What I am really missing is the possibility to individualize your character. All skills are 'forced' on you and you can't assign stats for your hero individually. I can't imagine that individualizing your character with weapons and runes will be able to give me the same entertainment. So sadly my character feels quite 'generic' to me. Pure individualisation by items only won't satisfy me.
Rating Diablo 3 - Page 6
Forum Index > Diablo 3 |
SkyTheUnknown
Germany2065 Posts
What I am really missing is the possibility to individualize your character. All skills are 'forced' on you and you can't assign stats for your hero individually. I can't imagine that individualizing your character with weapons and runes will be able to give me the same entertainment. So sadly my character feels quite 'generic' to me. Pure individualisation by items only won't satisfy me. | ||
mucker
United States1120 Posts
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Masq
Canada1792 Posts
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dD3s
Germany130 Posts
It's too easy, games nowadays are way way too easy. The graphics are very climatic and stuff but textures and models are not good, it looks like from 2009. Last thing, armors and weapons look bad also, there are too few of them and they barely differs. I know Sacred and its sequel were not so awesome but Blizzard should honestly learn from them how armors and weapons should be done. | ||
Romitelli
Brunei Darussalam566 Posts
D3 feels and plays like a generic, washed down MMO. Sad to say, but hardcore pc gaming is slowly dying. | ||
StarVconvoY
United States28 Posts
I'm worried that my friends are going to buy into this game hard, and I am going to be shaking my head thinking, yea, this would have been cool 5 years ago. It feels like I've been waiting for a good action fantasy RPG and there hasn't been anything promising until now. I just don't want to be disappointed again. | ||
BBQSAC
Australia89 Posts
On April 19 2012 06:11 zJayy962 wrote: I'd do this if LAN actually meant something. But as the game is now, LAN means nothing. I have taken the week off as well. Lan does mean something in this sense, it means a bunch of mates and an esky full of beer instead of skype ![]() | ||
sushiman
Sweden2691 Posts
Combat is a bit annoying as well, can't switch between skills the same way as in D2 making the combat segments more repetive than they should be. Might buy it since there's few other games I play right now, but so far it's not more than 3/5 from me. | ||
PeachWaldo
11 Posts
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Dranak
United States464 Posts
On April 22 2012 00:05 Masq wrote: The game is way too easy, I tried hardcore expecting it to be a little harder but its the exact same. You played the first two hours of the first act, on normal difficulty. It's not intended to be difficult at all. Go play D2 on normal up until Blood Raven, the difficulty is about the same. | ||
SnipedSoul
Canada2158 Posts
On April 22 2012 00:05 Masq wrote: The game is way too easy, I tried hardcore expecting it to be a little harder but its the exact same. Wait till you're trying to kill diablo in inferno before you judge the difficulty. | ||
Nilrem
United States3684 Posts
On April 22 2012 00:05 dD3s wrote: I give 5 stars. The beta is really enjoyable overall besides few things. It's too easy, games nowadays are way way too easy. The graphics are very climatic and stuff but textures and models are not good, it looks like from 2009. Last thing, armors and weapons look bad also, there are too few of them and they barely differs. I know Sacred and its sequel were not so awesome but Blizzard should honestly learn from them how armors and weapons should be done. We do not have all the items yet. From what Blizzard mentioned, there will be more items in Diablo III than with Diablo II, including the runes. So you will get your item fix, that is for sure. Will just have to wait till the actual release though. | ||
happyness
United States2400 Posts
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theorybiscuit
Canada117 Posts
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VirtuallyJesse
United States398 Posts
☆☆☆ | ||
Drowsy
United States4876 Posts
rated 4.0/5 but would rate 4.5 if it were an option. Just from the demo it carries the same feel, atmosphere, visuals, and style that made diablo 2 a really special experience. I'm really looking forward to dimming the lights, putting on the 5.1, and playing through the campaign on normal for the first time by myself without any of the social aspects. | ||
sirkyan
211 Posts
Anyway the combat felt rather good, I think. I enjoyed it a lot. I felt it lacked any real punch, but I don't know if that's just now and will get better at higher levels or if that's just my character, I played a witch doctor. The hits felt really seemless, though. Like, the firebat-thingy (aoe-breath) was really.. I didn't notice barely any effect on the actual enemies, beside the numbers popping up. Also, the fact that everyone get every spell everytime you play a character is awful. AWFUL. The diablo genre is, to me, all about making choices that will severely limit you in other areas. Albeit, in diablo 2 some builds was and are just amazingly good in every aspect, but the point is that you can't have it all. Granted, you can't have it ALL here either, but every spell, as far as I can tell. The runes are what seperate you from other players? I don't even need to create another witch doctor. Ever. I don't know, it feels like bullshit. That's the biggest problem I got with it. I want to have to make a couple of the same class in order to fully experience it. I don't have A LOT of free time so it would take me quite some time to get all the characters sorted but I feel that would be more satisfying than having a copy of everyone else's character. I mean, the runes even got blatantly better as you leveled up. I don't know, perhaps I've missed something. So far; not impressed. | ||
[Crimson]Bason
China161 Posts
On April 22 2012 08:25 sirkyan wrote: I said I wasn't very interested in the beta, and then it became open. So I played it, and my conclusion was that it wasn't spectacular. The fact that you upgrade your blacksmith (don't know if there was any other stand you could, I didn't really explore the town, I wanted to get a feel for the combat, even if it's really low level, and then the server turned shit on me) was very cool. I feel like it's a good idea, I don't know how useful it will be though. However, I feel the way it's implemented makes it really dull. It's just like dumed down profession leveling in any mmo out there. And this isn't supposed to be an mmo, is it? Anyway the combat felt rather good, I think. I enjoyed it a lot. I felt it lacked any real punch, but I don't know if that's just now and will get better at higher levels or if that's just my character, I played a witch doctor. The hits felt really seemless, though. Like, the firebat-thingy (aoe-breath) was really.. I didn't notice barely any effect on the actual enemies, beside the numbers popping up. Also, the fact that everyone get every spell everytime you play a character is awful. AWFUL. The diablo genre is, to me, all about making choices that will severely limit you in other areas. Albeit, in diablo 2 some builds was and are just amazingly good in every aspect, but the point is that you can't have it all. Granted, you can't have it ALL here either, but every spell, as far as I can tell. The runes are what seperate you from other players? I don't even need to create another witch doctor. Ever. I don't know, it feels like bullshit. That's the biggest problem I got with it. I want to have to make a couple of the same class in order to fully experience it. I don't have A LOT of free time so it would take me quite some time to get all the characters sorted but I feel that would be more satisfying than having a copy of everyone else's character. I mean, the runes even got blatantly better as you leveled up. I don't know, perhaps I've missed something. So far; not impressed. my thoughts exactly.... before in D2 certain builds work in certain areas for certain bosses... now in D3... i used this set up in this area... then change set up (1 min) now i can farm effectly in another area.... everyone will have one character for each class and thats it... everyone will be the same... end of story no need to find that magical build or your own unique one... or replay the game. dont get me started on the new rune system... 6 runes that unlock with levels... some of those runes dont even add anything special to a skill and most rune effects are reused on lots of different skills.... they got lazy with the rune system and went with the easy way out. some runes for skills are just place holders it seems because they couldnt think of 6 unique or special effect for all the skills. | ||
GodZo
Italy224 Posts
User was temp banned for this post. | ||
NEOtheONE
United States2233 Posts
On April 21 2012 11:09 Senx wrote: That worries me alot. I was also kinda dissapointed at the lack of choice, no individually chosen stat gains, no abilities to choose from. It was like "hey here's a new ability we forcefully unlocked for you, just click here, have fun!". The feeling of choice was almost non existant :/( Which led me to feel like I didn't gave a shit about my own char, which is the opposite of d2 :I I respectfully disagree. Sure the stat gains are automated, but you can buy or craft gear that boosts the other stats. I actually like what they did with abilities. You can swap out abilities based on preference or based on what enemies you are fighting. It gives you the freedom to play around with all the abilities rather than being stuck with a certain skill path for the rest of the game. | ||
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