|
On April 25 2012 05:58 Klockan3 wrote:Show nested quote +On April 25 2012 03:25 rezoacken wrote: On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.
You don't really need more than one hardcore character at a time. You can try all classes in softcore already and the hardcore characters tend to die off allowing you to reroll.
I may do more than one HC at a time.
|
On April 25 2012 03:53 Yay wrote:Show nested quote +On April 25 2012 03:35 ffreakk wrote:On April 25 2012 03:25 rezoacken wrote:On April 25 2012 03:18 ffreakk wrote:On April 25 2012 01:53 Teence wrote:On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it. Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run. Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all. If you really like making new characters... just do it ? Force yourself to use different skills as you did the first time. On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room. =.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez. Why do you desire to have multiple characters of every class? I have nothing against the idea, mostly just curious.
It is like that other guy said. It gives my characters a sense of.. personality i guess? I just don't make fickle dudes that Dual-wield one day, Sword/Board the next, who changes clothes more often than a teenage girl you know? :3
|
rated it a 5, I had a hell of a time playing the open beta. I think this will be a game I will enjoy alot.
|
Really got disappointed by the beta so much that i don't even know if i'm gonna buy it anymore.
PvP wont be in for release ? Neither will hardcore mode ? wtf have they been doing for 3 years ? The graphics are pretty sub-par aswell, looks like a game from a couple years ago.
2/5. Was a huge d2 fan back in the day...
|
On April 27 2012 01:55 Nizaris wrote: Really got disappointed by the beta so much that i don't even know if i'm gonna buy it anymore.
PvP wont be in for release ? Neither will hardcore mode ? wtf have they been doing for 3 years ? The graphics are pretty sub-par aswell, looks like a game from a couple years ago.
2/5. Was a huge d2 fan back in the day...
Hardcore will most certainly be in for the release, it was even included in the beta. Also, the graphics were intended to simulate a "moving painting" according to a recent blue post on the art of Diablo III. Even so, Blizzard has never pretended to offer state of the art graphics in their games, and D3 is no different. I'll spoiler the whole post for anyone who's interested.
+ Show Spoiler +We're not particularly interested in pushing graphical limits with Blizzard games. Our intent is always to provide a timeless stylized aesthetic, while allowing for a broad range of machines to view the game with similar results. The art style for Diablo III is specifically intended to appear as a moving painting, which in general avoids very crisp textures, hard lines, or graphical effects.
In addition we specifically separate background from foreground by using by using a visually unobtrusive canvas and sharper and more saturated enemies and spell effects in the foreground to elevate the gameplay. We actually specifically call it the 'canvas' because the foreground and midground elements and action are painted on top. With the screen full of enemies, spell effects, minions, and players you don't want a busy background with detailed textures and a bunch of visual effects making them look detailed, because it actually detracts from the ability to quickly and easily make important skilled choices during combat.
It's more important for us to serve the gameplay as well as design a timeless game. "Realism" in games is really only as real as the next version of DirectX or video card product cycle. By approaching with a stylized and painterly approach, we intend for Diablo III to be playable and visually appealing for as long as possible.
As a huge D2 fan from back in the day, I was pleasantly surprised at how enjoyable the beta was, and I'm eagerly looking forward to release. What is it from the beta that disappointed you, exactly?
|
On April 27 2012 01:55 Nizaris wrote: Really got disappointed by the beta so much that i don't even know if i'm gonna buy it anymore.
PvP wont be in for release ? Neither will hardcore mode ? wtf have they been doing for 3 years ? The graphics are pretty sub-par aswell, looks like a game from a couple years ago.
2/5. Was a huge d2 fan back in the day...
I like how you feel entitled to judge the game but apparently didn't even take the 20 seconds it'd have taken you ingame to realize that hardcore mode was, in fact, there and will obviously be there at release too.
|
On April 27 2012 02:04 Teence wrote:Show nested quote +On April 27 2012 01:55 Nizaris wrote: Really got disappointed by the beta so much that i don't even know if i'm gonna buy it anymore.
PvP wont be in for release ? Neither will hardcore mode ? wtf have they been doing for 3 years ? The graphics are pretty sub-par aswell, looks like a game from a couple years ago.
2/5. Was a huge d2 fan back in the day... Hardcore will most certainly be in for the release, it was even included in the beta. Also, the graphics were intended to simulate a "moving painting" according to a recent blue post on the art of Diablo III. Even so, Blizzard has never pretended to offer state of the art graphics in their games, and D3 is no different. I'll spoiler the whole post for anyone who's interested. + Show Spoiler +We're not particularly interested in pushing graphical limits with Blizzard games. Our intent is always to provide a timeless stylized aesthetic, while allowing for a broad range of machines to view the game with similar results. The art style for Diablo III is specifically intended to appear as a moving painting, which in general avoids very crisp textures, hard lines, or graphical effects.
In addition we specifically separate background from foreground by using by using a visually unobtrusive canvas and sharper and more saturated enemies and spell effects in the foreground to elevate the gameplay. We actually specifically call it the 'canvas' because the foreground and midground elements and action are painted on top. With the screen full of enemies, spell effects, minions, and players you don't want a busy background with detailed textures and a bunch of visual effects making them look detailed, because it actually detracts from the ability to quickly and easily make important skilled choices during combat.
It's more important for us to serve the gameplay as well as design a timeless game. "Realism" in games is really only as real as the next version of DirectX or video card product cycle. By approaching with a stylized and painterly approach, we intend for Diablo III to be playable and visually appealing for as long as possible. As a huge D2 fan from back in the day, I was pleasantly surprised at how enjoyable the beta was, and I'm eagerly looking forward to release. What is it from the beta that disappointed you, exactly?
I get the feeling some people just want to hate on Diablo 3 because it's not Diablo 2, meaning that any game that wasn't just Diablo 2 with new areas would be bad.
|
On April 27 2012 02:20 solidbebe wrote:Show nested quote +On April 27 2012 02:04 Teence wrote:On April 27 2012 01:55 Nizaris wrote: Really got disappointed by the beta so much that i don't even know if i'm gonna buy it anymore.
PvP wont be in for release ? Neither will hardcore mode ? wtf have they been doing for 3 years ? The graphics are pretty sub-par aswell, looks like a game from a couple years ago.
2/5. Was a huge d2 fan back in the day... Hardcore will most certainly be in for the release, it was even included in the beta. Also, the graphics were intended to simulate a "moving painting" according to a recent blue post on the art of Diablo III. Even so, Blizzard has never pretended to offer state of the art graphics in their games, and D3 is no different. I'll spoiler the whole post for anyone who's interested. + Show Spoiler +We're not particularly interested in pushing graphical limits with Blizzard games. Our intent is always to provide a timeless stylized aesthetic, while allowing for a broad range of machines to view the game with similar results. The art style for Diablo III is specifically intended to appear as a moving painting, which in general avoids very crisp textures, hard lines, or graphical effects.
In addition we specifically separate background from foreground by using by using a visually unobtrusive canvas and sharper and more saturated enemies and spell effects in the foreground to elevate the gameplay. We actually specifically call it the 'canvas' because the foreground and midground elements and action are painted on top. With the screen full of enemies, spell effects, minions, and players you don't want a busy background with detailed textures and a bunch of visual effects making them look detailed, because it actually detracts from the ability to quickly and easily make important skilled choices during combat.
It's more important for us to serve the gameplay as well as design a timeless game. "Realism" in games is really only as real as the next version of DirectX or video card product cycle. By approaching with a stylized and painterly approach, we intend for Diablo III to be playable and visually appealing for as long as possible. As a huge D2 fan from back in the day, I was pleasantly surprised at how enjoyable the beta was, and I'm eagerly looking forward to release. What is it from the beta that disappointed you, exactly? I get the feeling some people just want to hate on Diablo 3 because it's not Diablo 2, meaning that any game that wasn't just Diablo 2 with new areas would be bad.
Well it was exactly like this with SC2(although with BW people have more right to feel like that imo ^^) so no suprises there...
|
I'm hesitating between 4 and 5, diablo 2 was sure a great game I would rate 2, but I don't know that much how diablo 3 will play since I didn't play the beta or read about it that much. Plus I'm really into sc2 right now, so not gonna really play it a ton. I'll give it a 4 for now, perhaps I'll change my mind when I play the game.
|
How can you possibly rate the game before it's even out?
What would you rate Diablo 2 vanilla if you were capped at lvl 8 or 9 and couldn't play past Blood Raven?
This thread is kinda ridiculous, but I will play the game and give it a justified rating when I've had at least one full playthrough on normal
|
On April 27 2012 06:52 KiLL_ORdeR wrote: How can you possibly rate the game before it's even out?
What would you rate Diablo 2 vanilla if you were capped at lvl 8 or 9 and couldn't play past Blood Raven?
This thread is kinda ridiculous, but I will play the game and give it a justified rating when I've had at least one full playthrough on normal
Maybe the title is wrong but if you bothered reading the thread in anyway, we are rating the beta and how much we enjoyed playing it.
|
As it turns out, I probably shouldn't have tried the beta last weekend. Since then, my life has been a nightmare, each day a endless mind-numbing trudge through life.
I can barely get out of bed in the morning. Every minute spent at work goes by excruciatingly slowly. In my free time, my friends ask me why I look so listless; I can only stare at them emptily, unable to respond except with an unintelligible moan of longing. Food tastes like ashes in my mouth. Other games, normally so entertaining, have lost their charms. Even while lying with my sweet love, indeed every minute, every second, only one thought drives me: "I must play Diablo III".
So yeah, I'm looking forward to it.
Edit: Obviously, rated it a 5
|
I probably give the beta a 4. I had some issues with the interface, how it displayed quests and skills as well as some minor issues with the gameplay but overall I found myself playing through the beta more times than I had planned when I started which naturally is a positive.
There's still a lot of unknowns so the rating for the final game is still up in the air though. I'm especially hoping that the boss fights are a bit more exciting than the skeleton king but it was pretty much the same in D2 where the act bosses were what everything was leading up to.
|
On April 27 2012 11:22 Baobab wrote:As it turns out, I probably shouldn't have tried the beta last weekend. Since then, my life has been a nightmare, each day a endless mind-numbing trudge through life. I can barely get out of bed in the morning. Every minute spent at work goes by excruciatingly slowly. In my free time, my friends ask me why I look so listless; I can only stare at them emptily, unable to respond except with an unintelligible moan of longing. Food tastes like ashes in my mouth. Other games, normally so entertaining, have lost their charms. Even while lying with my sweet love, indeed every minute, every second, only one thought drives me: "I must play Diablo III". So yeah, I'm looking forward to it. Edit: Obviously, rated it a 5 
cheers to that. its all i think about lately
|
On April 27 2012 11:22 Baobab wrote: Food tastes like ashes in my mouth.
Do I detect a diablo book reference? Same here though. I can't wait. Rated 5
|
10/10 even if you just look at the speed at which they fixed every single issue they were made aware of pretty much. Every patch I found an issue with, it was guaranteed fixed by the next, I was pretty shocked. Been following the game for years and only imagine the best coming from it.
|
On April 24 2012 00:35 zJayy962 wrote:Show nested quote +On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.
Just because you couldn't solo hell bosses naked that doesn't mean gear was extremely important,at least not for casters. I remember several times dying in hell and being able to kill several monsters using magic without my gear on just to reach my body. In D3, you are completely powerless without gear. Even magic relies solely on your weapon damage to determine how much damage you'll do. If you have a shitty weapon(or none at all), then it doesn't matter if you're using your end game spells or early game spells, you'll do shit all for damage either way.
Personally I don't think I'll get the game anymore, or at the very least I'm going to wait until a few weeks after it's release to make my final decision. I was able to play in the open beta weekend and it just felt....aimless.
I mean, I won't praise the D2 skill system as being awesome, but at the very least it gave you something to look forward to with each level. Each level you either gained a new skill, or you improved an old one. In D3, you get a predetermined skill or rune-skill. Often times I would level up in the beta, look at what it gave me, and be like.....meh, I don't want that, and just ignore the new skill. I just didn't feel excited or even happy like when I leveled up in D2. Not too mention the fact that due to you always getting the same skills, there's no need for you two make a second character of the same class.
There's also the stat allocation. Granted, I don't really care that they took that away too much, but at the very least my level 9 wizard shouldn't have identical health to my level 9 barbarian. It's just odd that each character gets the same vitality; two points every level, and 10 health per point, for every class.
I played the demon hunter, barb, and wizard for the beta. Demon hunter I had fun with, and felt was pretty strong. Wizard was pretty meh, and I didn't like the barb (died too often with him). Then again I rarely like melee characters.
Finally there's the complete dependency on equipment. I enjoyed the fact that in D2 I could get along fine as a caster without a decent weapon. It made sense, after all casters use magic, not weapons, to hurt their enemies. But in D3 you need a good weapon, otherwise your magic is useless. Furthermore it can be any weapon, which just feels weird. Why would my wizard carrying a club make an ice beam that does more damage than her having no weapon? What would the amount of damage that club is supposed to do when you bash someone with it have to do with the amount of damage that your ice beam does?
Also a bit disappointed that resistances seem to be taking a backseat now. You can only see them by opening up that advanced tab, and with blizzard wanting to make as many builds as possible work, I think we won't be seeing many creatures be completely resistant to certain types of magic, and we won't be needing resistances like we needed previously. Though this is mainly speculation as it was pretty early in the game.
Game does look good, and the production value of it is clearly high. I just don't think I would enjoy it.
|
On May 01 2012 17:27 killa_robot wrote:Show nested quote +On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Just because you couldn't solo hell bosses naked that doesn't mean gear was extremely important,at least not for casters. I remember several times dying in hell and being able to kill several monsters using magic without my gear on just to reach my body. In D3, you are completely powerless without gear. Even magic relies solely on your weapon damage to determine how much damage you'll do. If you have a shitty weapon(or none at all), then it doesn't matter if you're using your end game spells or early game spells, you'll do shit all for damage either way. Personally I don't think I'll get the game anymore, or at the very least I'm going to wait until a few weeks after it's release to make my final decision. I was able to play in the open beta weekend and it just felt....aimless. I mean, I won't praise the D2 skill system as being awesome, but at the very least it gave you something to look forward to with each level. Each level you either gained a new skill, or you improved an old one. In D3, you get a predetermined skill or rune-skill. Often times I would level up in the beta, look at what it gave me, and be like.....meh, I don't want that, and just ignore the new skill. I just didn't feel excited or even happy like when I leveled up in D2. Not too mention the fact that due to you always getting the same skills, there's no need for you two make a second character of the same class. There's also the stat allocation. Granted, I don't really care that they took that away too much, but at the very least my level 9 wizard shouldn't have identical health to my level 9 barbarian. It's just odd that each character gets the same vitality; two points every level, and 10 health per point, for every class. I played the demon hunter, barb, and wizard for the beta. Demon hunter I had fun with, and felt was pretty strong. Wizard was pretty meh, and I didn't like the barb (died too often with him). Then again I rarely like melee characters. Finally there's the complete dependency on equipment. I enjoyed the fact that in D2 I could get along fine as a caster without a decent weapon. It made sense, after all casters use magic, not weapons, to hurt their enemies. But in D3 you need a good weapon, otherwise your magic is useless. Furthermore it can be any weapon, which just feels weird. Why would my wizard carrying a club make an ice beam that does more damage than her having no weapon? What would the amount of damage that club is supposed to do when you bash someone with it have to do with the amount of damage that your ice beam does? Also a bit disappointed that resistances seem to be taking a backseat now. You can only see them by opening up that advanced tab, and with blizzard wanting to make as many builds as possible work, I think we won't be seeing many creatures be completely resistant to certain types of magic, and we won't be needing resistances like we needed previously. Though this is mainly speculation as it was pretty early in the game. Game does look good, and the production value of it is clearly high. I just don't think I would enjoy it.
Hmm..
You said you died too many times with a Barb in Beta. I take it you are a casual player then, and won't go in-depth into the more subtle differences.
What skill did you improve and/or look forward to from level 1 to 23 when you played Lightning Fury Amazon again? lvl 1-29 for Whirlwind Barb? lvl 1-29 Fury Druid? the list could go on.
See, with the new system, you get a new Skill every level (which is more than you can say for Diablo 2). Now you may or may not choose to use it, but the option is there. And you say it as if it was better in Diablo 2: "w00t level 6, now what skills did i get? Double Swing, Taunt?.. meh, back to basic attacks " (and let's not forget that the next time you get something new is lvl 12)
The new system improves our strength with your gear. And what's difficult to understand about how your magical weapons empower the skills that you use?
Most of your concern (how you cant do dmg w/o items, etc) seem to basically converge to 1 point: "This game is different from Diablo 2", and yes it is. However, you don't see to point out how those differences are bad.
In Diablo 3, more than just your skills, more gears define your build (especially at higher levels). So I believe that point is rather moot, about how one need only switch skills and he has a new character. If you switch gears too, then it's about the same for every game (in Diablo 2, you can switch your skills in 10 minutes, in the past, it used to take ~3 hours).
And lol at the guy you quoted. Hammerdin the only class to be able to clear Hell without good gear? Evidently one of those guys who reads a few forums posts on the internet, seeing "Hammerdin OP" here and there, and proceed to talk like a master of the game. For the record, Zookeeper Nec can clear Hell naked, Trapsin, most Sorcs, Tesladin, Fireclaw Bear, and many more classes can clear Hell just as effectively, if not even more so than Hammerdin.
|
On May 01 2012 17:27 killa_robot wrote: Finally there's the complete dependency on equipment. I enjoyed the fact that in D2 I could get along fine as a caster without a decent weapon.
And the melee characters hated that. Why should they get punished so much more than you for dying in a tricky spot?
On May 01 2012 17:27 killa_robot wrote:What would the amount of damage that club is supposed to do when you bash someone with it have to do with the amount of damage that your ice beam does?
How does holding a glowing ball on a stick have anything to do with making all a Sorc's skills more powerful? The old mechanic is just as ridiculous as the new one. Doesn't make it better or worse.
On May 01 2012 17:27 killa_robot wrote: Also a bit disappointed that resistances seem to be taking a backseat now. You can only see them by opening up that advanced tab, and with blizzard wanting to make as many builds as possible work, I think we won't be seeing many creatures be completely resistant to certain types of magic, and we won't be needing resistances like we needed previously. Though this is mainly speculation as it was pretty early in the game.
You can also only see physical damage reduction by opening up the advanced tab, and that's gonna be pretty important.
They've stated that they don't want players in normal worrying about resistances, to the point where many resistance affixes don't even drop in normal. That doesn't mean it's not going to be incredibly important later on.
|
On May 01 2012 20:17 dmfg wrote:Show nested quote +On May 01 2012 17:27 killa_robot wrote: Also a bit disappointed that resistances seem to be taking a backseat now. You can only see them by opening up that advanced tab, and with blizzard wanting to make as many builds as possible work, I think we won't be seeing many creatures be completely resistant to certain types of magic, and we won't be needing resistances like we needed previously. Though this is mainly speculation as it was pretty early in the game.
You can also only see physical damage reduction by opening up the advanced tab, and that's gonna be pretty important. They've stated that they don't want players in normal worrying about resistances, to the point where many resistance affixes don't even drop in normal. That doesn't mean it's not going to be incredibly important later on.
IIRC there won't be any complete monster immunities.
|
|
|
|