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As a D2 veteran I can say that D3 is 5/5. In fact, it is so good that it may get 4/5 for bearing a menace of addiction. It's similar to grading heroin 5/5 among painkillers.
I think D3 is crossing boundaries of a "game" with the RMAH integration.
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On April 24 2012 18:30 zeross wrote:Show nested quote +On April 24 2012 17:44 -Archangel- wrote: I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.
Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof. To see total damage hit a mob and look at the number ? And dual wielding seem clear to me. Equip 2 weapons, see total damage increased, done ? Or did i miss something?
Hmm, i think you missed the fact that Dual-Wielding grant you a +15% IAS bonus naturally. Otherwise, i don't think it would have been possible for Dual-Wielding to match a big 2-hander. Anw that's good for me seeing as i have always preferred to DW in games.
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On April 24 2012 18:30 zeross wrote:Show nested quote +On April 24 2012 17:44 -Archangel- wrote: I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.
Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof. To see total damage hit a mob and look at the number ? And dual wielding seem clear to me. Equip 2 weapons, see total damage increased, done ? Or did i miss something? Ah, you mean the randomly generated number that is different each time I hit? And that depends on resistances and armor of my target? No, that number is not good enough.
As for dual wielding, I got different info in another thread so I guess it is not as simple as "more damage"
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I really enjoyed the open beta as a D2 player, however it did not give much insight in the loot system late-game and that for me is what my enjoyment for D3 will hinge on (yes I am a lootwhore). For me, if the loot system is decent it will get 4/5, if it is as good or better then D2 then 5/5.
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On April 24 2012 20:50 Bartuc wrote: I really enjoyed the open beta as a D2 player, however it did not give much insight in the loot system late-game and that for me is what my enjoyment for D3 will hinge on (yes I am a lootwhore). For me, if the loot system is decent it will get 4/5, if it is as good or better then D2 then 5/5.
I was just wondering what you meant with the post about the loot system possibly being different? Talking like TCs and how they are distributed and stuff?
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On April 24 2012 17:14 ffreakk wrote:Show nested quote +On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.
This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.
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On April 25 2012 01:53 Teence wrote:Show nested quote +On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.
Given how desirable magic find was in D2, I have no doubt that people are going to want the Nephalim buff, and want it bad
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On April 25 2012 01:53 Teence wrote:Show nested quote +On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.
Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.
Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.
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On April 25 2012 03:18 ffreakk wrote:Show nested quote +On April 25 2012 01:53 Teence wrote:On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it. Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run. Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.
If you really like making new characters... just do it ? Force yourself to use different skills as you did the first time.
On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.
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4 player limit makes me cry
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On April 25 2012 03:25 rezoacken wrote:Show nested quote +On April 25 2012 03:18 ffreakk wrote:On April 25 2012 01:53 Teence wrote:On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it. Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run. Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all. If you really like making new characters... just do it ? Force yourself to use different skills as you did the first time. On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.
=.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez.
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I'd have to give it a 5/5, which isn't to say it's perfect (it's not) but it is everything I had could expect from the third in the Diablo series, it's a huge amount of fun and I really appreciate a lot of the new systems in place. Even my least favoure class was still fun, and the abilities feel powerful with a very different feel to the characters so far.
Some of the voice acting is a bit off and can get repetetive, and the game needs a couple of things fixed/added to it but realistically, this game is going to take up a serious amount of my time.
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On April 25 2012 03:35 ffreakk wrote:Show nested quote +On April 25 2012 03:25 rezoacken wrote:On April 25 2012 03:18 ffreakk wrote:On April 25 2012 01:53 Teence wrote:On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it. Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run. Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all. If you really like making new characters... just do it ? Force yourself to use different skills as you did the first time. On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room. =.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez.
Why do you desire to have multiple characters of every class? I have nothing against the idea, mostly just curious.
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On April 24 2012 14:17 zJayy962 wrote:Show nested quote +On April 24 2012 02:37 dD3s wrote: Results from the poll: (5*346+4*116+3*81+2*63+1*33)/(346+116+81+63+33) = 4.06/5 Which is like 8.12/10 Diablo II was rated 9/10 on gamespot. Therefore Diablo II ≈ Diablo III since TL is a place of hardcore bw gamers. Besides I assume most of us are RTS fans. Thanks for this. I honestly thought it was going to be a lot lower judging from the comments in the thread. Vocal minority problem, as always on the internet. For every 10 or 20 or even 500 people who shut up and have a good time, there's a whiner. The game is good and deserves to be rated highly.
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Definitely can it's made by a lot of different people than diablo 3. I think visually the best part is the physics and smooth animations. Runes feel overrated and not nearly as game changing as I had imagined. Will probably only buy it after a couple of my friends do to play together. I'd give it a 3/5 right now, I'd like to be able to play pvp at release as well.
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On April 25 2012 04:06 Serpico wrote:Runes feel overrated and not nearly as game changing as I had imagined. .
Hah, did you play a Barb? That cleave explode rune? That badboy makes a world of difference. You suddenly became 6x more badass.
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Runes are overrated? We only got some low level runes and I already felt they completely changed how spells worked. For instance the fire bats turning from a cloud into huge single bats.
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On April 25 2012 03:53 Yay wrote:Show nested quote +On April 25 2012 03:35 ffreakk wrote:On April 25 2012 03:25 rezoacken wrote:On April 25 2012 03:18 ffreakk wrote:On April 25 2012 01:53 Teence wrote:On April 24 2012 17:14 ffreakk wrote:On April 24 2012 00:35 zJayy962 wrote:On April 24 2012 00:02 c0ldfusion wrote:On April 23 2012 23:52 fighter2_40 wrote:On April 23 2012 19:31 Ace1123 wrote: 5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_- 3/5. really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded. Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items. I'm only hoping they fix these issues before destroying my childhood. Agreed. I wish I had read your post before posting in the other thread. That's the real problem of the current skill system - end game will be 100% item dependent. No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter. Just curious, did you guys play and enjoy diablo 2? If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing. This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it. Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run. Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all. If you really like making new characters... just do it ? Force yourself to use different skills as you did the first time. On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room. =.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez. Why do you desire to have multiple characters of every class? I have nothing against the idea, mostly just curious.
I also would like to have multiple characters >p. It gives the char some personal note, sort of the tamagotchi-effect
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On April 25 2012 03:25 rezoacken wrote: On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.
You don't really need more than one hardcore character at a time. You can try all classes in softcore already and the hardcore characters tend to die off allowing you to reroll.
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