• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:33
CEST 03:33
KST 10:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)64Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released an AI researcher's take on the ladder bot JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8417 users

Rating Diablo 3 - Page 12

Forum Index > Diablo 3
Post a Reply
Prev 1 10 11 12 13 14 15 Next All
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
April 24 2012 09:40 GMT
#221
As a D2 veteran I can say that D3 is 5/5. In fact, it is so good that it may get 4/5 for bearing a menace of addiction. It's similar to grading heroin 5/5 among painkillers.

I think D3 is crossing boundaries of a "game" with the RMAH integration.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-04-24 11:33:45
April 24 2012 11:32 GMT
#222
On April 24 2012 18:30 zeross wrote:
Show nested quote +
On April 24 2012 17:44 -Archangel- wrote:
I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.

Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof.



To see total damage hit a mob and look at the number ?

And dual wielding seem clear to me. Equip 2 weapons, see total damage increased, done ? Or did i miss something?


Hmm, i think you missed the fact that Dual-Wielding grant you a +15% IAS bonus naturally. Otherwise, i don't think it would have been possible for Dual-Wielding to match a big 2-hander. Anw that's good for me seeing as i have always preferred to DW in games.
Look. Only Forward. See. Only Victory.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 24 2012 11:38 GMT
#223
On April 24 2012 18:30 zeross wrote:
Show nested quote +
On April 24 2012 17:44 -Archangel- wrote:
I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.

Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof.



To see total damage hit a mob and look at the number ?

And dual wielding seem clear to me. Equip 2 weapons, see total damage increased, done ? Or did i miss something?

Ah, you mean the randomly generated number that is different each time I hit? And that depends on resistances and armor of my target? No, that number is not good enough.

As for dual wielding, I got different info in another thread so I guess it is not as simple as "more damage"
Bartuc
Profile Joined October 2010
Netherlands629 Posts
April 24 2012 11:50 GMT
#224
I really enjoyed the open beta as a D2 player, however it did not give much insight in the loot system late-game and that for me is what my enjoyment for D3 will hinge on (yes I am a lootwhore). For me, if the loot system is decent it will get 4/5, if it is as good or better then D2 then 5/5.
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
April 24 2012 16:30 GMT
#225
On April 24 2012 20:50 Bartuc wrote:
I really enjoyed the open beta as a D2 player, however it did not give much insight in the loot system late-game and that for me is what my enjoyment for D3 will hinge on (yes I am a lootwhore). For me, if the loot system is decent it will get 4/5, if it is as good or better then D2 then 5/5.


I was just wondering what you meant with the post about the loot system possibly being different? Talking like TCs and how they are distributed and stuff?
Teence
Profile Joined February 2012
Canada157 Posts
April 24 2012 16:53 GMT
#226
On April 24 2012 17:14 ffreakk wrote:
Show nested quote +
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
April 24 2012 16:58 GMT
#227
On April 25 2012 01:53 Teence wrote:
Show nested quote +
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Given how desirable magic find was in D2, I have no doubt that people are going to want the Nephalim buff, and want it bad
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 24 2012 18:18 GMT
#228
On April 25 2012 01:53 Teence wrote:
Show nested quote +
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.

Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.
Look. Only Forward. See. Only Victory.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-04-24 18:26:43
April 24 2012 18:25 GMT
#229
On April 25 2012 03:18 ffreakk wrote:
Show nested quote +
On April 25 2012 01:53 Teence wrote:
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.

Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.


If you really like making new characters...
just do it ?
Force yourself to use different skills as you did the first time.

On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Warpath
Profile Joined April 2010
Canada1242 Posts
April 24 2012 18:26 GMT
#230
4 player limit makes me cry
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 24 2012 18:35 GMT
#231
On April 25 2012 03:25 rezoacken wrote:
Show nested quote +
On April 25 2012 03:18 ffreakk wrote:
On April 25 2012 01:53 Teence wrote:
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.

Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.


If you really like making new characters...
just do it ?
Force yourself to use different skills as you did the first time.

On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.


=.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez.
Look. Only Forward. See. Only Victory.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
April 24 2012 18:38 GMT
#232
I'd have to give it a 5/5, which isn't to say it's perfect (it's not) but it is everything I had could expect from the third in the Diablo series, it's a huge amount of fun and I really appreciate a lot of the new systems in place. Even my least favoure class was still fun, and the abilities feel powerful with a very different feel to the characters so far.

Some of the voice acting is a bit off and can get repetetive, and the game needs a couple of things fixed/added to it but realistically, this game is going to take up a serious amount of my time.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-24 18:54:02
April 24 2012 18:52 GMT
#233
--- Nuked ---
Yay
Profile Joined June 2010
United States14 Posts
April 24 2012 18:53 GMT
#234
On April 25 2012 03:35 ffreakk wrote:
Show nested quote +
On April 25 2012 03:25 rezoacken wrote:
On April 25 2012 03:18 ffreakk wrote:
On April 25 2012 01:53 Teence wrote:
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.

Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.


If you really like making new characters...
just do it ?
Force yourself to use different skills as you did the first time.

On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.


=.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez.


Why do you desire to have multiple characters of every class? I have nothing against the idea, mostly just curious.
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2012-04-24 19:06:58
April 24 2012 19:04 GMT
#235
On April 24 2012 14:17 zJayy962 wrote:
Show nested quote +
On April 24 2012 02:37 dD3s wrote:
Results from the poll:
(5*346+4*116+3*81+2*63+1*33)/(346+116+81+63+33) = 4.06/5
Which is like 8.12/10
Diablo II was rated 9/10 on gamespot.
Therefore Diablo II ≈ Diablo III since TL is a place of hardcore bw gamers. Besides I assume most of us are RTS fans.


Thanks for this. I honestly thought it was going to be a lot lower judging from the comments in the thread.

Vocal minority problem, as always on the internet. For every 10 or 20 or even 500 people who shut up and have a good time, there's a whiner. The game is good and deserves to be rated highly.
Serpico
Profile Joined May 2010
4285 Posts
April 24 2012 19:06 GMT
#236
Definitely can it's made by a lot of different people than diablo 3. I think visually the best part is the physics and smooth animations. Runes feel overrated and not nearly as game changing as I had imagined. Will probably only buy it after a couple of my friends do to play together. I'd give it a 3/5 right now, I'd like to be able to play pvp at release as well.
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
April 24 2012 19:21 GMT
#237
On April 25 2012 04:06 Serpico wrote:Runes feel overrated and not nearly as game changing as I had imagined. .


Hah, did you play a Barb? That cleave explode rune? That badboy makes a world of difference. You suddenly became 6x more badass.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 24 2012 19:23 GMT
#238
Runes are overrated? We only got some low level runes and I already felt they completely changed how spells worked. For instance the fire bats turning from a cloud into huge single bats.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
G-Dy
Profile Joined April 2008
Germany91 Posts
April 24 2012 20:52 GMT
#239
On April 25 2012 03:53 Yay wrote:
Show nested quote +
On April 25 2012 03:35 ffreakk wrote:
On April 25 2012 03:25 rezoacken wrote:
On April 25 2012 03:18 ffreakk wrote:
On April 25 2012 01:53 Teence wrote:
On April 24 2012 17:14 ffreakk wrote:
On April 24 2012 00:35 zJayy962 wrote:
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.


This is where the Nephalem Valor feature comes in. Basically, it provides a magic find and gold find buff for every champion mob, rare spawn, and boss you kill in a certain game, but persists only as long as you stay in that game without changing skills or runes. It's an incentive to stick with your chosen build because the additional magic find will likely be very crucial when gearing up for Inferno. Personally, I think this is a great way to approach some sort of skill lock without actually enforcing it.


Hahaha of course i am aware of Nephalem Valor. But as you can see, it still doesn't give me a good reason to create multiple characters of the same class (which is what i was talking about). I simply need to swap gears and skills at the beginning of every sitting/run.

Now i am not complaining per se, i like the game. Just one of the minor gripes i have, a little something i would like to see, is all.


If you really like making new characters...
just do it ?
Force yourself to use different skills as you did the first time.

On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.


=.= you don't have to be so defensive you know? If you would bother reading the quote, i said that i would likely do it regardless. I said it was just a minor gripe, jeez.


Why do you desire to have multiple characters of every class? I have nothing against the idea, mostly just curious.


I also would like to have multiple characters >p. It gives the char some personal note, sort of the tamagotchi-effect
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 24 2012 20:58 GMT
#240
On April 25 2012 03:25 rezoacken wrote:
On a side note... there are only 10 character slots. And its for both hardcore + softcore, that doesn't leave that much room.

You don't really need more than one hardcore character at a time. You can try all classes in softcore already and the hardcore characters tend to die off allowing you to reroll.
Prev 1 10 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft479
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft479
RuFF_SC2 94
StarCraft: Brood War
Shuttle 1071
White-Ra 152
NaDa 58
Hyuk 55
Noble 54
Bale 14
Dota 2
NeuroSwarm164
LuMiX1
League of Legends
Doublelift4793
Counter-Strike
taco 477
minikerr21
Super Smash Bros
hungrybox608
Heroes of the Storm
Khaldor741
Other Games
summit1g7055
Coldzera 865
C9.Mang0307
ViBE61
Mew2King55
ArmadaUGS47
Organizations
Other Games
gamesdonequick672
Dota 2
PGL Dota 2 - Main Stream86
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 98
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21526
Upcoming Events
CranKy Ducklings
8h 27m
Online Event
9h 27m
FEL
14h 27m
AI Arena Tournament
15h 27m
BSL: Ladder Tournament
17h 27m
Sparkling Tuna Cup
1d 8h
INu's Battles
1d 10h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 17h
BSL Open Qualifier
1d 17h
Replay Cast
1d 22h
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.