GomTV announced new maps for GSTL - Page 14
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FluidTek
Australia50 Posts
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iGX
Australia414 Posts
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Dark-Storm
Canada334 Posts
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Liquid`Jinro
Sweden33719 Posts
On February 01 2011 02:06 Inflexion wrote: I'm genuinely curious. How does a big tournament NOT translate to the ladder game (not needed in ladder)? Iono about you but when I play, I strive to play to the best of my ability, whether it be in a friendly pickup game or the GSL finals. When pro's are complaining about something fundamnetally and strategically imbalanced (for lack of a better word) AND their complaints are answered then why wouldn't it apply to ladder? What 'variety' of strategies are you talking about? If you're talking about an auto-win for most Terrans for this easy to pull of strategy then I guess you're right. I think, however, 2 bunker ramp block is detrimental to the game. It encourages gimmicky and games that end in 5 minutes. Most amateurs just want in for the quick win and this hurts their growth as players and interest in the game. If they fixed the 2 pylon block, I don't see why they wouldn't fix the 2 bunker block, considering it's basically the same thing (ends the game abruptly and there is barely any skill in pulling it off). I can understand if Blizzard doesn't want to implement the GSL maps on ladder. I mean, they work in partnership with GOM but GOM has their own map designers and so does Blizzard. It's kind of a slap in the face to tBlizzard's own employees if they decide to use GSL maps instead of their own. But I think it's okay because it somewhat brings a sense of exclusiveness to the GSL; which is pretty cool. If you're pro enough to play in Korea, then you should get to play on these sick new/trendy maps. Its not a slap in the face if you add the maps in addition. | ||
Ben...
Canada3485 Posts
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deafhobbit
United States828 Posts
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Hurricane Sponge
868 Posts
Brood War style proleague team vs. team matches will almost certainly be better than what I was envisioning, but I was still very curious to see how a 'real' eSport federation like GOM would implement Team play. | ||
PukinDog
United States131 Posts
Eventually, Terran (and hopefully Toss) will figure out the correct positioning, timings, harassment strats, and start winning again, and making things even. Then, Zerg will QQ about the maps again...: Oh, too many chokes, not enough chokes..... Terran imba on the high ground, too many cliffs. Mutas are too slow for these large maps... And on and on it will go. | ||
Truffy
United States95 Posts
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mardi
United States1164 Posts
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UTL_Unlimited
Korea (South)353 Posts
It's really obvious to see that Gretech wants matches to be longer more macro games to attract more viewers and stop those quick 5-10 minute games (although I do feel that these games are occasionally more exciting, but yes they do need to stop from being so frequent >.<) I hope that when we see these maps played by the pros that we see just amazing games! | ||
VashTS
United States1675 Posts
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Romple
United States57 Posts
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Ameba-AZ
United States79 Posts
On February 01 2011 05:02 kgt wrote: i think that spaw locations effect the game style we play. What about metalopolis? do you play everytime the same style, builds etc no matter where is your opponent location? (against the same race). if the opposite locations happens terrans can play their normal game style, while getting 3rd they can easily defend it at this point of game... (marines+stim) (against muta harras and drops)... It will change after Zerg get broodlords... I think that siege tanks makes a difference in such spawn locations... cutting a little terrain at this map would make it more balanced. So you pretty much just summed up the fact that using imbalance in your original argument was not a good choice. Do spawn locations change people's style's DUH! But because you don't get to play your own personal style that means that a map is imbalanced... COME ON... Get over the preconceived notion you [appear to] have that everything that doesn't seem to be perfectly fair at first glance is imbalanced. | ||
GP
United States1056 Posts
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Kiyo.
United States2284 Posts
On February 01 2011 10:06 Liquid`Jinro wrote: Its not a slap in the face if you add the maps in addition. What do you think of these new maps? I think a few people here would like to know some pro player's opinions on these. | ||
MrMotionPicture
United States4327 Posts
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-ZiG-
United States84 Posts
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Tatari
United States1179 Posts
Other than that, I just want to punch the guy who thought it was a good idea to put rocks at almost every goddamn expo in Tal'Darim Altar. It's a royal pain in the ass. What happened to Aiur Gardens? That map seemed fun... ![]() | ||
Eeeegor
Australia809 Posts
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