i have to test these maps after my tests
GomTV announced new maps for GSTL - Page 13
Forum Index > Community News and Headlines |
TRAP[yoo]
Hungary6026 Posts
i have to test these maps after my tests | ||
![]()
cipater
United States16 Posts
On February 01 2011 08:05 Starcraftmazter wrote: What's wrong with that?? The picture of the map shows it doesn't it? Crossfire looks like it has the longest ground distance of all. I'm sure no good zerg would have no trouble. You probably get like 2-3 minutes from when the terran moves out to what he gets to your base to make whatever preparations necessary. Considering the current state of TvZ, that sounds more than fair to me. | ||
Yoshi Kirishima
United States10292 Posts
I like how you can hide your overlord in Terminus RE. :-) Lol nice! Thanks for sharing haha :D Hm I wonder if you could then also hide other units? Like stacked Mutas :D I hope they did consider this it would make sense why it says "operationen" or whatever with a caution sign next to it haha. Would be one of those little cool trinkets that can define the map ![]() | ||
thegamer
47 Posts
That's because bio doesn't work against banelings without tanks... actually marauders rape banelings, just have to make sure to pull marines back or spread them | ||
Starcraftmazter
Australia71 Posts
On February 01 2011 08:22 thegamer wrote: actually marauders rape banelings, just have to make sure to pull marines back or spread them This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ. | ||
DirtYLOu
575 Posts
On February 01 2011 08:28 Starcraftmazter wrote: This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ. Yup... Im zerg player and Bio vs Zerg sucks. Imo best build for TvZ is Mass Marines + tanks lol | ||
thegamer
47 Posts
On February 01 2011 Starcraftmazter wrote: On February 01 2011 08:22 thegamer wrote: Show nested quote + That's because bio doesn't work against banelings without tanks... actually marauders rape banelings, just have to make sure to pull marines back or spread them This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ. Actually ur just uselessly theorycrafting generalizations that siege tanks are absolutely necessary. Bio is very viable in tvz and it is possible to go by without tanks. Combinations of thors, hellions, marine marauder can counter zerg effectively and are much more mobile, which is favorable on larger maps | ||
Betalump
United States109 Posts
| ||
Vorenius
Denmark1979 Posts
On February 01 2011 04:13 Bosu wrote: That is some incredibly terrible logic. wow. The only thing blocking a ramp does is hurt zerg and decrease the already low number of strategies zerg can do. Terran walling off with bunkers is far from a strategy that needs to be preserved. It is terrible logic, but it is non the less the stance Blizzard have taken. There is supposed to be maps where you can cliff drop above a natural. There is supposed to be maps where the by far most effective strategy is simply to rush. There is supposed to be maps where units can warped into the back of your base. There is supposed to be maps that encourage macro games. In their own words Blizzard is trying to give users "a variety of experiences". I wouldn't be suprised if getting walled off with bunkers is one of those "experiences". | ||
MinoMino
Norway1103 Posts
| ||
DeckOneBell
United States526 Posts
I want bigger maps, I'm just not sure I'm excited by these maps. | ||
Tygaa
United States40 Posts
| ||
EdSlyB
Portugal1621 Posts
| ||
farseerdk
Canada504 Posts
| ||
tsuxiit
1305 Posts
| ||
Stuv
Netherlands942 Posts
| ||
Antisocialmunky
United States5912 Posts
| ||
UruzuNine
Canada162 Posts
On February 01 2011 07:58 Starcraftmazter wrote: Scrap, any positions on metal except close, any positions LT except close are very hard TvZ, and are highly zerg favoured already. Xel Naga is balanced, probably the best map in the pool. Uh... what? Metal and LT are pretty decent for TvZ in any position. The only one that can potentially get annoying is Scrap, assuming the Zerg abuses mutalisks and the middle lane to keep Terran from getting a third. | ||
DirtYLOu
575 Posts
On February 01 2011 09:12 Stuv wrote: One thing is for sure, we will see more nydus on these maps. NEVER. Maybe nydus from Zerg base to second zerg's base, but never as an offensive logic. It's too expensive to try something like that. | ||
UruzuNine
Canada162 Posts
On February 01 2011 09:05 tsuxiit wrote: No more 2 bunkers blocking a ramp? That's a really interesting decision. I guess Gom wants to force people to play better games and just remove Blizzard from the equation. I'm thankful for GOM's decision, simply because I've gotten tired of Zergs crying because they didn't have a drone patrolling the ramp. Can't really blame a Terran for going with it if it will help provide a win (see: Liquid'Jinro vs. EGIdrA), so the real answer is to just make it impossible to do in the first place. | ||
| ||