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GomTV announced new maps for GSTL - Page 13

Forum Index > Community News and Headlines
433 CommentsPost a Reply
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TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 31 2011 23:12 GMT
#241
very nice
i have to test these maps after my tests
FTD
cipater
Profile Joined January 2011
United States16 Posts
January 31 2011 23:14 GMT
#242
On February 01 2011 08:05 Starcraftmazter wrote:
What's wrong with that?? The picture of the map shows it doesn't it?

Crossfire looks like it has the longest ground distance of all. I'm sure no good zerg would have no trouble. You probably get like 2-3 minutes from when the terran moves out to what he gets to your base to make whatever preparations necessary.


Considering the current state of TvZ, that sounds more than fair to me.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
Last Edited: 2011-01-31 23:21:52
January 31 2011 23:18 GMT
#243
I like how you can hide your overlord in Terminus RE. :-)


Lol nice! Thanks for sharing haha :D

Hm I wonder if you could then also hide other units? Like stacked Mutas :D I hope they did consider this it would make sense why it says "operationen" or whatever with a caution sign next to it haha. Would be one of those little cool trinkets that can define the map
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
thegamer
Profile Joined November 2010
47 Posts
January 31 2011 23:22 GMT
#244
That's because bio doesn't work against banelings without tanks...

actually marauders rape banelings, just have to make sure to pull marines back or spread them
Starcraftmazter
Profile Joined August 2010
Australia71 Posts
January 31 2011 23:28 GMT
#245
On February 01 2011 08:22 thegamer wrote:
Show nested quote +
That's because bio doesn't work against banelings without tanks...

actually marauders rape banelings, just have to make sure to pull marines back or spread them


This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ.
DirtYLOu
Profile Joined May 2010
575 Posts
January 31 2011 23:32 GMT
#246
On February 01 2011 08:28 Starcraftmazter wrote:
Show nested quote +
On February 01 2011 08:22 thegamer wrote:
That's because bio doesn't work against banelings without tanks...

actually marauders rape banelings, just have to make sure to pull marines back or spread them


This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ.



Yup... Im zerg player and Bio vs Zerg sucks.

Imo best build for TvZ is Mass Marines + tanks lol
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
thegamer
Profile Joined November 2010
47 Posts
January 31 2011 23:34 GMT
#247
On February 01 2011 Starcraftmazter wrote:
On February 01 2011 08:22 thegamer wrote:
Show nested quote +
That's because bio doesn't work against banelings without tanks...

actually marauders rape banelings, just have to make sure to pull marines back or spread them


This and any response I give is useless theory-crafting. Simply put, it is necessary to have siege tank support in TvZ.


Actually ur just uselessly theorycrafting generalizations that siege tanks are absolutely necessary. Bio is very viable in tvz and it is possible to go by without tanks.
Combinations of thors, hellions, marine marauder can counter zerg effectively and are much more mobile, which is favorable on larger maps
Betalump
Profile Blog Joined September 2010
United States109 Posts
January 31 2011 23:37 GMT
#248
Crossfire is a zergs worst nightmare?
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
January 31 2011 23:43 GMT
#249
On February 01 2011 04:13 Bosu wrote:
Show nested quote +
On February 01 2011 01:51 Veldril wrote:
On February 01 2011 01:44 SiN_br wrote:
The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things.

Way to go GSL peeps.


I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies.



That is some incredibly terrible logic. wow.

The only thing blocking a ramp does is hurt zerg and decrease the already low number of strategies zerg can do. Terran walling off with bunkers is far from a strategy that needs to be preserved.


It is terrible logic, but it is non the less the stance Blizzard have taken.

There is supposed to be maps where you can cliff drop above a natural.
There is supposed to be maps where the by far most effective strategy is simply to rush.
There is supposed to be maps where units can warped into the back of your base.
There is supposed to be maps that encourage macro games.

In their own words Blizzard is trying to give users "a variety of experiences". I wouldn't be suprised if getting walled off with bunkers is one of those "experiences".
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
January 31 2011 23:44 GMT
#250
Yes! Can't wait for to see games on these maps. Hopefully Blizzard will consider adding maps like these to the ladder if they turn out to be good.
Blah.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
January 31 2011 23:48 GMT
#251
I'll wait to see how the maps play to judge them, but I'm not too excited, other than Crossfire. Crevasse with it's free expansion doesn't seem too interesting, Terminus looks like it's gonna see a lot of three base, and... I dunno about Tal'Darim Altar.

I want bigger maps, I'm just not sure I'm excited by these maps.
Tygaa
Profile Joined November 2010
United States40 Posts
January 31 2011 23:48 GMT
#252
good bye 2 rax rushes..we wont miss you...besides maybe lost temple and xel naga
I Will OverLord Rush Your @ss !
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 31 2011 23:50 GMT
#253
Now I want to see the map pools of other tournaments being updated.
aka Wardo
farseerdk
Profile Joined May 2010
Canada504 Posts
February 01 2011 00:02 GMT
#254
Aww no Aiur Garden? Ok I guess that map was TOO big.
Perspective is merely an angle.
tsuxiit
Profile Joined July 2010
1305 Posts
February 01 2011 00:05 GMT
#255
No more 2 bunkers blocking a ramp? That's a really interesting decision. I guess Gom wants to force people to play better games and just remove Blizzard from the equation.
Stuv
Profile Blog Joined June 2010
Netherlands942 Posts
February 01 2011 00:12 GMT
#256
One thing is for sure, we will see more nydus on these maps.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 01 2011 00:20 GMT
#257
Should be a good change. I'm wondering if we'll see any Boxer dropship micro on these effing huge maps. I mean, he'll probably 1 base himself to death but it should be fun to watch.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
UruzuNine
Profile Joined September 2010
Canada162 Posts
February 01 2011 00:28 GMT
#258
On February 01 2011 07:58 Starcraftmazter wrote:
Show nested quote +
On February 01 2011 07:56 DrainX wrote:
Scrap Station, Metalopolis, Lost Temple and Xel'Naga Caverns are all small/medium maps. Metalopolis and Lost temple on close positions is as small as it can possibly get.


Scrap, any positions on metal except close, any positions LT except close are very hard TvZ, and are highly zerg favoured already. Xel Naga is balanced, probably the best map in the pool.

Uh... what? Metal and LT are pretty decent for TvZ in any position. The only one that can potentially get annoying is Scrap, assuming the Zerg abuses mutalisks and the middle lane to keep Terran from getting a third.
DirtYLOu
Profile Joined May 2010
575 Posts
February 01 2011 00:29 GMT
#259
On February 01 2011 09:12 Stuv wrote:
One thing is for sure, we will see more nydus on these maps.



NEVER.

Maybe nydus from Zerg base to second zerg's base, but never as an offensive logic. It's too expensive to try something like that.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
UruzuNine
Profile Joined September 2010
Canada162 Posts
February 01 2011 00:31 GMT
#260
On February 01 2011 09:05 tsuxiit wrote:
No more 2 bunkers blocking a ramp? That's a really interesting decision. I guess Gom wants to force people to play better games and just remove Blizzard from the equation.

I'm thankful for GOM's decision, simply because I've gotten tired of Zergs crying because they didn't have a drone patrolling the ramp. Can't really blame a Terran for going with it if it will help provide a win (see: Liquid'Jinro vs. EGIdrA), so the real answer is to just make it impossible to do in the first place.
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