|
Modification on Blizzard maps for the league GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Bloking the entrance with two bunkers is no longer possible.
TY GOM. Blizzard you lazy bunch. [sarcasm]At least we know that 2 year from know Blizzard will finally fix this on ladder. lol.[/sarcasm]
|
While im not so sure about some of the elements of these maps and how they will play out in SC2, anything is better than the terrible maps weve been getting out of blizzard. I just hope some of them will start to be implemented on the ladder and in other tournaments. :D
|
Wowzers, these maps have a lot of expansions. I have a feeling some games are gonna get a lot longer. Lots of expansions for zergs, and lots of hills for siege tankage.
|
Yes to large maps and longer games! Hopefully the map is good for all races. Good job Gom.
|
This is so exciting, I mean honestly anything is better then the current map pool but these new maps look like they may exceed my expectations.
Gom Fighting!
|
damn this is great news. Can't wait to see what type of games we get with these maps. The modification for old maps is a great move as well.
|
Wow these maps looks great. Glad they aren't using steppes  Is it just me or crossfire kinda reminds me of destination (vaguely)? Thanks GOM.
|
ALLEYCAT BLUES49496 Posts
On February 01 2011 12:14 TheDominator wrote:Wow these maps looks great. Glad they aren't using steppes  Is it just me or crossfire kinda reminds me of destination (vaguely)? Thanks GOM.
Crossifre is a reamke of sin peaks of Baekdu
|
What is cool about these maps is that they all fit lore, which I personally feel is an important touch.
|
TDA has 20 mineral bases...such a difference from say the 12 on LT
|
Wow these maps looks great. Glad they aren't using steppes Is it just me or crossfire kinda reminds me of destination (vaguely)? Thanks GOM.
Vaguely, yes . But the "vague" part of it (the layout) is sort of a given considering how "standard" a map Destination was with its expansion paths and stuff.
Loving these new maps haha, if you actually look at it the rush distances aren't much longer, but of course any 10 second difference is great (and imo, enough). But when you look at the map at a whole it looks soooo much bigger xD
|
Is there any chance of uploading the modified LT/XelNaga/Metal maps that includes the ramp fix?
|
actually got around to playing a few of these maps. they are indeed pretty big at least in comparison to what I used too on the ladder. Some weird pathing also i felt. But overall nice maps, can def. see some epic games on them.
|
Will see what happen with these maps!
|
Wow Crossfire really is just like a backwards Destination, the expansions are in the exact same positions even down to destructible rocks for the expo connecting to the main and the middle even looks like its gunna have some fucked up pathing just like Destination (hated those goddamn bridges)
|
Can someone reimpose Terminus RE? Current version on NA only allows 4 people total
|
|
big maps= happy happy joy joy for our macro players!
I havent tried crossfire but then im sure it looks like you need air superiority for the high ground. I also smell tanks, lots of 'em.
|
Personally, I think this is a great thing. Especially the fixes to current maps. I think that too many people are saying "this will favor zerg" - while I'd rather say, this will favor someone, but without having seen high level play on the maps, I am not sure who.
I could see it favoring Terrans doing turtle to 4 bases then suiciding SCV's to get mass orbital's / mule mining and a bigger 200/200 army for example. Or enough spare minerals to put down enough turrets to be harass proof. Or maybe it won't happen that way at all, because of some other unforeseen things. Maybe Zerg will have an easier time getting 5+ bases and hit late tech (which really, is late - compared to the other races). Maybe ... something.
It is a good thing, because now we'll see whether or not maps have been imbalanced, or Terran have been.
|
I played some quick games against the AI on them tonight...
of course, a quick look doesn't mean much, no need to get into details until we see how pros play on them...
at first glance though I'd say that Crevasse, Terminus and Crossfire will be a lot of fun to play...
of course I could be well off, but crossfire should lead to some interesting air battles
as for crevasse and terminus, well, everybody's complaining that big maps favour Zerg, but I disagree, I play protoss and I ask for nothing more than a chance to get an easy, defendable expo
many pros always try to do forge FE against Zerg, on some of these maps it will be easier for us protoss to do a forge FE (as some did at the GSL on LT) and get a strong econ early.... protoss like me who love macro will love these maps, and they could also lead to some really sick 2-base timing pushes
cheesing protoss might not like them so much, but that's their problem, it will be great for good players, adn they will be good for macro players for every race
I don't like Tal Darim that much, everybody's saying that it's huge, but actualy it only looks huge, all the bases are pretty tiny, and if you spawn next to the opponent (top or bottom) rush distances are a lot shorter than they look..... it felt like my scouting probe got to the center of the map in no time
either way new maps will add to the fun, and new challenges, like adapting to different settings, will show which players are really the best (harder to just do the same cheese strat all the time)
excellent idea by GOM, let's hope Blizzard eventually adds some of these maps to the ladder
|
|
|
|