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GomTV announced new maps for GSTL - Page 15

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 13 14 15 16 17 22 Next All
GinDo
Profile Blog Joined September 2010
3327 Posts
February 01 2011 02:25 GMT
#281
Modification on Blizzard maps for the league
GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Bloking the entrance with two bunkers is no longer possible.


TY GOM. Blizzard you lazy bunch. [sarcasm]At least we know that 2 year from know Blizzard will finally fix this on ladder. lol.[/sarcasm]
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Bidu
Profile Joined June 2010
United States29 Posts
February 01 2011 02:29 GMT
#282
While im not so sure about some of the elements of these maps and how they will play out in SC2, anything is better than the terrible maps weve been getting out of blizzard. I just hope some of them will start to be implemented on the ladder and in other tournaments. :D
ProfessorCold
Profile Blog Joined January 2011
United States41 Posts
February 01 2011 02:35 GMT
#283
Wowzers, these maps have a lot of expansions. I have a feeling some games are gonna get a lot longer. Lots of expansions for zergs, and lots of hills for siege tankage.
Proud follower of Jesus Christ; favorite players include Jaedong and Destiny
biskit
Profile Joined August 2010
Australia355 Posts
February 01 2011 02:51 GMT
#284
Yes to large maps and longer games! Hopefully the map is good for all races. Good job Gom.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
February 01 2011 02:51 GMT
#285
This is so exciting, I mean honestly anything is better then the current map pool but these new maps look like they may exceed my expectations.

Gom Fighting!
I <3 Plexa.
kvn4444
Profile Joined September 2010
1510 Posts
February 01 2011 03:08 GMT
#286
damn this is great news. Can't wait to see what type of games we get with these maps. The modification for old maps is a great move as well.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
February 01 2011 03:14 GMT
#287
Wow these maps looks great. Glad they aren't using steppes
Is it just me or crossfire kinda reminds me of destination (vaguely)?
Thanks GOM.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
February 01 2011 03:21 GMT
#288
On February 01 2011 12:14 TheDominator wrote:
Wow these maps looks great. Glad they aren't using steppes
Is it just me or crossfire kinda reminds me of destination (vaguely)?
Thanks GOM.


Crossifre is a reamke of sin peaks of Baekdu
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
undyinglight
Profile Joined December 2008
United States611 Posts
February 01 2011 03:29 GMT
#289
What is cool about these maps is that they all fit lore, which I personally feel is an important touch.
Rise Up!
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
February 01 2011 03:43 GMT
#290
TDA has 20 mineral bases...such a difference from say the 12 on LT
Bringing Starcraft Main Stream
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-02-01 03:59:22
February 01 2011 03:51 GMT
#291
Wow these maps looks great. Glad they aren't using steppes
Is it just me or crossfire kinda reminds me of destination (vaguely)?
Thanks GOM.

Vaguely, yes . But the "vague" part of it (the layout) is sort of a given considering how "standard" a map Destination was with its expansion paths and stuff.

Loving these new maps haha, if you actually look at it the rush distances aren't much longer, but of course any 10 second difference is great (and imo, enough). But when you look at the map at a whole it looks soooo much bigger xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
War Horse
Profile Joined January 2011
United States247 Posts
February 01 2011 04:01 GMT
#292
Is there any chance of uploading the modified LT/XelNaga/Metal maps that includes the ramp fix?
Why appeal to God when you can appeal to Apaches?
kvn4444
Profile Joined September 2010
1510 Posts
February 01 2011 04:22 GMT
#293
actually got around to playing a few of these maps. they are indeed pretty big at least in comparison to what I used too on the ladder. Some weird pathing also i felt. But overall nice maps, can def. see some epic games on them.
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
February 01 2011 04:38 GMT
#294
Will see what happen with these maps!
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
Last Edited: 2011-02-01 04:56:41
February 01 2011 04:54 GMT
#295
Wow Crossfire really is just like a backwards Destination, the expansions are in the exact same positions even down to destructible rocks for the expo connecting to the main and the middle even looks like its gunna have some fucked up pathing just like Destination (hated those goddamn bridges)
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
War Horse
Profile Joined January 2011
United States247 Posts
February 01 2011 04:56 GMT
#296
Can someone reimpose Terminus RE? Current version on NA only allows 4 people total
Why appeal to God when you can appeal to Apaches?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
February 01 2011 05:10 GMT
#297
[image loading]

[image loading]

please stop comparing it to Destination.....its a remake of Sin Peaks of Baekdu
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
February 01 2011 05:18 GMT
#298
big maps= happy happy joy joy for our macro players!

I havent tried crossfire but then im sure it looks like you need air superiority for the high ground. I also smell tanks, lots of 'em.
aebriol
Profile Joined April 2010
Norway2066 Posts
February 01 2011 05:29 GMT
#299
Personally, I think this is a great thing. Especially the fixes to current maps. I think that too many people are saying "this will favor zerg" - while I'd rather say, this will favor someone, but without having seen high level play on the maps, I am not sure who.

I could see it favoring Terrans doing turtle to 4 bases then suiciding SCV's to get mass orbital's / mule mining and a bigger 200/200 army for example. Or enough spare minerals to put down enough turrets to be harass proof. Or maybe it won't happen that way at all, because of some other unforeseen things. Maybe Zerg will have an easier time getting 5+ bases and hit late tech (which really, is late - compared to the other races). Maybe ... something.

It is a good thing, because now we'll see whether or not maps have been imbalanced, or Terran have been.
niteowl
Profile Joined December 2010
Canada14 Posts
February 01 2011 05:51 GMT
#300
I played some quick games against the AI on them tonight...

of course, a quick look doesn't mean much, no need to get into details until we see how pros play on them...

at first glance though I'd say that Crevasse, Terminus and Crossfire will be a lot of fun to play...

of course I could be well off, but crossfire should lead to some interesting air battles

as for crevasse and terminus, well, everybody's complaining that big maps favour Zerg, but I disagree, I play protoss and I ask for nothing more than a chance to get an easy, defendable expo

many pros always try to do forge FE against Zerg, on some of these maps it will be easier for us protoss to do a forge FE (as some did at the GSL on LT) and get a strong econ early....
protoss like me who love macro will love these maps, and they could also lead to some really sick 2-base timing pushes

cheesing protoss might not like them so much, but that's their problem, it will be great for good players, adn they will be good for macro players for every race

I don't like Tal Darim that much, everybody's saying that it's huge, but actualy it only looks huge, all the bases are pretty tiny, and if you spawn next to the opponent (top or bottom) rush distances are a lot shorter than they look..... it felt like my scouting probe got to the center of the map in no time

either way new maps will add to the fun, and new challenges, like adapting to different settings, will show which players are really the best (harder to just do the same cheese strat all the time)

excellent idea by GOM, let's hope Blizzard eventually adds some of these maps to the ladder
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