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GomTV announced new maps for GSTL - Page 16

Forum Index > Community News and Headlines
433 CommentsPost a Reply
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Offhand
Profile Joined June 2010
United States1869 Posts
February 01 2011 06:01 GMT
#301
Is there any legitimate reason Scrap Station is still considered "a good map"?
Asgardinho
Profile Joined September 2010
Colombia23 Posts
February 01 2011 06:04 GMT
#302
It would be cool if close positions on metalopolis and Lost Temple, where not possible, like in shakuras plateau, that is be a necessary fix for those maps.
forelmashi
Profile Blog Joined August 2007
421 Posts
February 01 2011 06:07 GMT
#303
too bad no biohazard.. was my favorite of the bunch
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 01 2011 06:09 GMT
#304
Scrap Station offers something different because of the rush distances and the middle destructible rocks. Variety without obvious imbalance.
There is no one like you in the universe.
Cep
Profile Joined November 2010
Germany41 Posts
February 01 2011 06:35 GMT
#305
I'm quite disappointed with the choice. TerminusRe wth. To me, along with MerryGoRound, the worst candidate map.

Not sure why they haven't picked Maw of the Void ord Gettysburg. Had the most fun and interesting matches on those two. Pretty much all were good, exciting macro games. Shame shame.

Well at least we got rid of Steppes, Blistering and Delta.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49904 Posts
February 01 2011 06:42 GMT
#306
On February 01 2011 15:35 Cep wrote:
I'm quite disappointed with the choice. TerminusRe wth. To me, along with MerryGoRound, the worst candidate map.

Not sure why they haven't picked Maw of the Void ord Gettysburg. Had the most fun and interesting matches on those two. Pretty much all were good, exciting macro games. Shame shame.

Well at least we got rid of Steppes, Blistering and Delta.


merry go round is very well balanced map...especially for a 3 player map.

Legacy of the Void and Gettysburg still need a lot of testing though....so they probably won't be added this season.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Rialz
Profile Joined October 2010
Brazil177 Posts
February 01 2011 06:49 GMT
#307
OH YEAH! Great to see this! So good!

That's certainly a step in the right direction. Good job GOM.
Cep
Profile Joined November 2010
Germany41 Posts
February 01 2011 07:03 GMT
#308
On February 01 2011 15:42 BLinD-RawR wrote:
merry go round is very well balanced map...especially for a 3 player map.

Legacy of the Void and Gettysburg still need a lot of testing though....so they probably won't be added this season.


Can't agree on that. Easy harassable gold mineral line from the middle platform. Also those watchtowers cover pretty much all attempts from ground armies to flank. So to me it's basicly a race for the middle and set up a contain. which favors terran too much imo.
peekn
Profile Blog Joined June 2010
United States1152 Posts
February 01 2011 07:31 GMT
#309
Oh man this is going to be so sweet, I can't wait to see the players play on these new maps, oh that third expansion looks so great to take!

No more two base all-in's! Super excited for this next GSL.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 01 2011 08:05 GMT
#310
On February 01 2011 15:01 Offhand wrote:
Is there any legitimate reason Scrap Station is still considered "a good map"?


Long rush distances allow for safer FEs, close air position lead to more airplay, which is generally lacking in most matchups, and the map is pretty balanced, with a slight tilt towards Zerg.

It's different and unique, but not imbalanced. Blizzard threw so many map gimmick darts, one had to hit, and that was Scrap. It's not perfect, but it's still pretty good, and I hope it gets remembered after it's eventually dropped from the metagame.
BirdKiller
Profile Joined January 2011
United States428 Posts
February 01 2011 08:22 GMT
#311
Glad to see we'll see something fresh in the future. All these maps look like as if to promote macro-style strategies and gameplay.
storm8ring3r
Profile Joined January 2011
Germany227 Posts
February 01 2011 08:49 GMT
#312
I hope these maps don't give us hourlong TvTs because of the size and number of terrans. We could be seeing turtlefests. I still think we need some matchup specific maps. Certain maps for ZvT and ZvP and TvP.
follow chobopeon on twitter
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
February 01 2011 08:50 GMT
#313
Now this is what's needed to rejuvenate the mildewing GSL. Large, big maps should at least give more time for macro, more time for comebacks, more harass. Can't wait to see matches done on these maps.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
February 01 2011 09:32 GMT
#314
WHAAAAT???? where's my delta quadrant and jungle basin, those makes rock, the new maps are so much bigger, who wants to see hour long games in TvT???
If you like brood war, please go play brood war and stop whining about SC2
Cripp
Profile Joined January 2011
Germany165 Posts
February 01 2011 09:35 GMT
#315
In my opinion Crevasse is a great map, except for the gasless gold expansions. I mean, you have two nearby expansions with gas, but then you need to expand like on a complete other site, so I dislike this fact a lot.
But all in all, much better maps than shit like Steppes or Jungle^^
kamicom
Profile Blog Joined March 2010
United States180 Posts
February 01 2011 09:44 GMT
#316
Ew. No sure about Crevasse. Too constricted in the middle. Imagine siege defense set up at watch towers. You HAVE to engage them. You can't even flank. Honestly, I think they should continue pumping out more map candidates until they find suitable ones.

The rest seem like good replacements. Just get rid of that retarded ledge on LT!
I ragequit if my split fails.
Riot Janook
Profile Joined August 2010
United States112 Posts
February 01 2011 09:47 GMT
#317
Looks like the people at gomTV dont' understand the Terran race.

The sheer size, and how the naturals and 3rds are situated, automatically make these maps difficult for Terran.
Redox
Profile Joined October 2010
Germany24794 Posts
February 01 2011 09:51 GMT
#318
On February 01 2011 18:47 Janook wrote:
Looks like the people at gomTV dont' understand the Terran race.

The sheer size, and how the naturals and 3rds are situated, automatically make these maps difficult for Terran.

This could also mean they understand the terran race very well.
Off-season = best season
Chrome604
Profile Joined January 2010
Canada59 Posts
February 01 2011 10:05 GMT
#319
I'm not sure I like the idea of single gas expo's or no gas golds, I knew it would happen eventually, but I just don't see the need to play with things like that when the game is so new.
Xayoz
Profile Joined December 2010
Estonia373 Posts
February 01 2011 10:13 GMT
#320
So now it takes 3 bunkers to set up a contain.
I don't see a problem.

I wonder if we are actually going to see early 2-SCV scouting on some of those maps.
As a terran, it will be nice to see new strats that will come with those.
Whenever you correct someone's grammar just remember that nobody likes you.
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