• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:44
CEST 02:44
KST 09:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 231ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4582 users

David Kim Pre-Blizzcon Interview by PlayXP

Forum Index > Community News and Headlines
205 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
Selith
Profile Joined September 2010
United States238 Posts
Last Edited: 2010-10-22 05:29:08
October 22 2010 05:01 GMT
#1
PlayXP's admin, Nios, had some time to talk with David Kim over some interesting stuff before the BlizzCon.

Source: http://www.playxp.com/sc2/news/view.php?article_id=2218155

------------------------------------------------------

Q. It's unfortunate that everyone hates you due to the balance issues in this game. Tell us what other people are there in the balancing team.

A. There's Matt Cooper and Dustin Browder in addition to myself, and there are additional people who give us feedback. I don't think negatively about the hate people have due to the balancing. I think of it as that, since players are interested about the game that much, they are giving us the feedback. We do take note of a lot of different information, play at the high ranked ladder games, and through those, we try our best to get feedback from the users as much as possible.

Q. Matt Cooper? That is the guy that showed up in the old battle reports back in the closed beta?

A. Yes, that is him. I shouldn't have to mention Dustin Browder, he's pretty famous as it is.

Q. Been thinking that Dustin Browder says things about balance in-depth.

A. He is our boss (team leader).

Q. Is 'dayvie', the ID at near top of NA ladder rank, you?

A. Yes. Around ELL rank 200th skill level, as a random, I'm the best.

Q. What kind of things do you take in consideration for balancing?

A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.

Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.

Q. How do you decide the 'good point' to start balancing from?

A. First, I play at pro-level, and mostly receive feedback from top players. Matt Cooper plays at below ELL 200th rank, and Dustin Browder plays at lower ranks of Diamond. Balancing is done through combining different feedback across different ranks. There are times when progamers personally contact us, and we do receive a lot of replay files. We also watch e-sports tournament replays and note the ladder percentile data. Of course, we do look at the feedback from our forums.

Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.

Q. Do you play often with other progamers?

A. I do not get to much nowadays. I do not have Korean citizenship number, so I cannot connect to the Korean server (David Kim is an American citizen). I plan to talk to the Korean branch to get me an account so that I can play there.

Q. Does GSL's race matchup statistics cause any changes in balancing?

A. The matchup statistics do not have much impact in balancing. We are more interested in the games themselves. The match result itself is impacted by not only the game's balance, but the player's skill level. Therefore, we focus more on the games themselves rather than the match results.

Q. Were you surprised that Fruitdealer won as a Zerg?

A. The balancing team thought it was possible, but other teams were very surprised. Sammy even drew a fan art for him. That's how much he was excited. We (balancing team) think that Zerg race might be a bit hard to play with, but it's not impossible to win. With skills, we expected it to be possible.

Q. There are opinions that Zerg is difficult to play.

A. That is right to a certain extent. A lot of new players find it difficult to manage larva and timing of producing offensive units. But, this doesn't really impact much at the top level of play. Pros already deal with this through high level of skill. So, balancing is more or less done around the pros.

Q. Do you separately produce statistics reports for GSL?

A. We don't produce each league's statistics, but we do produce a lot of ladder statistics. For example, we produced statistics around Diamond top ranked players. It will be revealed tomorrow in BlizzCon, that there will be a new "Grand Master League", a step above the Diamond League. It's going to be the league for the pros, where only top 2% of Diamond League, or top 100 overall, or something like that will be playing at.

Q. So the "Pro League" that were talked about before is becoming a reality.

A. It's the same thing. Just the naming has changed.

Q. But, is it okay to tell about things that is to be revealed tomorrow?

A. Ah... Oh. Haha. I'm not supposed to?

Q. What do you think of SlayerS_BoxeR making it to RO32 of GSL Open Season 2, personally?

A. As it is with other people, we are excited. We can't wait for tomorrow's special event match either.

Q. What changes do you think, would come to StarCraft 2 with SlayerS_BoxeR winning GSL?

A. We think it'll impact e-sports fan culture moreso than StarCraft 2.

Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games. While Zerg won the Season 1, recent patch buffed Zerg and nerfed Terrans. As you can see, what race won is not important, but the match content themselves are more important. We check tournament replays, and watch replay files sent in by progamers. In other words, finals don't really mean much in terms of balancing.

Q. Anything about patching Marauders?

A. Marauder is one of the units that we are looking at through various data, and we think that we nerfed them indirectly in the recent patch through nerfing Medivacs. We don't think Marauders are, either unit stat wise or statistics-wise, strong, but we are continuing to check the feedback. So, if we find any special overpoweredness, we are willing to provide a solution. For now, we are watching.

Edit: Wording in regards to Void Ray Q.
Facebook Twitter Reddit
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 22 2010 05:05 GMT
#2
Interesting about the "Grand Master League". I hope its invite only or something to that sort. Should be very interesting ^^
When I think of something else, something will go here
Al Bundy
Profile Joined April 2010
7257 Posts
October 22 2010 05:06 GMT
#3
nice, thanks for the translation.
I'm not a top player nor a statistics pro so I'm going to let the balance experts talk about this interview.
o choro é livre
GrooveOverdose
Profile Joined October 2010
United States19 Posts
October 22 2010 05:07 GMT
#4
Grandmaster league???? OMG another league i cant get into ><
remio
Profile Joined October 2006
69 Posts
October 22 2010 05:07 GMT
#5
interesting article, thanks for the translation.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
October 22 2010 05:08 GMT
#6
finally confirmation that dayvie is in fact him
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Ichabod
Profile Joined May 2010
United States1659 Posts
October 22 2010 05:08 GMT
#7
Wtf, that's one hell of a question to open an interview with. Nice interview overall though, concrete confirmation on dayvie's identity, etc.

It seems weird that he tiptoes around using the word "strong" to describe marauders...is it bad for a unit to be strong? (too strong yes, but just strong, no)
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-10-22 05:09:44
October 22 2010 05:09 GMT
#8
You don't think Marauders are 'strong,' really?

Blizzard, PLEASE don't call it something stupid and chess-ey like 'Grand-Master.' Pro League, PLEASE!
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 22 2010 05:09 GMT
#9
I think David Kim should be in charge of Balance PR from now on, because reading this, he actually made me happy.

Also, its awesome to know that such a high level player is responsible for a lot of balance changes. I'm sure there are many occasions where DB is like "OMG we should give Roaches like 8 range, and let them shoot while underground" (the example is just exaggerated, obviously) and then Dayvie goes, "Now, calm down, Dusty, that's a bit too much."
On my way...
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
October 22 2010 05:10 GMT
#10
What's the point in having GM League with only top 2% from your server Diamonds, would make more sense making it a global pool.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
October 22 2010 05:10 GMT
#11
On October 22 2010 14:01 Selith wrote:
A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.

Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.


Ughhhh

DO NOT WANT

Balanced for silver leagues and team play
TL+ Member
dahornnn
Profile Blog Joined May 2010
United Kingdom395 Posts
October 22 2010 05:11 GMT
#12
very nice read, thx!
GTR
Profile Blog Joined September 2004
51640 Posts
October 22 2010 05:11 GMT
#13
i guess they couldn't use 'pro league' due to conflict of interest with 'proleague'
Commentator
storm44
Profile Blog Joined July 2010
1293 Posts
October 22 2010 05:11 GMT
#14
I don't understand how increasing the zealot building time doesn't affect top levels as well as lower silver leaguers can someone explain?
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2010-10-22 05:14:53
October 22 2010 05:12 GMT
#15
Marauders are a hard issue. On one hand they rape the hell out of buildings, but it's very easy to send Terran into the depths of being an UP race with just a couple nerfs in the wrong places.

Also: Instead of nerfing Zealot build time, just produce better maps.
bjwithbraces
Profile Joined April 2010
United States549 Posts
Last Edited: 2010-10-22 05:15:35
October 22 2010 05:12 GMT
#16
Thanks for the interview, stoked for grand master league(Though I'll never be in it) but it's what's needed for the top top tier players.

[e] Also grand master league should have the sc2 equivalent of HLTV, where ppl can just join and spectate a game(perhaps specified if they want to watch T/Z/P or map specific or specific match ups etc just ideas). It shouldn't matter because if the pro player playing wanted to practice stuff he'd be doing in a custom game, so spectating random ladder matches through a sc2 type server would be cool.
http://steamcommunity.com/id/unipolarity/inventory/
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2010 05:13 GMT
#17
Use a hyphen or something, just not Grand Master!!!
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 22 2010 05:14 GMT
#18
Grand Master League, I predict "I'm GML" smugness :D
I think esports is pretty nice.
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2010 05:14 GMT
#19
On October 22 2010 14:12 Vortok wrote:
Marauders are a hard issue. On one hand they rape the hell out of buildings, but it's very easy to send Terran into the depths of being an UP race with just a couple nerfs in the wrong places.

It's easy, nerf marauder hp or slow effect, and buff the hell out of seige tank attack damage and make seige tanks overkill. Done.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
October 22 2010 05:14 GMT
#20
There should be 2 leagues above diamond.
Its not only the rain that brings the thunder
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings SOOP84
CranKy Ducklings70
LiquipediaDiscussion
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE254
SpeCial 183
Temp0 69
StarCraft: Brood War
Rain 3884
GuemChi 3199
Artosis 561
NaDa 23
Dota 2
NeuroSwarm164
Counter-Strike
summit1g7829
Coldzera 1029
minikerr27
Super Smash Bros
PPMD50
Other Games
Day[9].tv1463
shahzam617
C9.Mang0336
JimRising 152
Maynarde121
Mew2King61
Organizations
Other Games
gamesdonequick34533
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2398
Other Games
• Day9tv1463
Upcoming Events
Replay Cast
9h 17m
CrankTV Team League
10h 17m
OSC
12h 17m
Big Brain Bouts
15h 17m
Replay Cast
23h 17m
RSL Revival
1d 8h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 9h
Afreeca Starleague
1d 9h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.