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Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced. what really? that is not how balancing should work >__>
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ATTENTION BLIZZARD: 99% of the people in the lower leagues haven't even begun to understand the depth of the game. There for IT IS IMPOSSIBLE to balance the game for them. Also do you realize there are 9 possible matchups in 1v1 (TvT,TvZ,TvP,ZvP,ZvZ,PvP and mirror matchups don't require much balancing one would think) in 2v2 there are 21 possible matchups! (subtract 3 mirror vs mirror) It is IMPOSSIBLE to balance 18 matchups when you can't balance 6!
Edit: Math was way off, I guess the nerd rage took over! There are 21 possible matchups in 2v2.
These people get paid WAY to much if they don't realize these things! You fools haven't realized that until you balance the 1v1 matchups everything else is MEANINGLESS balance wise?
Here is the only way to balance 2v2, first balance 1v1, 2nd only allow 1 race per team.
Blizzards Balance Team Hiring add:
"Want to smoke CRACK and try to balance starcraft 2?"
I really hope this is not a real interview.
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Kyrgyz Republic1462 Posts
I don't understand the problem of balancing 1v1 and team games separately. They have done it with the single player campaign, so why not split 1v1 and team game unit stats?
Also I think they are overnerfing too much. Reapers, void rays, neural parasite, hydras, ultralisk splash, hunter-seeker missile - all were arguably OP but now are next to useless. We have yet to see a single of these fixed.
Actually roach is something that they buffed after nerfing too much. I would really like to see more of these changes instead of more nerfs.
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Well first of all thanks for posting the interview and haha I love how the interview starts. "Everyone hates you" LOL that is such a harsh way to start. He has a hard job I have to admit but balancing by adjusting damage still feels kinda odd to me.
Even tough he mentioned that one replay led to the VR change I'm sure that they put a reasonable amount of tought into it. But then again, changing damage and not cost or buildtime is in my eyes a lot more dangerous for the role of a tier2 unit.
The thing with 2vs2 is probably that there are a so many more variables to consider. If you look at 2vs2 in BW the balance was miles away from 1vs1. But the question probably is, should 2vs2 balance changes ever be alowed to have a drastic impact on 1vs1? And is it nearly as evolved as 1vs1 that changes are justified? I don't know, but then again I'm not nearly smart enough and I don't play 2vs2...
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What's up with the interviewer talking about everybody hating David Kim? For as long as I can remember, and all throughout the beta, most people thought David Kim rocked. It was usually Dustin that the anger was directed towards.
It's awesome that dayvie has finally been confirmed as David Kim himself. As a fellow Random player whenever I watched his replays I've always been amazed at how good he was. It's great that somebody that good is part of the balancing team.
Kinda sucks that they had to make some patches due to silver players being terrible, and due to some 2v2 team imbalances though. Reminds me of the nerfs that happen to WOW raids due to PVP imbalances and vice versa.
This stuff is easily solved with separate rulesets for 1v1, silver, and team games. Nerf silver and leave the rest of us alone
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On October 22 2010 14:01 Selith wrote: Q. What kind of things do you take in consideration for balancing?
A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.
Way to go kim way to go... You literally balanced 2vs2 at cost of TvZ 1vs1. Just awesome.
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United States238 Posts
On October 22 2010 16:06 tubs wrote: What's up with the interviewer talking about everybody hating David Kim? For as long as I can remember, and all throughout the beta, most people thought David Kim rocked. It was usually Dustin that the anger was directed towards.
In Korean SC2 communities, all the hate is directed toward David Kim. No one thinks Dustin is to blame there.
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Honestly? they couldn't think of a better name than Grand Master League? Really blizz?
Oh i dont know.. professional league? ruby league? anything but a name that seems to come from a 1957 kung fu movie?
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If they want to balance team games perhaps they should have different gameplay attributes for different modes. If you change one thing for 2v2 it will mess up 1v1 and visa versa.
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Kyrgyz Republic1462 Posts
On October 22 2010 16:15 Vz0 wrote: Honestly? they couldn't think of a better name than Grand Master League? Really blizz?
Oh i dont know.. professional league? ruby league? anything but a name that seems to come from a 1957 kung fu movie?
Kung Fu league? :D
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On October 22 2010 16:13 Selith wrote:Show nested quote +On October 22 2010 16:06 tubs wrote: What's up with the interviewer talking about everybody hating David Kim? For as long as I can remember, and all throughout the beta, most people thought David Kim rocked. It was usually Dustin that the anger was directed towards.
In Korean SC2 communities, all the hate is directed toward David Kim. No one thinks Dustin is to blame there. Hate should be directed towards Blizzard because David Kim is just doing blizzard policy and balancing game arround casuals. Would be ridiculous saying that few people have full control over balance of starcraft 2.
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On October 22 2010 15:40 Reborn8u wrote: ATTENTION BLIZZARD: 99% of the people in the lower leagues haven't even begun to understand the depth of the game. There for IT IS IMPOSSIBLE to balance the game for them. Also do you realize there are 9 possible matchups in 1v1 (TvT,TvZ,TvP,ZvP,ZvZ,PvP) in 2v2 there are 36 possible matchups! (subtract 3 mirror vs mirror)It is IMPOSSIBLE to balance 33 matchups!
These people get paid WAY to much if they don't realize these things! You fools haven't realized that until you balance the 1v1 matchups everything else is MEANINGLESS balance wise?
Here is the only way to balance 2v2, first balance 1v1, 2nd only allow 1 race per team.
Blizzards Balance Team Hiring add:
"Want to smoke CRACK and try to balance starcraft 2?"
I really hope this is not a real interview.
You should probably review your math before going ballistics on blizzard. There are 27 2v2 matchups in total including mirrors. How you arrived at 36 is beyond me. Also there is a difference between understanding the game and being able to execute effectively. Some of my friends know all the theory of good gameplay but have 2 zealots 5 minutes into the game. 99% of the people are not vegetables you know.
I do not agree with blizzard's reasoning for the balance changes but from a business perspective this makes sense. Lower leagues (plat and below) make up 93% of all ladder. blizzard simply can't just ignore them.
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From SC2ranks: http://sc2ranks.com/stats/league/all/1/all/ (Source)
North America 7.84% (44,271) 14.83% (83,793) 18.44% (104,157) 18.33% (103,582) 40.56% (229,152)
(D P G S B respectively)
It was 5% diamond yesterday..... this is worrying me.
What's interesting is as you go up in leagues, there are, % wise, fewer terran.
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whats wrong with you guys?
grandmaster league sounds fucking awesome lol
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Very interesting read, thanks a lot.
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This interview really hasn't filled me with much confidence about blizzard continuing to balance the game... The fact that he states that zealot build time was increased purely to help people in silver league annoys me greatly - even if the change was a good one, if they keep making tweaks to accommodate players below diamond then things will go badly very quickly...
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Nice Itw !
Blizzard is wathcing us !
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On October 22 2010 16:27 Selkie wrote:From SC2ranks: http://sc2ranks.com/stats/league/all/1/all/ (Source) North America 7.84% (44,271) 14.83% (83,793) 18.44% (104,157) 18.33% (103,582) 40.56% (229,152) (D P G S B respectively) It was 5% diamond yesterday..... this is worrying me. What's interesting is as you go up in leagues, there are, % wise, fewer terran.
Why does it worry you? Because other people are also getting better at the game and getting into diamond?
I dont see the reason why you guys are all upset. If Diamond is supposed to stand for the best players based on skill (before this GML gets implemented) what difference does it make if its 5% or 15% of the player base that is in it?
(Besides the obvious, oh i want to stroke my epeen and feel special that i am in the top 5% )
Anyways, back to topic, over all the interview is nice, its interesting to see that blizzard has people playing the game in diamond at various stages of diamond. Its more interesting to see how their balance changes work.
The jury is still out (at least for me) if they are approaching balancing correctly or not. As with broodwar, only time will tell.
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I guess I'm no expert, but the way he explained how they make balance choices is pretty much terrible.
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