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On October 22 2010 16:40 Boonbag wrote: I guess I'm no expert, but the way he explained how they make balance choices is pretty much terrible.
agreed...quite shocking really. Although, it does explain a lot.
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I like his straighforward answers, he doesn't bs at all even when he knows the target audience wont like what he has to say. That being said fuck balancing things at the silver league level, it doesn't make any sense.
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Cool interview, thanks for posting!
But... Grandmaster league? Everyone who played Cabal knows that before Grandmaster, there needs to be Expert, advanced Expert, Master and Advanced Master. Seriously, tsk tsk tsk.
Also... balancing around silver league - lol.
I totally missed the Void Ray nerf btw... no wonder it's used less now, haha. Maybe razing entire bases in 2secs was a bit OP after all. I agree with him on marauders. I'd like to see marines nerfed instead from 6 range to 5 range. The DPS is already vast, no need to make them outrange everything, too. T_T
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Blizzard is rooting for SlayerS_BoxeR. I am delighted beyond measure.
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We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.
Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.
Wow, that is just quite possibly the stupidest thing I've ever heard. Nerfing something because newbies can't deal with it? I bet that is why they nerfed the void ray too. Makes me want to quit SC2 knowing these people are in charge of it.
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On October 22 2010 16:57 Gudeldar wrote: I bet that is why they nerfed the void ray too.
If you'd have read the whole interview, he talks about the void ray nerf and specifically states it was a progamer finding an unknown timing that was apparently unbeatable.
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On October 22 2010 14:10 frogmelter wrote:Show nested quote +On October 22 2010 14:01 Selith wrote: A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.
Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.
Ughhhh DO NOT WANT Balanced for silver leagues and team play  You know the beauty is it nerfs terran which was needed in their opinion, while fixing the broken team play. You don't have to sacrifice one for the other. Just becuase reapers were fine in 1 v 1, doesnt mean terran was fine in 1 v 1.
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YAY! Good interview. Also, as someone in Dayvies league, it is refreshing to know I may actually reach #1 diamond for the first time ever (I've been #2 behind him off and on since day 1 of retail).
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leomon
Canada169 Posts
Everyone complaining about the "Grand Master league" name needs to keep in mind that this is a translation of a korean interview, so there might be translation errors.
Everyone who plays in a high level are going to complain about how blizzard is balancing the game around lower levels and team games, and I too, am also shocked at the fact that THIS is how they balance things. However, while I don't think this is the best way to balance the game, I do understand that blizzard wants to keep the majority of the people happy, including players who play at a lower level, as well as people who play team games. Besides, I'm sure blizzard will find the correct balance 'eventually'
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On October 22 2010 17:02 TheFinalWord wrote:Show nested quote +On October 22 2010 14:10 frogmelter wrote:On October 22 2010 14:01 Selith wrote: A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.
Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.
Ughhhh DO NOT WANT Balanced for silver leagues and team play  You know the beauty is it nerfs terran which was needed in their opinion, while fixing the broken team play. You don't have to sacrifice one for the other. Just becuase reapers were fine in 1 v 1, doesnt mean terran was fine in 1 v 1. By that logic you like MMM. Alright.
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Q. Is 'dayvie', the ID at near top of NA ladder rank, you?
A. Yes. Around ELL rank 200th skill level, as a random, I'm the best. Good! Finally confirmed.
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United States238 Posts
On October 22 2010 17:07 leomon wrote: Everyone complaining about the "Grand Master league" name needs to keep in mind that this is a translation of a korean interview, so there might be translation errors.
Unless Nios understood it incorrectly, it is indeed "Grand Master League". Source sentence is here:
"내일 블리즈컨에서 공개될 내용이지만, 다이아몬드 리그 위에 "그랜드 마스터 리그"를 새로 만들 예정이다."
Seeing how Nios used quotes around it, it is possible that the name is not final. But we'll see tomorrow, eh?
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They are basically telling that starcraft 2 will be balanced around team games and lowers league and no one cares ? blizzard his murdering his own game :s
I don't understand they say that they care about esports blablabla ... Run the GSL with gomTV who by the way is a 1on1 competition in case they didn't know.
And now they say that they will balance the game for lower leagues and team games ? No one give a fuck about team games they are not meant to be competitive for Esports. now balacing the game for lowers league really lol ... so basically when Joes will complain about something and cry all day they are going to nerf it because 90% of the time he can't move his fucking fat ass to scout or dont have proper micro to hold it ?
I got a really bad feeling for Starcraft 2 future if they keep that politic to balance for 95% of the customers who dont know anything instead of listening to the 5% top players and work with them to achieve better balance.
Seems to me that all they care is that the 95% customers buy the next expasion and give them their money -_-
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On October 22 2010 14:14 0neder wrote:Show nested quote +On October 22 2010 14:12 Vortok wrote: Marauders are a hard issue. On one hand they rape the hell out of buildings, but it's very easy to send Terran into the depths of being an UP race with just a couple nerfs in the wrong places. It's easy, nerf marauder hp or slow effect, and buff the hell out of seige tank attack damage and make seige tanks overkill. Done. I wouldnt mind siege tank supply decrease to 2. But with that "smart targeting" it could be overkill.
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On October 22 2010 17:01 dcemuser wrote:Show nested quote +On October 22 2010 16:57 Gudeldar wrote: I bet that is why they nerfed the void ray too. If you'd have read the whole interview, he talks about the void ray nerf and specifically states it was a progamer finding an unknown timing that was apparently unbeatable.
You're right I couldn't stomach any more idiocy so I quit reading. They changed the void ray based on a single replay? Good decision making there Blizzard.
Edit- Oh god I got to the marauder part. Marauders aren't strong?! Even if marauders are balanced they are definitely strong units. I think my brain just exploded.
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wow, he seems really cocky! xD
but, nice with the new league, cant wait so see the battle for the top-spot
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I don't get the hate here. All of the balance changes so far have been quite sensible and really well thought out. I don't remember any of you would be balance experts suggesting that something as simple as a 1 range increase on a T1.5 unit would fix a lot of the issues Z were facing. Also the VR issue that likely caused the nerf, a push with gateway units and VRs that got precharged on rocks and then charg-juggled using forward pylons really seemed borderline abusive and unfair. I quite like their balancing attitude so far.
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Come on. You seriously expect a game to ever be ONLY balanced around less than .01% of the player base? Because that's an overestimation of the percentage of pro players.
I think Dayvie states it pretty diplomatically--unless 2v2 is outright completely broken, they won't try to fix it, and similarly, unless they can find a change for lower than diamond that doesn't have a large effect, they won't try to change it.
Everyone here, at some time or another, was one of those dreaded BAD PLAYERS.
Also, I don't get the 2v2 hate. If they can make 2v2 balanced enough to play professionally, we'll get another awesome format to watch with it's own strategies.
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oh god! i just checked the rankings, and i really admired the top random player, dayvie, at rank 6 in US. I never even seen him play, i just think people who go random should get some respect. I NEVER KNEW IT WAS DAVID KIM!!! the dude who owned everyone in the battle reports
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A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received. [...] We can't do balancing patch around just 1 game.
"okay"
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