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David Kim Pre-Blizzcon Interview by PlayXP - Page 9

Forum Index > Community News and Headlines
205 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
Nilyek
Profile Joined October 2010
Germany6 Posts
October 22 2010 16:35 GMT
#161
Grand Master League -> rename it plz!
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 22 2010 16:39 GMT
#162
Great interview, thanks for translating. This interview had a lot of great informative information. I am very happy with Blizzard lately. I just hope 1.2 brings all the promised changes though.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Weavel
Profile Joined January 2010
Finland9221 Posts
October 22 2010 16:47 GMT
#163
Grand Master League is awesome name! Will be interesting to see how it works though. For example huk is high on both European and American ladder so I wonder how that works.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Phenrei
Profile Joined July 2010
United States162 Posts
October 22 2010 17:17 GMT
#164
On October 22 2010 22:28 Sadist wrote:
Show nested quote +
On October 22 2010 19:10 Slyda wrote:
Marauders are quite a balanced unit. It's just that its abilities are imba, specifically concussive shells. 50% slow wtf. reduce the slow percentage to 40 or 30%



maurauders would never be able to catch and pick off stalkers then -_-


Because they don't beat them in a 1v1 battle anyway, right?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2010 17:35 GMT
#165
I don't get why everyone is so pissed off about his quote about Zealot build time nerf being designed to help lower level players without overly effecting high level play. All these people are throwing a fit, saying "thats impossible, obviously it will effect higher level play, he's an idiot!!1!"

Except....you know, he was 100% right. The Zealot nerf made it easier for low level players to react to certain cheeses and early all-ins, but it had essentially no effect on top level play, where everyone could defend against those sorts of all-ins anyway. When that build time nerf was announced, there were like fifty pages of qqing in the patch notes thread, and all these idiots saying "now stopping 6 pools is impossible! Zealots suck!"...and then once people got around to actually, you know, playing the game, it turned out it made essentially no difference whatsoever. You could still defend 6 pools. Zealots still kicked ass. 2-gate, 4-gate, 3-gate robo and all the other builds which relied on Zealots were still fully viable.

So the patch did exactly what they'd designed the patch to do, make things slightly easier for lower level players without affecting it for top-level players. So why would that ever be a bad thing? Of course preserving the integrity of top-level 1v1 is priority number 1. But if you can figure out a way to help other levels of play without harming top-level play, then why wouldn't you? People act like thats impossible, but the Zealot build time nerf proves it definitely isn't.
He drone drone drone. Me win. - ogsMC
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
Last Edited: 2010-10-22 17:52:18
October 22 2010 17:51 GMT
#166
This interview brings out mixed feelings for me :x

Some parts make perfect sense and speak into my heart,
while some others make me wanna smash my head on the keyboard.

The same feeling I get when I read the patch notes hehe.
I hope BoxeR demands ICCUP maps to be implemented by the way :D I find it strange that he talks so much about balance and doesn't mention how the maps influence directly.
Burn2Memory
Profile Joined August 2010
United States574 Posts
October 22 2010 17:52 GMT
#167
ugh I don't like the fact that they are balancing around 2v2 and silver league players instead of around 1v1 players who know what they are doing -_-.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 22 2010 18:09 GMT
#168
Very interesting to see how they go about balancing stuff. Thanks for the interview.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-10-22 18:28:52
October 22 2010 18:09 GMT
#169
I think David Kim did a good job of explaining why there may be some balances centered around 2v2 and lower leagues. It doesn't sound like they're going to great lengths to balance 2v2, but instead that they want to correct the problems that make it no fun (like reaperling imba) without affecting 1v1.

I only play 1v1 myself, but the casuals in 2v2 shouldn't be ignored as long as we don't feel it in 1v1.

I also thought it was interesting that while plenty of players have been complaining about void rays, which are difficult to stop in lower leagues, it apparently took a pro level player's opinion/replays for the void ray change to happen.

Edit: Damn, there is a lot of hate here.

1. Many are jumping on David Kim over his comment about the void ray replay. This was most likely a summary of what happened, and maybe he was just trying to point out that a replay from a progamer was among the evidence they considered (to let haters know that they pay attention to pro play).

If anyone bothered to reasonably interpret his comment (while noting that it's a translation from Korean) they should have been able to figure out that his job is balance 24/7, and that it is doubtful that changes are decided upon so lightly.

2. Many are whining about the 2v2/silver league balancing. David Kim pointed out twice that their priority remains 1v1 at top levels, and that they only seek to fix the most broken of cheese strategies in the casual games.

It may indeed be impossible to make changes aimed at those leagues without shifting 1v1, but at least it's their goal to prioritize the experience of the top/elite players.
anderkas
Profile Joined October 2010
United States86 Posts
October 22 2010 18:27 GMT
#170
So sad that so many people are acting like elitists in this thread.

A small percentage (7-8% in NA according to a post earlier?) are diamond, and not all are top level diamonds with strong fundamentals. 100% of players forked over a hard earned $60 to enjoy a game. It only makes sense that each decision they make is based on that 100% and not only that 7% of diamonds or 1% or w/e pros. They need buyers, they need fans, they are a company selling a product first and foremost.

And even with all that said. We still have a number of players from all three races in GSL2, and we had a zerg, terran, and protoss take 1,2,3rd place respectably in MLG DC, so things aren't too bad for high level players. I commend him for trying to reach a level of balance for all levels of play in a very complex game, and so far, Kim and the rest of the team are doing a great job imo.
There's a base in my base!
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-10-22 18:34:13
October 22 2010 18:32 GMT
#171
I must say, it's pretty silly that David Kim can't get an account on Korean battle.net because he doesn't have a citizenship number.
brain_
Profile Joined June 2010
United States812 Posts
October 22 2010 18:59 GMT
#172
On October 22 2010 14:12 Vortok wrote:
Marauders are a hard issue. On one hand they rape the hell out of buildings, but it's very easy to send Terran into the depths of being an UP race with just a couple nerfs in the wrong places.

Also: Instead of nerfing Zealot build time, just produce better maps.



Terran mech is still really strong. It never really got nerfed. People just figured out that bio is even stronger.
summerloud
Profile Joined March 2010
Austria1201 Posts
October 22 2010 19:30 GMT
#173
good interview, looking forward to grand masters league, im fine with the name

but how he can claim that the marauder is not "strong" "stat-wise" is beyond me. anybody with an understanding on how rts games work could see the marauder is totally op looking at his hp/dps/stim ability dps/healability/slow-effect

i remember i was like "wtf that unit is strong" upon first seeing them in one of the pre-beta BRs.

so as a unit on their own they are totally overpowered, especially vs protoss. what makes them beatable in the game are other abilities like force field

claiming they are not "strong" "stat-wise" is just silly period.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2010-10-22 19:33:33
October 22 2010 19:32 GMT
#174
You guys are seriously dumb. While the game doesn't need to be balanced perfectly for lower leagues, you can't have some races be so much easier to play than others that they completely dominate the lower leagues. There still needs to be some semblance of balance at the lower leagues, even if it isn't as balanced as the top. Making things terrible for 99% of your customers is a bad business model, elitists be damned.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 22 2010 19:44 GMT
#175
On October 22 2010 22:30 FlatLineX wrote:
I bet the korean progamer who send him that replay contain void play was codname angryGrack :D




Haha. That's what I was thinking, too. Grack is the first person to come to mind. Though I suppose he could mean ethnic Korean.
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
October 22 2010 20:41 GMT
#176
I want to be in Grand Master League! :O This gets me motivated so much more than trying to stay high rank in Diamond League since players in Grand Master League may get a lot of invitations to play at huge tournaments. :D That would be so fun. And I can't wait to watch SlayerS_'BoxeR' play!
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
Mintastic
Profile Joined October 2010
United States166 Posts
October 22 2010 20:51 GMT
#177
On October 22 2010 23:41 senor_gomez wrote:
http://us.battle.net/sc2/en/profile/715900/1/dayvie/matches

LoL at battlecraft! (almost the entire page at this posting)

Glad to see a top player on the balance team though.

Wow DK sure likes his battlecraft.

This interview really boosts my confidence on the balancing team. It's also crazy that he can get so high playing random.
테징징
PangO
Profile Blog Joined July 2009
Chile1870 Posts
October 22 2010 21:01 GMT
#178
Im glad they're making the Master League but we should be able to watch replays with friends.
In Economics, the majority is always wrong. aka: MattRz
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 22 2010 23:32 GMT
#179
Grand Master league? thast the best name they can come up with.. what a rip off from WOW.

sometimes blizzard has no imagination. :-/
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2010 23:53 GMT
#180
On October 23 2010 08:32 PhiliBiRD wrote:
Grand Master league? thast the best name they can come up with.. what a rip off from WOW.

sometimes blizzard has no imagination. :-/


Would you prefer Rainbow Sherbert division?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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