David Kim Pre-Blizzcon Interview by PlayXP - Page 9
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Nilyek
Germany6 Posts
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rastaban
United States2294 Posts
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Weavel
Finland9221 Posts
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Phenrei
United States162 Posts
On October 22 2010 22:28 Sadist wrote: maurauders would never be able to catch and pick off stalkers then -_- Because they don't beat them in a 1v1 battle anyway, right? | ||
awesomoecalypse
United States2235 Posts
Except....you know, he was 100% right. The Zealot nerf made it easier for low level players to react to certain cheeses and early all-ins, but it had essentially no effect on top level play, where everyone could defend against those sorts of all-ins anyway. When that build time nerf was announced, there were like fifty pages of qqing in the patch notes thread, and all these idiots saying "now stopping 6 pools is impossible! Zealots suck!"...and then once people got around to actually, you know, playing the game, it turned out it made essentially no difference whatsoever. You could still defend 6 pools. Zealots still kicked ass. 2-gate, 4-gate, 3-gate robo and all the other builds which relied on Zealots were still fully viable. So the patch did exactly what they'd designed the patch to do, make things slightly easier for lower level players without affecting it for top-level players. So why would that ever be a bad thing? Of course preserving the integrity of top-level 1v1 is priority number 1. But if you can figure out a way to help other levels of play without harming top-level play, then why wouldn't you? People act like thats impossible, but the Zealot build time nerf proves it definitely isn't. | ||
kasumimi
Greece460 Posts
Some parts make perfect sense and speak into my heart, while some others make me wanna smash my head on the keyboard. The same feeling I get when I read the patch notes hehe. I hope BoxeR demands ICCUP maps to be implemented by the way :D I find it strange that he talks so much about balance and doesn't mention how the maps influence directly. | ||
Burn2Memory
United States574 Posts
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Nightmarjoo
United States3359 Posts
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Ryalnos
United States1946 Posts
I only play 1v1 myself, but the casuals in 2v2 shouldn't be ignored as long as we don't feel it in 1v1. I also thought it was interesting that while plenty of players have been complaining about void rays, which are difficult to stop in lower leagues, it apparently took a pro level player's opinion/replays for the void ray change to happen. Edit: Damn, there is a lot of hate here. 1. Many are jumping on David Kim over his comment about the void ray replay. This was most likely a summary of what happened, and maybe he was just trying to point out that a replay from a progamer was among the evidence they considered (to let haters know that they pay attention to pro play). If anyone bothered to reasonably interpret his comment (while noting that it's a translation from Korean) they should have been able to figure out that his job is balance 24/7, and that it is doubtful that changes are decided upon so lightly. 2. Many are whining about the 2v2/silver league balancing. David Kim pointed out twice that their priority remains 1v1 at top levels, and that they only seek to fix the most broken of cheese strategies in the casual games. It may indeed be impossible to make changes aimed at those leagues without shifting 1v1, but at least it's their goal to prioritize the experience of the top/elite players. | ||
anderkas
United States86 Posts
A small percentage (7-8% in NA according to a post earlier?) are diamond, and not all are top level diamonds with strong fundamentals. 100% of players forked over a hard earned $60 to enjoy a game. It only makes sense that each decision they make is based on that 100% and not only that 7% of diamonds or 1% or w/e pros. They need buyers, they need fans, they are a company selling a product first and foremost. And even with all that said. We still have a number of players from all three races in GSL2, and we had a zerg, terran, and protoss take 1,2,3rd place respectably in MLG DC, so things aren't too bad for high level players. I commend him for trying to reach a level of balance for all levels of play in a very complex game, and so far, Kim and the rest of the team are doing a great job imo. | ||
Ryalnos
United States1946 Posts
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brain_
United States812 Posts
On October 22 2010 14:12 Vortok wrote: Marauders are a hard issue. On one hand they rape the hell out of buildings, but it's very easy to send Terran into the depths of being an UP race with just a couple nerfs in the wrong places. Also: Instead of nerfing Zealot build time, just produce better maps. ![]() Terran mech is still really strong. It never really got nerfed. People just figured out that bio is even stronger. | ||
summerloud
Austria1201 Posts
but how he can claim that the marauder is not "strong" "stat-wise" is beyond me. anybody with an understanding on how rts games work could see the marauder is totally op looking at his hp/dps/stim ability dps/healability/slow-effect i remember i was like "wtf that unit is strong" upon first seeing them in one of the pre-beta BRs. so as a unit on their own they are totally overpowered, especially vs protoss. what makes them beatable in the game are other abilities like force field claiming they are not "strong" "stat-wise" is just silly period. | ||
andrewlt
United States7702 Posts
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andrewlt
United States7702 Posts
On October 22 2010 22:30 FlatLineX wrote: I bet the korean progamer who send him that replay contain void play was codname angryGrack :D Haha. That's what I was thinking, too. Grack is the first person to come to mind. Though I suppose he could mean ethnic Korean. | ||
-HellZerg-
United States409 Posts
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Mintastic
United States166 Posts
On October 22 2010 23:41 senor_gomez wrote: http://us.battle.net/sc2/en/profile/715900/1/dayvie/matches LoL at battlecraft! (almost the entire page at this posting) Glad to see a top player on the balance team though. Wow DK sure likes his battlecraft. This interview really boosts my confidence on the balancing team. It's also crazy that he can get so high playing random. | ||
PangO
Chile1870 Posts
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PhiliBiRD
United States2643 Posts
sometimes blizzard has no imagination. :-/ | ||
Antisocialmunky
United States5912 Posts
On October 23 2010 08:32 PhiliBiRD wrote: Grand Master league? thast the best name they can come up with.. what a rip off from WOW. sometimes blizzard has no imagination. :-/ Would you prefer Rainbow Sherbert division? | ||
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