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David Kim Pre-Blizzcon Interview by PlayXP - Page 3

Forum Index > Community News and Headlines
205 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
mucker
Profile Blog Joined May 2009
United States1120 Posts
October 22 2010 05:30 GMT
#41
I'd love to see that void ray replay
It's supposed to be automatic but actually you have to press this button.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-10-22 05:33:55
October 22 2010 05:31 GMT
#42
Very nice interview. After the most recent balance patch (1.12) I am finally at least somewhat satisfied with the state of balance (although I still think it could have gotten to here by release or a month after).

The latest void ray nerf seemed a bit too strong to me though. Sure any VR rush/timing-attack imbalances should be removed, but I feel like the changes made hurt it so much that it's not even a good unit now.
On October 22 2010 14:14 skindzer wrote:
There should be 2 leagues above diamond.

Not so much that as the fact that there shouldn't be a bronze, silver, and gold that all take up 20%. I'd say aside from the bottom most 5-10% of players (who are really terrible), 40% of them could all fit into one league, and the rest of the leagues would use up the remaining space (less and less for each one the higher they are)

I think they have 20/20/20 right now so that people don't think they are terrible when they are "gold".

Adding another league will also do a same effect, but I feel more than 6 leagues seems a bit messy and cluttered.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 22 2010 05:33 GMT
#43
According to sc2ranks.com, the top 2% of Diamond would be the top 885 players in the world. I imagine they're probably just going to round that make it like the top 2-300 people on each region get in their own division.
On my way...
zor.au
Profile Joined August 2010
Australia270 Posts
October 22 2010 05:33 GMT
#44
On October 22 2010 14:10 Go0g3n wrote:
What's the point in having GM League with only top 2% from your server Diamonds, would make more sense making it a global pool.


Global pool makes no sense also, how would they compete with each other....



wow
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
October 22 2010 05:34 GMT
#45
Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games.


Does this sound contradictory for anyone else ? They receive a replay from a guy who doesn't even play protoss as a main race and patch VRs, then a few questions later they say they don't do changes for one or ten games ?
ॐ
Zerksys
Profile Blog Joined August 2009
United States569 Posts
October 22 2010 05:34 GMT
#46
On October 22 2010 14:29 Reesj wrote:
Show nested quote +
On October 22 2010 14:10 frogmelter wrote:
On October 22 2010 14:01 Selith wrote:
A. We take teamplay seriously as well as 1v1. Recent 1.1.2 patch changed Reapers. While Reapers had no problem in 1:1, if you look at the top of the 2:2 team ranks, almost half of them are Terran+Zerg, and they all use Reaperling. This problem is same in NA as well as in Korea. This means that you can't succeed all that well in teamplay unless you play a Terran+Zerg combination, so we try to fix it if the problem is as big as that. If not, then we try to balance around 1:1.

Also, forward proxy gate Zealot rush was popular for a bit after release. This didn't get much use among the top players, but it was near impossible to stop at silver-level play. So we pondered how to fix this balance issue without affecting top players, and in the end, we decided to increase the time required to build Zealots to get it balanced.


Ughhhh

DO NOT WANT

Balanced for silver leagues and team play


ITs not what you want but whats healthy for the game! And for balancing the game overrall!


I still agree with

"Ughhhh

DO NOT WANT

Balanced for silver leagues and team play"

A strategy game should be balanced around gameplay of the best and not midlevel players. If they can do the balancing of silver league games and team play without taking away from the content of the game for top level 1v1s (for which it should be balanced), then I'd be happy to oblige it. Thus far every change they've made to team games has had some sort of impact upon 1v1s.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
October 22 2010 05:36 GMT
#47
For the GM League I really hope it is not split up into divisions even if there is more than 100 players. Also, unless the GM League players cannot play Diamond league players (unlikely) I don't see this changing much other than aesthetics.
THIS NEEDS FACE!
Xapti
Profile Joined April 2010
Canada2473 Posts
October 22 2010 05:37 GMT
#48
On October 22 2010 14:33 ryanAnger wrote:
According to sc2ranks.com, the top 2% of Diamond would be the top 885 players in the world. I imagine they're probably just going to round that make it like the top 2-300 people on each region get in their own division.
no it would be top 885 for north america only. Other areas would have additional people.
On October 22 2010 14:33 zor.au wrote:
Show nested quote +
On October 22 2010 14:10 Go0g3n wrote:
What's the point in having GM League with only top 2% from your server Diamonds, would make more sense making it a global pool.

Global pool makes no sense also, how would they compete with each other....

Yeah global pool would kinda be nice, but it's impossible due to the way the servers and accounts work in this game. I guess they could change the way things work, that would certainly be nice. There'd still be lag issues, but I don't know how bad they would really be, since most high level people probably have good internet connections.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 22 2010 05:39 GMT
#49
There's two things I think reading this.

#1 - Dayvie makes a ton of real world sense in this. I love his explanations of the balance changes. They are very logical.

Howevar

#2 - It confuses me that 1v1 changes and 2v2 changes have to be the same. He admits that Reapers were fine in 1v1 during 1.1.1, but says they have to nerf them for 2v2. I do not mind balancing 2v2, but there is literally zero reason why 1v1 and 2v2 have to follow the same ruleset. It is perfectly okay for Reaper speed to require a factory in 2v2 and not require a factory in 1v1. But, oh well. No speed reapers for us.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Zerksys
Profile Blog Joined August 2009
United States569 Posts
October 22 2010 05:43 GMT
#50
On October 22 2010 14:31 Xapti wrote:
Very nice interview. After the most recent balance patch (1.12) I am finally at least somewhat satisfied with the state of balance (although I still think it could have gotten to here by release or a month after).

The latest void ray nerf seemed a bit too strong to me though. Sure any VR rush/timing-attack imbalances should be removed, but I feel like the changes made hurt it so much that it's not even a good unit now.
Show nested quote +
On October 22 2010 14:14 skindzer wrote:
There should be 2 leagues above diamond.

Not so much that as the fact that there shouldn't be a bronze, silver, and gold that all take up 20%. I'd say aside from the bottom most 5-10% of players (who are really terrible), 40% of them could all fit into one league, and the rest of the leagues would use up the remaining space (less and less for each one the higher they are)

I think they have 20/20/20 right now so that people don't think they are terrible when they are "gold".

Adding another league will also do a same effect, but I feel more than 6 leagues seems a bit messy and cluttered.


Well like you said people are going to feel terrible if one day they're in gold and feeling like they're decent at the game and all of a sudden they get clumped together with players down in bronze league. Blizzard need to keep people playing the game in order to make money so it is not in Blizzard's best interests to demote people as of this point.

Would having 6 leagues be that messy? I've made posts about this already, but I think the whole notion of diamond league is terribly messy. The skill gap between bottom level diamond players and top is HUGE. I'd like to be able to clean that up in any way possible. I do like your idea of clumping masses of people together though but it's never going to happen.

By the way as it stands I BELIEVE the leagues are

Bronze 35 percent
Silver 20
Gold 20
Platinum 15
Diamond 5
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 22 2010 05:45 GMT
#51
I hope the "Grand Master" league gets the option of cross-server play.
I think esports is pretty nice.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 22 2010 05:56 GMT
#52
Bronze-Gold is pretty much the same skill level, I can turn a bronze player into high gold/plat in a week. Gold should be low diamond, plat should be mid diamond, and diamond should only have the current top 2-3%.
Doko
Profile Joined May 2010
Argentina1737 Posts
October 22 2010 05:58 GMT
#53
On October 22 2010 14:34 endy wrote:
Show nested quote +
Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Show nested quote +
Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games.


Does this sound contradictory for anyone else ? They receive a replay from a guy who doesn't even play protoss as a main race and patch VRs, then a few questions later they say they don't do changes for one or ten games ?


Sounds like this guy was getting a void ray so fast or with such a perfect build order that it was literally impossible to stop it. No other reason to hit them with the nerfbat as hard as they did otherwise
Seam
Profile Blog Joined April 2010
United States1093 Posts
October 22 2010 06:01 GMT
#54
So he IS Dayvie
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 22 2010 06:08 GMT
#55
On October 22 2010 14:01 Selith wrote:


Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games. While Zerg won the Season 1, recent patch buffed Zerg and nerfed Terrans. As you can see, what race won is not important, but the match content themselves are more important. We check tournament replays, and watch replay files sent in by progamers. In other words, finals don't really mean much in terms of balancing.


Did I miss something or did he completely contradict himself here?

I mean it's not a big deal or "ZOMG BLIZZ IZ STUPID" but I think he really screwed up his wording or something here. I wish Blizz had people that were competent at interviews.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 22 2010 06:19 GMT
#56
MUAHAHA, ME LOVE VR NUFF SO MUCH. ty progamer who sent the replay
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
October 22 2010 06:21 GMT
#57
On October 22 2010 15:08 deth2munkies wrote:
Show nested quote +
On October 22 2010 14:01 Selith wrote:


Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games. While Zerg won the Season 1, recent patch buffed Zerg and nerfed Terrans. As you can see, what race won is not important, but the match content themselves are more important. We check tournament replays, and watch replay files sent in by progamers. In other words, finals don't really mean much in terms of balancing.


Did I miss something or did he completely contradict himself here?

I mean it's not a big deal or "ZOMG BLIZZ IZ STUPID" but I think he really screwed up his wording or something here. I wish Blizz had people that were competent at interviews.


The gamer probably found out a timing impossible to stop. Maybe a timing where VR vs. Zerg in Scrap Station, getting 2 queens out in time is impossible. Since 1 VR > 1 Queen, it would be 100% win chance considering a 14hatch or something.
Just sayin'
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 22 2010 06:22 GMT
#58
On October 22 2010 15:08 deth2munkies wrote:
Show nested quote +
On October 22 2010 14:01 Selith wrote:


Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games. While Zerg won the Season 1, recent patch buffed Zerg and nerfed Terrans. As you can see, what race won is not important, but the match content themselves are more important. We check tournament replays, and watch replay files sent in by progamers. In other words, finals don't really mean much in terms of balancing.


Did I miss something or did he completely contradict himself here?

I mean it's not a big deal or "ZOMG BLIZZ IZ STUPID" but I think he really screwed up his wording or something here. I wish Blizz had people that were competent at interviews.


I think what he means is that a Zerg winning the GSL doesn't mean OVERALL that Zerg is balanced.

The thing with the Void Ray sounds, to me, like some kind of an exploit/abuse or something that is seriously overpowered. Seems like something that hasn't been "discovered".
kalimari
Profile Joined October 2010
United States57 Posts
October 22 2010 06:25 GMT
#59
On October 22 2010 15:08 deth2munkies wrote:
Show nested quote +
On October 22 2010 14:01 Selith wrote:


Q. Recent patch changed how Void Rays work?

A. A Korean progamer, who played a Protoss although his main race isn't Protoss, sent us a replay showing a weakness of opponents in a certain specific period of time when a Protoss is using a Void Ray. Through the replay, we gave Void Ray the change that it received.


Q. We had a Zerg winner in GSL Season 1. Will that have an impact in balancing?

A. We can't do balancing patch around just 1 game or 10 games. While Zerg won the Season 1, recent patch buffed Zerg and nerfed Terrans. As you can see, what race won is not important, but the match content themselves are more important. We check tournament replays, and watch replay files sent in by progamers. In other words, finals don't really mean much in terms of balancing.


Did I miss something or did he completely contradict himself here?

I mean it's not a big deal or "ZOMG BLIZZ IZ STUPID" but I think he really screwed up his wording or something here. I wish Blizz had people that were competent at interviews.


Yes, they should have done more testing with this void ray claim, but he might be the most competent person they can interview since he plays in the top of the ladder. It's nice to see how the some of the mentality works behind balancing (even if it has some flaws).

Or maybe it was Boxer's replay hence 1 game turned into 100 games worth of replays in their eyes.
KingAce
Profile Joined September 2010
United States471 Posts
October 22 2010 06:29 GMT
#60
Funny people are jumping up and down over a new league...I am raging over the whole interview. Well they can't possibly nerf protoss anymore than they have?
Is it even possible to balance the game at every level, and team play? Exactly how many patches is that going to take.
"You're defined by the WORST of your group..." Bill Burr
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