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On January 22 2014 20:56 Liman wrote:Show nested quote +On January 22 2014 20:45 AxiomBlurr wrote: Why is protoss to blame? Why not Zerg? Zerg will end up with 11 or 12 players in Code S too.
Answer: No one is to blame except for the Code A Terran players failing to produce results.... So Gumiho,Flash,Keen,Fantasy and Innovation are code A players,yet Classic,Ruin,YongHwa,MyuNgSiK,Panic,Zest,Stork and hero aren't ?!? Go click on nexus tossboy.
That is correct...did you watch the matches?? yeah the defensive photon overcharge is to blame...
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On January 22 2014 20:55 AxiomBlurr wrote: Considering ZvP is the most swarm host/infestory match up I cant wait for Code S!!!~~
Cry babies please find some new allins...
Fixed that for you! No need to thank me. 
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On January 22 2014 20:56 Liman wrote:Show nested quote +On January 22 2014 20:45 AxiomBlurr wrote: Why is protoss to blame? Why not Zerg? Zerg will end up with 11 or 12 players in Code S too.
Answer: No one is to blame except for the Code A Terran players failing to produce results.... So Gumiho,Flash,Keen,Fantasy and Innovation are code A players,yet Classic,Ruin,YongHwa,MyuNgSiK,Panic,Zest,Stork and hero aren't ?!? Go click on nexus tossboy.
*Code B
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This is starting to look like Maru's a protagonist in a Pokemon game where he has to beat the Elite Four and the Champion.
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So code S games will be like 5 minutes PvP followed by 1 hour ZvP followed by 5 minutes PvP .....
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On January 22 2014 20:59 imrusty269 wrote: So code S games will be like 5 minutes PvP followed by 1 hour ZvP followed by 5 minutes PvP .....
Do you even watch this game? In Code A tonight for example...the vast majority of PvP games went to 3 bases....
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People shouldn't be that salty about it when you consider the # of Terrans playing the last two WCS/GSL seasons have been getting thinner and thinner on top of the declining performances of Flash and Innovation (on top of Taeja leaving for America).
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On January 22 2014 20:34 Luolis wrote:Show nested quote +On January 22 2014 20:31 TheBloodyDwarf wrote:On January 22 2014 20:08 massivez wrote: Every Korean Terran struggles against protoss atm. Maru doesnt Every other one. Mary will win agaisnt lesser protoss but will lose to Parting, Dear, etc. In fact he will have 50% WR vP , so game is balanced.
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On January 22 2014 20:31 TheBloodyDwarf wrote:Show nested quote +On January 22 2014 20:08 massivez wrote: Every Korean Terran struggles against protoss atm. Maru doesnt
Maru has free reign in PL over Toss. Protoss only throw out their sneaky do or die strats there and he just outmicroes them. Just like last PL, where Protoss wins mostly came from a sort of early game thing. Which was the reason why the "play standard and just have better mechanics" Terrans took alot of wins.
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I have said this befoe in WoL but to me it seems stupid for an RTS game to be able to macro up easily to three base and equal your opponents army and then be forced to pull all scvs to kill them in one attack...like I cant imagine being able to do that in BW and yet in this game its like one of the most viable options for Terran in TvP.. It is kinda sad to have to see someone like Flash do this simply because he gets tricked with an early build order. Like serious the best BW Terran of all time can get a free pass to late game and that is what he determines is his best chance to win. that really is one of the biggest things that pisses me off with SC2.
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On January 22 2014 21:00 Gamegene wrote: People shouldn't be that salty about it when you consider the # of Terrans playing the last two WCS/GSL seasons have been getting thinner and thinner on top of the declining performances of Flash and Innovation (on top of Taeja leaving for America).
A big part of the salt comes from watching the actual games and seeing what protoss players are getting away with.
When they keep winning with scouted blink all-ins game after game, I think some salt is warranted.
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On January 22 2014 21:09 Bagi wrote:Show nested quote +On January 22 2014 21:00 Gamegene wrote: People shouldn't be that salty about it when you consider the # of Terrans playing the last two WCS/GSL seasons have been getting thinner and thinner on top of the declining performances of Flash and Innovation (on top of Taeja leaving for America).
A big part of the salt comes from watching the actual games and seeing what protoss players are getting away with. When they keep winning with scouted blink all-ins game after game, I think some salt is warranted.
you can get more eco/tech/upgs out of 6g blink than the T anyway...
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On January 22 2014 20:55 AxiomBlurr wrote: Considering ZvP is the most dynamic match up (the match up with the highest variety of playstyles/units utilized) I cant wait for Code S!!!~~
Cry babies please find some objectivity... Swarm hosts aren't fun to watch. Nor are Void rays. Sry.
I'm only upset because the Terrans are losing to a bunch of horribly designed units (Oracle, Mothership Core, Blink stalkers). Terrans are in a position where they HAVE to be ready to defend both oracles (6+ marines) AND blink stalkers (need marauders). Since the two do not really overlap, Terrans are forced to scout thoroughly and early or else they risk losing to one of the aggressive builds. Blink stalkers aren't the worst thing ever designed, but when there is the MSC, the Protoss doesn't have to make a robotics for the high-ground vision, speeding up the attack considerably. In addition, the MSC has one of the strongest abilities ever (GIANT AOE SLOW THAT IS CASTED BY A FLYING UNIT). If that doesn't reek of poor design, I don't know what does. Humorously, all of the other abilities that the MSC has are also poorly designed.
So, please don't give us that "objectivity" bullshit, because there's nothing more obnoxious than that.
Of the Terrans left, I suspect only Supernova and Ryung will get out, leaving us with a whopping 4!
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On January 22 2014 21:10 sAsImre wrote:Show nested quote +On January 22 2014 21:09 Bagi wrote:On January 22 2014 21:00 Gamegene wrote: People shouldn't be that salty about it when you consider the # of Terrans playing the last two WCS/GSL seasons have been getting thinner and thinner on top of the declining performances of Flash and Innovation (on top of Taeja leaving for America).
A big part of the salt comes from watching the actual games and seeing what protoss players are getting away with. When they keep winning with scouted blink all-ins game after game, I think some salt is warranted. you can get more eco/tech/upgs out of 6g blink than the T anyway... Youre right, my bad, its not really an all in considering the follow ups we see.
But it can still easily win the game. #protossbuilds
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East Gorteau22261 Posts
Is it me or does this thread pop up every week but with a new title?
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On January 22 2014 21:12 Bagi wrote:Show nested quote +On January 22 2014 21:10 sAsImre wrote:On January 22 2014 21:09 Bagi wrote:On January 22 2014 21:00 Gamegene wrote: People shouldn't be that salty about it when you consider the # of Terrans playing the last two WCS/GSL seasons have been getting thinner and thinner on top of the declining performances of Flash and Innovation (on top of Taeja leaving for America).
A big part of the salt comes from watching the actual games and seeing what protoss players are getting away with. When they keep winning with scouted blink all-ins game after game, I think some salt is warranted. you can get more eco/tech/upgs out of 6g blink than the T anyway... Youre right, my bad, its not really an all in considering the follow ups we see. But it can still easily win the game. #protossbuilds
it was an all in, i don't think anything other than 1basing or a massive gate only push is all in for P in its current form, which is imo the core of the problem. You can pressure but committing to it should've consequencies like it does for Z/T
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On January 22 2014 21:03 FeyFey wrote:Show nested quote +On January 22 2014 20:31 TheBloodyDwarf wrote:On January 22 2014 20:08 massivez wrote: Every Korean Terran struggles against protoss atm. Maru doesnt Maru has free reign in PL over Toss. Protoss only throw out their sneaky do or die strats there and he just outmicroes them. Just like last PL, where Protoss wins mostly came from a sort of early game thing. Which was the reason why the "play standard and just have better mechanics" Terrans took alot of wins.
Let's see how Maru does against these Code S protoss. He honestly had no chance against Dear in the grand scheme of things, he was soundly beaten both times. Curious to see how he'd go against protoss players like PartinG as well.
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On January 22 2014 21:05 ChoiSulli wrote: I have said this befoe in WoL but to me it seems stupid for an RTS game to be able to macro up easily to three base and equal your opponents army and then be forced to pull all scvs to kill them in one attack...like I cant imagine being able to do that in BW and yet in this game its like one of the most viable options for Terran in TvP.. It is kinda sad to have to see someone like Flash do this simply because he gets tricked with an early build order. Like serious the best BW Terran of all time can get a free pass to late game and that is what he determines is his best chance to win. that really is one of the biggest things that pisses me off with SC2.
I completely agree. Late game toss is kinda broken. I have tweeted, posted, screamed, cried, yelled and moaned "Nerf warpgates, make it so it has an OPPORTUNITY COST to morph a warpgate from a gateway."
Please for the love of the Gods change it so only gateways can be chronoboosted. It's not like chargelots and stalkers are slow...
1 bad engagement vs toss and you have lost the game. 0 defenders advantage, how can a RTS have gotten so popular with such a flawed fundamental game mechanic 
(that one is free blizzard, I called the mech upgrade buff 2 fracking years ago)
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Germany25649 Posts
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