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The New Roach Queen (No Gas on Roach) - Page 2

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shockaslim
Profile Joined December 2010
United States1105 Posts
November 17 2012 22:33 GMT
#21
Eeek! I am kind of surprised the thread has been opened this long. Team Liquid really doesn't like this sort of "balance testing" (especially when you only have 4 posts).

Secondly, your idea is A) Too confusing. B) Much too restricting. and C) Does not address any real game issues.
Dirty Deeds...DONE DIRT CHEAP!!!
Viperbird
Profile Joined September 2010
United States118 Posts
November 17 2012 22:33 GMT
#22
The forge is the equivalent to the engineering bay/evolution chamber. They do not unlock tech, just upgrades and static defense. However, Terran can make bunkers without and engineering bay, which is a form of static defense, and cannons are available upon completion of a forge, which attacks both ground and air, and is a detector. The whole point of the game is to not make everything the same.

Stalkers also cost 2x as much gas as a marauder and die in a straight up fight, and as soon as roaches and stalkers have +2 attack, roaches and stalkers are even in a fight as well, but it never ends up like this because of other circumstances, mobility, and how the different races work.

...And roaches not costing gas? How does this even make sense? You can max out on drones only around 10 mins, so if roaches didnt cost gas, i would say this timing would be about the same... I dont see how any of this makes any sense.
If at first you don't succeed, don't try skydiving!
Kyfoid
Profile Joined November 2012
15 Posts
November 17 2012 22:35 GMT
#23

My bad, would delete thread if I could.
Venom2
Profile Joined June 2011
United States64 Posts
November 17 2012 22:36 GMT
#24
btw, this guy is a well known troll on the bnet forums and seems to have recently migrated to TL. he normally goes about trolling by making threads about completely senseless theorycrafting balance ideas without proper grammar or spacing.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 17 2012 22:37 GMT
#25
On November 18 2012 07:35 Kyfoid wrote:

My bad, would delete thread if I could.

untill then plz repost the orginal becouse its yust silly to look at it right now
The harder it becomes, the more you should focus on the basics.
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
November 17 2012 22:44 GMT
#26
On November 18 2012 07:21 ch33psh33p wrote:
Was expecting baller-wannabe.

Was disappoint.
same here
''you got to yolo things up to win''
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-17 22:56:10
November 17 2012 22:50 GMT
#27
I just felt like the roach could be considered more of an outsider unit compared to the others.

That a "Roach Queen" could be an option outside of regular queen and could spawn larvaes that make roach only, and that perhaps these roaches might be able to cost minerals only, the roach queen would unlock the roach.

Like, for example..

You see reactors on terran's barracks...

You counter act with roach queens...

As for the new mobile protoss unit, not sure if it would be good against lings or roaches.

I'll just post that picture I had up here...

[image loading]
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 17 2012 22:55 GMT
#28
Roaches are the one of the strongest units in the game give zealot +4 range and see how you like it but This will be closed soon anyway.
I am Godzilla You are Japan
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-17 23:17:15
November 17 2012 22:59 GMT
#29
On November 18 2012 07:55 SigmaoctanusIV wrote:
Roaches are the one of the strongest units in the game give zealot +4 range and see how you like it but This will be closed soon anyway.


I know, which is why my point is to have a roach queen that unlocks the roach but roaches are now limited to the larvae spawns of this one particular queen.

You are always deciding

Should i make roach queen or should I make regular queen?

Should I spawn roach larvae or regular larvae? (As you can't share larvae casts on one hatch)

that sort of thing.

I'm quite aware of how roaches obliterate zealots.

I think that protoss have a problem when they decide to go the "Forge macro" direction from the start....

It's like, why take the non aggressive defensive position? zerg is going to take the map and the only option you have is to cheese with cannons, you are kind of setting yourself up for failure...

Which is why I am pointing out where a new unit could be put in, my thought was that it could be pretty cool if transformed from probe.

The best defense is a good offense... but where is the legit option to offend after making forge? You have to switch clear over to the gateway if you don't want to cheese...

Can you guys kind of see what I'm trying to get at here??

No spark of potential at all?


So let's take protoss for example, I already explained how zerg would decide between either one of the queens if they saw reactors or tech labs.

But let's say zerg sees protoss makeing gateway from the start.

Ok, so zerg starts making roach queens because they assume zealots.

On the other hand, protoss could switch to forge, which unlocks this new unit that is good at taking out roaches...

But that one guy did have a good point when he said that roaches aren't even unlocked that early...

What if this roach queen could be made before pool? Like to either choose spawning pool or the roach queen?

Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
November 17 2012 23:17 GMT
#30
Derp a Forge is a defensive structure. If you want to be offensive, don't build one.

On a side note, please stop talking.
It's better to be silent and thought a fool than to speak and remove all doubt.
FaDeWelshy
Profile Joined May 2012
Australia9 Posts
November 17 2012 23:25 GMT
#31
This guy was recently banned for a second time on sc2sea.com. He is a known troll and creates these threads purely to be a pain in the ass.
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-17 23:30:55
November 17 2012 23:28 GMT
#32
I guess what I'm trying to say is that

I observe that T and P always mix Zealots and Marines with Marauders and Immortals when countering roaches... because they always have SOME marines and zealots laying around.

Why does zerg need pure roach production unlocked across all hatcheries to combat zealots and marines?

Can't zerg counter marines/zealots in the same way that T and P counter roaches?

Doesn't a MIx of Zergling/Roach suffice?

With that said, why can't zerg decide between a roach queen or a regular queen? And the roach cost Minerals alone?

The cost of the roach being a decision.....

Not a gas resource....
Taefox
Profile Joined March 2010
1533 Posts
November 17 2012 23:36 GMT
#33
On November 18 2012 07:29 Kyfoid wrote:

Closed thread, goodbye.


~~ looking at your attitude, this post, and those edited posts make me sick. I guess you're 10 or 12 years old kid who has nothing to do but zerg fanboi and trolling around on internet. well, next time, please think carefully and post anything with a better attitude

regard
@taefoxy
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-17 23:55:22
November 17 2012 23:42 GMT
#34
Deleted sorry

But let's examine a ZvP matchup....

Each race would have two options form the start...

Zerg's two options

1. Roach Queen
2. Spawning Pool

Protoss' two options

1. Forge (unlocks new unit good at fighting roaches, perhaps morophed in to by probe)
2. Gateway


The Rock Paper Scissors Meta Concept

Rock: Lead with Roach queen
Paper: Lead with Spawning Pool
Scissors: Leave options open and react based on what opponent gets

Rock: Lead with Forge (with new mobile unit that counters roaches.
Paper: Lead with Gateway
Scissors: Leave options open and react based on what you see

Rock: Tech lab
Paper: Reactor
Scissors: options left open with no addon to barrack.
wozzot
Profile Joined July 2012
United States1227 Posts
Last Edited: 2012-11-17 23:57:08
November 17 2012 23:56 GMT
#35
If you knew anything about Starcraft, you would realize that Larvae are supposed to contain the DNA to evolve into all other Zerg strains

Your "Roach Queen" and "Roach Larvae" are mockeries of Blizzard canon
(ノ´∀`*)ノ ♪ ♫ ヽ(´ー`)ノ ♪ ♫ (✌゚∀゚)☞ ♪ ♫ ヽ(´ー`)ノ ♫ ♫ (ノ´_ゝ`)ノ彡 ┻━┻
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-18 00:36:12
November 18 2012 00:08 GMT
#36
Ok so this roach queen produces roaches linearly from its own self then instead of casting spawn larvae

And it doesn't have an attack to fend off scouters. (just adding that)


Wait, the roach queen would be able to parallel produce roaches from itself...

But it wouldn't do so using larvae or spawn larvae obviously...

But this parallel production stays fitting for zerg's parallel production style...


Then roaches could cost minerals only...

But the interesting part comes down to whether protoss chooses to forge first, and morph his probe in to something that beats roach

Or would he decide to make gateway first, and go zealots, triggering zerg to make roach queens?

Perhaps the parallel production limit would be a max of 2?

And it doesn't have to be called a roach queen...

Could be called anything.

The roach ..... King?

And maybe this Roach king could mate with the queen so that the queen would parallel give birth to two roaches at a time....

A max parallel roach production of 2....

Ahh, who am I kidding, insects don't give natural births like that... woops.


At this point, I'm having a hard time trying to figure out how this parallel production would be different then the parallel production that terran has with marines fromt the reactor...

What if the roaches produced from this "Roach Producer" what ever it is, HAD to produce roaches in pairs... like, you had to make both roaches at the same time...

sort of familiar to how larvae make zerglings in pairs...
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 18 2012 00:35 GMT
#37
Why haven't you been banned yet? The OP is absolute trash, and you keep going on and on about this.

Hydraroach > roach queen.

Also, if you want your thread deleted, you tell a mod, you don't just say "thread closed" or crap like that.

In any case, this is a solution looking for a problem.

User was warned for this post
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Kyfoid
Profile Joined November 2012
15 Posts
Last Edited: 2012-11-18 00:45:08
November 18 2012 00:41 GMT
#38
Dude, I just had to think about it for a while but now I can lay it out perfectly...

The forge unlocks a new unit that is either warped in or morphed in to by the probe, because protoss is missing a mobile method of macro with a legit offensive proxy means if they choose to make forge first.

I showed this in my chart....

The new unit would be good against roaches

While zerg, would choose between "Roach Queen" or spawning pool from the start.

This roach queen would parallel produce 2 roaches at a time to stay different from terran's reactor production, and familiar to paired zergling production...

Roaches could now cost minerals only and wouldn't wreck the ability for zerg to keep their gas options open through out the game.

Everything with this idea makes sense in regard to making a choice based on what you see....

Between ALL of the races...


The cost of the roach now comes out of a decision, not a gas cost...
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