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3) "It's matching me only against better people!!"
This is LOL argument to think it only matches you with harder people.
If you're being matched with better people, those people are being matched with easier people, so it's guaranteed that not everyone is having a tough time.
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Good vid mate.
People should know that if they play people much better than them, they will also face against worst players than before.
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I dunno, I played a guy today who looked like he had literally never played a 1v1 before. I am gold and this guy was destined for bronze.Take that as anecdotal evidence I guess, but I've never played someone so bad since I was in bronze league.
I almost felt bad cause when I attacked I had triple his supply, but then he floated his buildings like a douche and demanded I leave...
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On April 11 2012 10:23 EnderSword wrote:Show nested quote +On April 11 2012 09:58 yomi wrote: good post I don't think #3 is true though. match making is based on MMR which is not reset if you played at all last season. it does wipe MMR if you skip an entire season like I did two seasons ago.
So potentially there is an effect of high ranked players getting their MMR reset if they quit and are just coming back but I don't think what you think is happening is happening. I don't mean the MMR is set to even, I meant everyone's points were set to 0. It doesn't reset your MMR, but it essentially seems to facilitate the high folks ending up higher in points again. It's hard to explain exactly what it's mathematically doing without actually seeing the mechanism they use, but if all things were equal...a person ranked #1 last season, and person ranked #30 were to both just play a whole season with no improvement, instead of finishing 1 and 30, they'd both finish with basically the Bonus pool in points. But that is not functionally what happens, the system allows the same gap in points to occur again even when it should theoretically be getting you both to 50/50. It's as if the system tries to re-set you to 50/50 with an offset, like 50/50 +16 wins if that makes sence, mixing the percentage going forward while allowing a +/- offset in a raw number.
I explained what is happening by quoting a very well done and established thread on the matter. I'll do so again:
The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill.
Since no one's points have approximately reached their MMR then the players that are farthest from this point will see the other player marked as favored for a long time resulting in large point gains for a win and small loses for a lose.
Your 3rd point in the OP is just wrong and should be rewritten.
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I stopped playing last season cuz i got put into diamond yet again, even though i beat a masters player in placement. Today i played expecting the same results or worse, since i'm quite rusty, but i finally got into masters after beating another masters player. I really dont know what the fuck is going on with the mmr system. I fell like my skill was way higher at the beginning of season 6 and it still didnt promote me then, and now it promotes me when it's supossedly harder to get into masters since there's less people playing the game. I even thought blizzard tweaked the system to promote players who aren't very active so they start playing again.
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So thats why I'm getting destroyed. My record this season so far is horrible... 6-10
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I am sure many players will blow this out of proportion. SC2 is not the only game to do this, and even when it does match you up with a slightly higher/lower MMR than it usually would, I highly doubt it will be for 5 games in a row.
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On April 11 2012 10:54 vaderseven wrote:Show nested quote +On April 11 2012 10:23 EnderSword wrote:On April 11 2012 09:58 yomi wrote: good post I don't think #3 is true though. match making is based on MMR which is not reset if you played at all last season. it does wipe MMR if you skip an entire season like I did two seasons ago.
So potentially there is an effect of high ranked players getting their MMR reset if they quit and are just coming back but I don't think what you think is happening is happening. I don't mean the MMR is set to even, I meant everyone's points were set to 0. It doesn't reset your MMR, but it essentially seems to facilitate the high folks ending up higher in points again. It's hard to explain exactly what it's mathematically doing without actually seeing the mechanism they use, but if all things were equal...a person ranked #1 last season, and person ranked #30 were to both just play a whole season with no improvement, instead of finishing 1 and 30, they'd both finish with basically the Bonus pool in points. But that is not functionally what happens, the system allows the same gap in points to occur again even when it should theoretically be getting you both to 50/50. It's as if the system tries to re-set you to 50/50 with an offset, like 50/50 +16 wins if that makes sence, mixing the percentage going forward while allowing a +/- offset in a raw number. I explained what is happening by quoting a very well done and established thread on the matter. I'll do so again: The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill. Since no one's points have approximately reached their MMR then the players that are farthest from this point will see the other player marked as favored for a long time resulting in large point gains for a win and small loses for a lose. Your 3rd point in the OP is just wrong and should be rewritten.
Well, 'favored' doesn't influence the points you get the Favored before the game and the points after are different comparison functions. Also people's points don't 'approach their MMR' exactly, but yes, as someone's point approach their Offset from the league average, and That offset is number based, not percentage based if that's what you mean by that.
I editted the point to mention I mean points are reset, not MMR. But the function is still the same was what I said, a higher MMR player initially has a better than 50/50 until he's hit the +Offset to their points. like typically you'd find #1 in a league is like a +30 wins from bonus pool..but again it's not % based, it's like he is +30 and 50/50 from then out unless he improves.
In general as i read that though, yes that's what's happening, and that's basically the function I'm describing, but I wasn't putting any importance to the favored tag their since it doesn't influence points. Only the post game one does.
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So basically endure the system for at least a week or two, and let it work out its kinks. Then it shouldn't be so bad?
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I think the changes are awesome. I'm so happy they've finally done this.
My experience so far as a platinum zerg: lost my first game to a gold terran, 2nd game beat a diamond zerg.
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with this, i got the chance to play idra. but i got brutally raped =[
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can't believe people still don't get this shit. just take 5 minutes and read about mmr and ladder. its not that hard.
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United Kingdom20275 Posts
On April 11 2012 11:44 Polar_Nada wrote: with this, i got the chance to play idra. but i got brutally raped =[
Neither you nor IdrA were happy about it
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Thanks EnderSword! Very explanatory video! However, I'm not completely sure about the statement that your league is determined before your placement. I think that it's probably determined for the most part, but if your on the edge between two leagues, your placement match does have an effect on the league your placed in. If I recall correctly, the placement match does function as a normal match when affecting your MMR, but I suspect it may have a little more effect on league placements than just a normal league match.
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The match making has created some kind of bug i feel. I only vs masters players about 1/3 games. Yet today after not playing my account for a long time I was promoted to masters.
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I really dont think this is a good idea.
I by no means think im a great player, but i am highish masters on NA, im normally rank 1/2 of my div when im active and face GM's a lot. I have played against a lot of well known players, and sometimes i do well but most of the time its a waste of their time. looking at the GM list from last season, i have played almost every other player. My point is, most of those games are a waste of time, i get rolled and learn a lot, but the pro player training for mlg/gsl/any other event isnt getting good training, and now they can match against people who are worse than me? I agree with idra's tweet, the matchmaking isnt the greatest already, now its even worse.
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Masters 4's RT is now infested with plats and golds, omfg...
and save ur "masters 4's is only gold or plat 1v1 level anyways" for some other thread please. This new system is lame. Beating up on noobs gets old very quick.
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I have a funny story about this. I borrowed a plat friends account. I played the match and won against a high plat. It placed me in gold. T_T.
I won the next match and got promoted. and in top 2 in division. That doesn't make too much sense to me. Wanted to try the new match making system. and it ends up in brutal failure. This is going to be interesting on the kr server haha.
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On April 11 2012 11:08 EnderSword wrote: Well, 'favored' doesn't influence the points you get the Favored before the game and the points after are different comparison functions.
This is simply not accurate. Before the game, the system converts your points to MMR by subtracting bonus points and adding an offset that varies by league and division (this result we'll call "adjusted points"), then compares that against your opponent's MMR. If your adjusted points are less than their MMR, then they are listed as "favored" or "slightly favored" on your loading screen. If their adjusted points are less than your MMR, you're listed as "favored" or "slightly favored" on their loading screen. It's common for both players to see each other as "favored" at the start of a season.
At the end of the game, the result of the very same pre-game calculation used to determine the "favored" display directly determines how many points you receive for the game if you win, or how many you lose if you lose. If your adjusted points were below your opponent's MMR, you win more points for a win and lose fewer points for a loss. This comparison of adjusted points to MMR causes your points to increase rapidly until they come into equilibrium with the MMR of your opponents, which on average will be your MMR.
If you have an indication of "favored," it's directly telling you that you will be awarded more points than 12 (but not necessarily a correspondingly larger MMR increase) at the end of the game, if you should win, not counting any bonus.
The calculation for how to adjust MMR itself after the game, however, is separate from this process.
Edit: It's clear from a lot of your comments here that you generally understand this, but the statement I quoted is not correct. The comparison for "favored" is the very same comparison used to choose the points awarded to you at the end of the game.
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On April 11 2012 09:45 AGIANTSMURF wrote:Show nested quote +On April 11 2012 09:32 awu25 wrote: Did they change how placements work? I thought if you skip a season, you have to do 5 again? This is true ONLY IF you also do not play solo-team games (random partner-2v2's 3v3's 4v4's) because your 1v1 MMR is somehow linked to your Team-game MMR So if you didnt play 1v1 for a whole season and also did not play solo-team games, then yes, you would have to redo your 5 placement matches at the start of the new season
Wait, really? I've never heard that your team games had anything to do with solo MMR. I've been matched with GM players on many occasions in solo masters teams and I'll tell you for damn sure I'm no GM in 1v1.
I can't believe Blizzard would be as dumb to make MMR work like that... but then again, it IS Blizzard..
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