Gateway units are weak, they have only one purpose, standing in the way on the opponent while the colossi kills him. Theyre symbiotic, dps dealers and gateway barricades.
Patch 1.42 - review from a Protoss whiner - Page 2
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-y0shi-
Germany994 Posts
Gateway units are weak, they have only one purpose, standing in the way on the opponent while the colossi kills him. Theyre symbiotic, dps dealers and gateway barricades. | ||
The_DarkAngelz
Brazil221 Posts
plz god save us !! | ||
crocodile
United States615 Posts
On October 27 2011 08:41 The_DarkAngelz wrote: That's exactly why i made this thread, just to STOP any whines. You're seriously overestimating your influence on other posters if you think that by making one thread, you can stop everyone from whining. But then again, you have a girlfriend, so clearly we should listen to you -________- | ||
jinixxx123
543 Posts
75 minerals /25 gas /2 supply /145 hitpoints/16 damage/4 range news flash, different races are different. If you didnt know by now, the marauder is SUPPOSED to counter the stalker. Imagin if the stalker was as strong as the marauder, what the fuck would terran be able to do? ROFLLLLLLLLLLL User was warned for this post | ||
Maculo
21 Posts
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Josealtron
United States219 Posts
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hunts
United States2113 Posts
this chenge was needed because unlike terran and zerg protoss has more upgrades for his infantary then other races I'm sorry but that is not quite true, since zerg has both ground melee and ground ranged attack upgrades, terran has both ground bio and ground mech upgrades, and protoss just has ground upgrades which effects their gateway and robo units. | ||
The_DarkAngelz
Brazil221 Posts
On October 27 2011 09:15 jinixxx123 wrote: why not throw the roach in there too while you at it? 75 minerals /25 gas /2 supply /145 hitpoints/16 damage/4 range news flash, different races are different. If you didnt know by now, the marauder is SUPPOSED to counter the stalker. Imagin if the stalker was as strong as the marauder, what the fuck would terran be able to do? ROFLLLLLLLLLLL it was just an exemple, to show the differences between the upgrades, i never said anyting about damage or using/microing them. It was to show how upgrades worth for each race, in the case 3/3 upgrade are faster and easyier to get as terran them 3/3/3 for protoss (so they are even in upgrades) sigh... | ||
Sanitarium14
United States141 Posts
But anyway, yes, marauders lose to stalkers in a straight up fight. Marauders can also not shoot up. We have been dealing with the stalker marauder argument the second beta started, and you think you saying anything not said a billion times? Even in light of the new patch, they are different races, and I for one welcome the shield upgrade shield, it affects every Protoss unit. It explains the higher cost, and while it could be "imbalanced" this will rarely decide a game Never mind, I reread your post, you say people should stop qq'ing about the protoss buff, but you begin with a long paragraph of qq! I agree it may have been a necessary change, but don't do it like that. Just have the "Stop whining arguments" then the "Why it may have been necessary." | ||
winthrop
Hong Kong956 Posts
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The_DarkAngelz
Brazil221 Posts
On October 27 2011 09:16 Maculo wrote: Hey OP, I have not been able to follow Sc2 for a while due to work, therefore could you elaborate on your comment about Reapers in endgame please? i see reapers as the most awesome unit in this game....if terran could use them in a late game (instead of doing a round of marauders, get some reapers) and spread them in the map, gaing control over map, and multiple haressing enemy a single reaper could make a full retrat in an mineral line. A drone or two kill and no minine for 10 sec really worth ONE reaper.... but terran does only drops.. | ||
Itsmedudeman
United States19229 Posts
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Honeybadger
United States821 Posts
On October 27 2011 09:20 unit wrote: honestly i'd prefer blizzard to remove the colossus and re balance protoss armies quoted from another thread: The colossus is the reason your carrier will die in heart of the swarm. Why build carriers when you can build colossus? Oh wait, colossus dead, carrier time? NOPE! now he has a billion vikings. Same goes for corruptors can't have two capital units countered by the same anti-air unit. Kill the colossus, keep the carrier IMO (terran player) | ||
The_DarkAngelz
Brazil221 Posts
On October 27 2011 09:21 Sanitarium14 wrote: Maybe this is like Jonathon Swift's "A Modest Proposal" and that is why it is designed to stop the qq'ing? But anyway, yes, marauders lose to stalkers in a straight up fight. Marauders can also not shoot up. We have been dealing with the stalker marauder argument the second beta started, and you think you saying anything not said a billion times? Even in light of the new patch, they are different races, and I for one welcome the shield upgrade shield, it affects every Protoss unit. It explains the higher cost, and while it could be "imbalanced" this will rarely decide a game Never mind, I reread your post, you say people should stop qq'ing about the protoss buff, but you begin with a long paragraph of qq! I agree it may have been a necessary change, but don't do it like that. Just have the "Stop whining arguments" then the "Why it may have been necessary." That's life, anyone can have it's own argument. The main purpose of this thread is to make it fun (whining the whiners) and inform people about details of this game, and only after these it's a non whine thread ! | ||
HellionDrop
281 Posts
On October 27 2011 09:19 The_DarkAngelz wrote: it was just an exemple, to show the differences between the upgrades, i never said anyting about damage or using/microing them. It was to show how upgrades worth for each race, in the case 3/3 upgrade are faster and easyier to get as terran them 3/3/3 for protoss (so they are even in upgrades) sigh... the major flaw i see in your argument is that terran also needs to get other upgrades. here you only consider infantry upgrade for terran. but your 3/3/3 is much stronger if you don't build any air units. and 0/0 vikings don't kill colossus fast enough. | ||
Honeybadger
United States821 Posts
On October 27 2011 09:22 The_DarkAngelz wrote: i see reapers as the most awesome unit in this game....if terran could use them in a late game (instead of doing a round of marauders, get some reapers) and spread them in the map, gaing control over map, and multiple haressing enemy a single reaper could make a full retrat in an mineral line. A drone or two kill and no minine for 10 sec really worth ONE reaper.... but terran does only drops.. Let reapers D-8 charge colossi. Shit would get REAL. | ||
The_DarkAngelz
Brazil221 Posts
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leo23
United States3075 Posts
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Silidons
United States2813 Posts
On October 27 2011 09:18 hunts wrote: I'm sorry but that is not quite true, since zerg has both ground melee and ground ranged attack upgrades, terran has both ground bio and ground mech upgrades, and protoss just has ground upgrades which effects their gateway and robo units. and shield upgrades | ||
ampson
United States2355 Posts
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