• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:33
CET 11:33
KST 19:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Explore the Palmistry Certificate Course at Bivs Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2170 users

Patch 1.4 PTR Notes (updated 9/8) - Page 199

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 197 198 199 200 201 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2011-08-27 19:27:13
August 27 2011 19:24 GMT
#3961
On August 28 2011 01:12 AmericanUmlaut wrote:
I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?


A lot of the power of the 1-1-1 is in how quickly you can get the factory and starport out. If you use BW costs/build times as a model and increase factory cost by 50 minerals, factory build time by 5 seconds, and starport build time by 10 seconds, you would drastically decrease the effectiveness of 1-1-1.

On August 28 2011 02:32 tdt wrote:
I use one every game vs Z/ Key is leave them in base/expos protected by cannons otherwise yeah NP, any anti air make them shit. To use them outside base they need about 100 more HPs and 100 more shields in addition immune to NP or no one will use them.


Alternatively, they could just reduce the build/supply costs.
bole
Profile Joined January 2011
Serbia164 Posts
August 27 2011 19:48 GMT
#3962
1-1-1 nerf will fix game i think... also i would like to know fungel isnt good as before ? ppl who play ptr can you answer it ? ppl from EU whont to know :D hahaha thx
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
August 27 2011 20:06 GMT
#3963
also i would like to know fungel isnt good as before ?


instead of doing 9 DPS to non-armored and ~11.7 DPS to armored it now does 7.5 DPS to non-armored and 10 DPS to armored.
no place i'd rather be than the satellite of love
mburke05
Profile Joined October 2010
United States130 Posts
Last Edited: 2011-08-27 20:30:49
August 27 2011 20:30 GMT
#3964
On August 28 2011 04:24 sunprince wrote:
Show nested quote +
On August 28 2011 01:12 AmericanUmlaut wrote:
I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?


A lot of the power of the 1-1-1 is in how quickly you can get the factory and starport out. If you use BW costs/build times as a model and increase factory cost by 50 minerals, factory build time by 5 seconds, and starport build time by 10 seconds, you would drastically decrease the effectiveness of 1-1-1.

Show nested quote +
On August 28 2011 02:32 tdt wrote:
I use one every game vs Z/ Key is leave them in base/expos protected by cannons otherwise yeah NP, any anti air make them shit. To use them outside base they need about 100 more HPs and 100 more shields in addition immune to NP or no one will use them.


Alternatively, they could just reduce the build/supply costs.


lol.

i cant tell if youre some super biased toss homeboy or if youre trolling.

either way not funny.
EldariN
Profile Joined August 2011
Turkey1 Post
August 27 2011 20:31 GMT
#3965
Hmm is that balance? just imagine in future ;

* TERRAN
GG Time decreased from 30 to 15..


For Example ;

http://sarcasticgamer.com/wp/wp-content/uploads/2010/09/sc2-fail.jpg

(sorry if my english bad..)
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
August 27 2011 20:56 GMT
#3966
Ultralisk
Build time decreased from 70 to 55.


So. Jacked. The cows go "moo".
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 27 2011 21:36 GMT
#3967
On August 28 2011 05:31 EldariN wrote:
Hmm is that balance? just imagine in future ;

* TERRAN
GG Time decreased from 30 to 15..


For Example ;

http://sarcasticgamer.com/wp/wp-content/uploads/2010/09/sc2-fail.jpg

(sorry if my english bad..)


What is that picture supposed to be? I don't get the joke at all...
I am the Town Medic.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
August 27 2011 21:38 GMT
#3968
How long does a patch usually take to hit once it's on the PTR?
bole
Profile Joined January 2011
Serbia164 Posts
August 27 2011 21:45 GMT
#3969
On August 28 2011 06:38 Xaeldaren wrote:
How long does a patch usually take to hit once it's on the PTR?



i have same qestion i cant w8.... simply we need it
SilverbackMan
Profile Joined October 2010
8 Posts
August 27 2011 21:48 GMT
#3970
On August 25 2011 10:14 awu25 wrote:

Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.


uh...maybe because overseers are about to cost 50/50? lol.
nanoblitz
Profile Joined May 2011
28 Posts
August 27 2011 21:50 GMT
#3971
On August 28 2011 06:48 silverback wrote:
Show nested quote +
On August 25 2011 10:14 awu25 wrote:

Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.


uh...maybe because overseers are about to cost 50/50? lol.


uh....maybe its cuz they didnt want u to be able to contaminate more than twice on one trip, not 50/50
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 27 2011 21:52 GMT
#3972
On August 28 2011 06:50 nanoblitz wrote:
Show nested quote +
On August 28 2011 06:48 silverback wrote:
On August 25 2011 10:14 awu25 wrote:

Interesting contaminate change, didn't think many people used it, let alone thought it needed a change.


uh...maybe because overseers are about to cost 50/50? lol.


uh....maybe its cuz they didnt want u to be able to contaminate more than twice on one trip, not 50/50


its the 50/50... lol. If you can make overseers that much and the contaminate energy is still 75, you could make 8 overseers for 400 gas instead of 4 for 400 gas. That is huge and that is why it was changed not because you can do it twice in 1 trip.
When I think of something else, something will go here
statikg
Profile Joined May 2010
Canada930 Posts
August 27 2011 22:05 GMT
#3973
Hellion nerf is garbage, thanks for ruining meching for TvZ and TvP blizzard, maybe you could be a little creative with the solution if the real nerf reason was early game problems but I think it was really working itself out anyway. People were no longer just lining em up.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-27 22:07:35
August 27 2011 22:06 GMT
#3974
Some math here.

We all know, that 5 overseers can stop production or any upgrades forever in one structure.
5 overseers - 500 gas.

Energy regeneration is 0.5625.
Contaminate energy cost - 75.

75 / 0.5625 = 133.3 seconds - time to regenerate energy for one contaminate.

Contaminate lasts 30 seconds, so:

133.3 / 30 = 4.4 ~ 5, because for last contaminate (1-1-1-1-0.4) we need another overseer. So we need now 5 overseers for all time contaminate.


But with half decreased gas cost, we can build more Overseers. But what about increased contaminate energy cost?

125 / 0.5625 = 222.2 - time to regenerate energy for contaminate.
222.2 / 30 = 7,4 ~ 8, because last 0.4 overseer = 1 overseer.

8 Overseers = 400 gas.

tl;dr
For full contaminate we now need 100 less gas, but 450 more minerals.

So it's buffed by gas and nerfed by minerals.

8 overseers = 1200 minerals and 400 gas. But also more food.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 27 2011 22:07 GMT
#3975
On August 28 2011 07:05 statikg wrote:
Hellion nerf is garbage, thanks for ruining meching for TvZ and TvP blizzard, maybe you could be a little creative with the solution if the real nerf reason was early game problems but I think it was really working itself out anyway. People were no longer just lining em up.


it actually doesn't affect mech. BFH kill lings and zealots in the same shots pre-nerf. They just dont' kill workers in 2 shots anymore.

Really wish people would look at the actual changes instead of thinking now mech is useless when it kills the light units in the same amount of shots -_-
When I think of something else, something will go here
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 27 2011 22:14 GMT
#3976
I this is the third time I've asked and I can't believe no one else is wondering -

the infestor is the biggest thing right now so I'm wonderingwhat is the point of the fungal nerf? It still,kills marines and p units the same shots. Maybe its to nerf fg against vikings?

Anyways hydras are vad. I know p are scared of them at times, but the are so worthless. Unless you are going zealot immortal nonblink syalkers without upgrades, they lose to everything except as an all in against weak ffe play like single stargate ffe.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 27 2011 22:24 GMT
#3977
On August 28 2011 07:14 Belial88 wrote:
I this is the third time I've asked and I can't believe no one else is wondering -

the infestor is the biggest thing right now so I'm wonderingwhat is the point of the fungal nerf? It still,kills marines and p units the same shots. Maybe its to nerf fg against vikings?

Anyways hydras are vad. I know p are scared of them at times, but the are so worthless. Unless you are going zealot immortal nonblink syalkers without upgrades, they lose to everything except as an all in against weak ffe play like single stargate ffe.


It also helps ghosts survive one more fungal
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-08-27 22:30:19
August 27 2011 22:28 GMT
#3978
On August 28 2011 07:14 Belial88 wrote:
I this is the third time I've asked and I can't believe no one else is wondering -

the infestor is the biggest thing right now so I'm wonderingwhat is the point of the fungal nerf? It still,kills marines and p units the same shots. Maybe its to nerf fg against vikings?

Anyways hydras are vad. I know p are scared of them at times, but the are so worthless. Unless you are going zealot immortal nonblink syalkers without upgrades, they lose to everything except as an all in against weak ffe play like single stargate ffe.


I still can't believe you don't consider the healing from the medivac. Some marines healed by medivacs will be saved from death with the 1.4.0 Fungal nerf (less damage / seconds).
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-08-27 22:52:06
August 27 2011 22:32 GMT
#3979

• Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

• Seeker missile movement speed increased from 2.5 to 2.953.

• Issuing new orders to charging zealots will cause them to lose the charge buff.

• SCVs can no longer repair themselves while inside a Bunker or Medivac.

• Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
FINALLY!
The following are WAAAAY over-due changes (although I don't know the break points on-hand, +6 dmg seems better than +5 dmg for the pre-igniter)


On August 28 2011 07:28 Shade_CsT wrote:
Show nested quote +
On August 28 2011 07:14 Belial88 wrote:
I this is the third time I've asked and I can't believe no one else is wondering -

the infestor is the biggest thing right now so I'm wonderingwhat is the point of the fungal nerf? It still,kills marines and p units the same shots. Maybe its to nerf fg against vikings?

Anyways hydras are vad. I know p are scared of them at times, but the are so worthless. Unless you are going zealot immortal nonblink syalkers without upgrades, they lose to everything except as an all in against weak ffe play like single stargate ffe.


I still can't believe you don't consider the healing from the medivac. Some marines healed by medivacs will be saved from death with the 1.4.0 Fungal nerf (less damage / seconds).

medivacs can keep marines alive for an infinite amount of time already, since they heal at the same rate FG does damage. This change makes it so that medivacs can now out-heal FG on marines (with not much difference though).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Phoobie
Profile Joined December 2010
Canada120 Posts
Last Edited: 2011-08-27 22:57:20
August 27 2011 22:51 GMT
#3980
On August 28 2011 07:32 Xapti wrote:
Show nested quote +

• Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

• Seeker missile movement speed increased from 2.5 to 2.953.

• Issuing new orders to charging zealots will cause them to lose the charge buff.

• SCVs can no longer repair themselves while inside a Bunker or Medivac.

• Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
FINALLY!
The following are WAAAAY over-due changes (although I don't know the break points on-hand, +6 dmg seems better than +5 dmg for the pre-igniter)


At +5 to light BFH do 19 damage a shot, meaning that it'll take 3 shots to kill a worker instead of 2, which was the whole point of the nerf, I honestly don't think it's as bad as people think because dropping 4 hellions or running 6 hellions by will still ROAST mineral lines. Also, with a single vehicle attack upgrade BFH will be able to 2 shot Drones and Probes again, making BFH harass in the late game as super effective as they are now.

I don't think it's as big a nerf as the + 5 seconds to barracks tbh

EDIT: in some round about way the BFH nerf may be a buff. I'm interested to see how many hellions Terran players can get ignoring the BF upgrade, get a reactor on your rax and 2 Factories and pump hellions, i'm sure you can get more hellions out sooner and just overrun your enemy, this of course will delay tech ALOT without tech labs, but worth a try imo
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Prev 1 197 198 199 200 201 453 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Soulkey vs Ample
JyJ vs sSak
Afreeca ASL 7227
StarCastTV_EN181
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #124
CranKy Ducklings70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 178
ProTech146
SortOf 101
StarCraft: Brood War
Calm 11662
Flash 4766
Bisu 4167
GuemChi 1606
BeSt 671
firebathero 631
EffOrt 309
Zeus 258
Pusan 242
Leta 216
[ Show more ]
actioN 204
Light 200
ZerO 196
Stork 155
HiyA 121
ToSsGirL 83
Killer 78
Rush 71
Mind 57
Sharp 56
PianO 47
Terrorterran 41
Barracks 36
Hm[arnc] 21
Shinee 20
GoRush 19
Nal_rA 18
yabsab 15
Bale 14
Noble 10
soO 10
Purpose 8
sorry 8
Dota 2
XcaliburYe258
canceldota142
BananaSlamJamma130
League of Legends
JimRising 357
Counter-Strike
olofmeister2098
shoxiejesuss627
byalli447
x6flipin170
Super Smash Bros
Westballz13
Other Games
singsing1846
ceh9692
Sick274
crisheroes233
Happy76
Livibee68
Trikslyr22
Organizations
Other Games
gamesdonequick875
StarCraft: Brood War
UltimateBattle 197
Dota 2
PGL Dota 2 - Main Stream128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH191
• StrangeGG 47
• LUISG 29
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
22h 27m
Afreeca Starleague
23h 27m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d
Replay Cast
1d 13h
KCM Race Survival
1d 22h
The PondCast
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
WardiTV Team League
3 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.