• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CET 13:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11213 users

Patch 1.4 PTR Notes (updated 9/8) - Page 197

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 195 196 197 198 199 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 27 2011 12:07 GMT
#3921
On August 27 2011 21:01 NeonFox wrote:
Show nested quote +
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.


Does this mean that when dropping banelings into a mineral line they will target probes instead of going for the cannons if present?

Unlikely, it'll probably just make them like normal units wrt targetting priority.
Kjeks
Profile Joined February 2011
Norway47 Posts
August 27 2011 12:08 GMT
#3922
On August 27 2011 20:53 DusTerr wrote:
Show nested quote +
On August 27 2011 20:16 Kjeks wrote:
On August 27 2011 20:05 Schwopzi wrote:
On August 27 2011 19:56 Kjeks wrote:
On August 27 2011 19:35 Jakkerr wrote:

Burrow is zerg's cloak.
For harassment u have burrowed/dropped infestors + muta's.

Sounds pretty awesome too me


Burrow is burrow, cloak is cloak, they are not the same as cloaked units can attack while cloaked. If you attack with burrowed roaches, your opponent can still defend himself without detection. And my post was not about zerg having worse/less harass options then P or T, but about why it makes sence that zerg can morph overseers faster than toss can build observers.


Yes, because not having cloaked units makes holding off cloaked units harder.


No, but like I said in my first post, Zerg don`t have the opportunity to use cloaked units against P or T. So having faster detection don`t give us an edge, it just reduces the advantage the other races have against Z regarding cloaked units.

yeah, I have NEVER seen Z use burrowed banelings vs T.
+ Show Spoiler +
actually, I've seen it completely destroy and prevent an early tank/marine push and force the terran to scan every time they try to move their army.


Those burrowed banelings are really bad at attacking your base, so you don`t need to quickly build a raven too survive, you can delay moving out untill you`ve got detection. If you had read the whole discussion first, and not just pulled one of my sentences out of context, you would have known that my post was about why overseers buildtime is shorter than observers and ravens.
Shade_FR
Profile Joined June 2010
France378 Posts
August 27 2011 12:14 GMT
#3923
On August 27 2011 21:01 NeonFox wrote:
Show nested quote +
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.


Does this mean that when dropping banelings into a mineral line they will target probes instead of going for the cannons if present?

If probes are attacking : yes
If probes aren't attacking : I guess (I could be wrong) they will attack the only hostile attacker available : the cannons.

If they are probes attacking + cannon attacking, then banelings will kill the probes.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
ki11z0ne
Profile Joined January 2011
United States427 Posts
August 27 2011 12:20 GMT
#3924
On August 25 2011 10:18 neobowman wrote:
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!


i think if it 7 it would do take the same amount of shots to kill workers so your idea would really not do much....
SC > halo
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
August 27 2011 12:28 GMT
#3925
I guess they really don't want terrans to go mech :p
"There is nothing cooler than being passionate about the things you love" - Day9
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-08-27 12:32:14
August 27 2011 12:30 GMT
#3926
On August 27 2011 21:00 ToxicFlu wrote:
I'm sure Blizzard calculated which units kill. But forgot that 4 well placed EMPs can reduce your army to 50%. Psionic storm can't do that. Most MMM will just stim away, Toss has no way of out running a terran onced EMPs have fallen.


They're not unforgivably retarded. A standard stat brief for a game wouldn't just say that 10 marauders killed 50 stalkers. It would include that there was a game in which the terran player made 12 ghosts and 10 marauders, used EMP X times consuming a total of Y shields and Z energy.

It'd be as likely that Blizz forgot about protoss having shields as it would be that Blizz forgot about Protoss as a race.

And on a general note, just wow. Some people in this thread are breaking records at replying without reading what they're replying to. Depressing.

edit: I don't actually think Blizz has, or cares about, stats for individual games. The above would more likely be in a more statistical form across all games in a category.
斗 シ ツ ♪ ♡
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-08-27 13:36:20
August 27 2011 13:35 GMT
#3927
On August 27 2011 21:20 ki11z0ne wrote:
Show nested quote +
On August 25 2011 10:18 neobowman wrote:
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!


i think if it 7 it would do take the same amount of shots to kill workers so your idea would really not do much....


They should make hells be 75minerals now. Make Vikings in ground mode benefit from mech upgrades. That would make me so happy.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
jackiie
Profile Joined August 2011
Germany3 Posts
August 27 2011 13:44 GMT
#3928
the fungal nerf is ok...but i wonder why terran comlain that its still too much damage against marines??? holly shit...just build ghosts and everything is ok...emp is +1 compared to fungal...

in general the balances seem ok. but i cant understand the blink delay and the rax +5 build timing...
bole
Profile Joined January 2011
Serbia164 Posts
August 27 2011 13:57 GMT
#3929
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 27 2011 14:28 GMT
#3930
Well the one thing that makes PvP fun -- the blink stalker -- is now useless as shit.

Yay.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2011-08-27 15:33:53
August 27 2011 15:33 GMT
#3931
On August 27 2011 10:07 tdt wrote:
I nhave been playing on PTR and notice no change in VR spread when attacking a building. Maybe it only works for banshees and mutas, figures. I use mass VR in every PvZ so I'm pretty familiar how I get beat, failing to magic box and clumping. Seems exactly the same as before.


I've done a few tests comparing with mutas, and I'm not 100% certain but it seems that when attacking lower hitpoint things like pylons and stalkers the effect is noticeable but not dramatic. Attacking big buildings will not show any big difference though.

Either way, I still say AOE should be good against air... and fungal should just not freeze/root air units. I wish air units stacked more or AOE was bigger for all anti air AOE options. SC2 should force more micro, not less!!!!
FreeRobotFrost
Profile Joined August 2011
16 Posts
August 27 2011 15:39 GMT
#3932
Not a bad patch for Zerg. Infested Terrans left untouched, quick overseers become viable, and even drones get buffed!
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 27 2011 15:42 GMT
#3933
nice patch in my opinion
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-08-27 15:50:50
August 27 2011 15:49 GMT
#3934
I think it's funny how terrans are complaining about blue flame and saying stuff like 'hellions should cost 75 minerals' or 'blue flame research should cost less'. Cause, you know, when voidray speed upgrade was removed as compensation void rays were buffed? Or when amulet was removed, HTs/storm was buffed? I bet if toss had been saying that these units should have received a counter-buff Terrans would be laughing their socks off...
Naphal
Profile Joined December 2010
Germany2099 Posts
August 27 2011 16:09 GMT
#3935
On August 28 2011 00:49 Ryder. wrote:
I think it's funny how terrans are complaining about blue flame and saying stuff like 'hellions should cost 75 minerals' or 'blue flame research should cost less'. Cause, you know, when voidray speed upgrade was removed as compensation void rays were buffed? Or when amulet was removed, HTs/storm was buffed? I bet if toss had been saying that these units should have received a counter-buff Terrans would be laughing their socks off...


i believe the voidray was buffed, at least the damage was changed in a way that i think was beneficial, apart from that lowering the cost of the blueflameupgrade would really be the only thing that would make sense to me, because its 50% less worth now.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
August 27 2011 16:12 GMT
#3936
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.
The frumious Bandersnatch
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 27 2011 16:15 GMT
#3937
On August 28 2011 01:12 AmericanUmlaut wrote:
Show nested quote +
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1
A marine walks into a bar and asks, "Wheres the counter?"
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-08-27 16:24:58
August 27 2011 16:22 GMT
#3938
On August 28 2011 01:15 radiantshadow92 wrote:
Show nested quote +
On August 28 2011 01:12 AmericanUmlaut wrote:
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1


Pretty much this,

Hellions are horrible against zealots now.
Tanks are horrible against guardian shield (the damage reduction is actually HUGE) 8.75 lowest radii splash -> 6.75, an effective 23% decrease in damage PER UNIT. 17.5->15.5 in the second radii.


In addition, Immortals now have increased range.

R.I.P. Mech

Its just this patch does NOTHING to help Terrans ungodly awful late game. Sigh
griffith.583 (NA)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-08-27 16:26:38
August 27 2011 16:24 GMT
#3939
On August 28 2011 01:22 Griffith` wrote:
Show nested quote +
On August 28 2011 01:15 radiantshadow92 wrote:
On August 28 2011 01:12 AmericanUmlaut wrote:
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1


Pretty much this,

Hellions are horrible against zealots now.
Tanks are horrible against guardian shield (the damage reduction is actually HUGE) 8.75 lowest radii splash -> 6.75, an effective 23% decrease in damage. In addition, Immortals now have increased range.

R.I.P. Mech



It's true and so sad. Why does blizzard hate mech so hard? The hellion nerf affects only zealots. They will still roster probes / scv's / drones. This blueflame hellion nerf is just a hard terran mech nerf.

I guess bio is the only thing we will see in the future. Poor goody...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 27 2011 16:42 GMT
#3940
On August 27 2011 23:28 sjschmidt93 wrote:
Well the one thing that makes PvP fun -- the blink stalker -- is now useless as shit.

Yay.

The blink stalker isnt useless..you just can't use it for extreme rushes. Immortals arent that much better, you know.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Prev 1 195 196 197 198 199 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 113
StarCraft: Brood War
Britney 41822
Sea 14303
Calm 6570
EffOrt 3277
Hyuk 2500
Horang2 1388
Jaedong 1205
BeSt 654
Flash 459
actioN 434
[ Show more ]
firebathero 394
Larva 309
Mini 232
Mind 220
Last 215
Light 213
Soma 203
Barracks 99
Rush 91
Aegong 81
Hm[arnc] 76
hero 61
Pusan 57
ToSsGirL 43
Sea.KH 39
Yoon 29
GoRush 23
zelot 22
Free 22
Terrorterran 20
sorry 20
IntoTheRainbow 19
Noble 16
910 16
Nal_rA 14
SilentControl 9
ivOry 9
Icarus 5
eros_byul 1
Dota 2
Gorgc3540
XaKoH 625
XcaliburYe230
BananaSlamJamma45
Counter-Strike
fl0m2706
Fnx 1581
x6flipin479
edward80
oskar37
Heroes of the Storm
MindelVK20
Other Games
singsing2583
B2W.Neo811
DeMusliM439
Fuzer 183
Hui .86
Organizations
Dota 2
PGL Dota 2 - Main Stream116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH271
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1992
Upcoming Events
LAN Event
3h 25m
BSL
7h 25m
Replay Cast
20h 25m
Afreeca Starleague
21h 25m
Sharp vs Scan
Rain vs Mong
Wardi Open
23h 25m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 21h
Afreeca Starleague
1d 21h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.