• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:26
CEST 07:26
KST 14:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2336 users

Patch 1.4 PTR Notes (updated 9/8) - Page 197

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 195 196 197 198 199 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 27 2011 12:07 GMT
#3921
On August 27 2011 21:01 NeonFox wrote:
Show nested quote +
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.


Does this mean that when dropping banelings into a mineral line they will target probes instead of going for the cannons if present?

Unlikely, it'll probably just make them like normal units wrt targetting priority.
Kjeks
Profile Joined February 2011
Norway47 Posts
August 27 2011 12:08 GMT
#3922
On August 27 2011 20:53 DusTerr wrote:
Show nested quote +
On August 27 2011 20:16 Kjeks wrote:
On August 27 2011 20:05 Schwopzi wrote:
On August 27 2011 19:56 Kjeks wrote:
On August 27 2011 19:35 Jakkerr wrote:

Burrow is zerg's cloak.
For harassment u have burrowed/dropped infestors + muta's.

Sounds pretty awesome too me


Burrow is burrow, cloak is cloak, they are not the same as cloaked units can attack while cloaked. If you attack with burrowed roaches, your opponent can still defend himself without detection. And my post was not about zerg having worse/less harass options then P or T, but about why it makes sence that zerg can morph overseers faster than toss can build observers.


Yes, because not having cloaked units makes holding off cloaked units harder.


No, but like I said in my first post, Zerg don`t have the opportunity to use cloaked units against P or T. So having faster detection don`t give us an edge, it just reduces the advantage the other races have against Z regarding cloaked units.

yeah, I have NEVER seen Z use burrowed banelings vs T.
+ Show Spoiler +
actually, I've seen it completely destroy and prevent an early tank/marine push and force the terran to scan every time they try to move their army.


Those burrowed banelings are really bad at attacking your base, so you don`t need to quickly build a raven too survive, you can delay moving out untill you`ve got detection. If you had read the whole discussion first, and not just pulled one of my sentences out of context, you would have known that my post was about why overseers buildtime is shorter than observers and ravens.
Shade_FR
Profile Joined June 2010
France378 Posts
August 27 2011 12:14 GMT
#3923
On August 27 2011 21:01 NeonFox wrote:
Show nested quote +
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.


Does this mean that when dropping banelings into a mineral line they will target probes instead of going for the cannons if present?

If probes are attacking : yes
If probes aren't attacking : I guess (I could be wrong) they will attack the only hostile attacker available : the cannons.

If they are probes attacking + cannon attacking, then banelings will kill the probes.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
ki11z0ne
Profile Joined January 2011
United States427 Posts
August 27 2011 12:20 GMT
#3924
On August 25 2011 10:18 neobowman wrote:
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!


i think if it 7 it would do take the same amount of shots to kill workers so your idea would really not do much....
SC > halo
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
August 27 2011 12:28 GMT
#3925
I guess they really don't want terrans to go mech :p
"There is nothing cooler than being passionate about the things you love" - Day9
springtree
Profile Joined August 2010
74 Posts
Last Edited: 2011-08-27 12:32:14
August 27 2011 12:30 GMT
#3926
On August 27 2011 21:00 ToxicFlu wrote:
I'm sure Blizzard calculated which units kill. But forgot that 4 well placed EMPs can reduce your army to 50%. Psionic storm can't do that. Most MMM will just stim away, Toss has no way of out running a terran onced EMPs have fallen.


They're not unforgivably retarded. A standard stat brief for a game wouldn't just say that 10 marauders killed 50 stalkers. It would include that there was a game in which the terran player made 12 ghosts and 10 marauders, used EMP X times consuming a total of Y shields and Z energy.

It'd be as likely that Blizz forgot about protoss having shields as it would be that Blizz forgot about Protoss as a race.

And on a general note, just wow. Some people in this thread are breaking records at replying without reading what they're replying to. Depressing.

edit: I don't actually think Blizz has, or cares about, stats for individual games. The above would more likely be in a more statistical form across all games in a category.
斗 シ ツ ♪ ♡
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-08-27 13:36:20
August 27 2011 13:35 GMT
#3927
On August 27 2011 21:20 ki11z0ne wrote:
Show nested quote +
On August 25 2011 10:18 neobowman wrote:
This sounds like an amazing patch. Even as a Zerg player, I'd prefer Fungal being changed from freeze to slow though, and keeping the damage. Warpprisms sound great. And again, as a Zerg player, I think 5 for blue flame is too little. Maybe 7. Seeker missles are great.

I have a feeling Blizz is listening to State of the Game .

Immortal and Mothership changes sound awesome while still keeping the game fine. Blink too.

Even the Bnet changes are sick!


i think if it 7 it would do take the same amount of shots to kill workers so your idea would really not do much....


They should make hells be 75minerals now. Make Vikings in ground mode benefit from mech upgrades. That would make me so happy.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
jackiie
Profile Joined August 2011
Germany3 Posts
August 27 2011 13:44 GMT
#3928
the fungal nerf is ok...but i wonder why terran comlain that its still too much damage against marines??? holly shit...just build ghosts and everything is ok...emp is +1 compared to fungal...

in general the balances seem ok. but i cant understand the blink delay and the rax +5 build timing...
bole
Profile Joined January 2011
Serbia164 Posts
August 27 2011 13:57 GMT
#3929
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 27 2011 14:28 GMT
#3930
Well the one thing that makes PvP fun -- the blink stalker -- is now useless as shit.

Yay.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2011-08-27 15:33:53
August 27 2011 15:33 GMT
#3931
On August 27 2011 10:07 tdt wrote:
I nhave been playing on PTR and notice no change in VR spread when attacking a building. Maybe it only works for banshees and mutas, figures. I use mass VR in every PvZ so I'm pretty familiar how I get beat, failing to magic box and clumping. Seems exactly the same as before.


I've done a few tests comparing with mutas, and I'm not 100% certain but it seems that when attacking lower hitpoint things like pylons and stalkers the effect is noticeable but not dramatic. Attacking big buildings will not show any big difference though.

Either way, I still say AOE should be good against air... and fungal should just not freeze/root air units. I wish air units stacked more or AOE was bigger for all anti air AOE options. SC2 should force more micro, not less!!!!
FreeRobotFrost
Profile Joined August 2011
16 Posts
August 27 2011 15:39 GMT
#3932
Not a bad patch for Zerg. Infested Terrans left untouched, quick overseers become viable, and even drones get buffed!
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 27 2011 15:42 GMT
#3933
nice patch in my opinion
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-08-27 15:50:50
August 27 2011 15:49 GMT
#3934
I think it's funny how terrans are complaining about blue flame and saying stuff like 'hellions should cost 75 minerals' or 'blue flame research should cost less'. Cause, you know, when voidray speed upgrade was removed as compensation void rays were buffed? Or when amulet was removed, HTs/storm was buffed? I bet if toss had been saying that these units should have received a counter-buff Terrans would be laughing their socks off...
Naphal
Profile Joined December 2010
Germany2099 Posts
August 27 2011 16:09 GMT
#3935
On August 28 2011 00:49 Ryder. wrote:
I think it's funny how terrans are complaining about blue flame and saying stuff like 'hellions should cost 75 minerals' or 'blue flame research should cost less'. Cause, you know, when voidray speed upgrade was removed as compensation void rays were buffed? Or when amulet was removed, HTs/storm was buffed? I bet if toss had been saying that these units should have received a counter-buff Terrans would be laughing their socks off...


i believe the voidray was buffed, at least the damage was changed in a way that i think was beneficial, apart from that lowering the cost of the blueflameupgrade would really be the only thing that would make sense to me, because its 50% less worth now.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
August 27 2011 16:12 GMT
#3936
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.
The frumious Bandersnatch
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 27 2011 16:15 GMT
#3937
On August 28 2011 01:12 AmericanUmlaut wrote:
Show nested quote +
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1
A marine walks into a bar and asks, "Wheres the counter?"
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-08-27 16:24:58
August 27 2011 16:22 GMT
#3938
On August 28 2011 01:15 radiantshadow92 wrote:
Show nested quote +
On August 28 2011 01:12 AmericanUmlaut wrote:
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1


Pretty much this,

Hellions are horrible against zealots now.
Tanks are horrible against guardian shield (the damage reduction is actually HUGE) 8.75 lowest radii splash -> 6.75, an effective 23% decrease in damage PER UNIT. 17.5->15.5 in the second radii.


In addition, Immortals now have increased range.

R.I.P. Mech

Its just this patch does NOTHING to help Terrans ungodly awful late game. Sigh
griffith.583 (NA)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-08-27 16:26:38
August 27 2011 16:24 GMT
#3939
On August 28 2011 01:22 Griffith` wrote:
Show nested quote +
On August 28 2011 01:15 radiantshadow92 wrote:
On August 28 2011 01:12 AmericanUmlaut wrote:
On August 27 2011 22:57 bole wrote:
hey ppl is 1-1-1 nerfed ? in 1.4 ?..... if its not i think it should simply its to hard to stop.. as toss..

I don't know how you'd expect 1-1-1 to be nerfed directly. Like, if you move out with mech, bio and air units all together before the 11 minute mark, five of your units explode at random?

The 5 second barracks build time change is a nerf to all Terran builds, and the Immortal range buff will help toss deal with tanks better. Other than that, I don't know if any of the patch fixes have any real impact on the 1-1-1. Which is good - I hate the 1-1-1 push at the moment, but I would hate for Blizzard to come along and change the rules of the game based on the build of the week. Toss will figure out a good response, the metagame will shift, we'll all look back and laugh at how we thought the 1-1-1 was impossible to hold. Or it will turn out after a while that there really isn't a solution (which I doubt) and the game will be patched accordingly.


tank splash damage has been nerfed because GS now works on it. All of this together should nullify the 1-1-1


Pretty much this,

Hellions are horrible against zealots now.
Tanks are horrible against guardian shield (the damage reduction is actually HUGE) 8.75 lowest radii splash -> 6.75, an effective 23% decrease in damage. In addition, Immortals now have increased range.

R.I.P. Mech



It's true and so sad. Why does blizzard hate mech so hard? The hellion nerf affects only zealots. They will still roster probes / scv's / drones. This blueflame hellion nerf is just a hard terran mech nerf.

I guess bio is the only thing we will see in the future. Poor goody...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 27 2011 16:42 GMT
#3940
On August 27 2011 23:28 sjschmidt93 wrote:
Well the one thing that makes PvP fun -- the blink stalker -- is now useless as shit.

Yay.

The blink stalker isnt useless..you just can't use it for extreme rushes. Immortals arent that much better, you know.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Prev 1 195 196 197 198 199 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 691
StarCraft: Brood War
GuemChi 5722
Hyuk 505
Horang2 414
Pusan 53
910 31
Mind 23
Icarus 11
Bale 10
Last 0
Dota 2
NeuroSwarm155
Counter-Strike
Coldzera 1785
Stewie2K536
m0e_tv359
Super Smash Bros
Mew2King131
Other Games
summit1g9637
C9.Mang0529
WinterStarcraft445
monkeys_forever244
Sick46
Organizations
Counter-Strike
PGL13270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH164
• practicex 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo920
• Stunt322
Upcoming Events
RSL Revival
4h 35m
Classic vs Solar
herO vs SHIN
OSC
7h 35m
Big Brain Bouts
10h 35m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
21h 35m
RSL Revival
1d 4h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 10h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 13h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.