Patch 1.4 PTR Notes (updated 9/8) - Page 196
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Tommylew
Wales2717 Posts
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ToxicFlu
Canada10 Posts
Overseers take 17 seconds to morph, and now that they are so cheap, It's way too easy for zerg to have a detector. Observers take 40 seconds to build (30 with chrono), and missle turrets take 25 seconds to build. I think the best thing for Overseers would be to make it 75gas, 25 minerals but increase the build time to 22 seconds. Every other race builds up detection in advance why shouldn't zerg also? ----------------------------------------------------- with a 5 second delay on the barracks, i'm gonna kill more SCVs with my probe harass. ![]() | ||
GreatestThreat
United States631 Posts
On August 27 2011 19:16 ToxicFlu wrote: I like a lot of things in this patch but not the overseer changes. Overseers take 17 seconds to morph, and now that they are so cheap, It's way too easy for zerg to have a detector. Observers take 40 seconds to build (30 with chrono), and missle turrets take 25 seconds to build. I think the best thing for Overseers would be to make it 75gas, 25 minerals but increase the build time to 22 seconds. Every other race builds up detection in advance why shouldn't zerg also? You realize that in Starcraft 1 all overlords had detection? Overseers EXISTING is already a nerf. | ||
Kjeks
Norway47 Posts
On August 27 2011 19:16 ToxicFlu wrote: I like a lot of things in this patch but not the overseer changes. Overseers take 17 seconds to morph, and now that they are so cheap, It's way too easy for zerg to have a detector. Observers take 40 seconds to build (30 with chrono), and missle turrets take 25 seconds to build. I think the best thing for Overseers would be to make it 75gas, 25 minerals but increase the build time to 22 seconds. Every other race builds up detection in advance why shouldn't zerg also? True, but Zerg is altso the only race that don`t have cloak, so in any ZvX matchup the advantage of faster detection won`t give us a edge over our opponent. And Terran actually got instant detection once OC finishes^^ | ||
Jakkerr
Netherlands2549 Posts
On August 27 2011 19:26 Kjeks wrote: True, but Zerg is altso the only race that don`t have cloak, so in any ZvX matchup the advantage of faster detection won`t give us a edge over our opponent. And Terran actually got instant detection once OC finishes^^ Burrow is zerg's cloak. For harassment u have burrowed/dropped infestors + muta's. Sounds pretty awesome too me | ||
Emporio
United States3069 Posts
On August 27 2011 19:35 Jakkerr wrote: Burrow is zerg's cloak. For harassment u have burrowed/dropped infestors + muta's. Sounds pretty awesome too me While rushing cloak banshee or dt will win you the game via cheesing, wtf is a Zerg going to do rushing burrowed infestors and on 1 base and wthe basically nothing but zerglings after he manages to spit out 10 IT and runs out of energy? | ||
Jakkerr
Netherlands2549 Posts
On August 27 2011 19:40 Emporio wrote: While rushing cloak banshee or dt will win you the game via cheesing, wtf is a Zerg going to do rushing burrowed infestors and on 1 base and wthe basically nothing but zerglings after he manages to spit out 10 IT and runs out of energy? Yep zergs don't have a early game tactic which involves Burrow. But don't worry, those cloaked units aren't actually that good. After 1 year every1 knows the timings in the higher leagues and doesn't die to them ever which puts the terrans and protosses that do it far behind. Sure sometimes a game will slip through where you forget to make 2 sporecrawlers, but that's ur own mistake :p | ||
SuPerFlyTNT
United States145 Posts
On August 25 2011 10:14 awu25 wrote: Thoughts: Interesting contaminate change, didn't think many people used it, let alone thought it needed a change. I"m sure this has been addressed but theres 200 pages so no I'm not going to read it all. It isn't used much, but if the overseers cost half as much gas, you could see people start to build liek 30 of them and abuse it. | ||
Kjeks
Norway47 Posts
On August 27 2011 19:35 Jakkerr wrote: Burrow is zerg's cloak. For harassment u have burrowed/dropped infestors + muta's. Sounds pretty awesome too me Burrow is burrow, cloak is cloak, they are not the same as cloaked units can attack while cloaked. If you attack with burrowed roaches, your opponent can still defend himself without detection. And my post was not about zerg having worse/less harass options then P or T, but about why it makes sence that zerg can morph overseers faster than toss can build observers. | ||
Schwopzi
Netherlands954 Posts
On August 27 2011 19:56 Kjeks wrote: Burrow is burrow, cloak is cloak, they are not the same as cloaked units can attack while cloaked. If you attack with burrowed roaches, your opponent can still defend himself without detection. And my post was not about zerg having worse/less harass options then P or T, but about why it makes sence that zerg can morph overseers faster than toss can build observers. Yes, because not having cloaked units makes holding off cloaked units harder. | ||
vi4t0r
Poland40 Posts
On August 27 2011 19:45 Jakkerr wrote: Yep zergs don't have a early game tactic which involves Burrow. But don't worry, those cloaked units aren't actually that good. After 1 year every1 knows the timings in the higher leagues and doesn't die to them ever which puts the terrans and protosses that do it far behind. Sure sometimes a game will slip through where you forget to make 2 sporecrawlers, but that's ur own mistake :p since when are higher leagues the main reason for blizzard to change anything? terran has an instant scan unless he's spamming mules like a mad man toss are vulnerable to quick burrowed roaches if not FFEing / going fast robo spores have not been completely remove only because ppl use them v phoenix lifting all your shit ovies/seers are fragile units that die to every fart of your opponents units //_// and they hold supply, hence when killed, not only does it fuck you up in terms of revealing cloaked units, but also costs you more larvae, time and ofc money .__. | ||
dbddbddb
Singapore969 Posts
On August 27 2011 19:56 Kjeks wrote: Burrow is burrow, cloak is cloak, they are not the same as cloaked units can attack while cloaked. If you attack with burrowed roaches, your opponent can still defend himself without detection. And my post was not about zerg having worse/less harass options then P or T, but about why it makes sence that zerg can morph overseers faster than toss can build observers. lol you'll probably hate sc1. overlords could detect by default | ||
Shade_FR
France378 Posts
On August 27 2011 18:14 doomed wrote: I dont think you will see a PTR server for others before HotS, but that's just my guess. love the patch though! both balance and the new interface changes. That's what I thought before seeing this blue post on a test forum a few days ago. It may be not available for this 1.4.0 patch though. ![]() | ||
Kjeks
Norway47 Posts
On August 27 2011 20:05 Schwopzi wrote: Yes, because not having cloaked units makes holding off cloaked units harder. No, but like I said in my first post, Zerg don`t have the opportunity to use cloaked units against P or T. So having faster detection don`t give us an edge, it just reduces the advantage the other races have against Z regarding cloaked units. | ||
Kjeks
Norway47 Posts
On August 27 2011 20:12 dbddbddb wrote: lol you'll probably hate sc1. overlords could detect by default Why would I hate more detection? In sc1 they gave the race without cloak the best detection (lurkers was added in BW) which makes sence since they can`t use cloak against their opponents. This is the same thing I`ve been trying too say. Overseers morph faster than observers are built because in ZvP fast detection is more important for zerg than protoss. | ||
stickyhands
187 Posts
Escape and F12 can no longer be used for custom grid hotkey profiles. mfw I use escape to cancel buildings Q_Q | ||
DusTerr
2520 Posts
On August 27 2011 20:16 Kjeks wrote: No, but like I said in my first post, Zerg don`t have the opportunity to use cloaked units against P or T. So having faster detection don`t give us an edge, it just reduces the advantage the other races have against Z regarding cloaked units. yeah, I have NEVER seen Z use burrowed banelings vs T. + Show Spoiler + actually, I've seen it completely destroy and prevent an early tank/marine push and force the terran to scan every time they try to move their army. | ||
Emporio
United States3069 Posts
You can argue that no good player would ever allow themselves to be caught off guard and will always have detection in time, but you would clearly be wrong. | ||
ToxicFlu
Canada10 Posts
I'm sure Blizzard calculated which units kill. But forgot that 4 well placed EMPs can reduce your army to 50%. Psionic storm can't do that. Most MMM will just stim away, Toss has no way of out running a terran onced EMPs have fallen. Take the game of MC vs Puma. what a disgrace. -instead of EMP reducing 100 shields, they should reduce all shields by 60%, and not be stackable. EMP should not detect cloaked units also, thats just too much. - or they can just reduce the size of the EMP. Feedback, only reduces the energy of one unit. EMP reduces the energy of too many sentries & HT. | ||
NeonFox
2373 Posts
Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units. Does this mean that when dropping banelings into a mineral line they will target probes instead of going for the cannons if present? | ||
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