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Nydus Worm to display Text Warning - Page 12

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PeAcY6969
Profile Joined January 2008
France621 Posts
March 25 2011 09:46 GMT
#221
I am deaf and I can't hear the noise of Nydus.
"MBCGame HERO... What Else ?"
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2011-03-25 10:10:39
March 25 2011 09:48 GMT
#222
As long as you cant hit space to center on the Nydus worm after the announcement I don't see any problem here.

edit: typo
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
March 25 2011 09:51 GMT
#223
is there some way to turn off those text messages? It often happens that I'm micro'ing a drop and accidentally click on one of those messages and end up in my own base.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 25 2011 09:52 GMT
#224
On March 25 2011 18:48 Defrag wrote:
As long as you cant hit space to center on the Nydus worm after the announcment I dont see any problem ehre.


Excellent, excellent point.

If you could find the Nydus worm immediately by pressing space, this would be huge. Especially in lategame-situations when you have multiple bases.
"You see....YOU SEE..." © 2010 Sen
Ghost Prototype
Profile Joined January 2011
United States20 Posts
March 25 2011 09:54 GMT
#225
Why is it so difficult to actually read an OP before crying imbalance?

Yes nydus sucks, but this has -nothing- to do with it, it has to do with not disadvantaging deaf players and giving people the option to play with sound off.

I like to think the source of the knee jerk outrage isn't caused by TL rewarding people with large post numbers, but the fact that this happens in EVERY thread about any change that has -nothing- to do with actual gameplay makes me wonder.
Bactrian
Profile Joined December 2010
Australia176 Posts
March 25 2011 10:03 GMT
#226
Yeah I don't see how this is a big deal. If you don't have sound on for whatever reason or if you're deaf you shouldn't be at a disadvantage. And if you miss Nydus with sound on, you're probably going to miss the text alert as well.

<-- zerg player
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 25 2011 10:04 GMT
#227
good call by blizzard. people objecting to this are stupid.

Unless they object to the possibility of this, of course:
On March 25 2011 18:48 Defrag wrote:
As long as you cant hit space to center on the Nydus worm after the announcment I dont see any problem ehre.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 25 2011 10:07 GMT
#228
Good decision, making the game all the more accessible for all people, I agree
Originally, I thought it was an alert as it was placed down (like a Nuke at laucnh I guess)
Silly me
How devious | http://anartisticanswer.blogspot.com.au/
eCakes
Profile Joined March 2011
Australia32 Posts
March 25 2011 10:57 GMT
#229
i dont look at the notifications on the side of the screen anyway, so the added text makes little difference to me. I still think my 2 hatch nydus rush will work well enough :p
The same as the larva spawning text has made no difference to me unless i actively look for it. should get a larva injectless hatch symbol like warpgates but we cant make it too easy for the swarm
Unexplained Bacon
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2011-03-25 11:43:30
March 25 2011 11:42 GMT
#230
Everybody arguing that this makes it easier to know when a nydus pops up has absolutely no idea what they're talking about.

Think for a second. Why would Blizzard implement a blood curdling scream when a nydus bursts through? Because it sounds cool?

No! You're SUPPOSED to know when it pops up!

Let me say it again.

YOU ARE SUPPOSED TO KNOW WHEN IT POPS UP.

All this change is doing is giving hearing impaired people a chance to be notified as well. And you people are bitching as if Blizzard are completely removing the nydus worm as a viable tactic -_-.

Let's go through a few scenarios

1. Person with no hearing disabilities, playing with sound. They hear the scream. You really think the text makes a difference?

2. Person with no hearing disabilities, playing with no sound. Instead of being completely unaware when a nydus comes up, they now get a small notification on the side of the screen. They have far less of a chance to detect the nydus than if they were playing with sound - It's just now no longer impossible.

3. Person with a hearing disability. Instead of being unfairly handicapped compared to non-deaf people, they are now notified when a nydus pops up, just like everyone else is.

How the hell are you people against this? Once the nydus bursts out, YOU ARE SUPPOSED TO BE AWARE OF IT.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 25 2011 12:13 GMT
#231
I think this is a really good idea, not for any particular reason other than is there even a way for deaf gamers to find out if a nydus is coming? With a nuke at least you have the the text warning. It gives deaf people a better chance of noticing at least which is never a bad thing and it makes the game more accesible to them. There's already text for like upgrade complete and the flashing box on the minimap to show when units are done. I think there's even text for building complete so this makes sense.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
Last Edited: 2011-03-25 12:18:38
March 25 2011 12:17 GMT
#232
Its not like people heard that unearthly scream and thought ''Oh, a worker has finished building. Lemme build a few more.''

Very thoughtful from Blizzard.
Nostalgia is not as good as it used to be.
Mateo0
Profile Joined August 2010
France112 Posts
March 25 2011 12:25 GMT
#233
IT's cool I actually got surprised one time while I was playing with the music ON!
m4553 always in my heart.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 25 2011 12:27 GMT
#234
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


QQ more plz.

O.T. The text messages is something I dont notice most of the time. For me the Scream will still be the sign to move and not the message.

Good for deaf people tho. One of my friends is near deaf and he should be able to play sc2 imo.
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Heraklitus
Profile Joined September 2010
United States553 Posts
March 25 2011 12:28 GMT
#235
On March 25 2011 18:46 PeAcY6969 wrote:
I am deaf and I can't hear the noise of Nydus.


Blizzard is doing this because of this guy. It's a simple accessibility issue that doesn't significantly affect the rest of the game.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
March 25 2011 13:27 GMT
#236
This is good news, I like to play with music.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 25 2011 13:36 GMT
#237
I support this change and think it's great for those who are hearing impaired.
Do you really want chat rooms?
CaptainSlow
Profile Joined October 2010
Malaysia164 Posts
March 25 2011 13:47 GMT
#238
initially i was like, "Isn't the roar enough?????"

but after reading some of the posts, i realized that the game has become more accessible for deaf people.

way to go blizzard,
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 25 2011 13:50 GMT
#239
This is actually good, because sometimes the nydus worm scream doesn't actually play or plays late like other sounds (notification sounds not being played on time is a persistent issue since beta)
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 25 2011 13:56 GMT
#240
because the nydus worm is such a common, powerful strat.

User was warned for this post
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