Nydus Worm to display Text Warning - Page 10
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Chimpalimp
United States1135 Posts
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Tor
Canada231 Posts
But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play There already IS a warning... | ||
TangYiChen
Korea (South)195 Posts
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Rantech
Chile525 Posts
That would make sense. | ||
Nimic
Norway1360 Posts
For one thing, this is mainly for deaf people. But what if it wasn't? The rage some people are displaying in this thread is completely disproportionate to the extent of the change. | ||
Alejandrisha
United States6565 Posts
On March 25 2011 10:28 Chimpalimp wrote: I understand that this is perfectly reasonable for deaf players, nice to see people accommodating the game to still make it fun for them. But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play. I mean whats next, a warning on your screen every time a dropship drops a unit near your base? I don't mean to totally say this is a terrible idea, but its just putting the game towards a path that that will further fuel the argument that the AI plays SC2 for you. i don't understand what you're talking about. if you're playing with sounds on you're gonig to hear the scream before you peruse through your notifications and say to yourself, "oh a nydus just finished." it won't have any affect on players that have sound; it just removes a handicap for people that cannot hear or are playing without sound. there are plenty of other things to direct your anger towards | ||
KaBoom300
United States225 Posts
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smacky
United States108 Posts
if he had played sc2 he would call the other deaf people noobs for qq over this. honestly he faced many many challenges that hearing wouldve help him overcome but he did overcome anyway and played all american basketball even though he had to watch for the refs blowing a whistle cause he couldnt hear. he got technicals. he punched a guy. he mightve bitten an ear off an old lady if someone didnt stop him but all in all he didnt need some ghey warning that someone was about to blow a whistle and kill the ball. if they make it like the inject larva warning then its fine and i apologize to the deaf community...if they plaster is across the screen and flash lights at you i;m gonna start playing competitive donkey kong cause its pretty balanced as is. | ||
smacky
United States108 Posts
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Fruscainte
4596 Posts
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Bubble-T
Australia105 Posts
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B-Wong
United States240 Posts
I did. I don't see what point you're trying to make. | ||
Philip2110
Scotland798 Posts
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OblivionMage
Canada377 Posts
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Zealotdriver
United States1557 Posts
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Enervate
United States1769 Posts
On March 25 2011 12:37 OblivionMage wrote: I can still disagree with the notion that a notification is required at all, and will continue to do so. But that's not what this thread is about... Blizzard decided long ago that some warning was necessary on completion of a nydus worm. This doesn't have anything to do with said necessity, just the fact that Blizzard is trying to make the game fair and consistent for deaf people and people who play with sound off. | ||
Deapht
101 Posts
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Jesushooves
Canada553 Posts
To those who think this change is bad you should take a look at patch 1.3 ![]() | ||
Biigfoot
United States159 Posts
It's unbelievable how players can see something that is clearly meant to help people who are having trouble (not due to skill issues, but freaking hearing issues) and be like "derp game is for noobs derp derp." It's a little sad. | ||
HomicidaL
United States283 Posts
edit the nydus text is just helping deaf players and people who listen to music when playing ![]() | ||
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