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Nydus Worm to display Text Warning - Page 8

Forum Index > Closed
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KillerPlague
Profile Joined June 2010
United States1386 Posts
March 25 2011 00:30 GMT
#141
On March 25 2011 04:50 IPA wrote:
When the scream comes, the text comes. No big deal.


my thoughts exactly
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 25 2011 00:32 GMT
#142
[image loading]
ZinY
Profile Joined April 2010
Belgium123 Posts
March 25 2011 00:32 GMT
#143
What's next, an alert for incoming drops? Jezus.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 25 2011 00:33 GMT
#144
On March 25 2011 04:49 Beef Noodles wrote:
Show nested quote +
On March 25 2011 04:47 Zephirdd wrote:
WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?

I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.


If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).


That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.

I think people (like me) assumed the text would appear across the screen with a noise as soon as you start building the nydus (like a nuke being launched). If its just text when the normal noise goes off then yeah, ofc thats fine


Yup, same here. I think them saying "it's going to be like a nuke" is pretty misleading, as nuke text appears when you start it, not when it actually lands.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 25 2011 00:34 GMT
#145
On March 25 2011 09:27 Dimagus wrote:
Show nested quote +
On March 25 2011 09:18 Moonloop wrote:
I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?


This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning.


So your argument is that people who find it more difficult to hear the nydus worm shouldn't be notified when one pops up?
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Darneck
Profile Joined September 2010
Sweden1394 Posts
March 25 2011 00:34 GMT
#146
On March 25 2011 09:29 Seam wrote:
Show nested quote +
On March 25 2011 09:18 Dimagus wrote:
On March 25 2011 09:02 Moonloop wrote:
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-


This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss.



How is that miss able? As opposed to a little box on the far left side that just says "Nydus"?

It's for deaf people. Get over it.

The second half of that clip just sounds like someone taking a huge dump ^^ got to love the nydus sounds.
rdj107
Profile Joined December 2010
United States336 Posts
March 25 2011 00:36 GMT
#147
On March 25 2011 09:03 Xanbatou wrote:
Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.


To be fair, nydus networks making a sound when they were put down was a bug for a long time if I remember correctly. Given blizzard's track record of fixing things that break units (phoenixes, ultras, scv repair, ultras again) it's not too far a stretch to be worried about them making the text go off at the wrong time or making the action spacebar selectable by accident and then ignoring it for a long period.

Though I do agree with this being implemented just for equal benefit of all players, if not for the balance of nydus worms themselves.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 25 2011 00:37 GMT
#148
They should make the Nydus Cloaked since its burrowed. And Requires detection just like the Cloaked Ghost Nuke.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 00:37 GMT
#149
I think it's only sensible if the nuke also had a sound like when the nuke leaves the launch pad. It's also a 20 sec thing too. i think this text thing helps not only deaf people, but also people who are disinclined to ingame music and prefer their own.

another reason for text is i don't think the nydus should do the same exact scream... how boring! some warbling or perhaps "sillyness" in variety can go great ways.

also for the people who think nydus is underpowered... it's not. it's not used by pros cuz not because of that extra 150/200 + 2 or more (100/100)s but most importantly the 20 secs of build time. such a hindrance is nothing compared to the danger it poses when the enemy leaves his base. 20 secs is usually just barely enough time to run back and defend. and the nydus can be canceled last minute, just as something to buy time.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 25 2011 00:39 GMT
#150
nice change, alot of people had sound issues if to much was going on and the sounds weren't played, tough i would think some sound priority stuff would do the same, but it probably doesn't work otherwise they would probably not change it.
Well i consider my sound card low tech and still hear 4/5 of nydus or nukes.
But I will miss my free hit second nuke lol. Guess it will be 2 text lines if you double nuke someone and not only one. It was always a free eco kill. Before, you could nuke 1 expansion and 1 time the army at the same time, either you killed 24 workers or the whole army hehe.
Refreshe
Profile Joined May 2010
United States141 Posts
March 25 2011 00:44 GMT
#151
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.
W2
Profile Blog Joined January 2011
United States1177 Posts
March 25 2011 00:46 GMT
#152
WHAT IS GOING ON? I hope 80% of posters here are trolling because I do not believe teamliquid has that many retards. It's a text warning that goes along with the huge roar, so that deaf people will not be at a disadvantage. It is not a difficult concept to understand, I think these posters should all be banned, because they are obviously on the "don't nerf my race" and "don't dumb down the game" boat and jump at the first chance to whine (without even bothering to read/understand anything). It is just painful to read, characteristic of the bnet forums.
Hi
Euclid
Profile Joined January 2011
Canada126 Posts
Last Edited: 2011-03-25 00:50:36
March 25 2011 00:49 GMT
#153
Wait people think this is a good idea? Wtf am I reading?

Nydus is already next to useless because of how easy it is to hear and defend. God forbid that zerg have more useful harassment options.

Your warning is when you scout it coming on the minimap, same as terran dropping you.
Dimagus
Profile Joined December 2010
United States1004 Posts
March 25 2011 00:51 GMT
#154
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-03-25 00:56:02
March 25 2011 00:53 GMT
#155
For God's sake, the sound Nydus Network outlets make are like the scream of a person who just got shot by a .50 cal. And someone wants text warnings to add to the sheer obviousness of a Nydus popping out?

And why aren't people being good children and making spotting pylons/depots/overlords?

Ok, if it's for deaf people, I'll let it slide, but it's not too hard to put a few spotter supply buildings just to see on the minimap if there's an uglyass red dot in your green base...
A fed jungler is no longer a jungler, but a terrorist.
Existential
Profile Joined December 2010
Australia2107 Posts
March 25 2011 00:56 GMT
#156
I think it's a fair change. At least it's not like the nuke where it warns you before it hits.
Jaedong <3 | BW - The first game I ever loved
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
March 25 2011 00:58 GMT
#157
On March 25 2011 09:49 Euclid wrote:
Wait people think this is a good idea? Wtf am I reading?

Nydus is already next to useless because of how easy it is to hear and defend. God forbid that zerg have more useful harassment options.

Your warning is when you scout it coming on the minimap, same as terran dropping you.


Well apparently you're not reading... How many times will it have to be said that the text comes at the same time as the scream? It is for deaf players. And here I thought the lyrics for Rebecca Black's "Friday" were the worst things I've ever heard. I believe this thread has topped it.
www.superbeerbrothers.com
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 25 2011 01:00 GMT
#158
On March 25 2011 09:21 zoLo wrote:
lol, so many complainers, seriously. The text message pops up when you hear the scream, no big deal. Like it was stated, this is to help deaf players, so in all, this won't "dumb down" the game.


I mean, considering that there is that "deaf and dumb" portion of the deaf population it is dumbing down the game a little bit by making it more accessible to them. :-P /end bad joke. This is even worse than the kerfluffle about text lines being added when macro mechanics expire and in retrospect that was probably done for similar reasons!
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 25 2011 01:01 GMT
#159
i'm actually really disappointed. there are some threads on this site (in the map section especially) that are full of the most well mannered people i've ever seen on the internet, and then there are threads like this, where every single douchebag with a TL.net account comes out of the woodwork and scream

"the game is so dumbed down now that nydus worms give a text signal along with the gigantic roar when they compete!"
For he is the Oystermeister, lord of all the oysters.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
March 25 2011 01:01 GMT
#160
On March 25 2011 09:51 Dimagus wrote:
Show nested quote +
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
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