On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game
its a joke tbh. It is completely dumbing down the game
Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
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Sarang
Australia2363 Posts
On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_- | ||
Xanbatou
United States805 Posts
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Navillus
United States1188 Posts
with that cleared up the only other point anyone made was On March 25 2011 08:34 Sceptor87 wrote: I can understand where they're coming from, but I do see a problem with it. Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active. And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound. But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again. Now this is ridiculous for two reasons, one you think that people will notice the text not the giant scream, I have not actually noticed the side text in a SC2 game since, well ever, and second, this means that you're relying on your opponent screwing up massively to implement these strategies which means they're pretty bad strategies and Blizzard shouldn't be balancing towards them, as Blizz has stated they balance towards the pros and high tiers. | ||
Sealteam
Australia296 Posts
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Zergtastic
Australia81 Posts
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tarath
United States377 Posts
unbelievable... | ||
S.O.L.I.D.
United States792 Posts
On March 25 2011 09:02 Hollis wrote: We already never, ever see nydus worms in high level play. What's the point of making them even worse? This is not making them worse. Key word being not. Not. It shouldn't be this tough to figure out. | ||
IzieBoy
United States865 Posts
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Dimagus
United States1004 Posts
On March 25 2011 09:02 Moonloop wrote: Show nested quote + On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_- I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map. This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well. | ||
Sarang
Australia2363 Posts
On March 25 2011 09:03 Xanbatou wrote: Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net. As a matter of fact, bnet are actually more in support of this idea than TL is. -_- The stupidity in this thread is mind-boggling. On March 25 2011 09:18 Dimagus wrote: Show nested quote + On March 25 2011 09:02 Moonloop wrote: On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_- I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map. This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well. I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen? | ||
Sinborn
United States275 Posts
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ImHuko
United States996 Posts
People are complaining based off the thread message and not the actual Blue post, it is pretty stupid that people would rather look stupid than read a little bit | ||
zoLo
United States5896 Posts
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Darneck
Sweden1394 Posts
On March 25 2011 08:56 Gescom wrote: I'd be fine with this if Nydus spawned slightly faster. It really is tough (and grossly underused right now) to get one off due to the obnoxius sound warning. No offense but how the hell would the Nydus spawning faster change this at all? You would still hear the sound and see the text when the nydus is finished. It's not gonna make a difference if the nydus spawns faster if you still only notice it when you hear the sound. | ||
Torenhire
United States11681 Posts
This is a totally reasonable change, only one person has brought up anything that it might effect gameplay-wise, and even then it's not a huge, huge deal. Take your time and read people. Good grief. >< | ||
Dimagus
United States1004 Posts
On March 25 2011 09:18 Moonloop wrote: I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen? This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning. | ||
pookychoo
New Zealand96 Posts
Personally I think it is the right choice by Blizz, and it hardly makes that much of a difference for regular players. You would have heard the sound at the same time as you get the notification anyway. And usually if you haven't spotted the nydus before it gets up it's too late. One thing I'm not sure about though, is the sound from the emerging nydus based on distance. e.g. you put a nydus in the corner of a big map well away from the opponent. Do they still hear it emerge? Or if the enemy is watching near your base and you nydus behind his, does he not hear it because his sound is only from proximity of your base? Either way, not a big deal. | ||
BetterFasterStronger
United States604 Posts
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now... R.I.P Nydus Um... how can a text after the nydus is done make it so that zergs can't use this. Whine somewhere else. Where you unaware of the loud scream after a Nydus is done... | ||
JerKy
Korea (South)3013 Posts
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Seam
United States1093 Posts
On March 25 2011 09:18 Dimagus wrote: Show nested quote + On March 25 2011 09:02 Moonloop wrote: On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_- This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. How is that miss able? As opposed to a little box on the far left side that just says "Nydus"? It's for deaf people. Get over it. | ||
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