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I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...
I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.
Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.
Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.
EDIT: And I'm Protoss.
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it would be fun to see if you can duplicate creatures in the nydus. i mean say you have an ultralisk in the nydus.. if it lags you might be able to spam the unload request to "create" another ultra after the initial one pops out.
i wonder if Blizz have nydus available to ally units. can i send my siege tanks through my allies' nydus?
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i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.
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On March 25 2011 10:01 Torenhire wrote:Show nested quote +On March 25 2011 09:51 Dimagus wrote:On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors. I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios. Float overlord to island poop creep nydus. lol? Don't agree with the build-on-creep part, though.
You missed the point. How does the Nydus burrow through empty space to get to the island?
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On March 25 2011 10:07 Dimagus wrote:Show nested quote +On March 25 2011 10:01 Torenhire wrote:On March 25 2011 09:51 Dimagus wrote:On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors. I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios. Float overlord to island poop creep nydus. lol? Don't agree with the build-on-creep part, though. You missed the point. How does the Nydus burrow through empty space to get to the island?
i thought it jumps and the gravity propels it through to the island. you should be able to see like a piece of worm bridging the two land masses.
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On March 25 2011 04:47 On_Slaught wrote:A nydus can be a lot more devastating then a nuke so I can understand this ( tho isn't the giant scream enough?). However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is  .
Deaf people can't hear the giant scream. The whole point of that topic is to make the gaming experience more enjoyable for deaf people.
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On March 25 2011 10:05 IzieBoy wrote: i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks. Not gonna happen. As for vision indicators on the map, red dot of the nuke works because the nuke itself deals damage, and it's possible that a nydus can spawn and do nothing but the worst that can happen is units slowly trickle out. Different types of threats.
E: just read you were talking about campaign so I changed my post a bit
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On March 25 2011 10:03 DarkPlasmaBall wrote: I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...
I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.
Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.
Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.
EDIT: And I'm Protoss.
Hmm... you actually forgot to say why you disagree with it.
Do you think in any pro games that a player doesn't hear the Nydus worm's scream? No. This will not change anything on a pro level... in fact it shouldn't on ladder either... everyone hears that scream. The only exception is for people listening to music or having their sound very low for whatever reason... do you really need the edge over them? On the other hand it will help deaf people play.
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How people still can jump to conclusions and have no clue what this actually is, 9 pages in amazes me.
Just goes to show how many there actually are that doesn't read the other posts before posting, or even the OP for that matter.
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Can't disagree with the helping out the hearing impaired, however, for me, I almost never notice text notifications. I don't think it will make a difference either way. The sound is obvious enough, and even if you catch it late, units stream out of the nydus so slowly that I kind of like it when zergs nydus me :/
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Good I like it. Didn't really take deaf people into consideration but I think it's a good idea..
PS. I just found out today that when chrono-boost wears off, you get a message on the left side of your screen! Isn't that cool?
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Calm down people, it will be a warning when the Nydus POPS, not when it starts.
If it started Nydus would become useless.
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Blizzard already decided to balance nydus worm using a system that alerts the opponent. It only makes sense to allow this alert to work for people who play without sound or who cannot actually hear. Its also not a highly technical skill to listen for a nydus worm, so adding an additional alert for newer players makes the game more accessible without effecting high level or even medium level matches. Providing a text warning can only be a net benefit for the game.
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I wonder how many people are losing to nydus for this to be implemented.
"We analyzed the replay and found that the Nydus is a bit too powerful"
/sigh blizzard.
I guess it wouldn't make too much of a difference considering most people don't use them anyways.
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Wondering what the warning will be like.
"Nydus Worm Detected"
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it's not like anyone pays attention to the text anyways
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On March 25 2011 10:16 B-Wong wrote: I wonder how many people are losing to nydus for this to be implemented.
"We analyzed the replay and found that the Nydus is a bit too powerful"
/sigh blizzard.
I guess it wouldn't make too much of a difference considering most people don't use them anyways. Read the OP.
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think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
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Oh my God. TL community. Really. Really. Can't you FUCKING READ THE DAMN TOPIC?
Or better yet, THINK BEFORE POSTING. Damnit, is it hard to conclude that the text COMES WITH THE SCREAM, and that it will AFFECT NOTHING ABOUT THE GAMEPLAY ITSELF?
Basically, it just makes it possible to play versus zerg without sound on. ANY PROBLEM WITH THAT? FFS.
These people... are..... amazing... argh...
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On March 25 2011 10:21 BlazedHydra wrote: think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
It's for deaf people... OP updated it.
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