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Nydus Worm to display Text Warning - Page 9

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DarkPlasmaBall
Profile Blog Joined March 2010
United States45010 Posts
Last Edited: 2011-03-25 01:03:57
March 25 2011 01:03 GMT
#161
I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...

I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.

Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.

Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.

EDIT: And I'm Protoss.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 01:03 GMT
#162
it would be fun to see if you can duplicate creatures in the nydus. i mean say you have an ultralisk in the nydus.. if it lags you might be able to spam the unload request to "create" another ultra after the initial one pops out.

i wonder if Blizz have nydus available to ally units. can i send my siege tanks through my allies' nydus?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-03-25 01:05:59
March 25 2011 01:05 GMT
#163
i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Dimagus
Profile Joined December 2010
United States1004 Posts
March 25 2011 01:07 GMT
#164
On March 25 2011 10:01 Torenhire wrote:
Show nested quote +
On March 25 2011 09:51 Dimagus wrote:
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.


You missed the point. How does the Nydus burrow through empty space to get to the island?
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 01:08 GMT
#165
On March 25 2011 10:07 Dimagus wrote:
Show nested quote +
On March 25 2011 10:01 Torenhire wrote:
On March 25 2011 09:51 Dimagus wrote:
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.


You missed the point. How does the Nydus burrow through empty space to get to the island?


i thought it jumps and the gravity propels it through to the island. you should be able to see like a piece of worm bridging the two land masses.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
March 25 2011 01:08 GMT
#166
On March 25 2011 04:47 On_Slaught wrote:
A nydus can be a lot more devastating then a nuke so I can understand this (tho isn't the giant scream enough?).

However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .


Deaf people can't hear the giant scream. The whole point of that topic is to make the gaming experience more enjoyable for deaf people.
TheWahbinator
Profile Joined September 2010
United States131 Posts
Last Edited: 2011-03-25 01:10:21
March 25 2011 01:09 GMT
#167
On March 25 2011 10:05 IzieBoy wrote:
i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.

Not gonna happen. As for vision indicators on the map, red dot of the nuke works because the nuke itself deals damage, and it's possible that a nydus can spawn and do nothing but the worst that can happen is units slowly trickle out. Different types of threats.

E: just read you were talking about campaign so I changed my post a bit
Chicane
Profile Joined November 2010
United States7875 Posts
March 25 2011 01:11 GMT
#168
On March 25 2011 10:03 DarkPlasmaBall wrote:
I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...

I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.

Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.

Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.

EDIT: And I'm Protoss.


Hmm... you actually forgot to say why you disagree with it.

Do you think in any pro games that a player doesn't hear the Nydus worm's scream? No. This will not change anything on a pro level... in fact it shouldn't on ladder either... everyone hears that scream. The only exception is for people listening to music or having their sound very low for whatever reason... do you really need the edge over them? On the other hand it will help deaf people play.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2011-03-25 01:12:55
March 25 2011 01:12 GMT
#169
How people still can jump to conclusions and have no clue what this actually is, 9 pages in amazes me.

Just goes to show how many there actually are that doesn't read the other posts before posting, or even the OP for that matter.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 25 2011 01:12 GMT
#170
Can't disagree with the helping out the hearing impaired, however, for me, I almost never notice text notifications. I don't think it will make a difference either way. The sound is obvious enough, and even if you catch it late, units stream out of the nydus so slowly that I kind of like it when zergs nydus me :/
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 25 2011 01:12 GMT
#171
Good I like it. Didn't really take deaf people into consideration but I think it's a good idea..


PS. I just found out today that when chrono-boost wears off, you get a message on the left side of your screen! Isn't that cool?
Why would you ever choose failure, when success is an option.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
March 25 2011 01:13 GMT
#172
Calm down people, it will be a warning when the Nydus POPS, not when it starts.

If it started Nydus would become useless.
Tor
Profile Joined March 2008
Canada231 Posts
Last Edited: 2011-03-25 01:17:14
March 25 2011 01:16 GMT
#173
Blizzard already decided to balance nydus worm using a system that alerts the opponent. It only makes sense to allow this alert to work for people who play without sound or who cannot actually hear. Its also not a highly technical skill to listen for a nydus worm, so adding an additional alert for newer players makes the game more accessible without effecting high level or even medium level matches. Providing a text warning can only be a net benefit for the game.
B-Wong
Profile Joined October 2010
United States240 Posts
March 25 2011 01:16 GMT
#174
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.
101toss
Profile Blog Joined April 2010
3232 Posts
March 25 2011 01:18 GMT
#175
Wondering what the warning will be like.

"Nydus Worm Detected"
Math doesn't kill champions and neither do wards
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 25 2011 01:18 GMT
#176
it's not like anyone pays attention to the text anyways
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 25 2011 01:20 GMT
#177
On March 25 2011 10:16 B-Wong wrote:
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.

Read the OP.
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-25 01:21:25
March 25 2011 01:21 GMT
#178
think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
boredoms not a burden anyone should bare
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 25 2011 01:22 GMT
#179
Oh my God. TL community. Really. Really. Can't you FUCKING READ THE DAMN TOPIC?

Or better yet, THINK BEFORE POSTING. Damnit, is it hard to conclude that the text COMES WITH THE SCREAM, and that it will AFFECT NOTHING ABOUT THE GAMEPLAY ITSELF?


Basically, it just makes it possible to play versus zerg without sound on. ANY PROBLEM WITH THAT? FFS.


These people... are..... amazing... argh...
♥ The world needs more hearts! ♥
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 25 2011 01:22 GMT
#180
On March 25 2011 10:21 BlazedHydra wrote:
think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.



It's for deaf people... OP updated it.
Why would you ever choose failure, when success is an option.
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