Going to definitely help defend against them faster, probably have less units in your base to deal with when you manage to kill the nydus worm quickly enough. Thoughts?
Edit: The text warning will only appear when the nydus is finished, along with the nydus scream. This was implemented to help deaf players.
Thanks for the suggestion. We took this to the team and it's something we're going to actually implement for you in a future patch. It will be a text alert in yellow, just like Nukes.
edit: i am gonna pretend it is when the nydus is done /crosses fingers
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.
On March 25 2011 04:45 shablaGOO wrote: Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.
i hope you are right, imagine if it was a soon as it started building
A nydus can be a lot more devastating then a nuke so I can understand this (tho isn't the giant scream enough?).
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .
WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?
I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.
If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).
That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.
I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?
I'm surprised about this change, just because the worm is so easy to kill D:
On March 25 2011 04:47 Zephirdd wrote: WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?
I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.
If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).
That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.
I think people (like me) assumed the text would appear across the screen with a noise as soon as you start building the nydus (like a nuke being launched). If its just text when the normal noise goes off then yeah, ofc thats fine
I wish that the zerg evolved vocal cords out of the nydus worm (the smart thing to do), but this will be good for the hearing impaired or people who are blaring music while playing or have the sound turned down.
So basically instead of just getting an auditory warning for a nydus you are getting a visual one as well. I don't see the problem unless you are hoping your opponent isn't listening or has music playing.
Should help all the deaf gamers out there (Being entirely serious here), since it's the only big reactionary thing I can really think of without some kind of visual warning. And missing a nydus entirely is a pretty huge disadvantage.
Also,
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.
On March 25 2011 04:49 Antoine wrote: Since it'll be at the same time the sound goes off, I don't see anything wrong with it.
Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..
I'm okay with this because as far as I understand it, the alert will pop up at the same time as the sound playing. If you have a hearing disability (or play with the sound off) then this is definitely needed. And anyone with sound on who didn't notice the scream of the Nydus work definitely wont notice the text alert either.
If the alert comes up as the nydus starts being created though, then that's a different story. I really hope that's not what they mean to implement.
You are all misunderstanding the op! The text warning will come at the exact same moment when you hear the scream! Thats because deaf players can't hear it and so are at a disadvantage.
They aren't chaning gameplay, just the representation.
On March 25 2011 04:49 Antoine wrote: Since it'll be at the same time the sound goes off, I don't see anything wrong with it.
Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..
You, and posters like you, seriously need to use some critical thinking. When does the text appear for the nuke? The same time the sound occurs.
When does the sound occur for the Nydus Worm? When it's finished building. Now using deductive reasoning, when do you think text will appear? HINT: There is a pattern here!
Sorry for the sarcasm, but this kind of thing is annoying. People are so quick to cry and complain about shit, and this in particular is meant for people with disabilities.
Nukes and Nydus already have a pretty obvious audio warning. Nukes have a text warning, but Nydus does not.
Now, if you've read the actual Blue Post and the OP that the post is responding to, you'll see that the reason for this change is to cater to deaf players or people playing without the sound on. It's a pretty big deal to get a visual warning for nukes but not one for a Nydus, especially if there is no sound.
If you read the OP in that thread it explains exactly why they made the change and why it was requested. If you play with sound the audio is a much more blatant cue and if you can't play with sound you are now getting information you are entitled too. I suspect anyone complaining hasn't understood the proposed change.
Now all we need is a yellow text warning when a collosus is built! Everyone suggest this on bnet forums! Go go!
But seriously, I think nydus warning is FINE. Even if it is as you are building the nydus, hidden nydus is a lame gimmick anyway. Way more badass is a non hidden nydus built like a proxy plyon behind your army (see Moonglades stream for examples of its awesomeness), or defensive nydus connecting isolated expansions.
People are understanding this change completely wrong. They aren't gonna play the sound of the nydus as it starts building. That's stupid, u might as well give us back bw nydus where u could only build on creep and dont go "RAWRRWARWARWARWRARWR" when it pops out and cost nothing. The text will display when the worm FINISHES.
Wow... rereading the bnet forum thread... this is to help DEAF players... not a game change... it will clearly not alert players before the nydus finishes building...
half the posts in this thread (including my first post) are very uninformed...
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now...
R.I.P Nydus
I think we should have a visual warning for when idiots post. Somewhat like the blue posts in the strategy section, only make the posts bright yellow on all the forums, that way it is easier to spot the retards from miles ways. How the hell can you whine over this? Like, how is that possible?
There's one upside to guys like you: it makes me happy in realising that in comparison to guys like you I'm awesome and smart
EDIT: Even if he misread it: I do not think it is too much to ask to take a couple of seconds to think about it before posting whiny posts like this.
no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.
On March 25 2011 04:47 Markus138 wrote: that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..
It was originally suggested for people who are deaf by a player who is deaf on Blizzard's forums. You know, deaf as in those who can't hear the in-game sounds? Games should be accessible to everyone and this change has nothing to do with being a "noob".
What ever happened to scouting and building your base in a way where Nydus worms arent even an option in the first place?
You know. . . Whatever happened to being good enough to prevent halfwit tactics such as nydus worms? Is it really that hard to spread supply depots pylons or overlords throughout your base so you can, oh i dunno use the friggin mini map?
On March 25 2011 04:47 On_Slaught wrote: However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.
There's already a warning for motherships. It's a 2 second game freeze.
On March 25 2011 05:14 1st_Panzer_Div. wrote: Why is anyone against this? It's a tool to assist deaf/hearing impaired players.
It'll go off when the insanely obvious and loud nydus roar goes off.
Exactly. I think when people are confusing the Blue post when he compared it to the nuke, thinking it might be when the nydus starts building, like when the nuke is detected. I'll edit the OP, thought it was pretty obvious that the warning comes with the nydus scream but I guess not.
On March 25 2011 05:14 1st_Panzer_Div. wrote: Why is anyone against this? It's a tool to assist deaf/hearing impaired players.
It'll go off when the insanely obvious and loud nydus roar goes off.
I think (I HOPE) that it's just because they aren't realizing there are hearing impaired people who play SC2. It's nothing about making the game "noob friendly" and everything about making it accessible to all players.
On March 25 2011 04:47 On_Slaught wrote: However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.
There's already a warning for motherships. It's a 2 second game freeze.
Hahaha, ain't that the truth?
On topic though, I'll be extremely pleased if this goes through, I'll be able to play with music without worry.
On March 25 2011 04:47 On_Slaught wrote: However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.
There's already a warning for motherships. It's a 2 second game freeze.
Isn't the motherships warp in sound a global sound now? Aside for the lag spike....
of course it will be when it's done of course. not really a big deal to be honest since its already given away by the scream. its good to be user friendly to deaf people though, that's always a step up!
On March 25 2011 04:47 Markus138 wrote: that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..
Let us pretend you are deaf and love starcraft. Lots of stuff pops up on screen for everything EXCEPT nydus worms. So then how do you play the game vs a Zerg who uses nydus and you dont see it on the minimap building?
IMO this is a fine change all the more to get individuals playing this game who otherwise cannot for fear of something like a disability getting in the way. As long as it is reasonable to do so bliz should make it easier for those with physical disabilities or conditions to play the game.
Now if only they can help red/green colourblind people out as I have heard some complaints from colour blind gamers about sc2 before (though cant exaclty remember what about atm).
why the fuck are ppl disagreeing with this? Its not like this is gonna change ANYTHING or allmost anything. This is only to help deaf ppl or who ever plays without ingame sound.
Be honest, when was the last time you actually paid attention to the on-screen text notifications... Compare this to the practical usefulness of the macro mechanic notifications in 1.3. I played 9 games this morning, and only noticed it once -- that was because one happened to be frozen on screen when my opponent left and the score screen dialog box popped up... This is helpful if you can't hear the sounds for whatever reason, and totally inconsequential otherwise.
Let's face it, if you were desperate enough to use a nydus offensively, you were probably desperate enough to rely on your opponent not hearing it as well (as hard as it is to miss the scream). Even if it is a nice change for the hearing impaired, it reduces some of the nydus effectiveness.
On March 25 2011 04:49 CyberPitz wrote: I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?
The blue post didn't specify what the exact change they'd make would be, but I expect it will be that the message appears at the same time the sound occurs, which is when the Nydus completes.
Wow, some people on this forum really need to think before they post. The text is obviously not going to appear when the worm is planted, the text will come the same time as the sound. It's so obvious it really shouldn't even need to be clarified.
On March 25 2011 06:12 Dental Floss wrote: I cannot believe that there are people who have time to read those alerts on the side of the screen.
Well when you're deaf and can't get anything but visual queues.... you generally learn how to handle a lot more visual information. I really like all the things they are doing for the game that are fair and even for deaf people.
Getting a visual warning at the same time as an audio warning is perfectly fine.
Anectode evidence of disabled people handling more information:
My friend plays Civilization which is a board game, that and Settlers of Catan. He plays with a group of board game oriented people and one of the guys he plays with is blind (lost his sight after birth). He remembers what every square on the board is at all times while playing. He makes a grid in his head and he has the concentration to "always" have that mental imagine in his mind. These games have randomized boards every game. It's not like learning all the squares at Monopoly
Thus, anecdotily, one could imagine that deaf people can grasp a lot more visual queues with then the average 5 sense person.
Edit: Chill : Because we can. That and people think it's like when the Nydus worms start making which by the wording of the OP (original poster) is not the case.
Yes how can you disagree with this. It is for deaf people so they arent at a disadvantage. You hear the noise or read the text at the same time. No problem whatsoever dont QQ blizz about this. They have made plenty of bad decisions lately (cough*removingwinlossratio*cough), but this is not one of them.
I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes
On March 25 2011 05:48 FliedLice wrote: Does that mean I go to the location when pressing the Spacebar afterwards?
Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then.
On March 25 2011 06:35 Marradron wrote: I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes
Try playing while listening to black metal. It's actually impossible to make out.
I don't see any issue with this at all. Nuke has both a visual and audio warning.
I would like to see nydus being used in less cheesey ways than "Nydus in your base lols!!" but the cost may make that more of a lategame option. I dunno, on these larger maps it just feels like drops take way too long to do.
yes lets make nydus even shittier than it already is, i just go for ovie drop now nydus is stupid that he can just pull his workers when he sees/hears it and only get a few lings out before it dies. ad it can't be cancelled and it is super expensive i figured blizz would want more variety not less but i guess i stand corrected
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now...
R.I.P Nydus
Did you notice there is a sound that informs the opponent that Nydus is up? What is the freaking diference between have an audio or a sight advice?? Did u read the deaf issue with the nydus?
The nydus worm isn't dead, you idiots. It will be more functional for disabled players. Putting the nydus alert at the beginning of the nydus is a terrible Idea. it will screw with balance. A sign of good player is SPOTTING the nydus. It should, however have a text alert.
Very good thing from blizzard ^^ I mean seriously people. It comes at the same time as the sound and it's designed for deaf people. Stop being idiots, this is a good thing :o
On March 25 2011 04:49 CyberPitz wrote: I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?
I'm surprised about this change, just because the worm is so easy to kill D:
Seems to me you are the one who doesn't understand what is meant here.
I think this change is fine as the scream is already very noticeable so why not add some text so you can play to music with the sound off or so deaf people have an equal notice.
I am completely for making the game just as easy to play for deaf people as anyone else. I would like the option to turn off the notifications, though, as so many will end up cluttering the screen for those who don't need them.
Some of the posts are from people obviously only reading the title and not the OP. Ridiculous.
It comes at the same time as the sound, there's absolutely nothing wrong it. People should be commending Blizzard for taking the advice and making plans to implement it for the deaf.
If you couldn't pay enough attention to hear the worm, you probably won't have seen the text... It's not going to make the Nydus worm suddenly useless.
And for people who can not hear the sound, this is a reasonable fix. Sometimes when I'm playing in a public place, I can't turn on my sound, so this would be a nice plus.
Yea...people need to learn to read the OP. Banhammers should come out more harshly imoimo
If the text is timed with the sound I see no reason why not. If anything, the nuke warning is even worse (better?) than this 'cause the nuke warns you as soon as the ghost begins the nuke call-down, not when the nuke actually hits. This warning tells you after the nydus finishes building, which is usually a little too late to respond anyways.
If it's when it makes its noise, no problem with it. An earlier poster was talking about deaf people and it would make perfect sense to add the notification, at least for them.
Otherwise it'd have killed any purpose for nydus-worming.
This is a good thing to bring up and I have always wondered why the warning was audio-only before.
but.. omg... reading this thread and the thread on blizzard was one of the most painful things ever. Do most people look at the thread title, see "Nydus Worm" and "Text Warning" and feel like that's all they need to read or think about before they make a completely stupid, misinformed post.
On March 25 2011 04:47 On_Slaught wrote: However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .
There's no slippery slope, dude. Nydus Worms already give players a warning when they finish.
On March 25 2011 04:49 Tracedragon wrote: What next, a warning when Protoss puts down a Dark Shrine? =/
Ditto
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now...
R.I.P Nydus
Again, people who don't know anything about what they're talking about should at least load up a unit tester and try out what people are saying before making posts.
On March 25 2011 04:47 Markus138 wrote: that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..
This isn't noobie friendly; it's handicap friendly. Players with good hearing already get the warning.
On March 25 2011 05:05 Sworn wrote: no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.
If you think it's a good thing to miss it then the audio warning should be removed. Right now Deaf people miss it 100% of the time.
On March 25 2011 05:40 HEROwithNOlegacy wrote: This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg.
User was warned for this post
In a thread about making the game more accessible to Deaf people you sneak in talk about imbalance. Wonderful.
Of course the posts on us.battle.net are so many times worse.
wtf is wrong with people. 1st, the text will be as noticeable as the nuke text, which is pretty noticeable and second its when the scream comes that the text comes.
but ofc its got to do with zerg so there's drama, :/ seriously, zerg guys, please, chill ^_^
btw, i think this is a great thing, i like playing with loud music and have been nydused all in a couple of times because of that, usually when i forge FE. but then i just wall off the bottom of my ramp with cannons and just push with 4 warpgates
Wow this thread is about 5 pages of misunderstanding. They added an alert that shows up when the nydus worm screams, not when it is planted. The scream is already super easy to hear. This change is only to help deaf people. It will have zero effect on how effective nydus worms are. This should be the end of this thread. It's obviously a good thing and nobody should be complaining.
why is this thread even still open? it doesn't really bring anything into discussion, except for some morons that still can't understand what's going on.
On March 25 2011 05:48 FliedLice wrote: Does that mean I go to the location when pressing the Spacebar afterwards?
Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then.
On March 25 2011 06:35 Marradron wrote: I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes
Try playing while listening to black metal. It's actually impossible to make out.
Nuke launches cannot be spacebarred to by enemies. I imagine they'll flag the Nydus worm similarly.
Rofl, as if these weren't used little enough already.
Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.
So first they add a sound, now they add TEXT?
You can kill the thing with your workers alone ffs.
On March 25 2011 08:21 Subversion wrote: Rofl, as if these weren't used little enough already.
Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.
So first they add a sound, now they add TEXT?
You can kill the thing with your workers alone ffs.
Thank god you actually read the thread, else you would post something stupid.
On March 25 2011 08:21 Subversion wrote: Rofl, as if these weren't used little enough already.
Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.
So first they add a sound, now they add TEXT?
You can kill the thing with your workers alone ffs.
Lol.
I think this is fine. I don't get how anyone is having a problem with it. Which person is going to go "Huh? What's that scream? Meh it's probably nothing. Oh wait, what's this say? *reads small text on side of the screen* - OH SHIT A NYDUS."
I mean, come on. The only difference this'll make is deaf players will actually have a way of knowing a nydus popped up.
Good change. I don't see how you can possibly disagree, to be honest.
I can understand where they're coming from, but I do see a problem with it.
Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.
And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.
But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
On several occasion I have missed the nydus sound because I was heavily focusing on a certain task (like harassing). A yellow warning sign would have probably helped xD
On March 25 2011 08:34 Sceptor87 wrote: I can understand where they're coming from, but I do see a problem with it.
Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.
And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.
But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
Again, how could anyone possibly miss the sound, but catch the text?
The only way they could is if they have the sound disabled. If they do, then the text is fine, because otherwise they'd have no idea the nydus popped up.
On March 25 2011 08:34 Sceptor87 wrote: I can understand where they're coming from, but I do see a problem with it.
Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.
And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.
But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
So, you believe it is fair that people with ADD that don't notice the sound to NOT know that a nydus is popping?
But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
Wait, how does this reward lesser players?
If it only gave a text message, but they then later added sound, THAT would be rewarding lesser players. As long as you have sound on you will always know when a Nydus pops up. Always.
This change was made, firstly, for people who are deaf.
I was a little uneasy about this when I thought it would be when the worm starts spawning, but a text warning after it pops is fine. It's not supposed to be sneaky at that point, you're supposed to be able to hear the scream and know what's up. If you're deaf, or just have sound off, and can't hear it, there's no reason you shouldn't be made aware in some other fashion. I pretty much filter out those text notifications anyway, since most of them are useless information.
I'd be fine with this if Nydus spawned slightly faster. It really is tough (and grossly underused right now) to get one off due to the obnoxius sound warning.
On March 25 2011 04:47 Markus138 wrote: that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..
It's not for newbies, it's for deaf people. How can you disagree with that?
This is dumbing NOTHING down. It is absolutely no different from the scream aside from the fact that the warning appears in a different way. Please read before jumping to conclusions.
@Above post: considering that the scream occurs after the Nydus is finished, I have no idea how it has any effect on getting one down.
actually nydus is very OP as it is. You get to throw infinite amounts of zerglings into enemy base, while you engage armies in a linear fashion through the middle. Lots of population would be freed as the armies collide... more zerglings. Nydus brings opponent's naked base to zerg's front porch.
Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.
oh my god... I actually am losing faith in humanity, ok so everyone that is saying this is catering to newbies or Blizz nerfing something else (though obviously you people aren't going to read this because you just read the title and post) the warning comes when the sound does and it's not for newbies as the above poster said it's for the deaf
with that cleared up the only other point anyone made was
On March 25 2011 08:34 Sceptor87 wrote: I can understand where they're coming from, but I do see a problem with it.
Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.
And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.
But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
Now this is ridiculous for two reasons, one you think that people will notice the text not the giant scream, I have not actually noticed the side text in a SC2 game since, well ever, and second, this means that you're relying on your opponent screwing up massively to implement these strategies which means they're pretty bad strategies and Blizzard shouldn't be balancing towards them, as Blizz has stated they balance towards the pros and high tiers.
i wish brood lords can go into nydus...nydus > OL drops, because it takes less apm and one nydus speed = about >8 OLs. except OLs have to travel over things. A good nydus is usually game, unless the enemy army is in his base lol.
On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game
Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map.
This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well.
On March 25 2011 09:03 Xanbatou wrote: Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.
As a matter of fact, bnet are actually more in support of this idea than TL is. -_-
On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game
Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map.
This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well.
I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?
I don't get it.... this is basically something added for deaf players. If it goes off the exact same time as the sound, what is the problem? This changes nothing other than helping the deaf People are complaining based off the thread message and not the actual Blue post, it is pretty stupid that people would rather look stupid than read a little bit
lol, so many complainers, seriously. The text message pops up when you hear the scream, no big deal. Like it was stated, this is to help deaf players, so in all, this won't "dumb down" the game.
On March 25 2011 08:56 Gescom wrote: I'd be fine with this if Nydus spawned slightly faster. It really is tough (and grossly underused right now) to get one off due to the obnoxius sound warning.
No offense but how the hell would the Nydus spawning faster change this at all?
You would still hear the sound and see the text when the nydus is finished. It's not gonna make a difference if the nydus spawns faster if you still only notice it when you hear the sound.
Hahaha, so many people not even bothering to read.
This is a totally reasonable change, only one person has brought up anything that it might effect gameplay-wise, and even then it's not a huge, huge deal.
On March 25 2011 09:18 Moonloop wrote: I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?
This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning.
It really goes to show there really is a person for every opinion, no matter what the reasoning is.
Personally I think it is the right choice by Blizz, and it hardly makes that much of a difference for regular players. You would have heard the sound at the same time as you get the notification anyway. And usually if you haven't spotted the nydus before it gets up it's too late.
One thing I'm not sure about though, is the sound from the emerging nydus based on distance. e.g. you put a nydus in the corner of a big map well away from the opponent. Do they still hear it emerge? Or if the enemy is watching near your base and you nydus behind his, does he not hear it because his sound is only from proximity of your base? Either way, not a big deal.
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now...
R.I.P Nydus
Um... how can a text after the nydus is done make it so that zergs can't use this. Whine somewhere else. Where you unaware of the loud scream after a Nydus is done...
On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game
Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss.
How is that miss able? As opposed to a little box on the far left side that just says "Nydus"?
On March 25 2011 04:47 Zephirdd wrote: WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?
I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.
If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).
That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.
I think people (like me) assumed the text would appear across the screen with a noise as soon as you start building the nydus (like a nuke being launched). If its just text when the normal noise goes off then yeah, ofc thats fine
Yup, same here. I think them saying "it's going to be like a nuke" is pretty misleading, as nuke text appears when you start it, not when it actually lands.
On March 25 2011 09:18 Moonloop wrote: I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?
This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning.
So your argument is that people who find it more difficult to hear the nydus worm shouldn't be notified when one pops up?
On March 25 2011 08:55 AnotherEon wrote: its a joke tbh. It is completely dumbing down the game
Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss.
On March 25 2011 09:03 Xanbatou wrote: Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.
To be fair, nydus networks making a sound when they were put down was a bug for a long time if I remember correctly. Given blizzard's track record of fixing things that break units (phoenixes, ultras, scv repair, ultras again) it's not too far a stretch to be worried about them making the text go off at the wrong time or making the action spacebar selectable by accident and then ignoring it for a long period.
Though I do agree with this being implemented just for equal benefit of all players, if not for the balance of nydus worms themselves.
I think it's only sensible if the nuke also had a sound like when the nuke leaves the launch pad. It's also a 20 sec thing too. i think this text thing helps not only deaf people, but also people who are disinclined to ingame music and prefer their own.
another reason for text is i don't think the nydus should do the same exact scream... how boring! some warbling or perhaps "sillyness" in variety can go great ways.
also for the people who think nydus is underpowered... it's not. it's not used by pros cuz not because of that extra 150/200 + 2 or more (100/100)s but most importantly the 20 secs of build time. such a hindrance is nothing compared to the danger it poses when the enemy leaves his base. 20 secs is usually just barely enough time to run back and defend. and the nydus can be canceled last minute, just as something to buy time.
nice change, alot of people had sound issues if to much was going on and the sounds weren't played, tough i would think some sound priority stuff would do the same, but it probably doesn't work otherwise they would probably not change it. Well i consider my sound card low tech and still hear 4/5 of nydus or nukes. But I will miss my free hit second nuke lol. Guess it will be 2 text lines if you double nuke someone and not only one. It was always a free eco kill. Before, you could nuke 1 expansion and 1 time the army at the same time, either you killed 24 workers or the whole army hehe.
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors.
WHAT IS GOING ON? I hope 80% of posters here are trolling because I do not believe teamliquid has that many retards. It's a text warning that goes along with the huge roar, so that deaf people will not be at a disadvantage. It is not a difficult concept to understand, I think these posters should all be banned, because they are obviously on the "don't nerf my race" and "don't dumb down the game" boat and jump at the first chance to whine (without even bothering to read/understand anything). It is just painful to read, characteristic of the bnet forums.
On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors.
I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
For God's sake, the sound Nydus Network outlets make are like the scream of a person who just got shot by a .50 cal. And someone wants text warnings to add to the sheer obviousness of a Nydus popping out?
And why aren't people being good children and making spotting pylons/depots/overlords?
Ok, if it's for deaf people, I'll let it slide, but it's not too hard to put a few spotter supply buildings just to see on the minimap if there's an uglyass red dot in your green base...
On March 25 2011 09:49 Euclid wrote: Wait people think this is a good idea? Wtf am I reading?
Nydus is already next to useless because of how easy it is to hear and defend. God forbid that zerg have more useful harassment options.
Your warning is when you scout it coming on the minimap, same as terran dropping you.
Well apparently you're not reading... How many times will it have to be said that the text comes at the same time as the scream? It is for deaf players. And here I thought the lyrics for Rebecca Black's "Friday" were the worst things I've ever heard. I believe this thread has topped it.
On March 25 2011 09:21 zoLo wrote: lol, so many complainers, seriously. The text message pops up when you hear the scream, no big deal. Like it was stated, this is to help deaf players, so in all, this won't "dumb down" the game.
I mean, considering that there is that "deaf and dumb" portion of the deaf population it is dumbing down the game a little bit by making it more accessible to them. :-P /end bad joke. This is even worse than the kerfluffle about text lines being added when macro mechanics expire and in retrospect that was probably done for similar reasons!
i'm actually really disappointed. there are some threads on this site (in the map section especially) that are full of the most well mannered people i've ever seen on the internet, and then there are threads like this, where every single douchebag with a TL.net account comes out of the woodwork and scream
"the game is so dumbed down now that nydus worms give a text signal along with the gigantic roar when they compete!"
On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors.
I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...
I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.
Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.
Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.
it would be fun to see if you can duplicate creatures in the nydus. i mean say you have an ultralisk in the nydus.. if it lags you might be able to spam the unload request to "create" another ultra after the initial one pops out.
i wonder if Blizz have nydus available to ally units. can i send my siege tanks through my allies' nydus?
i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.
On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors.
I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
Float overlord to island poop creep nydus.
lol?
Don't agree with the build-on-creep part, though.
You missed the point. How does the Nydus burrow through empty space to get to the island?
On March 25 2011 09:44 Refreshe wrote: IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal. Especially since zerg has the ability of creep spread and creep tumors.
I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
Float overlord to island poop creep nydus.
lol?
Don't agree with the build-on-creep part, though.
You missed the point. How does the Nydus burrow through empty space to get to the island?
i thought it jumps and the gravity propels it through to the island. you should be able to see like a piece of worm bridging the two land masses.
On March 25 2011 04:47 On_Slaught wrote: A nydus can be a lot more devastating then a nuke so I can understand this (tho isn't the giant scream enough?).
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .
Deaf people can't hear the giant scream. The whole point of that topic is to make the gaming experience more enjoyable for deaf people.
On March 25 2011 10:05 IzieBoy wrote: i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.
Not gonna happen. As for vision indicators on the map, red dot of the nuke works because the nuke itself deals damage, and it's possible that a nydus can spawn and do nothing but the worst that can happen is units slowly trickle out. Different types of threats.
E: just read you were talking about campaign so I changed my post a bit
On March 25 2011 10:03 DarkPlasmaBall wrote: I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...
I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.
Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.
Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.
EDIT: And I'm Protoss.
Hmm... you actually forgot to say why you disagree with it.
Do you think in any pro games that a player doesn't hear the Nydus worm's scream? No. This will not change anything on a pro level... in fact it shouldn't on ladder either... everyone hears that scream. The only exception is for people listening to music or having their sound very low for whatever reason... do you really need the edge over them? On the other hand it will help deaf people play.
Can't disagree with the helping out the hearing impaired, however, for me, I almost never notice text notifications. I don't think it will make a difference either way. The sound is obvious enough, and even if you catch it late, units stream out of the nydus so slowly that I kind of like it when zergs nydus me :/
Blizzard already decided to balance nydus worm using a system that alerts the opponent. It only makes sense to allow this alert to work for people who play without sound or who cannot actually hear. Its also not a highly technical skill to listen for a nydus worm, so adding an additional alert for newer players makes the game more accessible without effecting high level or even medium level matches. Providing a text warning can only be a net benefit for the game.
think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
Oh my God. TL community. Really. Really. Can't you FUCKING READ THE DAMN TOPIC?
Or better yet, THINK BEFORE POSTING. Damnit, is it hard to conclude that the text COMES WITH THE SCREAM, and that it will AFFECT NOTHING ABOUT THE GAMEPLAY ITSELF?
Basically, it just makes it possible to play versus zerg without sound on. ANY PROBLEM WITH THAT? FFS.
On March 25 2011 10:21 BlazedHydra wrote: think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
I understand that this is perfectly reasonable for deaf players, nice to see people accommodating the game to still make it fun for them. But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play. I mean whats next, a warning on your screen every time a dropship drops a unit near your base? I don't mean to totally say this is a terrible idea, but its just putting the game towards a path that that will further fuel the argument that the AI plays SC2 for you.
But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play
This thread is a fucking joke. I knew there were quite a few idiots on this forum, but I didn't expect them all to congregate in this thread. Granted, quite a few replies have pointed out this very thing.
For one thing, this is mainly for deaf people. But what if it wasn't? The rage some people are displaying in this thread is completely disproportionate to the extent of the change.
On March 25 2011 10:28 Chimpalimp wrote: I understand that this is perfectly reasonable for deaf players, nice to see people accommodating the game to still make it fun for them. But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play. I mean whats next, a warning on your screen every time a dropship drops a unit near your base? I don't mean to totally say this is a terrible idea, but its just putting the game towards a path that that will further fuel the argument that the AI plays SC2 for you.
i don't understand what you're talking about. if you're playing with sounds on you're gonig to hear the scream before you peruse through your notifications and say to yourself, "oh a nydus just finished." it won't have any affect on players that have sound; it just removes a handicap for people that cannot hear or are playing without sound. there are plenty of other things to direct your anger towards
I have to admit, I have been disappointed in Blizzard many times, but this is just awesome that they would do this for that guy. People need to understand that this isn't to help noobs, its to make the game more playable for those with hearing disabilities. I applaud Blizz for taking this into consideration and making plans to implement it.
my grandfather was deaf and i wouldve crossed oceans so that he could hear...i am sensitive to this issue
if he had played sc2 he would call the other deaf people noobs for qq over this. honestly he faced many many challenges that hearing wouldve help him overcome but he did overcome anyway and played all american basketball even though he had to watch for the refs blowing a whistle cause he couldnt hear. he got technicals. he punched a guy. he mightve bitten an ear off an old lady if someone didnt stop him but all in all he didnt need some ghey warning that someone was about to blow a whistle and kill the ball.
if they make it like the inject larva warning then its fine and i apologize to the deaf community...if they plaster is across the screen and flash lights at you i;m gonna start playing competitive donkey kong cause its pretty balanced as is.
I would understand the rage if it came right when the Nydus began to build, but it's when its finished. In small text on the side of the screen. Who the fuck cares? I will hear the scream way before I notice the text. As will anyone else who is not deaf, which is what this is for.
If you're too dumb to realise that this will help deaf people and have literally no effect on anyone else and is therefore a good change you should seriously reconsider ever posting about SC2 again. I can't believe some of the people in this thread.
On March 25 2011 12:37 OblivionMage wrote: I can still disagree with the notion that a notification is required at all, and will continue to do so.
But that's not what this thread is about...
Blizzard decided long ago that some warning was necessary on completion of a nydus worm. This doesn't have anything to do with said necessity, just the fact that Blizzard is trying to make the game fair and consistent for deaf people and people who play with sound off.
Why is thread still open, there isn't anything to debate, this wont affect the game for anyone except for those who are unfortunately unable to hear, this change is good, and shows Blizzard listens when people have something to say.
To those who think this change is bad you should take a look at patch 1.3
For those people who disagree...you're all dumb. This is for people who do not have the means to hear the sound given off when the nydus finishes. You cannot compare the Nuke text to the Nydus text as the text will go off at the same time as the sound...meaning when the Nydus finishes, similar to how they both come when the Nuke starts.
It's unbelievable how players can see something that is clearly meant to help people who are having trouble (not due to skill issues, but freaking hearing issues) and be like "derp game is for noobs derp derp."
Good, its definitely a design flaw to have warnings only in the form of audio. Many players out there play without the sound, some don't have speakers, and some are deaf.
I don't see how this could possibly be complained about unless you feel you deserve to be at some sort of advantage over the hearing impaired.
As a zerg player who enjoys the use of Nydus Worm, I'm perfectly fine with this change. I actually have played against a deaf player who didn't know I had nydused for 2 expansions because he didn't hear it. Any other player would have kept my Mutas busy with drop plays.
On March 25 2011 10:16 B-Wong wrote: I wonder how many people are losing to nydus for this to be implemented.
"We analyzed the replay and found that the Nydus is a bit too powerful"
/sigh blizzard.
I guess it wouldn't make too much of a difference considering most people don't use them anyways.
Read the OP.
I did. I don't see what point you're trying to make.
The change is for the deaf, not some sort of imaginary balance change that you're going off about. Seeing as how the message appears when the audio is played, it doesn't change shit.
Sensory Towers needs more use :D, the problem is when you can afford to build em and where to place them, since the enemy sees it as well (idk why they should) and can pick it off :/
I thought it was pretty awesome to get a direct response from Blizzard in that guy's thread stating that they agreed with his predicament. Very impressed with their consideration, thumbs up.
On March 25 2011 10:16 B-Wong wrote: I wonder how many people are losing to nydus for this to be implemented.
"We analyzed the replay and found that the Nydus is a bit too powerful"
/sigh blizzard.
I guess it wouldn't make too much of a difference considering most people don't use them anyways.
Read the OP.
I did. I don't see what point you're trying to make.
You and many others have demonstrated a clear lack of comprehension of the OP if you did indeed read the OP as you claimed. The effectiveness of Nydus is not being changed at all. If you play with sound on normally, then there will be no change since you hear the scream at the same time as you see the text, making the text redundant. That means, yes you will see a text, but you would've heard a scream anyways so you have absolutely no advantage whatsoever just because there is a text that pops up. If you have been keeping up with the thread at all, you will have notice that Blizzard isn't implementing this change as a result of balance, but more as a result of making the game more accessible to deaf players or people playing without audio.
On March 25 2011 13:40 Resilient wrote: I thought it was pretty awesome to get a direct response from Blizzard in that guy's thread stating that they agreed with his predicament. Very impressed with their consideration, thumbs up.
Agreed, blizzard is actually pretty on top of things. Troll's version of Blizzard =/= Blizzard. Although, blizzard still doesn't explain balance changes like they explain map changes. That Kind of annoys me.
I personally think it's a useless change when done to make it "easier to react" to a nydus. Just think how often do you lose to a nydus you missed... about 4 out of 100 games? I'm not even talking about the iffy comparison to nuke because you simply can't compare them. I'm fine with it if it's at the same time as the scream but as far as I see it you would have to give nuke an alert siren to make it fair then.
Alternative thought.... maybe just watch the minimap and don't be def.
On March 25 2011 14:25 Turbo.Tactics wrote: I personally think it's a useless change when done to make it "easier to react" to a nydus. Just think how often do you lose to a nydus you missed... about 4 out of 100 games? I'm not even talking about the iffy comparison to nuke because you simply can't compare them. I'm fine with it if it's at the same time as the scream but as far as I see it you would have to give nuke an alert siren to make it fair then.
Alternative thought.... maybe just watch the minimap and don't be def.
Considering this is targeted at actual deaf people, you look like kind of a jerk atm.
Thanks for the suggestion. We took this to the team and it's something we're going to actually implement for you in a future patch. It will be a text alert in yellow, just like Nukes.
edit: i am gonna pretend it is when the nydus is done /crosses fingers
Use some common sense. There is no reason to pretend. It is obvious that it is at the same time as the scream. You should feel bad.
Fair update, this isn't a nerf to the Nydus really. Just like how macro mechanics updates aren't a buff to all 3 races. They're just handy UI features that everyone appreciates.
This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.
On March 25 2011 15:12 Xanbatou wrote: This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.
Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.
Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.
I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.
as long as the worm is already erupting its not that big of a deal. if youre not already in position to deal with it when it starts shitting out stuff this warning isn't gonna ruin nydus.
On March 25 2011 15:12 Xanbatou wrote: This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.
Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.
Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.
I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.
Except it's incredibly obvious that the text accompanies the scream.
On March 25 2011 15:12 Xanbatou wrote: This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.
Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.
Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.
I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.
Except it's incredibly obvious that the text accompanies the scream.
Call it paranoia but this wouldn't be the first time that a change that was supposed to fix everything turned out something completely different.
is there some way to turn off those text messages? It often happens that I'm micro'ing a drop and accidentally click on one of those messages and end up in my own base.
Why is it so difficult to actually read an OP before crying imbalance?
Yes nydus sucks, but this has -nothing- to do with it, it has to do with not disadvantaging deaf players and giving people the option to play with sound off.
I like to think the source of the knee jerk outrage isn't caused by TL rewarding people with large post numbers, but the fact that this happens in EVERY thread about any change that has -nothing- to do with actual gameplay makes me wonder.
Yeah I don't see how this is a big deal. If you don't have sound on for whatever reason or if you're deaf you shouldn't be at a disadvantage. And if you miss Nydus with sound on, you're probably going to miss the text alert as well.
Good decision, making the game all the more accessible for all people, I agree Originally, I thought it was an alert as it was placed down (like a Nuke at laucnh I guess) Silly me
i dont look at the notifications on the side of the screen anyway, so the added text makes little difference to me. I still think my 2 hatch nydus rush will work well enough :p The same as the larva spawning text has made no difference to me unless i actively look for it. should get a larva injectless hatch symbol like warpgates but we cant make it too easy for the swarm
Everybody arguing that this makes it easier to know when a nydus pops up has absolutely no idea what they're talking about.
Think for a second. Why would Blizzard implement a blood curdling scream when a nydus bursts through? Because it sounds cool?
No! You're SUPPOSED to know when it pops up!
Let me say it again.
YOU ARE SUPPOSED TO KNOW WHEN IT POPS UP.
All this change is doing is giving hearing impaired people a chance to be notified as well. And you people are bitching as if Blizzard are completely removing the nydus worm as a viable tactic -_-.
Let's go through a few scenarios
1. Person with no hearing disabilities, playing with sound. They hear the scream. You really think the text makes a difference?
2. Person with no hearing disabilities, playing with no sound. Instead of being completely unaware when a nydus comes up, they now get a small notification on the side of the screen. They have far less of a chance to detect the nydus than if they were playing with sound - It's just now no longer impossible.
3. Person with a hearing disability. Instead of being unfairly handicapped compared to non-deaf people, they are now notified when a nydus pops up, just like everyone else is.
How the hell are you people against this? Once the nydus bursts out, YOU ARE SUPPOSED TO BE AWARE OF IT.
I think this is a really good idea, not for any particular reason other than is there even a way for deaf gamers to find out if a nydus is coming? With a nuke at least you have the the text warning. It gives deaf people a better chance of noticing at least which is never a bad thing and it makes the game more accesible to them. There's already text for like upgrade complete and the flashing box on the minimap to show when units are done. I think there's even text for building complete so this makes sense.
This is actually good, because sometimes the nydus worm scream doesn't actually play or plays late like other sounds (notification sounds not being played on time is a persistent issue since beta)
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
On March 25 2011 23:09 MichaelJLowell wrote: Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
READ.
fuck
The text warning will only appear when the nydus is finished, along with the nydus scream. This was implemented to help deaf players.
On March 25 2011 23:09 MichaelJLowell wrote: Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
People like you are hilarious. Reminds me of people on WoW forums.
"this is the worst thing to happen to e-sports" ROFL, talk about exaggerating. This doesn't change anything, please think for more than 5 seconds before you comment on changes and insult a company.
However, I have a problem with being able to hear the worm scream even when it's all the way across the map from my base and not anywhere close to my field of vision. Not very fair for zerg players trying to sneak an island expo, imo. I'd say you should only be able to hear it when it's close enough to your field of vision.
On March 25 2011 23:09 MichaelJLowell wrote: (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this.
On March 25 2011 23:09 MichaelJLowell wrote: Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
Fairly obvious this guy is being sarcastic, calm down guys! At least I found it to be amusing...
I can seriously not think of a game that has been won with nydus in the last months i have watched sc2. I remember moon using it vs Ace, but that didnt work out.
the outraged responses to this change are ridiculous. blizzard isnt catering to noobs with this. they just dont want to alienate deaf players which is honorable.
Well, one thing that could be done in relation to warnings: make it cost minerals, gas and time, as a building or upgrade on a building, or associate it with detection.
On March 25 2011 23:09 MichaelJLowell wrote: Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
On March 26 2011 05:57 FataLe wrote: I don't like it, I mean I'm not Zerg but I like the feeling of catching a tunneling Nydus. Even though I've lost to my fair share of wormies.
What I'm getting from this thread is that if you like to catch a tunneling Nydus, this won't affect you at all.
This might be the most frustrating thread ever in the history of message boards.
It changes nothing. The text will go at the same time the sound goes. It is just providing a visual warning at the same time the audio warning goes off. It will not change game play for the average player in anyway. It is a game design and intention for you to know if a nydus appears on the map somewhere. That is why a very unique and indistinguishable sound is made. This is just also providing a visual to match that audio for those that CANT HEAR.
On March 25 2011 23:09 MichaelJLowell wrote: Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?