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Nydus Worm to display Text Warning

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Jerax
Profile Joined August 2010
Canada189 Posts
Last Edited: 2011-03-24 20:21:55
March 24 2011 19:41 GMT
#1
http://us.battle.net/sc2/en/forum/topic/2140266871?page=9#180

Similar to Nuke warning.

Going to definitely help defend against them faster, probably have less units in your base to deal with when you manage to kill the nydus worm quickly enough. Thoughts?

Edit: The text warning will only appear when the nydus is finished, along with the nydus scream. This was implemented to help deaf players.
dtz
Profile Joined September 2010
5834 Posts
March 24 2011 19:44 GMT
#2
Yeah that would make sense. Can't disagree with that tbh.
SmoKim
Profile Joined March 2010
Denmark10304 Posts
Last Edited: 2011-03-24 19:50:03
March 24 2011 19:44 GMT
#3
Thanks for the suggestion. We took this to the team and it's something we're going to actually implement for you in a future patch. It will be a text alert in yellow, just like Nukes.


edit: i am gonna pretend it is when the nydus is done /crosses fingers
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 19:44 GMT
#4
What really? You can kill a nydus pretty easily, where as you have to find the ghost/detect him. Maybe they only want defensive nydus?
shablaGOO
Profile Joined January 2011
United States13 Posts
March 24 2011 19:45 GMT
#5
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.
Xirroh
Profile Joined May 2010
Canada146 Posts
March 24 2011 19:46 GMT
#6
It should only be implemented when you have sound turned off.
SmoKim
Profile Joined March 2010
Denmark10304 Posts
March 24 2011 19:47 GMT
#7
On March 25 2011 04:45 shablaGOO wrote:
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.


i hope you are right, imagine if it was a soon as it started building
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 24 2011 19:47 GMT
#8
A nydus can be a lot more devastating then a nuke so I can understand this (tho isn't the giant scream enough?).

However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 24 2011 19:47 GMT
#9
WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?

I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.


If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).


That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.
♥ The world needs more hearts! ♥
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 24 2011 19:47 GMT
#10
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..
AndAgain
Profile Joined November 2010
United States2621 Posts
March 24 2011 19:47 GMT
#11
I remember someone made a thread that no text warning is unfair for deaf players.
All your teeth should fall out and hair should grow in their place!
ALPINA
Profile Joined May 2010
3791 Posts
March 24 2011 19:48 GMT
#12
Why compare nydus with nuke?...

They could better give nydus 10x more hp so that 4 probes do not kill it in 5 seconds.
You should never underestimate the predictability of stupidity
Tracedragon
Profile Joined December 2010
United States948 Posts
March 24 2011 19:49 GMT
#13
What next, a warning when Protoss puts down a Dark Shrine? =/
Do the impossible, see the invisible. Row, row, fight the power!
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
March 24 2011 19:49 GMT
#14
I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?

I'm surprised about this change, just because the worm is so easy to kill D:
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 24 2011 19:49 GMT
#15
Since it'll be at the same time the sound goes off, I don't see anything wrong with it.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 19:49 GMT
#16
On March 25 2011 04:47 Zephirdd wrote:
WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?

I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.


If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).


That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.

I think people (like me) assumed the text would appear across the screen with a noise as soon as you start building the nydus (like a nuke being launched). If its just text when the normal noise goes off then yeah, ofc thats fine
Sega92
Profile Blog Joined November 2010
United States467 Posts
March 24 2011 19:49 GMT
#17
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
March 24 2011 19:50 GMT
#18
If the warning comes after the Nydus spawns, I don't see why this is an issue.
IPA
Profile Joined August 2010
United States3206 Posts
March 24 2011 19:50 GMT
#19
When the scream comes, the text comes. No big deal.
Time held me green and dying though I sang in my chains like the sea.
MOOG
Profile Joined October 2010
United States188 Posts
March 24 2011 19:50 GMT
#20
I wish that the zerg evolved vocal cords out of the nydus worm (the smart thing to do), but this will be good for the hearing impaired or people who are blaring music while playing or have the sound turned down.
To Do: 1. finish the rest of my practice league matches 2. win GSL
IronMonocle
Profile Joined September 2009
Canada142 Posts
March 24 2011 19:50 GMT
#21
So basically instead of just getting an auditory warning for a nydus you are getting a visual one as well. I don't see the problem unless you are hoping your opponent isn't listening or has music playing.
My armor is contempt. My shield is disgust. My sword is hatred.
Sakarabu
Profile Blog Joined April 2010
United Kingdom132 Posts
March 24 2011 19:50 GMT
#22
Should help all the deaf gamers out there (Being entirely serious here), since it's the only big reactionary thing I can really think of without some kind of visual warning. And missing a nydus entirely is a pretty huge disadvantage.

Also,
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.

It makes little difference to anyone else.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-03-24 19:51:37
March 24 2011 19:51 GMT
#23
On March 25 2011 04:49 Antoine wrote:
Since it'll be at the same time the sound goes off, I don't see anything wrong with it.


Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..
You should never underestimate the predictability of stupidity
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 24 2011 19:51 GMT
#24
I'm okay with this because as far as I understand it, the alert will pop up at the same time as the sound playing. If you have a hearing disability (or play with the sound off) then this is definitely needed. And anyone with sound on who didn't notice the scream of the Nydus work definitely wont notice the text alert either.

If the alert comes up as the nydus starts being created though, then that's a different story. I really hope that's not what they mean to implement.
If the quarter was in your right hand, that would've been micro
TehForce
Profile Joined July 2010
1072 Posts
March 24 2011 19:52 GMT
#25
You are all misunderstanding the op! The text warning will come at the exact same moment when you hear the scream! Thats because deaf players can't hear it and so are at a disadvantage.

They aren't chaning gameplay, just the representation.

NesTea <3
HypernovA
Profile Joined October 2010
Canada556 Posts
March 24 2011 19:53 GMT
#26
Why are people complaining over this?

Its a text based alert on the side. This really doesn't change anything in your gameplay. I fail to see how is this a bad move from Blizz.
Antylamon
Profile Joined March 2011
United States1981 Posts
March 24 2011 19:55 GMT
#27
Guys, I think what they mean is that the Nydus scream should be accompanied by text.

Not a text warning the second the Nydus starts...
Ex_Matt
Profile Joined January 2011
Canada84 Posts
March 24 2011 19:55 GMT
#28
"Warning!! Nydus worm inbound" + earthquake sounds.

Just like the campaign final mission.
Fear the reaper man
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 24 2011 19:55 GMT
#29
I think people are misreading the link OP

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-03-24 20:11:55
March 24 2011 19:55 GMT
#30
On March 25 2011 04:51 Alpina wrote:
Show nested quote +
On March 25 2011 04:49 Antoine wrote:
Since it'll be at the same time the sound goes off, I don't see anything wrong with it.


Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..


You, and posters like you, seriously need to use some critical thinking. When does the text appear for the nuke? The same time the sound occurs.

When does the sound occur for the Nydus Worm? When it's finished building. Now using deductive reasoning, when do you think text will appear? HINT: There is a pattern here!

Sorry for the sarcasm, but this kind of thing is annoying. People are so quick to cry and complain about shit, and this in particular is meant for people with disabilities.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 24 2011 19:55 GMT
#31
I don't see too much of an issue with this.

Nukes and Nydus already have a pretty obvious audio warning. Nukes have a text warning, but Nydus does not.

Now, if you've read the actual Blue Post and the OP that the post is responding to, you'll see that the reason for this change is to cater to deaf players or people playing without the sound on. It's a pretty big deal to get a visual warning for nukes but not one for a Nydus, especially if there is no sound.
ㅇㅅㅌㅅ
Kenneh89
Profile Joined November 2010
United Kingdom47 Posts
March 24 2011 19:56 GMT
#32
If you read the OP in that thread it explains exactly why they made the change and why it was requested. If you play with sound the audio is a much more blatant cue and if you can't play with sound you are now getting information you are entitled too. I suspect anyone complaining hasn't understood the proposed change.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 24 2011 19:56 GMT
#33
My bad, I was under the impression that the text warning would come BEFORE the sound.
Do the impossible, see the invisible. Row, row, fight the power!
HowSoOnIsNow
Profile Joined December 2010
Canada480 Posts
Last Edited: 2011-03-24 20:00:20
March 24 2011 19:57 GMT
#34
Edit:Nevermind if the notice comes out when the nydus screams.
Real mens play Zerg.. Startale fighting.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 19:58 GMT
#35
Now all we need is a yellow text warning when a collosus is built! Everyone suggest this on bnet forums! Go go!

But seriously, I think nydus warning is FINE. Even if it is as you are building the nydus, hidden nydus is a lame gimmick anyway. Way more badass is a non hidden nydus built like a proxy plyon behind your army (see Moonglades stream for examples of its awesomeness), or defensive nydus connecting isolated expansions.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 24 2011 20:00 GMT
#36
Why would this get anybody upset? For people who don't play with the sounds on, or actual deaf people, this is just a replacement for the screech.
te3l
Profile Joined August 2010
Canada126 Posts
March 24 2011 20:01 GMT
#37
People are understanding this change completely wrong. They aren't gonna play the sound of the nydus as it starts building. That's stupid, u might as well give us back bw nydus where u could only build on creep and dont go "RAWRRWARWARWARWRARWR" when it pops out and cost nothing. The text will display when the worm FINISHES.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 20:02 GMT
#38
Wow... rereading the bnet forum thread... this is to help DEAF players... not a game change... it will clearly not alert players before the nydus finishes building...

half the posts in this thread (including my first post) are very uninformed...
Darksidius
Profile Joined February 2011
Netherlands52 Posts
Last Edited: 2011-03-24 20:04:59
March 24 2011 20:02 GMT
#39
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus

I think we should have a visual warning for when idiots post. Somewhat like the blue posts in the strategy section, only make the posts bright yellow on all the forums, that way it is easier to spot the retards from miles ways.
How the hell can you whine over this? Like, how is that possible?

There's one upside to guys like you: it makes me happy in realising that in comparison to guys like you I'm awesome and smart

EDIT:
Even if he misread it: I do not think it is too much to ask to take a couple of seconds to think about it before posting whiny posts like this.
Never underestimate the predictability of stupidity.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 24 2011 20:04 GMT
#40
I think some visual alert is fine, it is no more advantageous than the audio warning. I'm sure hearing impaired players will appreciate it.
:)
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 24 2011 20:05 GMT
#41
no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Trentelshark
Profile Joined September 2010
Canada385 Posts
Last Edited: 2011-03-24 20:06:36
March 24 2011 20:06 GMT
#42
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..

It was originally suggested for people who are deaf by a player who is deaf on Blizzard's forums. You know, deaf as in those who can't hear the in-game sounds? Games should be accessible to everyone and this change has nothing to do with being a "noob".
Ex_Matt
Profile Joined January 2011
Canada84 Posts
March 24 2011 20:09 GMT
#43
What ever happened to scouting and building your base in a way where Nydus worms arent even an option in the first place?

You know. . . Whatever happened to being good enough to prevent halfwit tactics such as nydus worms? Is it really that hard to spread supply depots pylons or overlords throughout your base so you can, oh i dunno use the friggin mini map?
Fear the reaper man
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 20:10 GMT
#44
YESSSSS. I love it.

I can play with music now.
if happy ever afters did exist <3 @watamizu_
Dystisis
Profile Joined May 2010
Norway713 Posts
March 24 2011 20:12 GMT
#45
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 24 2011 20:14 GMT
#46
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.
Manager, Team RIP ZeeZ
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 24 2011 20:15 GMT
#47
I'm hoping it means when the nydus emerges.. If not, that's terrible.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Jerax
Profile Joined August 2010
Canada189 Posts
March 24 2011 20:19 GMT
#48
On March 25 2011 05:14 1st_Panzer_Div. wrote:
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.


Exactly. I think when people are confusing the Blue post when he compared it to the nuke, thinking it might be when the nydus starts building, like when the nuke is detected. I'll edit the OP, thought it was pretty obvious that the warning comes with the nydus scream but I guess not.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 24 2011 20:22 GMT
#49
On March 25 2011 05:14 1st_Panzer_Div. wrote:
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.

I think (I HOPE) that it's just because they aren't realizing there are hearing impaired people who play SC2. It's nothing about making the game "noob friendly" and everything about making it accessible to all players.
If the quarter was in your right hand, that would've been micro
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 24 2011 20:22 GMT
#50
imo, if nukes are revealed that way then so should nydus worms.
ptrpb
Profile Joined March 2011
Canada753 Posts
March 24 2011 20:24 GMT
#51
On March 25 2011 05:12 Dystisis wrote:
Show nested quote +
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.

Hahaha, ain't that the truth?

On topic though, I'll be extremely pleased if this goes through, I'll be able to play with music without worry.
MBAACC | SG | shit at fighting games
redeux
Profile Joined November 2010
United States148 Posts
March 24 2011 20:25 GMT
#52
As long as it's not before then I'm okay with it.
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 24 2011 20:26 GMT
#53
On March 25 2011 05:12 Dystisis wrote:
Show nested quote +
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.


Isn't the motherships warp in sound a global sound now? Aside for the lag spike....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpiffD
Profile Joined August 2010
Denmark1264 Posts
March 24 2011 20:35 GMT
#54
This is a fair change imo, but hopefully it's when the nydus pops, not when it starts building.
Vir prudens non contra ventum mingit
Railgan
Profile Joined August 2010
Switzerland1507 Posts
March 24 2011 20:37 GMT
#55
Nydusworms should have cloak
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 24 2011 20:38 GMT
#56
Great, playing with music has made me absolutely useless against Nydus worms.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
March 24 2011 20:39 GMT
#57
of course it will be when it's done of course. not really a big deal to be honest since its already given away by the scream. its good to be user friendly to deaf people though, that's always a step up!
Disciple....Top 3 control in Clarion County
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 24 2011 20:40 GMT
#58
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..



Let us pretend you are deaf and love starcraft. Lots of stuff pops up on screen for everything EXCEPT nydus worms. So then how do you play the game vs a Zerg who uses nydus and you dont see it on the minimap building?

IMO this is a fine change all the more to get individuals playing this game who otherwise cannot for fear of something like a disability getting in the way. As long as it is reasonable to do so bliz should make it easier for those with physical disabilities or conditions to play the game.

Now if only they can help red/green colourblind people out as I have heard some complaints from colour blind gamers about sc2 before (though cant exaclty remember what about atm).
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 24 2011 20:40 GMT
#59
This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg.

User was warned for this post
SlayerS Fighting!
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 24 2011 20:41 GMT
#60
"OMG this makes Nydus worthless n00b friendly omg!"

Yes, because the nuke text also appears as soon as it begins building. Honestly.
Hugoboss21
Profile Joined June 2009
France346 Posts
Last Edited: 2011-03-24 20:45:39
March 24 2011 20:43 GMT
#61
why the fuck are ppl disagreeing with this? Its not like this is gonna change ANYTHING or allmost anything. This is only to help deaf ppl or who ever plays without ingame sound.
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Yoshi Kirishima
Profile Blog Joined July 2009
United States10331 Posts
March 24 2011 20:43 GMT
#62
Smart change

will be a bit harder now to try to disguise 2 nydus's as 1 now, but ppl usually don't read the notifications anyways
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-03-24 20:48:50
March 24 2011 20:48 GMT
#63
Does that mean I go to the location when pressing the Spacebar afterwards?
Kevmeister @ Dota2
Iranon
Profile Blog Joined March 2010
United States983 Posts
March 24 2011 20:49 GMT
#64
Be honest, when was the last time you actually paid attention to the on-screen text notifications... Compare this to the practical usefulness of the macro mechanic notifications in 1.3. I played 9 games this morning, and only noticed it once -- that was because one happened to be frozen on screen when my opponent left and the score screen dialog box popped up... This is helpful if you can't hear the sounds for whatever reason, and totally inconsequential otherwise.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
March 24 2011 20:49 GMT
#65
Seems reasonable. Will mean I won't occasionally lose a pvz as I was listening to music and i didn't hear the scream.
Penecks
Profile Joined August 2010
United States600 Posts
March 24 2011 20:53 GMT
#66
Let's face it, if you were desperate enough to use a nydus offensively, you were probably desperate enough to rely on your opponent not hearing it as well (as hard as it is to miss the scream). Even if it is a nice change for the hearing impaired, it reduces some of the nydus effectiveness.
straight poppin
des
Profile Blog Joined January 2005
United States507 Posts
March 24 2011 20:58 GMT
#67
Take the sound out to make it deaf accessible.
my larvae bring all the zerg to the yard
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 24 2011 21:00 GMT
#68
Why is this a four page thread? O_o
Moderator
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
March 24 2011 21:01 GMT
#69
On March 25 2011 04:49 CyberPitz wrote:
I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?


The blue post didn't specify what the exact change they'd make would be, but I expect it will be that the message appears at the same time the sound occurs, which is when the Nydus completes.
http://en.wikipedia.org/wiki/Lysenkoism
CapnCDaWg
Profile Joined September 2010
United States179 Posts
March 24 2011 21:03 GMT
#70
On March 25 2011 04:49 Tracedragon wrote:
What next, a warning when Protoss puts down a Dark Shrine? =/


Why not a warning when you get scanned?

It won't really change that much imo
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 24 2011 21:12 GMT
#71
I cannot believe that there are people who have time to read those alerts on the side of the screen.
Kim Tae Gyun.... never forget Perfectman RIP
labbe
Profile Joined October 2010
Sweden1456 Posts
March 24 2011 21:14 GMT
#72
Wow, some people on this forum really need to think before they post. The text is obviously not going to appear when the worm is planted, the text will come the same time as the sound. It's so obvious it really shouldn't even need to be clarified.
NPF
Profile Joined May 2010
Canada1635 Posts
Last Edited: 2011-03-24 21:30:58
March 24 2011 21:29 GMT
#73
On March 25 2011 06:12 Dental Floss wrote:
I cannot believe that there are people who have time to read those alerts on the side of the screen.


Well when you're deaf and can't get anything but visual queues.... you generally learn how to handle a lot more visual information. I really like all the things they are doing for the game that are fair and even for deaf people.

Getting a visual warning at the same time as an audio warning is perfectly fine.


Anectode evidence of disabled people handling more information:

+ Show Spoiler +
My friend plays Civilization which is a board game, that and Settlers of Catan. He plays with a group of board game oriented people and one of the guys he plays with is blind (lost his sight after birth). He remembers what every square on the board is at all times while playing. He makes a grid in his head and he has the concentration to "always" have that mental imagine in his mind. These games have randomized boards every game. It's not like learning all the squares at Monopoly

Thus, anecdotily, one could imagine that deaf people can grasp a lot more visual queues with then the average 5 sense person.


Edit: Chill : Because we can. That and people think it's like when the Nydus worms start making which by the wording of the OP (original poster) is not the case.
thesauceishot
Profile Joined July 2010
Canada333 Posts
March 24 2011 21:31 GMT
#74
On March 25 2011 04:46 Xirroh wrote:
It should only be implemented when you have sound turned off.

THIS.
Fu[G]u
Profile Joined August 2010
United States187 Posts
March 24 2011 21:34 GMT
#75
Yes how can you disagree with this. It is for deaf people so they arent at a disadvantage. You hear the noise or read the text at the same time. No problem whatsoever dont QQ blizz about this. They have made plenty of bad decisions lately (cough*removingwinlossratio*cough), but this is not one of them.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 24 2011 21:35 GMT
#76
I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2011-03-24 21:37:33
March 24 2011 21:36 GMT
#77
On March 25 2011 05:48 FliedLice wrote:
Does that mean I go to the location when pressing the Spacebar afterwards?

Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then.


On March 25 2011 06:35 Marradron wrote:
I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes

Try playing while listening to black metal. It's actually impossible to make out.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 24 2011 21:37 GMT
#78
I don't see any issue with this at all. Nuke has both a visual and audio warning.

I would like to see nydus being used in less cheesey ways than "Nydus in your base lols!!" but the cost may make that more of a lategame option. I dunno, on these larger maps it just feels like drops take way too long to do.
Slago
Profile Joined August 2010
Canada726 Posts
March 24 2011 21:41 GMT
#79
yes lets make nydus even shittier than it already is, i just go for ovie drop now nydus is stupid that he can just pull his workers when he sees/hears it and only get a few lings out before it dies. ad it can't be cancelled and it is super expensive i figured blizz would want more variety not less but i guess i stand corrected
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-03-24 21:55:37
March 24 2011 21:42 GMT
#80
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


Did you notice there is a sound that informs the opponent that Nydus is up? What is the freaking diference between have an audio or a sight advice?? Did u read the deaf issue with the nydus?

Edited.: just overreacted.
Chicken gank op
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 24 2011 21:48 GMT
#81
Go away trolls, this is a good Idea.

The nydus worm isn't dead, you idiots. It will be more functional for disabled players. Putting the nydus alert at the beginning of the nydus is a terrible Idea. it will screw with balance. A sign of good player is SPOTTING the nydus. It should, however have a text alert.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 24 2011 21:49 GMT
#82
ah i get it now, at first i thought it was the instant it as being built, which would have been terrible.
optical630
Profile Joined August 2010
United Kingdom768 Posts
March 24 2011 21:55 GMT
#83
guys its for deaf players stop being idiots arguing about balance
Piski
Profile Blog Joined April 2010
Finland3461 Posts
March 24 2011 21:58 GMT
#84
Very good thing from blizzard ^^ I mean seriously people. It comes at the same time as the sound and it's designed for deaf people. Stop being idiots, this is a good thing :o
Uhh Negative
Profile Joined May 2010
United States1090 Posts
March 24 2011 22:01 GMT
#85
On March 25 2011 04:49 CyberPitz wrote:
I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?

I'm surprised about this change, just because the worm is so easy to kill D:

Seems to me you are the one who doesn't understand what is meant here.

I think this change is fine as the scream is already very noticeable so why not add some text so you can play to music with the sound off or so deaf people have an equal notice.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 24 2011 22:01 GMT
#86
I am completely for making the game just as easy to play for deaf people as anyone else. I would like the option to turn off the notifications, though, as so many will end up cluttering the screen for those who don't need them.
Creator of sc2unmasked.com
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 24 2011 22:01 GMT
#87
Some of the posts are from people obviously only reading the title and not the OP.
Ridiculous.

It comes at the same time as the sound, there's absolutely nothing wrong it.
People should be commending Blizzard for taking the advice and making plans to implement it for the deaf.

Angelbelow
Profile Joined September 2010
United States3728 Posts
March 24 2011 22:04 GMT
#88
Fair and justified.
You may delay, but time will not. Current Music obsession: Opeth
KevinIX
Profile Joined October 2009
United States2472 Posts
March 24 2011 22:06 GMT
#89
If you couldn't pay enough attention to hear the worm, you probably won't have seen the text... It's not going to make the Nydus worm suddenly useless.

And for people who can not hear the sound, this is a reasonable fix. Sometimes when I'm playing in a public place, I can't turn on my sound, so this would be a nice plus.
Liquid FIGHTING!!!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 24 2011 22:07 GMT
#90
Yea...people need to learn to read the OP. Banhammers should come out more harshly imoimo

If the text is timed with the sound I see no reason why not. If anything, the nuke warning is even worse (better?) than this 'cause the nuke warns you as soon as the ghost begins the nuke call-down, not when the nuke actually hits. This warning tells you after the nydus finishes building, which is usually a little too late to respond anyways.
TheDeli
Profile Blog Joined November 2010
France110 Posts
March 24 2011 22:09 GMT
#91
If it's when it makes its noise, no problem with it. An earlier poster was talking about deaf people and it would make perfect sense to add the notification, at least for them.

Otherwise it'd have killed any purpose for nydus-worming.
Just do it.
danson
Profile Joined April 2010
United States689 Posts
March 24 2011 22:10 GMT
#92
screw that, id rather them REMOVE the nuke one, or something. we never see nukes : (, and now (or still) we wont see nydus either
Bub
Profile Blog Joined June 2006
United States3518 Posts
March 24 2011 22:11 GMT
#93
On March 25 2011 04:47 AndAgain wrote:
I remember someone made a thread that no text warning is unfair for deaf players.


Never saw that thread, but I'm deaf myself and can't disagree with this.
XK ßubonic
fraktoasters
Profile Joined January 2011
United States617 Posts
March 24 2011 22:35 GMT
#94
This is a good thing to bring up and I have always wondered why the warning was audio-only before.

but..
omg...
reading this thread and the thread on blizzard was one of the most painful things ever. Do most people look at the thread title, see "Nydus Worm" and "Text Warning" and feel like that's all they need to read or think about before they make a completely stupid, misinformed post.

On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .


There's no slippery slope, dude. Nydus Worms already give players a warning when they finish.

On March 25 2011 04:49 Tracedragon wrote:
What next, a warning when Protoss puts down a Dark Shrine? =/


Ditto

On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


Again, people who don't know anything about what they're talking about should at least load up a unit tester and try out what people are saying before making posts.


On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..


This isn't noobie friendly; it's handicap friendly. Players with good hearing already get the warning.


On March 25 2011 05:05 Sworn wrote:
no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.


If you think it's a good thing to miss it then the audio warning should be removed. Right now Deaf people miss it 100% of the time.

On March 25 2011 05:40 HEROwithNOlegacy wrote:
This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg.

User was warned for this post


In a thread about making the game more accessible to Deaf people you sneak in talk about imbalance. Wonderful.

Of course the posts on us.battle.net are so many times worse.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
March 24 2011 22:37 GMT
#95
wtf is wrong with people. 1st, the text will be as noticeable as the nuke text, which is pretty noticeable and second its when the scream comes that the text comes.

but ofc its got to do with zerg so there's drama, :/ seriously, zerg guys, please, chill ^_^

btw, i think this is a great thing, i like playing with loud music and have been nydused all in a couple of times because of that, usually when i forge FE. but then i just wall off the bottom of my ramp with cannons and just push with 4 warpgates
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
orotoss
Profile Joined September 2010
United States298 Posts
March 24 2011 22:51 GMT
#96
Wow this thread is about 5 pages of misunderstanding. They added an alert that shows up when the nydus worm screams, not when it is planted. The scream is already super easy to hear. This change is only to help deaf people. It will have zero effect on how effective nydus worms are. This should be the end of this thread. It's obviously a good thing and nobody should be complaining.
BLARRGHGHH
freestalker
Profile Joined March 2010
469 Posts
March 24 2011 22:56 GMT
#97
why is this thread even still open? it doesn't really bring anything into discussion, except for some morons that still can't understand what's going on.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 24 2011 22:56 GMT
#98
think its a brilliant idea... only reason it's changed is for players with hearing issues... not making the game "noobie friendly" at all
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
urashimakt
Profile Joined October 2009
United States1591 Posts
March 24 2011 23:12 GMT
#99
On March 25 2011 06:36 vyyye wrote:
Show nested quote +
On March 25 2011 05:48 FliedLice wrote:
Does that mean I go to the location when pressing the Spacebar afterwards?

Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then.


Show nested quote +
On March 25 2011 06:35 Marradron wrote:
I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes

Try playing while listening to black metal. It's actually impossible to make out.

Nuke launches cannot be spacebarred to by enemies. I imagine they'll flag the Nydus worm similarly.
Who dat ninja?
bLuR
Profile Blog Joined June 2010
Canada625 Posts
March 24 2011 23:14 GMT
#100
its when the nydus is finished for all you kids whining about OH NO THE NYDUS IS GONE.

It makes 0 difference whatsoever in the balance of the game, its just to help deaf players.
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
March 24 2011 23:18 GMT
#101
On March 25 2011 04:47 On_Slaught wrote:
isn't the giant scream enough?).



Might be helpful for the times you want to play with music instead of/with game sound.
Nihn'kas Neehn
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 24 2011 23:20 GMT
#102
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..


I like this quote. Damn hearing impaired noobs! Why always catering to the disabled blizzard!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 24 2011 23:21 GMT
#103
Rofl, as if these weren't used little enough already.

Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.

So first they add a sound, now they add TEXT?

You can kill the thing with your workers alone ffs.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 24 2011 23:27 GMT
#104
On March 25 2011 08:21 Subversion wrote:
Rofl, as if these weren't used little enough already.

Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.

So first they add a sound, now they add TEXT?

You can kill the thing with your workers alone ffs.


Thank god you actually read the thread, else you would post something stupid.
♥ The world needs more hearts! ♥
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 24 2011 23:32 GMT
#105
On March 25 2011 08:21 Subversion wrote:
Rofl, as if these weren't used little enough already.

Seriously, how often do you even see Nydus in competitive games, let alone actually get one off? Most maps are way too small to actually hide this effectively.

So first they add a sound, now they add TEXT?

You can kill the thing with your workers alone ffs.


Lol.

I think this is fine. I don't get how anyone is having a problem with it. Which person is going to go "Huh? What's that scream? Meh it's probably nothing. Oh wait, what's this say? *reads small text on side of the screen* - OH SHIT A NYDUS."

I mean, come on. The only difference this'll make is deaf players will actually have a way of knowing a nydus popped up.

Good change. I don't see how you can possibly disagree, to be honest.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Sceptor87
Profile Joined October 2010
Canada266 Posts
March 24 2011 23:34 GMT
#106
I can understand where they're coming from, but I do see a problem with it.

Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.

And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.

But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.
Standard,
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 24 2011 23:39 GMT
#107
Nice change, I like to play while listening to music so this will be helpful. ^.^
I have a beard. I'm unprofessional.
Seam
Profile Blog Joined April 2010
United States1093 Posts
March 24 2011 23:44 GMT
#108
Nice change, especially good for people who are deaf.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Hokay
Profile Joined May 2007
United States738 Posts
March 24 2011 23:45 GMT
#109
On several occasion I have missed the nydus sound because I was heavily focusing on a certain task (like harassing). A yellow warning sign would have probably helped xD
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 24 2011 23:45 GMT
#110
On March 25 2011 08:34 Sceptor87 wrote:
I can understand where they're coming from, but I do see a problem with it.

Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.

And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.

But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.


Again, how could anyone possibly miss the sound, but catch the text?

The only way they could is if they have the sound disabled. If they do, then the text is fine, because otherwise they'd have no idea the nydus popped up.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 24 2011 23:46 GMT
#111
On March 25 2011 08:34 Sceptor87 wrote:
I can understand where they're coming from, but I do see a problem with it.

Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.

And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.

But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.


So, you believe it is fair that people with ADD that don't notice the sound to NOT know that a nydus is popping?
♥ The world needs more hearts! ♥
BasedSwag
Profile Joined April 2010
Algeria418 Posts
March 24 2011 23:50 GMT
#112
When would you ever make a Nydus and assume they won't notice the sound anyway?
Seam
Profile Blog Joined April 2010
United States1093 Posts
March 24 2011 23:51 GMT
#113
On March 25 2011 08:34 Sceptor87 wrote:

But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.


Wait, how does this reward lesser players?

If it only gave a text message, but they then later added sound, THAT would be rewarding lesser players. As long as you have sound on you will always know when a Nydus pops up. Always.

This change was made, firstly, for people who are deaf.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
solistus
Profile Joined April 2010
United States172 Posts
March 24 2011 23:53 GMT
#114
I was a little uneasy about this when I thought it would be when the worm starts spawning, but a text warning after it pops is fine. It's not supposed to be sneaky at that point, you're supposed to be able to hear the scream and know what's up. If you're deaf, or just have sound off, and can't hear it, there's no reason you shouldn't be made aware in some other fashion. I pretty much filter out those text notifications anyway, since most of them are useless information.
Units don't counter units. Strategies counter strategies.
AnotherEon
Profile Joined January 2011
United Kingdom250 Posts
March 24 2011 23:55 GMT
#115
its a joke tbh. It is completely dumbing down the game
Gescom
Profile Joined February 2010
Canada3370 Posts
March 24 2011 23:56 GMT
#116
I'd be fine with this if Nydus spawned slightly faster. It really is tough (and grossly underused right now) to get one off due to the obnoxius sound warning.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
Last Edited: 2011-03-24 23:59:17
March 24 2011 23:57 GMT
#117
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..


It's not for newbies, it's for deaf people. How can you disagree with that?

This is dumbing NOTHING down. It is absolutely no different from the scream aside from the fact that the warning appears in a different way. Please read before jumping to conclusions.

@Above post: considering that the scream occurs after the Nydus is finished, I have no idea how it has any effect on getting one down.
Tektos
Profile Joined November 2010
Australia1321 Posts
March 25 2011 00:01 GMT
#118
But.... but nydus rushing deaf people was how I got to masters, how will I ever win a game now?
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-03-25 00:02:20
March 25 2011 00:01 GMT
#119
actually nydus is very OP as it is. You get to throw infinite amounts of zerglings into enemy base, while you engage armies in a linear fashion through the middle. Lots of population would be freed as the armies collide... more zerglings. Nydus brings opponent's naked base to zerg's front porch.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Hollis
Profile Joined January 2011
United States505 Posts
March 25 2011 00:02 GMT
#120
We already never, ever see nydus worms in high level play. What's the point of making them even worse?
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 25 2011 00:02 GMT
#121
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
March 25 2011 00:03 GMT
#122
Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.
Navillus
Profile Joined February 2011
United States1188 Posts
March 25 2011 00:06 GMT
#123
oh my god... I actually am losing faith in humanity, ok so everyone that is saying this is catering to newbies or Blizz nerfing something else (though obviously you people aren't going to read this because you just read the title and post) the warning comes when the sound does and it's not for newbies as the above poster said it's for the deaf

with that cleared up the only other point anyone made was
On March 25 2011 08:34 Sceptor87 wrote:
I can understand where they're coming from, but I do see a problem with it.

Imagine a battle. In this battle a Zerg player pops a Nydus in his opponents base. Now sometimes, not always, this might get neglected by the opponent and their base will get absolutely crushed, demolished, and destroyed. They'll lose right then and there. But now imagine that same battle playing out. That same opponent will neglect the sound. But now there's a fucking text message telling them that there's a Nydus active.

And not only that, on some maps with an island expo like say Scrap, a zerg player might want to use a Nydus to sneak an expo in instead of meandering about with Overlords and dropping shit. Now that very same warning will tell them that there's a Nydus up if they have ADD and don't pay attention to the sound.

But because the message shows up at the same time it screams I'm not fully objected to it. There could be problems though. It could be something to reward lesser players. Again.


Now this is ridiculous for two reasons, one you think that people will notice the text not the giant scream, I have not actually noticed the side text in a SC2 game since, well ever, and second, this means that you're relying on your opponent screwing up massively to implement these strategies which means they're pretty bad strategies and Blizzard shouldn't be balancing towards them, as Blizz has stated they balance towards the pros and high tiers.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
March 25 2011 00:06 GMT
#124
Basically seems aimed at helping deaf people. Can't really see anything wrong with that, a player with sound knows it's up anyway.
Zergtastic
Profile Blog Joined December 2010
Australia81 Posts
March 25 2011 00:09 GMT
#125
Thats good. It gives them another reason to run back to their base and go insane while you stall time for something like broodlords.
Forever wearing a leather gracket
tarath
Profile Joined April 2009
United States377 Posts
Last Edited: 2011-03-25 00:12:06
March 25 2011 00:10 GMT
#126
wow so much zerg QQ itt at not being able to beat def people who can't hear the nydus scream lol.

unbelievable...
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
March 25 2011 00:13 GMT
#127
On March 25 2011 09:02 Hollis wrote:
We already never, ever see nydus worms in high level play. What's the point of making them even worse?


This is not making them worse. Key word being not. Not.

It shouldn't be this tough to figure out.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 00:17 GMT
#128
i wish brood lords can go into nydus...nydus > OL drops, because it takes less apm and one nydus speed = about >8 OLs. except OLs have to travel over things. A good nydus is usually game, unless the enemy army is in his base lol.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Dimagus
Profile Joined December 2010
United States1004 Posts
Last Edited: 2011-03-25 00:18:28
March 25 2011 00:18 GMT
#129
On March 25 2011 09:02 Moonloop wrote:
Show nested quote +
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-


I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map.

This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2011-03-25 00:21:40
March 25 2011 00:18 GMT
#130
On March 25 2011 09:03 Xanbatou wrote:
Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.


As a matter of fact, bnet are actually more in support of this idea than TL is. -_-

The stupidity in this thread is mind-boggling.

On March 25 2011 09:18 Dimagus wrote:
Show nested quote +
On March 25 2011 09:02 Moonloop wrote:
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-


I disagree with your perspective. The game has, by design, various levels of notifications and alerts and they are all not equal. Some are audible sounds, some are vocal warnings, some are flashing graphics, some are text messages. On top of that there are the split second indicators you have to pay attention to, like something skimming the edge of your vision on the current screen or mini-map.

This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss. Their reasoning may be sound but people with perfectly good hearing are affected as well.


I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Sinborn
Profile Blog Joined August 2010
United States275 Posts
March 25 2011 00:21 GMT
#131
I almost feel like mothership is going to get a text notification after it completes. I mean, it get nerfed every major cycle, haha.
ImHuko
Profile Joined December 2010
United States996 Posts
Last Edited: 2011-03-25 00:22:25
March 25 2011 00:21 GMT
#132
I don't get it.... this is basically something added for deaf players. If it goes off the exact same time as the sound, what is the problem? This changes nothing other than helping the deaf
People are complaining based off the thread message and not the actual Blue post, it is pretty stupid that people would rather look stupid than read a little bit
zoLo
Profile Blog Joined June 2007
United States5896 Posts
March 25 2011 00:21 GMT
#133
lol, so many complainers, seriously. The text message pops up when you hear the scream, no big deal. Like it was stated, this is to help deaf players, so in all, this won't "dumb down" the game.
Darneck
Profile Joined September 2010
Sweden1394 Posts
March 25 2011 00:22 GMT
#134
On March 25 2011 08:56 Gescom wrote:
I'd be fine with this if Nydus spawned slightly faster. It really is tough (and grossly underused right now) to get one off due to the obnoxius sound warning.

No offense but how the hell would the Nydus spawning faster change this at all?

You would still hear the sound and see the text when the nydus is finished. It's not gonna make a difference if the nydus spawns faster if you still only notice it when you hear the sound.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
March 25 2011 00:26 GMT
#135
Hahaha, so many people not even bothering to read.

This is a totally reasonable change, only one person has brought up anything that it might effect gameplay-wise, and even then it's not a huge, huge deal.

Take your time and read people. Good grief. ><
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Dimagus
Profile Joined December 2010
United States1004 Posts
March 25 2011 00:27 GMT
#136
On March 25 2011 09:18 Moonloop wrote:
I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?


This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning.
pookychoo
Profile Joined September 2010
New Zealand96 Posts
March 25 2011 00:28 GMT
#137
It really goes to show there really is a person for every opinion, no matter what the reasoning is.

Personally I think it is the right choice by Blizz, and it hardly makes that much of a difference for regular players. You would have heard the sound at the same time as you get the notification anyway. And usually if you haven't spotted the nydus before it gets up it's too late.

One thing I'm not sure about though, is the sound from the emerging nydus based on distance. e.g. you put a nydus in the corner of a big map well away from the opponent. Do they still hear it emerge? Or if the enemy is watching near your base and you nydus behind his, does he not hear it because his sound is only from proximity of your base? Either way, not a big deal.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
Last Edited: 2011-03-25 00:29:34
March 25 2011 00:28 GMT
#138
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus

Um... how can a text after the nydus is done make it so that zergs can't use this. Whine somewhere else. Where you unaware of the loud scream after a Nydus is done...
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 25 2011 00:29 GMT
#139
Hmm, looks like you can HEAR a nydus better, but be more visually (text + dot) aware of where a nuke is.
You can type "StarCraft" with just your left hand.
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2011-03-25 00:29:59
March 25 2011 00:29 GMT
#140
On March 25 2011 09:18 Dimagus wrote:
Show nested quote +
On March 25 2011 09:02 Moonloop wrote:
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-


This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss.



How is that miss able? As opposed to a little box on the far left side that just says "Nydus"?

It's for deaf people. Get over it.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 25 2011 00:30 GMT
#141
On March 25 2011 04:50 IPA wrote:
When the scream comes, the text comes. No big deal.


my thoughts exactly
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 25 2011 00:32 GMT
#142
[image loading]
ZinY
Profile Joined April 2010
Belgium123 Posts
March 25 2011 00:32 GMT
#143
What's next, an alert for incoming drops? Jezus.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 25 2011 00:33 GMT
#144
On March 25 2011 04:49 Beef Noodles wrote:
Show nested quote +
On March 25 2011 04:47 Zephirdd wrote:
WHAT? Ther are SERIOUSLY people disagreeing WITH THIS?

I mean, because a text at your side makes a shitload of difference when you already hear a scream three quarters away from your block when a nydus is coming.


If you guys actually read the OP of that topic, you'd understand this is made for people who can't listen at all(ie. defs, but also include people who play without any sounds).


That's amazing how this works, Blizz is doing something excelent FOR ONCE and people are still disagreeing. geez.

I think people (like me) assumed the text would appear across the screen with a noise as soon as you start building the nydus (like a nuke being launched). If its just text when the normal noise goes off then yeah, ofc thats fine


Yup, same here. I think them saying "it's going to be like a nuke" is pretty misleading, as nuke text appears when you start it, not when it actually lands.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 25 2011 00:34 GMT
#145
On March 25 2011 09:27 Dimagus wrote:
Show nested quote +
On March 25 2011 09:18 Moonloop wrote:
I say again, how could anybody possibly miss an earth-shattering scream, but catch a small notification on the side of their screen?


This is like asking why the 2/3 of the population that are visual learners can't have the same focus for auditory learning.


So your argument is that people who find it more difficult to hear the nydus worm shouldn't be notified when one pops up?
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Darneck
Profile Joined September 2010
Sweden1394 Posts
March 25 2011 00:34 GMT
#146
On March 25 2011 09:29 Seam wrote:
Show nested quote +
On March 25 2011 09:18 Dimagus wrote:
On March 25 2011 09:02 Moonloop wrote:
On March 25 2011 08:55 AnotherEon wrote:
its a joke tbh. It is completely dumbing down the game


Yeah, how DARE we cater to the deaf! Those bastards, it's their own fault they can't hear! -_-


This is a design change that takes what was an audible sound that could be missed and changes it into a text message that is virtually impossible to miss.


http://www.youtube.com/watch?v=Zx-9jydTuHg
How is that miss able? As opposed to a little box on the far left side that just says "Nydus"?

It's for deaf people. Get over it.

The second half of that clip just sounds like someone taking a huge dump ^^ got to love the nydus sounds.
rdj107
Profile Joined December 2010
United States336 Posts
March 25 2011 00:36 GMT
#147
On March 25 2011 09:03 Xanbatou wrote:
Is this why people always talk about TL being a joke nowadays? Because I seriously can't believe the number of people that are whining because they think that the text will appear when the nydus worm is planted. I expect this sorta thing from /b/net.


To be fair, nydus networks making a sound when they were put down was a bug for a long time if I remember correctly. Given blizzard's track record of fixing things that break units (phoenixes, ultras, scv repair, ultras again) it's not too far a stretch to be worried about them making the text go off at the wrong time or making the action spacebar selectable by accident and then ignoring it for a long period.

Though I do agree with this being implemented just for equal benefit of all players, if not for the balance of nydus worms themselves.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 25 2011 00:37 GMT
#148
They should make the Nydus Cloaked since its burrowed. And Requires detection just like the Cloaked Ghost Nuke.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 00:37 GMT
#149
I think it's only sensible if the nuke also had a sound like when the nuke leaves the launch pad. It's also a 20 sec thing too. i think this text thing helps not only deaf people, but also people who are disinclined to ingame music and prefer their own.

another reason for text is i don't think the nydus should do the same exact scream... how boring! some warbling or perhaps "sillyness" in variety can go great ways.

also for the people who think nydus is underpowered... it's not. it's not used by pros cuz not because of that extra 150/200 + 2 or more (100/100)s but most importantly the 20 secs of build time. such a hindrance is nothing compared to the danger it poses when the enemy leaves his base. 20 secs is usually just barely enough time to run back and defend. and the nydus can be canceled last minute, just as something to buy time.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 25 2011 00:39 GMT
#150
nice change, alot of people had sound issues if to much was going on and the sounds weren't played, tough i would think some sound priority stuff would do the same, but it probably doesn't work otherwise they would probably not change it.
Well i consider my sound card low tech and still hear 4/5 of nydus or nukes.
But I will miss my free hit second nuke lol. Guess it will be 2 text lines if you double nuke someone and not only one. It was always a free eco kill. Before, you could nuke 1 expansion and 1 time the army at the same time, either you killed 24 workers or the whole army hehe.
Refreshe
Profile Joined May 2010
United States141 Posts
March 25 2011 00:44 GMT
#151
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.
W2
Profile Blog Joined January 2011
United States1177 Posts
March 25 2011 00:46 GMT
#152
WHAT IS GOING ON? I hope 80% of posters here are trolling because I do not believe teamliquid has that many retards. It's a text warning that goes along with the huge roar, so that deaf people will not be at a disadvantage. It is not a difficult concept to understand, I think these posters should all be banned, because they are obviously on the "don't nerf my race" and "don't dumb down the game" boat and jump at the first chance to whine (without even bothering to read/understand anything). It is just painful to read, characteristic of the bnet forums.
Hi
Euclid
Profile Joined January 2011
Canada126 Posts
Last Edited: 2011-03-25 00:50:36
March 25 2011 00:49 GMT
#153
Wait people think this is a good idea? Wtf am I reading?

Nydus is already next to useless because of how easy it is to hear and defend. God forbid that zerg have more useful harassment options.

Your warning is when you scout it coming on the minimap, same as terran dropping you.
Dimagus
Profile Joined December 2010
United States1004 Posts
March 25 2011 00:51 GMT
#154
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-03-25 00:56:02
March 25 2011 00:53 GMT
#155
For God's sake, the sound Nydus Network outlets make are like the scream of a person who just got shot by a .50 cal. And someone wants text warnings to add to the sheer obviousness of a Nydus popping out?

And why aren't people being good children and making spotting pylons/depots/overlords?

Ok, if it's for deaf people, I'll let it slide, but it's not too hard to put a few spotter supply buildings just to see on the minimap if there's an uglyass red dot in your green base...
A fed jungler is no longer a jungler, but a terrorist.
Existential
Profile Joined December 2010
Australia2107 Posts
March 25 2011 00:56 GMT
#156
I think it's a fair change. At least it's not like the nuke where it warns you before it hits.
Jaedong <3 | BW - The first game I ever loved
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
March 25 2011 00:58 GMT
#157
On March 25 2011 09:49 Euclid wrote:
Wait people think this is a good idea? Wtf am I reading?

Nydus is already next to useless because of how easy it is to hear and defend. God forbid that zerg have more useful harassment options.

Your warning is when you scout it coming on the minimap, same as terran dropping you.


Well apparently you're not reading... How many times will it have to be said that the text comes at the same time as the scream? It is for deaf players. And here I thought the lyrics for Rebecca Black's "Friday" were the worst things I've ever heard. I believe this thread has topped it.
www.superbeerbrothers.com
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 25 2011 01:00 GMT
#158
On March 25 2011 09:21 zoLo wrote:
lol, so many complainers, seriously. The text message pops up when you hear the scream, no big deal. Like it was stated, this is to help deaf players, so in all, this won't "dumb down" the game.


I mean, considering that there is that "deaf and dumb" portion of the deaf population it is dumbing down the game a little bit by making it more accessible to them. :-P /end bad joke. This is even worse than the kerfluffle about text lines being added when macro mechanics expire and in retrospect that was probably done for similar reasons!
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 25 2011 01:01 GMT
#159
i'm actually really disappointed. there are some threads on this site (in the map section especially) that are full of the most well mannered people i've ever seen on the internet, and then there are threads like this, where every single douchebag with a TL.net account comes out of the woodwork and scream

"the game is so dumbed down now that nydus worms give a text signal along with the gigantic roar when they compete!"
For he is the Oystermeister, lord of all the oysters.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
March 25 2011 01:01 GMT
#160
On March 25 2011 09:51 Dimagus wrote:
Show nested quote +
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44259 Posts
Last Edited: 2011-03-25 01:03:57
March 25 2011 01:03 GMT
#161
I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...

I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.

Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.

Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.

EDIT: And I'm Protoss.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 01:03 GMT
#162
it would be fun to see if you can duplicate creatures in the nydus. i mean say you have an ultralisk in the nydus.. if it lags you might be able to spam the unload request to "create" another ultra after the initial one pops out.

i wonder if Blizz have nydus available to ally units. can i send my siege tanks through my allies' nydus?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-03-25 01:05:59
March 25 2011 01:05 GMT
#163
i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Dimagus
Profile Joined December 2010
United States1004 Posts
March 25 2011 01:07 GMT
#164
On March 25 2011 10:01 Torenhire wrote:
Show nested quote +
On March 25 2011 09:51 Dimagus wrote:
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.


You missed the point. How does the Nydus burrow through empty space to get to the island?
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 01:08 GMT
#165
On March 25 2011 10:07 Dimagus wrote:
Show nested quote +
On March 25 2011 10:01 Torenhire wrote:
On March 25 2011 09:51 Dimagus wrote:
On March 25 2011 09:44 Refreshe wrote:
IMO : Nydus worms should be built on creep like all other zerg buildings =l, just like Nydus Canal.
Especially since zerg has the ability of creep spread and creep tumors.


I'll agree with this, just as soon as you can explain how the zerg can Nydus to the Scrap Station island and other similar map scenarios.



Float overlord to island
poop creep
nydus.


lol?

Don't agree with the build-on-creep part, though.


You missed the point. How does the Nydus burrow through empty space to get to the island?


i thought it jumps and the gravity propels it through to the island. you should be able to see like a piece of worm bridging the two land masses.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
March 25 2011 01:08 GMT
#166
On March 25 2011 04:47 On_Slaught wrote:
A nydus can be a lot more devastating then a nuke so I can understand this (tho isn't the giant scream enough?).

However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .


Deaf people can't hear the giant scream. The whole point of that topic is to make the gaming experience more enjoyable for deaf people.
TheWahbinator
Profile Joined September 2010
United States131 Posts
Last Edited: 2011-03-25 01:10:21
March 25 2011 01:09 GMT
#167
On March 25 2011 10:05 IzieBoy wrote:
i wonder if nuke spots and nydus worms that you detect should appear on minimaps much like in the all-in ground version... it would help near-sighted people or the elderly who can't see those darn red specks.

Not gonna happen. As for vision indicators on the map, red dot of the nuke works because the nuke itself deals damage, and it's possible that a nydus can spawn and do nothing but the worst that can happen is units slowly trickle out. Different types of threats.

E: just read you were talking about campaign so I changed my post a bit
Chicane
Profile Joined November 2010
United States7875 Posts
March 25 2011 01:11 GMT
#168
On March 25 2011 10:03 DarkPlasmaBall wrote:
I thought the nydus worm's scream was a cool way to auto-notify everyone anyway...

I think they should make the screen flash too. Oh yeah, and have one of those scary-ass zombie faces pop up on the screen so it scares the hell out of me as another alert. And maybe after that, Dustin Browder can come tickle me too.

Or maybe the mini-map can zero-in on where the nydus is hiding? Or maybe Jim Raynor can fly in on a banshee and just kill the nydus worm for me too. Problem solved.

Okay, enough with the hyperbole. In all seriousness though, this is completely unwarranted. I strongly disagree with this decision.

EDIT: And I'm Protoss.


Hmm... you actually forgot to say why you disagree with it.

Do you think in any pro games that a player doesn't hear the Nydus worm's scream? No. This will not change anything on a pro level... in fact it shouldn't on ladder either... everyone hears that scream. The only exception is for people listening to music or having their sound very low for whatever reason... do you really need the edge over them? On the other hand it will help deaf people play.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2011-03-25 01:12:55
March 25 2011 01:12 GMT
#169
How people still can jump to conclusions and have no clue what this actually is, 9 pages in amazes me.

Just goes to show how many there actually are that doesn't read the other posts before posting, or even the OP for that matter.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 25 2011 01:12 GMT
#170
Can't disagree with the helping out the hearing impaired, however, for me, I almost never notice text notifications. I don't think it will make a difference either way. The sound is obvious enough, and even if you catch it late, units stream out of the nydus so slowly that I kind of like it when zergs nydus me :/
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 25 2011 01:12 GMT
#171
Good I like it. Didn't really take deaf people into consideration but I think it's a good idea..


PS. I just found out today that when chrono-boost wears off, you get a message on the left side of your screen! Isn't that cool?
Why would you ever choose failure, when success is an option.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
March 25 2011 01:13 GMT
#172
Calm down people, it will be a warning when the Nydus POPS, not when it starts.

If it started Nydus would become useless.
Tor
Profile Joined March 2008
Canada231 Posts
Last Edited: 2011-03-25 01:17:14
March 25 2011 01:16 GMT
#173
Blizzard already decided to balance nydus worm using a system that alerts the opponent. It only makes sense to allow this alert to work for people who play without sound or who cannot actually hear. Its also not a highly technical skill to listen for a nydus worm, so adding an additional alert for newer players makes the game more accessible without effecting high level or even medium level matches. Providing a text warning can only be a net benefit for the game.
B-Wong
Profile Joined October 2010
United States240 Posts
March 25 2011 01:16 GMT
#174
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.
101toss
Profile Blog Joined April 2010
3232 Posts
March 25 2011 01:18 GMT
#175
Wondering what the warning will be like.

"Nydus Worm Detected"
Math doesn't kill champions and neither do wards
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 25 2011 01:18 GMT
#176
it's not like anyone pays attention to the text anyways
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 25 2011 01:20 GMT
#177
On March 25 2011 10:16 B-Wong wrote:
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.

Read the OP.
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-25 01:21:25
March 25 2011 01:21 GMT
#178
think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.
boredoms not a burden anyone should bare
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 25 2011 01:22 GMT
#179
Oh my God. TL community. Really. Really. Can't you FUCKING READ THE DAMN TOPIC?

Or better yet, THINK BEFORE POSTING. Damnit, is it hard to conclude that the text COMES WITH THE SCREAM, and that it will AFFECT NOTHING ABOUT THE GAMEPLAY ITSELF?


Basically, it just makes it possible to play versus zerg without sound on. ANY PROBLEM WITH THAT? FFS.


These people... are..... amazing... argh...
♥ The world needs more hearts! ♥
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 25 2011 01:22 GMT
#180
On March 25 2011 10:21 BlazedHydra wrote:
think its for mostly people who play with no volume. i like volume but sometimes am forced to play with it off due to people sleeping/studying/watching tv etc.



It's for deaf people... OP updated it.
Why would you ever choose failure, when success is an option.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
March 25 2011 01:28 GMT
#181
I understand that this is perfectly reasonable for deaf players, nice to see people accommodating the game to still make it fun for them. But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play. I mean whats next, a warning on your screen every time a dropship drops a unit near your base? I don't mean to totally say this is a terrible idea, but its just putting the game towards a path that that will further fuel the argument that the AI plays SC2 for you.
I like money. You like money too? We should hang out.
Tor
Profile Joined March 2008
Canada231 Posts
March 25 2011 01:32 GMT
#182
But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play

There already IS a warning...
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
March 25 2011 01:36 GMT
#183
Some people don't play with sound. So I don't really feel this is a bad thing, being a zerg player myself.
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
Rantech
Profile Joined April 2010
Chile527 Posts
March 25 2011 01:37 GMT
#184
If it is while it's being build, oh thx!

That would make sense.
Nimic
Profile Joined September 2010
Norway1360 Posts
March 25 2011 01:44 GMT
#185
This thread is a fucking joke. I knew there were quite a few idiots on this forum, but I didn't expect them all to congregate in this thread. Granted, quite a few replies have pointed out this very thing.

For one thing, this is mainly for deaf people. But what if it wasn't? The rage some people are displaying in this thread is completely disproportionate to the extent of the change.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 25 2011 01:44 GMT
#186
On March 25 2011 10:28 Chimpalimp wrote:
I understand that this is perfectly reasonable for deaf players, nice to see people accommodating the game to still make it fun for them. But I think this is a sign of the game going in the wrong direction. If you need a warning telling you that there is giant zerg blob popping out of your base, you need a better understanding of how to play. I mean whats next, a warning on your screen every time a dropship drops a unit near your base? I don't mean to totally say this is a terrible idea, but its just putting the game towards a path that that will further fuel the argument that the AI plays SC2 for you.


i don't understand what you're talking about. if you're playing with sounds on you're gonig to hear the scream before you peruse through your notifications and say to yourself, "oh a nydus just finished." it won't have any affect on players that have sound; it just removes a handicap for people that cannot hear or are playing without sound. there are plenty of other things to direct your anger towards
get rich or die mining
TL+ Member
KaBoom300
Profile Joined January 2011
United States225 Posts
March 25 2011 01:55 GMT
#187
I have to admit, I have been disappointed in Blizzard many times, but this is just awesome that they would do this for that guy. People need to understand that this isn't to help noobs, its to make the game more playable for those with hearing disabilities. I applaud Blizz for taking this into consideration and making plans to implement it.
Liquid Dota Fighting!
smacky
Profile Blog Joined February 2011
United States108 Posts
March 25 2011 02:12 GMT
#188
my grandfather was deaf and i wouldve crossed oceans so that he could hear...i am sensitive to this issue

if he had played sc2 he would call the other deaf people noobs for qq over this. honestly he faced many many challenges that hearing wouldve help him overcome but he did overcome anyway and played all american basketball even though he had to watch for the refs blowing a whistle cause he couldnt hear. he got technicals. he punched a guy. he mightve bitten an ear off an old lady if someone didnt stop him but all in all he didnt need some ghey warning that someone was about to blow a whistle and kill the ball.

if they make it like the inject larva warning then its fine and i apologize to the deaf community...if they plaster is across the screen and flash lights at you i;m gonna start playing competitive donkey kong cause its pretty balanced as is.

all i want is flying zerglings....fling!! make it a micro
smacky
Profile Blog Joined February 2011
United States108 Posts
March 25 2011 02:14 GMT
#189
billys goin down!!!!
all i want is flying zerglings....fling!! make it a micro
Fruscainte
Profile Blog Joined December 2009
4596 Posts
March 25 2011 02:15 GMT
#190
I would understand the rage if it came right when the Nydus began to build, but it's when its finished. In small text on the side of the screen. Who the fuck cares? I will hear the scream way before I notice the text. As will anyone else who is not deaf, which is what this is for.
Bubble-T
Profile Joined March 2011
Australia105 Posts
March 25 2011 03:27 GMT
#191
If you're too dumb to realise that this will help deaf people and have literally no effect on anyone else and is therefore a good change you should seriously reconsider ever posting about SC2 again. I can't believe some of the people in this thread.
B-Wong
Profile Joined October 2010
United States240 Posts
March 25 2011 03:31 GMT
#192
On March 25 2011 10:20 koreasilver wrote:
Show nested quote +
On March 25 2011 10:16 B-Wong wrote:
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.

Read the OP.


I did. I don't see what point you're trying to make.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 25 2011 03:35 GMT
#193
Its just for the deaf people i cant see how people disagree with this
Master Sc2 - Diamond LoL - Eu W
OblivionMage
Profile Joined May 2010
Canada377 Posts
March 25 2011 03:37 GMT
#194
I can still disagree with the notion that a notification is required at all, and will continue to do so.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
March 25 2011 03:38 GMT
#195
Excellent. This will be much more fair for deaf players and those who play without sound. Plus, I love the taste of zerg tears.
Turn off the radio
Enervate
Profile Joined August 2010
United States1769 Posts
March 25 2011 03:43 GMT
#196
On March 25 2011 12:37 OblivionMage wrote:
I can still disagree with the notion that a notification is required at all, and will continue to do so.

But that's not what this thread is about...

Blizzard decided long ago that some warning was necessary on completion of a nydus worm. This doesn't have anything to do with said necessity, just the fact that Blizzard is trying to make the game fair and consistent for deaf people and people who play with sound off.
Deapht
Profile Joined October 2010
101 Posts
March 25 2011 03:54 GMT
#197
strong reading skills in this thread
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 25 2011 03:56 GMT
#198
Why is thread still open, there isn't anything to debate, this wont affect the game for anyone except for those who are unfortunately unable to hear, this change is good, and shows Blizzard listens when people have something to say.

To those who think this change is bad you should take a look at patch 1.3
Lose its good, after will be win.
Biigfoot
Profile Joined October 2010
United States159 Posts
March 25 2011 03:57 GMT
#199
For those people who disagree...you're all dumb. This is for people who do not have the means to hear the sound given off when the nydus finishes. You cannot compare the Nuke text to the Nydus text as the text will go off at the same time as the sound...meaning when the Nydus finishes, similar to how they both come when the Nuke starts.

It's unbelievable how players can see something that is clearly meant to help people who are having trouble (not due to skill issues, but freaking hearing issues) and be like "derp game is for noobs derp derp."

It's a little sad.
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
Last Edited: 2011-03-25 03:58:57
March 25 2011 03:57 GMT
#200
Drop play is way more effective and is the same cost

edit the nydus text is just helping deaf players and people who listen to music when playing
Befree
Profile Joined April 2010
695 Posts
March 25 2011 03:59 GMT
#201
Good, its definitely a design flaw to have warnings only in the form of audio. Many players out there play without the sound, some don't have speakers, and some are deaf.

I don't see how this could possibly be complained about unless you feel you deserve to be at some sort of advantage over the hearing impaired.
Conrose
Profile Joined October 2010
437 Posts
March 25 2011 04:07 GMT
#202
As a zerg player who enjoys the use of Nydus Worm, I'm perfectly fine with this change. I actually have played against a deaf player who didn't know I had nydused for 2 expansions because he didn't hear it. Any other player would have kept my Mutas busy with drop plays.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 25 2011 04:19 GMT
#203
id like it if it appeared like this:

[image loading]
savior & jaedong
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-03-25 04:23:12
March 25 2011 04:22 GMT
#204
On March 25 2011 12:31 B-Wong wrote:
Show nested quote +
On March 25 2011 10:20 koreasilver wrote:
On March 25 2011 10:16 B-Wong wrote:
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.

Read the OP.


I did. I don't see what point you're trying to make.

The change is for the deaf, not some sort of imaginary balance change that you're going off about. Seeing as how the message appears when the audio is played, it doesn't change shit.
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
March 25 2011 04:24 GMT
#205
Sensory Towers needs more use :D, the problem is when you can afford to build em and where to place them, since the enemy sees it as well (idk why they should) and can pick it off :/
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
March 25 2011 04:40 GMT
#206
I thought it was pretty awesome to get a direct response from Blizzard in that guy's thread stating that they agreed with his predicament. Very impressed with their consideration, thumbs up.
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
March 25 2011 04:40 GMT
#207
On March 25 2011 12:31 B-Wong wrote:
Show nested quote +
On March 25 2011 10:20 koreasilver wrote:
On March 25 2011 10:16 B-Wong wrote:
I wonder how many people are losing to nydus for this to be implemented.

"We analyzed the replay and found that the Nydus is a bit too powerful"

/sigh blizzard.

I guess it wouldn't make too much of a difference considering most people don't use them anyways.

Read the OP.


I did. I don't see what point you're trying to make.

You and many others have demonstrated a clear lack of comprehension of the OP if you did indeed read the OP as you claimed. The effectiveness of Nydus is not being changed at all. If you play with sound on normally, then there will be no change since you hear the scream at the same time as you see the text, making the text redundant. That means, yes you will see a text, but you would've heard a scream anyways so you have absolutely no advantage whatsoever just because there is a text that pops up. If you have been keeping up with the thread at all, you will have notice that Blizzard isn't implementing this change as a result of balance, but more as a result of making the game more accessible to deaf players or people playing without audio.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-03-25 05:10:33
March 25 2011 05:09 GMT
#208
On March 25 2011 13:40 Resilient wrote:
I thought it was pretty awesome to get a direct response from Blizzard in that guy's thread stating that they agreed with his predicament. Very impressed with their consideration, thumbs up.


Agreed, blizzard is actually pretty on top of things.
Troll's version of Blizzard =/= Blizzard. Although, blizzard still doesn't explain balance changes like they explain map changes. That Kind of annoys me.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2011-03-25 05:26:22
March 25 2011 05:25 GMT
#209
I personally think it's a useless change when done to make it "easier to react" to a nydus. Just think how often do you lose to a nydus you missed... about 4 out of 100 games? I'm not even talking about the iffy comparison to nuke because you simply can't compare them. I'm fine with it if it's at the same time as the scream but as far as I see it you would have to give nuke an alert siren to make it fair then.

Alternative thought.... maybe just watch the minimap and don't be def.
Zerg - because Browders sons hate 'em
AmishNukes
Profile Joined May 2010
United States98 Posts
Last Edited: 2011-03-25 05:33:09
March 25 2011 05:31 GMT
#210
On March 25 2011 14:25 Turbo.Tactics wrote:
I personally think it's a useless change when done to make it "easier to react" to a nydus. Just think how often do you lose to a nydus you missed... about 4 out of 100 games? I'm not even talking about the iffy comparison to nuke because you simply can't compare them. I'm fine with it if it's at the same time as the scream but as far as I see it you would have to give nuke an alert siren to make it fair then.

Alternative thought.... maybe just watch the minimap and don't be def.


Considering this is targeted at actual deaf people, you look like kind of a jerk atm.

EDIT: I failed.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
March 25 2011 05:51 GMT
#211
does nuke give the sound effect??
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
OsoVega
Profile Joined December 2010
926 Posts
March 25 2011 06:08 GMT
#212
On March 25 2011 04:44 SmoKim wrote:
Show nested quote +
Thanks for the suggestion. We took this to the team and it's something we're going to actually implement for you in a future patch. It will be a text alert in yellow, just like Nukes.


edit: i am gonna pretend it is when the nydus is done /crosses fingers

Use some common sense. There is no reason to pretend. It is obvious that it is at the same time as the scream. You should feel bad.
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
March 25 2011 06:09 GMT
#213
Fair update, this isn't a nerf to the Nydus really. Just like how macro mechanics updates aren't a buff to all 3 races. They're just handy UI features that everyone appreciates.
or something
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 25 2011 06:10 GMT
#214
On March 25 2011 14:51 Cyber_Cheese wrote:
does nuke give the sound effect??


Yes,
"Nuclear Launch Detected" - voice.

Anyway, good work by Blizzard for aiding those who are less capable with their senses, and have no means to help it.
I play Random - HuK, DRG + Liquid fan
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
March 25 2011 06:12 GMT
#215
This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2011-03-25 07:20:27
March 25 2011 07:18 GMT
#216
On March 25 2011 15:12 Xanbatou wrote:
This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.


Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.


Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.

I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.
Zerg - because Browders sons hate 'em
dekuschrub
Profile Joined May 2008
United States2069 Posts
March 25 2011 07:20 GMT
#217
as long as the worm is already erupting its not that big of a deal. if youre not already in position to deal with it when it starts shitting out stuff this warning isn't gonna ruin nydus.

they were bad anyway lol
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
March 25 2011 07:25 GMT
#218
On March 25 2011 16:18 Turbo.Tactics wrote:
Show nested quote +
On March 25 2011 15:12 Xanbatou wrote:
This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.


Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.


Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.

I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.


Except it's incredibly obvious that the text accompanies the scream.
hmzkht
Profile Joined January 2011
United States18 Posts
March 25 2011 07:30 GMT
#219
its like nobody actually bothered to read the first post explaining the change.

good call by blizz tho. don't know any deaf people that play but heyyyy.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
March 25 2011 07:34 GMT
#220
On March 25 2011 16:25 Xanbatou wrote:
Show nested quote +
On March 25 2011 16:18 Turbo.Tactics wrote:
On March 25 2011 15:12 Xanbatou wrote:
This thread has turned into a giant honey pot for people who have no reading comprehension. I think the mods should mass ban everyone who thinks this is a bad idea. Would help clean up TL a bit.


Well... this would also negate any reason for it to be thread worthy since the whole point of a forum is discussion between two parties to give a 3rd party i.e. the reader a comprehensive view on every aviable opinion.


Supporting players who are deaf or simply play without sound is a good thing. As is Blizzards reaction time to a little thread on the bnet forums. But if that also means every player gets extra preperation time against nydus worms, which are already hard to miss for any player capable of looking at the minimap ,then it clearly needs refinement.

I'm not saying it's a bad idea but want to point out that the intention behind it can't be to "nerf nydus" or "make it easier to spot". If the text appears before the scream, it's a nerf... it's as simple as that. A nerf that in my opininon isnt necessary (as pointed out earlier) and shouldn't be the intention behind this change.


Except it's incredibly obvious that the text accompanies the scream.


Call it paranoia but this wouldn't be the first time that a change that was supposed to fix everything turned out something completely different.
Zerg - because Browders sons hate 'em
PeAcY6969
Profile Joined January 2008
France621 Posts
March 25 2011 09:46 GMT
#221
I am deaf and I can't hear the noise of Nydus.
"MBCGame HERO... What Else ?"
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2011-03-25 10:10:39
March 25 2011 09:48 GMT
#222
As long as you cant hit space to center on the Nydus worm after the announcement I don't see any problem here.

edit: typo
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
March 25 2011 09:51 GMT
#223
is there some way to turn off those text messages? It often happens that I'm micro'ing a drop and accidentally click on one of those messages and end up in my own base.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 25 2011 09:52 GMT
#224
On March 25 2011 18:48 Defrag wrote:
As long as you cant hit space to center on the Nydus worm after the announcment I dont see any problem ehre.


Excellent, excellent point.

If you could find the Nydus worm immediately by pressing space, this would be huge. Especially in lategame-situations when you have multiple bases.
"You see....YOU SEE..." © 2010 Sen
Ghost Prototype
Profile Joined January 2011
United States20 Posts
March 25 2011 09:54 GMT
#225
Why is it so difficult to actually read an OP before crying imbalance?

Yes nydus sucks, but this has -nothing- to do with it, it has to do with not disadvantaging deaf players and giving people the option to play with sound off.

I like to think the source of the knee jerk outrage isn't caused by TL rewarding people with large post numbers, but the fact that this happens in EVERY thread about any change that has -nothing- to do with actual gameplay makes me wonder.
Bactrian
Profile Joined December 2010
Australia176 Posts
March 25 2011 10:03 GMT
#226
Yeah I don't see how this is a big deal. If you don't have sound on for whatever reason or if you're deaf you shouldn't be at a disadvantage. And if you miss Nydus with sound on, you're probably going to miss the text alert as well.

<-- zerg player
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 25 2011 10:04 GMT
#227
good call by blizzard. people objecting to this are stupid.

Unless they object to the possibility of this, of course:
On March 25 2011 18:48 Defrag wrote:
As long as you cant hit space to center on the Nydus worm after the announcment I dont see any problem ehre.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 25 2011 10:07 GMT
#228
Good decision, making the game all the more accessible for all people, I agree
Originally, I thought it was an alert as it was placed down (like a Nuke at laucnh I guess)
Silly me
How devious | http://anartisticanswer.blogspot.com.au/
eCakes
Profile Joined March 2011
Australia32 Posts
March 25 2011 10:57 GMT
#229
i dont look at the notifications on the side of the screen anyway, so the added text makes little difference to me. I still think my 2 hatch nydus rush will work well enough :p
The same as the larva spawning text has made no difference to me unless i actively look for it. should get a larva injectless hatch symbol like warpgates but we cant make it too easy for the swarm
Unexplained Bacon
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2011-03-25 11:43:30
March 25 2011 11:42 GMT
#230
Everybody arguing that this makes it easier to know when a nydus pops up has absolutely no idea what they're talking about.

Think for a second. Why would Blizzard implement a blood curdling scream when a nydus bursts through? Because it sounds cool?

No! You're SUPPOSED to know when it pops up!

Let me say it again.

YOU ARE SUPPOSED TO KNOW WHEN IT POPS UP.

All this change is doing is giving hearing impaired people a chance to be notified as well. And you people are bitching as if Blizzard are completely removing the nydus worm as a viable tactic -_-.

Let's go through a few scenarios

1. Person with no hearing disabilities, playing with sound. They hear the scream. You really think the text makes a difference?

2. Person with no hearing disabilities, playing with no sound. Instead of being completely unaware when a nydus comes up, they now get a small notification on the side of the screen. They have far less of a chance to detect the nydus than if they were playing with sound - It's just now no longer impossible.

3. Person with a hearing disability. Instead of being unfairly handicapped compared to non-deaf people, they are now notified when a nydus pops up, just like everyone else is.

How the hell are you people against this? Once the nydus bursts out, YOU ARE SUPPOSED TO BE AWARE OF IT.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 25 2011 12:13 GMT
#231
I think this is a really good idea, not for any particular reason other than is there even a way for deaf gamers to find out if a nydus is coming? With a nuke at least you have the the text warning. It gives deaf people a better chance of noticing at least which is never a bad thing and it makes the game more accesible to them. There's already text for like upgrade complete and the flashing box on the minimap to show when units are done. I think there's even text for building complete so this makes sense.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
Last Edited: 2011-03-25 12:18:38
March 25 2011 12:17 GMT
#232
Its not like people heard that unearthly scream and thought ''Oh, a worker has finished building. Lemme build a few more.''

Very thoughtful from Blizzard.
Nostalgia is not as good as it used to be.
Mateo0
Profile Joined August 2010
France112 Posts
March 25 2011 12:25 GMT
#233
IT's cool I actually got surprised one time while I was playing with the music ON!
m4553 always in my heart.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 25 2011 12:27 GMT
#234
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


QQ more plz.

O.T. The text messages is something I dont notice most of the time. For me the Scream will still be the sign to move and not the message.

Good for deaf people tho. One of my friends is near deaf and he should be able to play sc2 imo.
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Heraklitus
Profile Joined September 2010
United States553 Posts
March 25 2011 12:28 GMT
#235
On March 25 2011 18:46 PeAcY6969 wrote:
I am deaf and I can't hear the noise of Nydus.


Blizzard is doing this because of this guy. It's a simple accessibility issue that doesn't significantly affect the rest of the game.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
March 25 2011 13:27 GMT
#236
This is good news, I like to play with music.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 25 2011 13:36 GMT
#237
I support this change and think it's great for those who are hearing impaired.
Do you really want chat rooms?
CaptainSlow
Profile Joined October 2010
Malaysia164 Posts
March 25 2011 13:47 GMT
#238
initially i was like, "Isn't the roar enough?????"

but after reading some of the posts, i realized that the game has become more accessible for deaf people.

way to go blizzard,
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 25 2011 13:50 GMT
#239
This is actually good, because sometimes the nydus worm scream doesn't actually play or plays late like other sounds (notification sounds not being played on time is a persistent issue since beta)
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 25 2011 13:56 GMT
#240
because the nydus worm is such a common, powerful strat.

User was warned for this post
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 25 2011 14:02 GMT
#241
What about throwing a bone to the blind among us? Some kind of braille notification would be nice.
here i am
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
March 25 2011 14:09 GMT
#242
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Cutlery
Profile Joined December 2010
Norway565 Posts
March 25 2011 14:35 GMT
#243
don't think this changes anything. only helps deaf ppl.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-03-25 14:42:46
March 25 2011 14:41 GMT
#244
On March 25 2011 23:09 MichaelJLowell wrote:
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?

READ.

fuck

The text warning will only appear when the nydus is finished, along with the nydus scream. This was implemented to help deaf players.

Right from the OP, goddamnit.
dunc
Profile Joined November 2010
Netherlands1105 Posts
March 25 2011 14:46 GMT
#245
On March 25 2011 23:09 MichaelJLowell wrote:
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?


People like you are hilarious. Reminds me of people on WoW forums.

"this is the worst thing to happen to e-sports" ROFL, talk about exaggerating. This doesn't change anything, please think for more than 5 seconds before you comment on changes and insult a company.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2011-03-25 14:50:32
March 25 2011 14:47 GMT
#246
Did it dawn on you that I "remind you of people on the WoW forums" because I'm mocking the ridiculous nature of this thread?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Eluadyl
Profile Joined May 2010
Turkey364 Posts
March 25 2011 14:50 GMT
#247
This is the funniest thread i've read on TL in a while, thank you all :D
Not enough energy
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 25 2011 14:52 GMT
#248
No problem with this change.

However, I have a problem with being able to hear the worm scream even when it's all the way across the map from my base and not anywhere close to my field of vision. Not very fair for zerg players trying to sneak an island expo, imo. I'd say you should only be able to hear it when it's close enough to your field of vision.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-03-25 15:00:40
March 25 2011 14:54 GMT
#249
On March 25 2011 23:09 MichaelJLowell wrote:
(I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this.


Daddy?
shablaGOO
Profile Joined January 2011
United States13 Posts
March 25 2011 15:09 GMT
#250
On March 25 2011 23:09 MichaelJLowell wrote:
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?


Fairly obvious this guy is being sarcastic, calm down guys!
At least I found it to be amusing...
pureability
Profile Blog Joined November 2010
United States137 Posts
March 25 2011 15:17 GMT
#251
On March 25 2011 23:02 wintergt wrote:
What about throwing a bone to the blind among us? Some kind of braille notification would be nice.


arent you fucking hilarious. i think i speak for all deaf people when i say go killyourself
muzzy
Profile Joined March 2010
United States640 Posts
March 25 2011 15:21 GMT
#252
Seems like a good change to me. Shouldn't give advantages to players who have better sounds setups or disadvantages to deaf players.
Pekkz
Profile Joined June 2009
Norway1505 Posts
March 25 2011 15:23 GMT
#253
I can seriously not think of a game that has been won with nydus in the last months i have watched sc2. I remember moon using it vs Ace, but that didnt work out.
caneras
Profile Blog Joined August 2010
433 Posts
March 25 2011 16:18 GMT
#254
the outraged responses to this change are ridiculous. blizzard isnt catering to noobs with this. they just dont want to alienate deaf players which is honorable.
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-03-25 16:21:37
March 25 2011 16:20 GMT
#255
nvm
umsplay
Profile Joined April 2010
29 Posts
March 25 2011 16:23 GMT
#256
Deaf people shouldnt even be playing SC.

User was temp banned for this post.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
March 25 2011 16:31 GMT
#257
Well, one thing that could be done in relation to warnings: make it cost minerals, gas and time, as a building or upgrade on a building, or associate it with detection.
DeadPixels
Profile Joined October 2010
United States78 Posts
March 25 2011 16:41 GMT
#258
On March 25 2011 23:09 MichaelJLowell wrote:
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?


Zork was the shit.
Gobbles
Profile Joined August 2010
Canada91 Posts
March 25 2011 16:47 GMT
#259
On March 26 2011 01:23 umsplay wrote:
Deaf people shouldnt even be playing SC.


I expect a ban for this kind of statement.

User was warned for this post
You already said spite
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
March 25 2011 16:55 GMT
#260
On March 26 2011 01:47 Gobbles wrote:
Show nested quote +
On March 26 2011 01:23 umsplay wrote:
Deaf people shouldnt even be playing SC.


I expect a ban for this kind of statement.


Too late, ban already issued.
As it turns out, marines don't actually cost any money -Jinro
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 25 2011 20:08 GMT
#261
interesting.. I think it's OK.. AFTER it has completed.. would be pretty lame if the opponent was notified AS it was morphing.

I still think there should be NO warning.. not like it's hard to scout it.

XD
~ The Ultimate Weapon
Wolfsinus
Profile Joined March 2010
United States22 Posts
March 25 2011 20:54 GMT
#262
People, please read the OP. It is for DEAF players, not to help out newbies.
"To the man who made it, it's just a single, small croissant. But it is one giant leap for the bread industry."
FataLe
Profile Joined November 2010
New Zealand4497 Posts
March 25 2011 20:57 GMT
#263
I don't like it, I mean I'm not Zerg but I like the feeling of catching a tunneling Nydus. Even though I've lost to my fair share of wormies.
hi. big fan.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 25 2011 20:59 GMT
#264
makes sense. 14 pages happened only cause people didnt read.

and i fully approve since i mostly stream TV shows or have music on when playing.
life of lively to live to life of full life thx to shield battery
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 25 2011 20:59 GMT
#265
On March 26 2011 05:57 FataLe wrote:
I don't like it, I mean I'm not Zerg but I like the feeling of catching a tunneling Nydus. Even though I've lost to my fair share of wormies.


What I'm getting from this thread is that if you like to catch a tunneling Nydus, this won't affect you at all.
Yargh
FLuE
Profile Joined September 2010
United States1012 Posts
March 25 2011 21:02 GMT
#266
This might be the most frustrating thread ever in the history of message boards.

It changes nothing. The text will go at the same time the sound goes. It is just providing a visual warning at the same time the audio warning goes off. It will not change game play for the average player in anyway. It is a game design and intention for you to know if a nydus appears on the map somewhere. That is why a very unique and indistinguishable sound is made. This is just also providing a visual to match that audio for those that CANT HEAR.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
March 25 2011 22:19 GMT
#267
On March 25 2011 23:41 koreasilver wrote:
Show nested quote +
On March 25 2011 23:09 MichaelJLowell wrote:
Just the continued dumbing-down of e-sports. *sigh* Ridiculous. This is the worst thing to happen to e-sports since the chat parser was phased out in favor of the mouse. Or maybe it was when e-sports went to a graphical interface. (I was the top Zork player in the world back in 1981, so I know what I'm talking about. Do not debate this. E-Sports were better in the text-based days.) Now I not only hear that the Nydus Worm has gone into play, but I can see a "warning message" telling me as well? Why don't you hit me over the head with a baseball bat while screaming in my ear? Have you no sense of decency, Blizzard? Have you no sense of shame?

READ.

fuck

Show nested quote +
The text warning will only appear when the nydus is finished, along with the nydus scream. This was implemented to help deaf players.

Right from the OP, goddamnit.


What? It is hilarious!
Nostalgia is not as good as it used to be.
gruff
Profile Joined September 2010
Sweden2276 Posts
March 25 2011 22:20 GMT
#268
I never read those texts anyway.
Almin
Profile Joined August 2010
United States583 Posts
March 25 2011 22:26 GMT
#269
Blizzard confirms this is happening on the forums.

Bam, topic closed.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
March 25 2011 22:26 GMT
#270
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..


Two words; deaf people.

On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


..wtf?

If I made a thread called 'Creep tumours to be orange now' would you come in and say 'wow wtf there's another thing zerg cant use now'
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
March 25 2011 22:28 GMT
#271
Blizzard are helping deaf people, but what about people who can't read?

LIKE HALF THE PEOPLE IN THIS THREAD.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 25 2011 22:30 GMT
#272
this thread makes me sad and i don't even know how to read how did i even get ehre
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Swede
Profile Joined June 2010
New Zealand853 Posts
March 25 2011 22:30 GMT
#273
Makes no difference. Though I still find it annoying that a warning exists in the first place. Oh well.
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