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Active: 1636 users

Nydus Worm to display Text Warning - Page 5

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Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 24 2011 21:48 GMT
#81
Go away trolls, this is a good Idea.

The nydus worm isn't dead, you idiots. It will be more functional for disabled players. Putting the nydus alert at the beginning of the nydus is a terrible Idea. it will screw with balance. A sign of good player is SPOTTING the nydus. It should, however have a text alert.
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 24 2011 21:49 GMT
#82
ah i get it now, at first i thought it was the instant it as being built, which would have been terrible.
optical630
Profile Joined August 2010
United Kingdom768 Posts
March 24 2011 21:55 GMT
#83
guys its for deaf players stop being idiots arguing about balance
Piski
Profile Blog Joined April 2010
Finland3461 Posts
March 24 2011 21:58 GMT
#84
Very good thing from blizzard ^^ I mean seriously people. It comes at the same time as the sound and it's designed for deaf people. Stop being idiots, this is a good thing :o
Uhh Negative
Profile Joined May 2010
United States1090 Posts
March 24 2011 22:01 GMT
#85
On March 25 2011 04:49 CyberPitz wrote:
I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right?

I'm surprised about this change, just because the worm is so easy to kill D:

Seems to me you are the one who doesn't understand what is meant here.

I think this change is fine as the scream is already very noticeable so why not add some text so you can play to music with the sound off or so deaf people have an equal notice.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 24 2011 22:01 GMT
#86
I am completely for making the game just as easy to play for deaf people as anyone else. I would like the option to turn off the notifications, though, as so many will end up cluttering the screen for those who don't need them.
Creator of sc2unmasked.com
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 24 2011 22:01 GMT
#87
Some of the posts are from people obviously only reading the title and not the OP.
Ridiculous.

It comes at the same time as the sound, there's absolutely nothing wrong it.
People should be commending Blizzard for taking the advice and making plans to implement it for the deaf.

Angelbelow
Profile Joined September 2010
United States3728 Posts
March 24 2011 22:04 GMT
#88
Fair and justified.
You may delay, but time will not. Current Music obsession: Opeth
KevinIX
Profile Joined October 2009
United States2472 Posts
March 24 2011 22:06 GMT
#89
If you couldn't pay enough attention to hear the worm, you probably won't have seen the text... It's not going to make the Nydus worm suddenly useless.

And for people who can not hear the sound, this is a reasonable fix. Sometimes when I'm playing in a public place, I can't turn on my sound, so this would be a nice plus.
Liquid FIGHTING!!!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 24 2011 22:07 GMT
#90
Yea...people need to learn to read the OP. Banhammers should come out more harshly imoimo

If the text is timed with the sound I see no reason why not. If anything, the nuke warning is even worse (better?) than this 'cause the nuke warns you as soon as the ghost begins the nuke call-down, not when the nuke actually hits. This warning tells you after the nydus finishes building, which is usually a little too late to respond anyways.
TheDeli
Profile Blog Joined November 2010
France110 Posts
March 24 2011 22:09 GMT
#91
If it's when it makes its noise, no problem with it. An earlier poster was talking about deaf people and it would make perfect sense to add the notification, at least for them.

Otherwise it'd have killed any purpose for nydus-worming.
Just do it.
danson
Profile Joined April 2010
United States689 Posts
March 24 2011 22:10 GMT
#92
screw that, id rather them REMOVE the nuke one, or something. we never see nukes : (, and now (or still) we wont see nydus either
Bub
Profile Blog Joined June 2006
United States3518 Posts
March 24 2011 22:11 GMT
#93
On March 25 2011 04:47 AndAgain wrote:
I remember someone made a thread that no text warning is unfair for deaf players.


Never saw that thread, but I'm deaf myself and can't disagree with this.
XK ßubonic
fraktoasters
Profile Joined January 2011
United States617 Posts
March 24 2011 22:35 GMT
#94
This is a good thing to bring up and I have always wondered why the warning was audio-only before.

but..
omg...
reading this thread and the thread on blizzard was one of the most painful things ever. Do most people look at the thread title, see "Nydus Worm" and "Text Warning" and feel like that's all they need to read or think about before they make a completely stupid, misinformed post.

On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is .


There's no slippery slope, dude. Nydus Worms already give players a warning when they finish.

On March 25 2011 04:49 Tracedragon wrote:
What next, a warning when Protoss puts down a Dark Shrine? =/


Ditto

On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus


Again, people who don't know anything about what they're talking about should at least load up a unit tester and try out what people are saying before making posts.


On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..


This isn't noobie friendly; it's handicap friendly. Players with good hearing already get the warning.


On March 25 2011 05:05 Sworn wrote:
no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.


If you think it's a good thing to miss it then the audio warning should be removed. Right now Deaf people miss it 100% of the time.

On March 25 2011 05:40 HEROwithNOlegacy wrote:
This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg.

User was warned for this post


In a thread about making the game more accessible to Deaf people you sneak in talk about imbalance. Wonderful.

Of course the posts on us.battle.net are so many times worse.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
March 24 2011 22:37 GMT
#95
wtf is wrong with people. 1st, the text will be as noticeable as the nuke text, which is pretty noticeable and second its when the scream comes that the text comes.

but ofc its got to do with zerg so there's drama, :/ seriously, zerg guys, please, chill ^_^

btw, i think this is a great thing, i like playing with loud music and have been nydused all in a couple of times because of that, usually when i forge FE. but then i just wall off the bottom of my ramp with cannons and just push with 4 warpgates
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
orotoss
Profile Joined September 2010
United States298 Posts
March 24 2011 22:51 GMT
#96
Wow this thread is about 5 pages of misunderstanding. They added an alert that shows up when the nydus worm screams, not when it is planted. The scream is already super easy to hear. This change is only to help deaf people. It will have zero effect on how effective nydus worms are. This should be the end of this thread. It's obviously a good thing and nobody should be complaining.
BLARRGHGHH
freestalker
Profile Joined March 2010
469 Posts
March 24 2011 22:56 GMT
#97
why is this thread even still open? it doesn't really bring anything into discussion, except for some morons that still can't understand what's going on.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 24 2011 22:56 GMT
#98
think its a brilliant idea... only reason it's changed is for players with hearing issues... not making the game "noobie friendly" at all
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
urashimakt
Profile Joined October 2009
United States1591 Posts
March 24 2011 23:12 GMT
#99
On March 25 2011 06:36 vyyye wrote:
Show nested quote +
On March 25 2011 05:48 FliedLice wrote:
Does that mean I go to the location when pressing the Spacebar afterwards?

Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then.


Show nested quote +
On March 25 2011 06:35 Marradron wrote:
I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes

Try playing while listening to black metal. It's actually impossible to make out.

Nuke launches cannot be spacebarred to by enemies. I imagine they'll flag the Nydus worm similarly.
Who dat ninja?
bLuR
Profile Blog Joined June 2010
Canada625 Posts
March 24 2011 23:14 GMT
#100
its when the nydus is finished for all you kids whining about OH NO THE NYDUS IS GONE.

It makes 0 difference whatsoever in the balance of the game, its just to help deaf players.
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