The nydus worm isn't dead, you idiots. It will be more functional for disabled players. Putting the nydus alert at the beginning of the nydus is a terrible Idea. it will screw with balance. A sign of good player is SPOTTING the nydus. It should, however have a text alert.
Nydus Worm to display Text Warning - Page 5
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Kinetik_Inferno
United States1431 Posts
The nydus worm isn't dead, you idiots. It will be more functional for disabled players. Putting the nydus alert at the beginning of the nydus is a terrible Idea. it will screw with balance. A sign of good player is SPOTTING the nydus. It should, however have a text alert. | ||
WniO
United States2706 Posts
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optical630
United Kingdom768 Posts
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Piski
Finland3461 Posts
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Uhh Negative
United States1090 Posts
On March 25 2011 04:49 CyberPitz wrote: I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right? I'm surprised about this change, just because the worm is so easy to kill D: Seems to me you are the one who doesn't understand what is meant here. I think this change is fine as the scream is already very noticeable so why not add some text so you can play to music with the sound off or so deaf people have an equal notice. | ||
oOOoOphidian
United States1402 Posts
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Clicker
United States1012 Posts
Ridiculous. It comes at the same time as the sound, there's absolutely nothing wrong it. People should be commending Blizzard for taking the advice and making plans to implement it for the deaf. | ||
Angelbelow
United States3728 Posts
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KevinIX
United States2472 Posts
And for people who can not hear the sound, this is a reasonable fix. Sometimes when I'm playing in a public place, I can't turn on my sound, so this would be a nice plus. | ||
Ryuu314
United States12679 Posts
If the text is timed with the sound I see no reason why not. If anything, the nuke warning is even worse (better?) than this 'cause the nuke warns you as soon as the ghost begins the nuke call-down, not when the nuke actually hits. This warning tells you after the nydus finishes building, which is usually a little too late to respond anyways. | ||
TheDeli
France110 Posts
Otherwise it'd have killed any purpose for nydus-worming. | ||
danson
United States689 Posts
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Bub
United States3518 Posts
On March 25 2011 04:47 AndAgain wrote: I remember someone made a thread that no text warning is unfair for deaf players. Never saw that thread, but I'm deaf myself and can't disagree with this. | ||
fraktoasters
United States617 Posts
but.. omg... reading this thread and the thread on blizzard was one of the most painful things ever. Do most people look at the thread title, see "Nydus Worm" and "Text Warning" and feel like that's all they need to read or think about before they make a completely stupid, misinformed post. On March 25 2011 04:47 On_Slaught wrote: However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that. Maybe one day there will be a warning whenever the enemy has HT and storm b/c we all know how powerful that is ![]() There's no slippery slope, dude. Nydus Worms already give players a warning when they finish. On March 25 2011 04:49 Tracedragon wrote: What next, a warning when Protoss puts down a Dark Shrine? =/ Ditto On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now... R.I.P Nydus Again, people who don't know anything about what they're talking about should at least load up a unit tester and try out what people are saying before making posts. On March 25 2011 04:47 Markus138 wrote: that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying.. ![]() This isn't noobie friendly; it's handicap friendly. Players with good hearing already get the warning. On March 25 2011 05:05 Sworn wrote: no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is. If you think it's a good thing to miss it then the audio warning should be removed. Right now Deaf people miss it 100% of the time. On March 25 2011 05:40 HEROwithNOlegacy wrote: This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg. User was warned for this post In a thread about making the game more accessible to Deaf people you sneak in talk about imbalance. Wonderful. Of course the posts on us.battle.net are so many times worse. | ||
PlaGuE_R
France1151 Posts
but ofc its got to do with zerg so there's drama, :/ seriously, zerg guys, please, chill ^_^ btw, i think this is a great thing, i like playing with loud music and have been nydused all in a couple of times because of that, usually when i forge FE. but then i just wall off the bottom of my ramp with cannons and just push with 4 warpgates | ||
orotoss
United States298 Posts
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freestalker
469 Posts
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RyanRushia
United States2748 Posts
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urashimakt
United States1591 Posts
On March 25 2011 06:36 vyyye wrote: Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then. Try playing while listening to black metal. It's actually impossible to make out. Nuke launches cannot be spacebarred to by enemies. I imagine they'll flag the Nydus worm similarly. | ||
bLuR
Canada625 Posts
It makes 0 difference whatsoever in the balance of the game, its just to help deaf players. | ||
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