Nydus Worm to display Text Warning - Page 4
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Hugoboss21
France346 Posts
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Yoshi Kirishima
United States10292 Posts
will be a bit harder now to try to disguise 2 nydus's as 1 now, but ppl usually don't read the notifications anyways | ||
FliedLice
Germany7494 Posts
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Iranon
United States983 Posts
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wonderwall
New Zealand695 Posts
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Penecks
United States600 Posts
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des
United States507 Posts
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Chill
Calgary25963 Posts
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Lysenko
Iceland2128 Posts
On March 25 2011 04:49 CyberPitz wrote: I'm surprised people don't understand what is meant here. The text alert is WHEN IT'S PLANTED, not when the units can come out. You don't get "Nuclear Launch Detected!" when the Nuke lands, right? The blue post didn't specify what the exact change they'd make would be, but I expect it will be that the message appears at the same time the sound occurs, which is when the Nydus completes. | ||
CapnCDaWg
United States179 Posts
On March 25 2011 04:49 Tracedragon wrote: What next, a warning when Protoss puts down a Dark Shrine? =/ Why not a warning when you get scanned? ![]() It won't really change that much imo | ||
Dental Floss
United States1015 Posts
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labbe
Sweden1456 Posts
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NPF
Canada1635 Posts
On March 25 2011 06:12 Dental Floss wrote: I cannot believe that there are people who have time to read those alerts on the side of the screen. Well when you're deaf and can't get anything but visual queues.... you generally learn how to handle a lot more visual information. I really like all the things they are doing for the game that are fair and even for deaf people. Getting a visual warning at the same time as an audio warning is perfectly fine. Anectode evidence of disabled people handling more information: + Show Spoiler + My friend plays Civilization which is a board game, that and Settlers of Catan. He plays with a group of board game oriented people and one of the guys he plays with is blind (lost his sight after birth). He remembers what every square on the board is at all times while playing. He makes a grid in his head and he has the concentration to "always" have that mental imagine in his mind. These games have randomized boards every game. It's not like learning all the squares at Monopoly Thus, anecdotily, one could imagine that deaf people can grasp a lot more visual queues with then the average 5 sense person. Edit: Chill : Because we can. That and people think it's like when the Nydus worms start making which by the wording of the OP (original poster) is not the case. | ||
thesauceishot
Canada333 Posts
On March 25 2011 04:46 Xirroh wrote: It should only be implemented when you have sound turned off. THIS. | ||
Fu[G]u
United States187 Posts
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Marradron
Netherlands1586 Posts
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vyyye
Sweden3917 Posts
On March 25 2011 05:48 FliedLice wrote: Does that mean I go to the location when pressing the Spacebar afterwards? ![]() Now that could be problematic, I hope it isn't the case. It is the case with nukes I believe, unless they changed it since the beta. Not really a huge problem with nukes because no one uses them but nydus do see the light of day every now and then. On March 25 2011 06:35 Marradron wrote: I don't see the problem as long as it's at the same time as the sound. Who misses the nydus scream anyway ? I don't even miss the softer scream you hear when your spire finishes Try playing while listening to black metal. It's actually impossible to make out. | ||
DoubleReed
United States4130 Posts
I would like to see nydus being used in less cheesey ways than "Nydus in your base lols!!" but the cost may make that more of a lategame option. I dunno, on these larger maps it just feels like drops take way too long to do. | ||
Slago
Canada726 Posts
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Belha
Italy2850 Posts
On March 25 2011 04:49 Sega92 wrote: wow wtf theres yet another thing zerg cant use now... R.I.P Nydus Did you notice there is a sound that informs the opponent that Nydus is up? What is the freaking diference between have an audio or a sight advice?? Did u read the deaf issue with the nydus? Edited.: just overreacted. | ||
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