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Nydus Worm to display Text Warning - Page 2

Forum Index > Closed
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IronMonocle
Profile Joined September 2009
Canada142 Posts
March 24 2011 19:50 GMT
#21
So basically instead of just getting an auditory warning for a nydus you are getting a visual one as well. I don't see the problem unless you are hoping your opponent isn't listening or has music playing.
My armor is contempt. My shield is disgust. My sword is hatred.
Sakarabu
Profile Blog Joined April 2010
United Kingdom132 Posts
March 24 2011 19:50 GMT
#22
Should help all the deaf gamers out there (Being entirely serious here), since it's the only big reactionary thing I can really think of without some kind of visual warning. And missing a nydus entirely is a pretty huge disadvantage.

Also,
Since you only hear the scream of a nydus worm when its done building, I would think you would get the text notification at the same time, so it shouldn't really change anything as far as trying to kill the nydus worm.

It makes little difference to anyone else.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-03-24 19:51:37
March 24 2011 19:51 GMT
#23
On March 25 2011 04:49 Antoine wrote:
Since it'll be at the same time the sound goes off, I don't see anything wrong with it.


Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..
You should never underestimate the predictability of stupidity
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 24 2011 19:51 GMT
#24
I'm okay with this because as far as I understand it, the alert will pop up at the same time as the sound playing. If you have a hearing disability (or play with the sound off) then this is definitely needed. And anyone with sound on who didn't notice the scream of the Nydus work definitely wont notice the text alert either.

If the alert comes up as the nydus starts being created though, then that's a different story. I really hope that's not what they mean to implement.
If the quarter was in your right hand, that would've been micro
TehForce
Profile Joined July 2010
1072 Posts
March 24 2011 19:52 GMT
#25
You are all misunderstanding the op! The text warning will come at the exact same moment when you hear the scream! Thats because deaf players can't hear it and so are at a disadvantage.

They aren't chaning gameplay, just the representation.

NesTea <3
HypernovA
Profile Joined October 2010
Canada556 Posts
March 24 2011 19:53 GMT
#26
Why are people complaining over this?

Its a text based alert on the side. This really doesn't change anything in your gameplay. I fail to see how is this a bad move from Blizz.
Antylamon
Profile Joined March 2011
United States1981 Posts
March 24 2011 19:55 GMT
#27
Guys, I think what they mean is that the Nydus scream should be accompanied by text.

Not a text warning the second the Nydus starts...
Ex_Matt
Profile Joined January 2011
Canada84 Posts
March 24 2011 19:55 GMT
#28
"Warning!! Nydus worm inbound" + earthquake sounds.

Just like the campaign final mission.
Fear the reaper man
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 24 2011 19:55 GMT
#29
I think people are misreading the link OP

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-03-24 20:11:55
March 24 2011 19:55 GMT
#30
On March 25 2011 04:51 Alpina wrote:
Show nested quote +
On March 25 2011 04:49 Antoine wrote:
Since it'll be at the same time the sound goes off, I don't see anything wrong with it.


Nuke text message is before nuke land, I think they mean same with nydus - just when you plant nydus sound goes on. I think nydus gonna be useless soon..


You, and posters like you, seriously need to use some critical thinking. When does the text appear for the nuke? The same time the sound occurs.

When does the sound occur for the Nydus Worm? When it's finished building. Now using deductive reasoning, when do you think text will appear? HINT: There is a pattern here!

Sorry for the sarcasm, but this kind of thing is annoying. People are so quick to cry and complain about shit, and this in particular is meant for people with disabilities.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 24 2011 19:55 GMT
#31
I don't see too much of an issue with this.

Nukes and Nydus already have a pretty obvious audio warning. Nukes have a text warning, but Nydus does not.

Now, if you've read the actual Blue Post and the OP that the post is responding to, you'll see that the reason for this change is to cater to deaf players or people playing without the sound on. It's a pretty big deal to get a visual warning for nukes but not one for a Nydus, especially if there is no sound.
ㅇㅅㅌㅅ
Kenneh89
Profile Joined November 2010
United Kingdom47 Posts
March 24 2011 19:56 GMT
#32
If you read the OP in that thread it explains exactly why they made the change and why it was requested. If you play with sound the audio is a much more blatant cue and if you can't play with sound you are now getting information you are entitled too. I suspect anyone complaining hasn't understood the proposed change.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 24 2011 19:56 GMT
#33
My bad, I was under the impression that the text warning would come BEFORE the sound.
Do the impossible, see the invisible. Row, row, fight the power!
HowSoOnIsNow
Profile Joined December 2010
Canada480 Posts
Last Edited: 2011-03-24 20:00:20
March 24 2011 19:57 GMT
#34
Edit:Nevermind if the notice comes out when the nydus screams.
Real mens play Zerg.. Startale fighting.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 19:58 GMT
#35
Now all we need is a yellow text warning when a collosus is built! Everyone suggest this on bnet forums! Go go!

But seriously, I think nydus warning is FINE. Even if it is as you are building the nydus, hidden nydus is a lame gimmick anyway. Way more badass is a non hidden nydus built like a proxy plyon behind your army (see Moonglades stream for examples of its awesomeness), or defensive nydus connecting isolated expansions.
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 24 2011 20:00 GMT
#36
Why would this get anybody upset? For people who don't play with the sounds on, or actual deaf people, this is just a replacement for the screech.
te3l
Profile Joined August 2010
Canada126 Posts
March 24 2011 20:01 GMT
#37
People are understanding this change completely wrong. They aren't gonna play the sound of the nydus as it starts building. That's stupid, u might as well give us back bw nydus where u could only build on creep and dont go "RAWRRWARWARWARWRARWR" when it pops out and cost nothing. The text will display when the worm FINISHES.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 24 2011 20:02 GMT
#38
Wow... rereading the bnet forum thread... this is to help DEAF players... not a game change... it will clearly not alert players before the nydus finishes building...

half the posts in this thread (including my first post) are very uninformed...
Darksidius
Profile Joined February 2011
Netherlands52 Posts
Last Edited: 2011-03-24 20:04:59
March 24 2011 20:02 GMT
#39
On March 25 2011 04:49 Sega92 wrote:
wow wtf theres yet another thing zerg cant use now...

R.I.P Nydus

I think we should have a visual warning for when idiots post. Somewhat like the blue posts in the strategy section, only make the posts bright yellow on all the forums, that way it is easier to spot the retards from miles ways.
How the hell can you whine over this? Like, how is that possible?

There's one upside to guys like you: it makes me happy in realising that in comparison to guys like you I'm awesome and smart

EDIT:
Even if he misread it: I do not think it is too much to ask to take a couple of seconds to think about it before posting whiny posts like this.
Never underestimate the predictability of stupidity.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 24 2011 20:04 GMT
#40
I think some visual alert is fine, it is no more advantageous than the audio warning. I'm sure hearing impaired players will appreciate it.
:)
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