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Nydus Worm to display Text Warning - Page 3

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Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 24 2011 20:05 GMT
#41
no...Im a terran and i've lost games to nydus worms. It may be few times they are used but sometimes i don't hear the scream or something. I will see the text. It's just stupid leave it as it is.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Trentelshark
Profile Joined September 2010
Canada385 Posts
Last Edited: 2011-03-24 20:06:36
March 24 2011 20:06 GMT
#42
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..

It was originally suggested for people who are deaf by a player who is deaf on Blizzard's forums. You know, deaf as in those who can't hear the in-game sounds? Games should be accessible to everyone and this change has nothing to do with being a "noob".
Ex_Matt
Profile Joined January 2011
Canada84 Posts
March 24 2011 20:09 GMT
#43
What ever happened to scouting and building your base in a way where Nydus worms arent even an option in the first place?

You know. . . Whatever happened to being good enough to prevent halfwit tactics such as nydus worms? Is it really that hard to spread supply depots pylons or overlords throughout your base so you can, oh i dunno use the friggin mini map?
Fear the reaper man
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 20:10 GMT
#44
YESSSSS. I love it.

I can play with music now.
if happy ever afters did exist <3 @watamizu_
Dystisis
Profile Joined May 2010
Norway713 Posts
March 24 2011 20:12 GMT
#45
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 24 2011 20:14 GMT
#46
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.
Manager, Team RIP ZeeZ
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 24 2011 20:15 GMT
#47
I'm hoping it means when the nydus emerges.. If not, that's terrible.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Jerax
Profile Joined August 2010
Canada189 Posts
March 24 2011 20:19 GMT
#48
On March 25 2011 05:14 1st_Panzer_Div. wrote:
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.


Exactly. I think when people are confusing the Blue post when he compared it to the nuke, thinking it might be when the nydus starts building, like when the nuke is detected. I'll edit the OP, thought it was pretty obvious that the warning comes with the nydus scream but I guess not.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 24 2011 20:22 GMT
#49
On March 25 2011 05:14 1st_Panzer_Div. wrote:
Why is anyone against this? It's a tool to assist deaf/hearing impaired players.

It'll go off when the insanely obvious and loud nydus roar goes off.

I think (I HOPE) that it's just because they aren't realizing there are hearing impaired people who play SC2. It's nothing about making the game "noob friendly" and everything about making it accessible to all players.
If the quarter was in your right hand, that would've been micro
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 24 2011 20:22 GMT
#50
imo, if nukes are revealed that way then so should nydus worms.
ptrpb
Profile Joined March 2011
Canada753 Posts
March 24 2011 20:24 GMT
#51
On March 25 2011 05:12 Dystisis wrote:
Show nested quote +
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.

Hahaha, ain't that the truth?

On topic though, I'll be extremely pleased if this goes through, I'll be able to play with music without worry.
MBAACC | SG | shit at fighting games
redeux
Profile Joined November 2010
United States148 Posts
March 24 2011 20:25 GMT
#52
As long as it's not before then I'm okay with it.
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 24 2011 20:26 GMT
#53
On March 25 2011 05:12 Dystisis wrote:
Show nested quote +
On March 25 2011 04:47 On_Slaught wrote:
However I can see people arguing that it's a slippery slope. Where do we draw the line? Why stop at Nydus? If we can justify giving this to nydus, it isn't too much of a stretch to give a warning whenever a mothership appears on the field, and other things like that.

There's already a warning for motherships. It's a 2 second game freeze.


Isn't the motherships warp in sound a global sound now? Aside for the lag spike....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpiffD
Profile Joined August 2010
Denmark1264 Posts
March 24 2011 20:35 GMT
#54
This is a fair change imo, but hopefully it's when the nydus pops, not when it starts building.
Vir prudens non contra ventum mingit
Railgan
Profile Joined August 2010
Switzerland1507 Posts
March 24 2011 20:37 GMT
#55
Nydusworms should have cloak
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 24 2011 20:38 GMT
#56
Great, playing with music has made me absolutely useless against Nydus worms.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
March 24 2011 20:39 GMT
#57
of course it will be when it's done of course. not really a big deal to be honest since its already given away by the scream. its good to be user friendly to deaf people though, that's always a step up!
Disciple....Top 3 control in Clarion County
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
March 24 2011 20:40 GMT
#58
On March 25 2011 04:47 Markus138 wrote:
that's just terrible. Why do they do this? This noobie friendly stuff is getting just annoying..



Let us pretend you are deaf and love starcraft. Lots of stuff pops up on screen for everything EXCEPT nydus worms. So then how do you play the game vs a Zerg who uses nydus and you dont see it on the minimap building?

IMO this is a fine change all the more to get individuals playing this game who otherwise cannot for fear of something like a disability getting in the way. As long as it is reasonable to do so bliz should make it easier for those with physical disabilities or conditions to play the game.

Now if only they can help red/green colourblind people out as I have heard some complaints from colour blind gamers about sc2 before (though cant exaclty remember what about atm).
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 24 2011 20:40 GMT
#59
This is going to most likely ruin any nydus all ins a zerg can do, yet another type of aggression gone for zerg.

User was warned for this post
SlayerS Fighting!
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 24 2011 20:41 GMT
#60
"OMG this makes Nydus worthless n00b friendly omg!"

Yes, because the nuke text also appears as soon as it begins building. Honestly.
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