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On March 21 2011 16:34 DirtYLOu wrote:Show nested quote +On March 21 2011 16:32 Backpack wrote:On March 21 2011 16:22 Veldril wrote: I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.
I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders. Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW. Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own. You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already.
Just like we should've had chat channels and clan support at realease??
Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product
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On March 21 2011 17:06 Dont Panic wrote: They had lan in the alpha client. Blizzard was being greedy and just wanted to control things. They are not trying to promote esports, they are simply trying to profit from it (trying to kespa and mbc all those fees LOL).
Correct me if I'm wrong here, but don't Bllizzard have a right to profit from SC2? You know, considering they spent years making it?
You can't blame them for their actions. They're a business, and it's their job to secure maximum profit.
EDIT: Typo.
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Have anyone confirmed that this crack even works, or are we just accepting this claim at face value?
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On March 21 2011 17:46 Carson wrote:Show nested quote +On March 21 2011 16:34 DirtYLOu wrote:On March 21 2011 16:32 Backpack wrote:On March 21 2011 16:22 Veldril wrote: I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.
I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders. Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW. Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own. You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already. Just like we should've had chat channels and clan support at realease?? Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product
no. it actually doesn't. power to the community is NEVER A NEGATIVE THING almost all of the greatest things in gaming are a product of the community
@Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.
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On March 21 2011 17:15 DirtYLOu wrote: And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags..
Why would LAN capability somehow remove the latency between korea and the us?
Do you know anything about routing/latency/computer networks?
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On March 21 2011 17:39 a_flayer wrote: BW had LAN, spawned installs, iccup where you could just download the client instantly and sold 11 million copies, more than any PC game I can think of.
I think that says enough.
We need LAN for proper offline tournaments, no excuses.
Do you have statistical data that shows trends of video game sales with/without LAN? I can tell you right now WoW has more than 12 million subscribers and that has no legal LAN support. As others have said, from the blizzard business standpoint, how does "downloading the client instantly" from iccup sound to them, while they "highly suggest" you to buy the game if you like it?
Before starcraft 2 I watched pro starcraft bw for a number of years, and even with LAN, there were slightly fewer technical difficulties occuring throughout a season. That's decent considering SCII is not even a year old, and bw has had plenty of years to sort out all the kinks.
I've been to a number of starcraft 2 lans and I can tell you connectivity on blizzard's servers is almost never the case if there was technical difficulty.
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On March 21 2011 17:49 MavercK wrote: @Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.
Be careful about trojans.
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On March 21 2011 17:49 MavercK wrote:Show nested quote +On March 21 2011 17:46 Carson wrote:On March 21 2011 16:34 DirtYLOu wrote:On March 21 2011 16:32 Backpack wrote:On March 21 2011 16:22 Veldril wrote: I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.
I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders. Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW. Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own. You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already. Just like we should've had chat channels and clan support at realease?? Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product no. it actually doesn't. power to the community is NEVER A NEGATIVE THING almost all of the greatest things in gaming are a product of the community @Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website.
Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.
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If the LAN crack turns out to be efficient (not restricted to certain versions or easy to update to latest changes), then Blizzard is VERY likely to release their own version since the main reason why SC2 has no LAN is because of pirates (which suggests blizz places $ over esports/product quality) and with this, Blizzard has no reason not to implement LAN (unless they're lazy/spiteful/confident they can 'fix' this). Can't wait to see GSL players play with zero lag.
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On March 21 2011 17:54 dakalro wrote:Show nested quote +On March 21 2011 17:49 MavercK wrote:On March 21 2011 17:46 Carson wrote:On March 21 2011 16:34 DirtYLOu wrote:On March 21 2011 16:32 Backpack wrote:On March 21 2011 16:22 Veldril wrote: I think you guys are too optimistic about LAN and having private ladders like ICCUP for SC2 if this crack is true.
I really doubt that ICCUP would risk going into lawsuit against Blizzard if they use the "cracked" version, which is obviously illegal, to create ICCUP ladder for SC2. And if Blizzard is willing to sue OGN and MBC for IP rights, which is more debatable than using cracked version, I can really see Blizzard taking harsh reaction against those private ladders. Yep, before everyone blows their load, don't forget that Blizzard is 100% behind SC2 unlike BW. Using pirated copies will only hurt esports by losing Blizzard's support. The only LAN we should be looking forward to is Blizzard's own. You still believe that they gonna release LAN ? If they would do so, we would have be playing on LAN already. Just like we should've had chat channels and clan support at realease?? Seriously though, they may or may not come out with it, but this pirate LAN only hurts the product no. it actually doesn't. power to the community is NEVER A NEGATIVE THING almost all of the greatest things in gaming are a product of the community @Eury i've been trying to get it to test it. but wherever it is hosted is being hammered really badly. i can no longer access the website. Why do you even need LAN? How many times has battle.net actually been unavailable? The only use for LAN in the age of broadband is tournament finals that are played live and blizz could eventually rent/send a server to be used locally. Something like TSL would still be 100x better to be played on battle.net.
stuff like TSL? sure. they would stay online. NASL finals. entire GSL? could definitely benefit from LAN 10 ping instead of 200 ping is an amazing improvement not to mention the modifications and improvements people can make to battle.net. adding features. improving others. if you can't open your eyes to the possibilities well im sad
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On March 21 2011 17:53 karpo wrote:Show nested quote +On March 21 2011 17:15 DirtYLOu wrote: And also guys think of leagues like NASL, TSL. Playing without lag... Cuz i don't have to tell u guys that players will play with MASSIVE lags.. Why would LAN capability somehow remove the latency between korea and the us? Do you know anything about routing/latency/computer networks?
With LAN capability you are also introducing the capability of a direct connection between computers. In dota, programs like LC and DC allowed you to network computers through the internet directly, bypassing the blizzard servers.
Naturally, this reduces a significant amount of latency. For latency between korea and us, there will always be minimum, but the latency will still be much better than having a server that both clients must connect to.
In fact, in BW, if both parties had decent connection, the amount of latency across seas was pretty good.
So basically, LAN capability also means one computer can host its own games, bypassing blizzard servers. This reduces latency.
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On March 21 2011 17:43 dakalro wrote:Show nested quote +On March 21 2011 15:41 R0YAL wrote:On March 21 2011 15:37 JayDee_ wrote:On March 21 2011 15:33 R0YAL wrote:On March 21 2011 15:26 JayDee_ wrote:On March 21 2011 15:22 DirtYLOu wrote:On March 21 2011 15:20 JayDee_ wrote: Don't tell Kespa! What does kespa have to do with anything ? T_T? By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments. The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation. Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality. Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do? Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ... In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play. While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1. And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server. But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<
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this image is included ofcourse it doesn't really prove anything however
+ Show Spoiler +
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I'm slightly happy for my RL friends being able to play SC with me at Lan cafes.... But I'd be x10 happier if they allowed that function for people who financially supported SC2 and bought the game.
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In reality this is probably the only thing that could ever happen that would encourage blizzard to add LAN mode themselves.
People who would normally buy the game WILL get this cracked version instead simply for the LAN mode. How many, I don't know.
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On March 21 2011 18:04 R0YAL wrote:Show nested quote +On March 21 2011 17:43 dakalro wrote:On March 21 2011 15:41 R0YAL wrote:On March 21 2011 15:37 JayDee_ wrote:On March 21 2011 15:33 R0YAL wrote:On March 21 2011 15:26 JayDee_ wrote:On March 21 2011 15:22 DirtYLOu wrote:On March 21 2011 15:20 JayDee_ wrote: Don't tell Kespa! What does kespa have to do with anything ? T_T? By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments. The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation. Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality. Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do? Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ... In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play. While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1. And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server. But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_< Blizzard is suing MBC/OGN now. If Kespa is stupid enough to use illegally cracked software Blizzard would destroy them
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this actually does not completely prove it works but there are the little things...
it could still just be a very well done photoshop. download needs to go faster -.-
+ Show Spoiler +
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On March 21 2011 18:04 R0YAL wrote:Show nested quote +On March 21 2011 17:43 dakalro wrote:On March 21 2011 15:41 R0YAL wrote:On March 21 2011 15:37 JayDee_ wrote:On March 21 2011 15:33 R0YAL wrote:On March 21 2011 15:26 JayDee_ wrote:On March 21 2011 15:22 DirtYLOu wrote:On March 21 2011 15:20 JayDee_ wrote: Don't tell Kespa! What does kespa have to do with anything ? T_T? By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments. The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation. Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality. Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do? Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ... In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play. While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1. And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server. But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_<
It depends on country, and importance of a good, but in most cases international infringement cases like this (if the foreign country will not uphold the host company's rights) will only be resolved if the company's host country pressures the foreign country.
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On March 21 2011 18:23 Risen wrote:Show nested quote +On March 21 2011 18:04 R0YAL wrote:On March 21 2011 17:43 dakalro wrote:On March 21 2011 15:41 R0YAL wrote:On March 21 2011 15:37 JayDee_ wrote:On March 21 2011 15:33 R0YAL wrote:On March 21 2011 15:26 JayDee_ wrote:On March 21 2011 15:22 DirtYLOu wrote:On March 21 2011 15:20 JayDee_ wrote: Don't tell Kespa! What does kespa have to do with anything ? T_T? By denying LAN and forcing BNet play, Blizzard is able to control who gets to run tournaments. The whole dispute between Blizzard and kespa is because kespa refuses to pay them compensation. Yes and Blizz is able to prevent organizations like kespa from using SC2 by denying LAN functionality. Yeah thats why if kespa got a cracked sc2 with LAN capability, what could blizzard do? Blizzard can then buttrape them. Go search for the Blizz v Glider bot creator case ... In the end LAN only helps for local play. No ICCUP servers or any other server will ever be as high quality as battle.net if you play on the internet. The simple fact that Blizzard's servers have latency added by default makes them a lot more balanced for inter-region play. While it would be a nice feature it isn't actually needed except for major LAN events and GSL/NASL finals. Everything else is helping pirating even if not many people would want to admit it, it's been the same with SC1. And this early in the game's life Blizzard will take your homes, cars and children if you even try to put up a public SC2 server. But can Blizzard sue a korean company? Where does that case go to? I mean I understand that if this stuff happend in the US then Blizz could sue the crap out of you but how does it work for a company in another nation? I'm not educated with this legal stuff so please excuse me if this is common knowledge >_< It depends on country, and importance of a good, but in most cases international infringement cases like this (if the foreign country will not uphold the host company's rights) will only be resolved if the company's host country pressures the foreign country. Ah ok, that makes a lot of sense
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On March 21 2011 15:23 Maynarde wrote:Show nested quote +On March 21 2011 15:22 DirtYLOu wrote:On March 21 2011 15:20 JayDee_ wrote: Don't tell Kespa! What does kespa have to do with anything ? T_T? Very interested to hear an answer on this.
And the answer is... *drum roll* + Show Spoiler +
Hopefully it will trigger Blizzard to implement LAN support... eventually at least.
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