Do tell me: What money is Blizzard losing if people in Thailand and Vietnam make illegal copies of a game they have no means of purchasing?
Claims of Chinese crack allowing lan mode - Page 7
Forum Index > Closed |
MichaelJLowell
United States610 Posts
Do tell me: What money is Blizzard losing if people in Thailand and Vietnam make illegal copies of a game they have no means of purchasing? | ||
MindRush
Romania916 Posts
On March 21 2011 21:05 sluggaslamoo wrote: Blizzard is happy to announce the release of patch 1.3, dubbed the E-Sports patch. Patch 1.3 Notes - Fixed a bug where players were able to play with no latency yeah, write a letter to Santa ! | ||
Aegeis
United States1619 Posts
| ||
Gheed
United States972 Posts
On March 21 2011 19:38 karpo wrote: I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency. Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false. I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket". Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game. | ||
MindRush
Romania916 Posts
On March 21 2011 21:32 Gheed wrote: Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game. yeah, LAN hack introduced => Blizzard will introduce LAN anyways They already made HUGE sales with SC2, so I guess LAN support will not hurt them at all. | ||
![]()
disciple
9070 Posts
In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media. Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA. I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse | ||
Spidinko
Slovakia1174 Posts
| ||
Gotmog
Serbia899 Posts
![]() It would reduce the amount of streams/replays/Vods we get from Pros soooo much ![]() | ||
btlyger
United States470 Posts
I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive. However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea). | ||
GrackGyver
61 Posts
| ||
dakalro
Romania525 Posts
And I still don't see any real reason why LAN is needed. Or for that matter why chat channels were needed, esp when they ended up neutered, they're worthless for forming communities, better off staying on IRC/forums. | ||
goiflin
Canada1218 Posts
I doubt this will change anything, though. It might give one of blizzard's lawyers a little bit more work for today, as they'll have to write and send some cease and desist letters, but that's pretty much it. Unless this gets really big. On March 21 2011 21:39 disciple wrote: Very interesting. Cannot wait to see if this gets confirmed. In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media. Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA. I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse You should pitch yourself as a marketing person for Adobe, you could make them alot of money ![]() On March 21 2011 21:46 btlyger wrote: The reason blizzard didn't add LAN support is because of all the people in this thread saying "ICCup 2.0" and it sucks for everyone. I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive. However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea). More like, high level players supporting them, since they need to buy multiple versions of the game to play on the korean/EU ladders. Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents, a problem that has been solved since 2002. | ||
mmm
Germany40 Posts
there would be little risk and they could make some more money. | ||
GrackGyver
61 Posts
On March 21 2011 21:48 dakalro wrote: And I still don't see any real reason why LAN is needed. I guess you haven't seen tournament games lag/drop in SC2. It's happened quite a few times already, and it's a pretty awesome facepalming experience every time. | ||
goiflin
Canada1218 Posts
On March 21 2011 21:50 mmm wrote: IMO the least Blizzard could do is to sell Lan Licenses to tournaments... there would be little risk and they could make some more money. They'll never do that, in fear that the LAN client will get leaked. | ||
Kooun
Canada260 Posts
| ||
MindRush
Romania916 Posts
from now on, LAN parties will be LAN parties | ||
Tomken
Norway1144 Posts
| ||
surraymb
Austria114 Posts
On March 21 2011 21:50 GrackGyver wrote: I guess you haven't seen tournament games lag/drop in SC2. It's happened quite a few times already, and it's a pretty awesome facepalming experience every time. yeah, plus there is actual lag in every starcraft game. It's small and people don't notice it that much because there is no lagfree multiplayer environment that you could compare it to, but units take a while to respond. With lan, everything would react instantly which is just so important at the highest level where 100 ms can make the difference. Only without ANY lag whatsoever, in a lan environment, can the full micro potential be realized. | ||
Skrelt
Netherlands306 Posts
On March 21 2011 16:02 rauk wrote: can't wait for iccup 2.0 to get raped by D/D- koreans again indeed. Also the fear of playing would be alot less imo. To be able to play yourself to C/B and then back again to become a btter player would be great! | ||
| ||