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Claims of Chinese crack allowing lan mode - Page 7

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MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
March 21 2011 12:12 GMT
#121
Consolidating Starcraft II's online play around a central server has nothing to do with software piracy. It's about control. It gives Blizzard legal recourse for punishing anyone (whether it's a professional gaming body or some idiot trying to make a private server) who manipulates the game files.

Do tell me: What money is Blizzard losing if people in Thailand and Vietnam make illegal copies of a game they have no means of purchasing?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:22 GMT
#122
On March 21 2011 21:05 sluggaslamoo wrote:
Blizzard is happy to announce the release of patch 1.3, dubbed the E-Sports patch.

Patch 1.3 Notes

- Fixed a bug where players were able to play with no latency


yeah, write a letter to Santa !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
March 21 2011 12:24 GMT
#123
If any good comes out of this it will be a big Chinese SC2 scene and hopefully LAN for sc2.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Gheed
Profile Blog Joined September 2010
United States972 Posts
March 21 2011 12:32 GMT
#124
On March 21 2011 19:38 karpo wrote:
Show nested quote +
On March 21 2011 19:11 Gheed wrote:
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".


Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game.
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:37 GMT
#125
On March 21 2011 21:32 Gheed wrote:
Show nested quote +
On March 21 2011 19:38 karpo wrote:
On March 21 2011 19:11 Gheed wrote:
On March 21 2011 18:52 SirMilford wrote:
On March 21 2011 18:39 Gheed wrote:
Are you a troll? It doesn't matter if you're 2 feet from your opponent, you have to go through battle.net. That's the point of wanting LAN. Also nobody cares about private servers; there are dozens of private WoW realms and people still play WoW.


Don't mean to be rude but the reason that no one cares about private servers is because we aren't directly effected by them. Blizzard is and as such they care. Just because "maybe" a lan version for the chinese version has been released does not mean that Blizzard is suddenly entitled to create one for players. They will try to avoid private servers as much as possible and considering that the game has not even been released for one year I do not blame them. They can still make money off the game and as such will not release LAN support for awhile to come.


Well of course Blizzard cares about pirate servers. Blizzard charges 25 dollars for a virtual unicorn. It's their job to be greedy. Players, however, wouldn't care about any of the extra features a private SC2 server would offer, as they could replicate them all with custom maps with the possible exception of a custom ladder. Piracy is a drop in the bucket for a big name title like SC2, and the technical requirements to download a specific client and successfully connect to a pirate server is enough to deter most people.

The person I was responding to seems to be either trolling or doesn't understand why people want LAN in the first place.


I'm not trolling. Maybe it cause i'm spoiled by a great internet connection. I've had lans and never noticed any latency.

Also your rationalization for piracy is laughable. Saying stuff like Blizzard are greedy, you don't need any of the features, it's a drop in the bucket and the classic "technical know-how of piracy deters people". None of those are reasons why someone shouldn't buy a product, and some of them are just false.

I'm not anti piracy per se, but people who argue like you are just as bad as the companies claiming that 100 downloads equal 100 lost sales. The true figure is somewhere inbetween, not 100% and not "a drop in the bucket".


Uh, I'm not justifying piracy. I've bought every blizzard game since Orcs and Humans. Some multiple times because I lost my CD keys. Not giving us LAN because a small number of people choose to pirate is bullshit, though. If a real LAN hack gets introduced, it'd be great even for those of us who bought the game.


yeah, LAN hack introduced => Blizzard will introduce LAN anyways
They already made HUGE sales with SC2, so I guess LAN support will not hurt them at all.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
disciple
Profile Blog Joined January 2008
9070 Posts
March 21 2011 12:39 GMT
#126
Very interesting. Cannot wait to see if this gets confirmed.

In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media.

Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA.

I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse
Administrator"I'm a big deal." - ixmike88
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 21 2011 12:41 GMT
#127
Is it really working? Can anyone confirm this? If it is it would be incredible. If anything it could force blizzard to actually give LAN to the game.
Gotmog
Profile Joined October 2010
Serbia899 Posts
March 21 2011 12:43 GMT
#128
God...i hope Sc2 never goes Lan ((

It would reduce the amount of streams/replays/Vods we get from Pros soooo much
"When you play the game of drones, you win or you die. There is no middle ground"
btlyger
Profile Blog Joined February 2010
United States470 Posts
March 21 2011 12:46 GMT
#129
The reason blizzard didn't add LAN support is because of all the people in this thread saying "ICCup 2.0" and it sucks for everyone.

I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive.

However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea).
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
GrackGyver
Profile Joined March 2011
61 Posts
March 21 2011 12:47 GMT
#130
Kids just out of high school arguing against LAN because someone told them it wasn't cool in this day and age. Gotta love customers fighting for corporate interest. "yeah screw me harder please ooh"
dakalro
Profile Joined September 2010
Romania525 Posts
March 21 2011 12:48 GMT
#131
Blizzard will not add LAN to the game, they would most likely just send an armored car with a battle.net server on it for tournaments. They'll just change the comm protocol with a better one.

And I still don't see any real reason why LAN is needed. Or for that matter why chat channels were needed, esp when they ended up neutered, they're worthless for forming communities, better off staying on IRC/forums.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-03-21 12:50:58
March 21 2011 12:48 GMT
#132
I wonder how exactly this works. Was the LAN functionality in the game files to begin with, merely hidden? Or are they emulating the bnet server over a local connection?

I doubt this will change anything, though. It might give one of blizzard's lawyers a little bit more work for today, as they'll have to write and send some cease and desist letters, but that's pretty much it. Unless this gets really big.

On March 21 2011 21:39 disciple wrote:
Very interesting. Cannot wait to see if this gets confirmed.

In my opinion Blizzard just want to have full control over their product, even if that means compromising it and removing a feature that would make the game better. Blizzard's games are a full package where the customer pays for the product and for a service that would allow him to use the product, its their ways of doing things. I know we are speaking of a completely different products that target different customers, but I cannot help thinking about Adobe and their policy. A full CS with all their products costs around 1300$. Yes, 1300$, not a mere 40 bucks like SC2, Photoshop as standalone is about 400-500$. Just imagine how much money they are losing for each cracked copy that gets used around the world. Have in mind also all the graphics content that gets produced in different media.

Now, if Adobe were to get bitchy about that they would "present" a service that will put the use of their product under control. For example a global server where all adobe's users to store their work. Having that implemented, Adobe will remove the ability to save your own work on your pc, forcing you use their server. Then they will sell the trick as "unique feature that allows you to open your work from every computer with connection to the internet, which will make your work more flexible", unless ppl in Europe wont be able to open their work files if they went to NA.

I got carried away, but I think I made my point with this product vs service thing, I really think blizzards focus in the past years is selling the second, even if that means making the first worse


You should pitch yourself as a marketing person for Adobe, you could make them alot of money

On March 21 2011 21:46 btlyger wrote:
The reason blizzard didn't add LAN support is because of all the people in this thread saying "ICCup 2.0" and it sucks for everyone.

I hope people realize how much they are actually supporting high level players, after adding 3 new leagues in for them you think people would be supportive.

However, the crack will probably lead to blizzard support if it becomes popular; that or blizzard will start raining down law suits against anyone who uses it (which is their current cup of tea).


More like, high level players supporting them, since they need to buy multiple versions of the game to play on the korean/EU ladders. Oh, and blizzard's supporting us by increasing our ping rates! That was nice of them. I always wanted a massive delay in commands when I play with people on different continents, a problem that has been solved since 2002.
mmm
Profile Joined March 2011
Germany40 Posts
March 21 2011 12:50 GMT
#133
IMO the least Blizzard could do is to sell Lan Licenses to tournaments...
there would be little risk and they could make some more money.
GrackGyver
Profile Joined March 2011
61 Posts
March 21 2011 12:50 GMT
#134
On March 21 2011 21:48 dakalro wrote:
And I still don't see any real reason why LAN is needed.


I guess you haven't seen tournament games lag/drop in SC2.

It's happened quite a few times already, and it's a pretty awesome facepalming experience every time.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 21 2011 12:51 GMT
#135
On March 21 2011 21:50 mmm wrote:
IMO the least Blizzard could do is to sell Lan Licenses to tournaments...
there would be little risk and they could make some more money.


They'll never do that, in fear that the LAN client will get leaked.
Kooun
Profile Joined January 2009
Canada260 Posts
March 21 2011 12:52 GMT
#136
i hope this is all true so i can lan with my friends in college
MindRush
Profile Joined April 2010
Romania916 Posts
March 21 2011 12:53 GMT
#137
yeah, I hope this crack is for real
from now on, LAN parties will be LAN parties
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Tomken
Profile Joined January 2010
Norway1144 Posts
March 21 2011 12:55 GMT
#138
Hope this is true, finally.
MBCGame HERO FIGHTING!!!~
surraymb
Profile Joined July 2010
Austria114 Posts
March 21 2011 12:55 GMT
#139
On March 21 2011 21:50 GrackGyver wrote:
Show nested quote +
On March 21 2011 21:48 dakalro wrote:
And I still don't see any real reason why LAN is needed.


I guess you haven't seen tournament games lag/drop in SC2.

It's happened quite a few times already, and it's a pretty awesome facepalming experience every time.



yeah, plus there is actual lag in every starcraft game. It's small and people don't notice it that much because there is no lagfree multiplayer environment that you could compare it to, but units take a while to respond. With lan, everything would react instantly which is just so important at the highest level where 100 ms can make the difference.

Only without ANY lag whatsoever, in a lan environment, can the full micro potential be realized.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 21 2011 12:58 GMT
#140
On March 21 2011 16:02 rauk wrote:
can't wait for iccup 2.0 to get raped by D/D- koreans again

indeed. Also the fear of playing would be alot less imo. To be able to play yourself to C/B and then back again to become a btter player would be great!
The Wolfpack - Metalband from the Netherlands
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