On November 12 2010 16:50 red_hq wrote:Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to
this simple fact that the players that play toss are simply not boss enough. Stemming from toss
is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings.
A long cool down for stalker attack>move is the source if blizz changed this there would be many a
story of imba games would from the stalkers superior mobility before mutas and marauders get
all of the harass potentials, I speak of medvac drops and how usually they can kill major structures
about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of
how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have
my own pet toss that can result in some very watchable games but these are doomed for platinum
life unable to break me into diamond or even the strats to make it to GSL.You must see pros have
got to do better than post amazing results, but their styles win sponsorships and until boss toss is
flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get
turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions
upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be
down in number at the higher levels. This is not to say toss will never win GSL but the chances
and coolness factor on the way will not be as high.
I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are
like tanks. Every toss unit that does not have higher speed to comparable units has a higher health
to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong
take on how to play toss, players use their units like they are fragile when really they arn't. I am not
a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little
minute moves that don't draw attention, most of the time it is true they only take pretend damage.
Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just
sit there until your shields are about to run out and then run.
Right now the game and its strategy has been undeniably accelerated due to its existing fan base.
There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles
and you couldn't tell where they were going and the retarded level of DPS for high templar's storms.
I'll say right now that most of this will never be implemented but I have confidence in blizzard and I
tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if
you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of
how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU,
I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability
became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed
the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1.
Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out
of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as
a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro
town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing
called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons
Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin
air, or drawing answers from entirely probable coincidences.
EDIT:
+ Show Spoiler +
TL:DR read the first word of every line.