• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:03
CET 07:03
KST 15:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

[D] Why is protoss doing so bad in the GSL? - Page 85

Forum Index > Closed
Post a Reply
Prev 1 83 84 85 86 87 107 Next
Barook
Profile Joined July 2010
Germany143 Posts
November 12 2010 13:15 GMT
#1681
On November 12 2010 21:58 dragonsuper wrote:
And i think that the colossus is killing PvP match up , so probably the best think would be nerfing the colossus big time and buffing other units.

Colossi dominate PvP because they have no viable counter against armored air. Neither Phoenix nor Void Rays are able to do this job properly and Blink Stalkers are just a band aid at best.
"Blink is pretty good, it helps your Stalkers to die quicker."
Promises
Profile Joined February 2004
Netherlands1821 Posts
November 12 2010 15:20 GMT
#1682
Just a sidenote: straight up comparing for instance the mule to chronoboost etc simply doesnt work. The races (thank god) are thoroughly different and have different mechanics, units and abilities, they do not have to hold up 1-1 in each situation.
I'm a man of my word, and that word is "unreliable".
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
November 12 2010 15:44 GMT
#1683
On November 13 2010 00:20 Promises wrote:
Just a sidenote: straight up comparing for instance the mule to chronoboost etc simply doesnt work. The races (thank god) are thoroughly different and have different mechanics, units and abilities, they do not have to hold up 1-1 in each situation.


While this is true you must at least compare economies and when terran is behind on scv count due to harrass and pressure, and still have more income due to mules its something to look at.
Do it beautifully
Promises
Profile Joined February 2004
Netherlands1821 Posts
November 12 2010 17:05 GMT
#1684
Agreed, and I do indeed agree that Protoss is quite a bit behind in this respect, however a lot of people here have tended to make one on one comparisons in mechanics for cases where it just doesnt apply.
I'm a man of my word, and that word is "unreliable".
Xxavi
Profile Joined October 2010
United States1248 Posts
November 12 2010 17:06 GMT
#1685
On November 12 2010 20:59 TeWy wrote:
Show nested quote +
On November 12 2010 14:42 Xxavi wrote:

The difference was Toss was/is winning tournaments while zerg had almost none to their name before GSL 1.

Even post buff Zerg is about equal with toss on tourament success, trailing terran.



This is such a blatant lie.
Zerg has been dominating this game (in south korea at least) since beta day 1.
I can remind me off Artosis posting a thread (during late beta) explaining why every single Korean tournament had a Zerg winner, and most of the times a 2nd Zerg as well. At the time it was because Zerg had fewer units that the other race thus was easier to figure out.
Right now, still according to Zerg players, t's because terrans and protosses simply aren't good enough lolmao. There's always another explanation to the Zerg domination, I wonder what will come next.

The only moment where they didn't dominate was the 2 months after terran mech had been buffed for terran (siege tanks AI), but eventually, it just got nerfed into oblivion after Zerg complained about it (people always talk about reapers, what about siege tanks core dmg 60 to 35 lolmao) so we're back to beta minus roach at 1 food, but well, they've 4 range now so it's a good trade.

I don't know how that mixed up, but I didn't write the stuff you quoted me writing.

And for the record, I agree with you completely. L2P is a very selfish stuff to say. It basically says to all protoss players, or all zerg players before the patch, that they are not good enough, they have to learn 2 play. Pure arrogance.

I am baffled that the say this to Toss now. Especially if Zerg players say, because not long ago, they were whining about imba too. I want to ask all Zerg players, who is a good Zerg player? Name me players, 2-3 Zerg players, who are unquestionably better than Protoss ones and that's why they are doing better?

There's nobody like that! Cool (Fruitdealer)? He was never considered better than Tester during entire Beta period, I cannot believe he suddenly became better than Tester during GSL1. Who else there is even if I accept Fruitdealer to be better than all Toss players? Nobody! Zenio? Come on! Idra? It has to be a joke! Check? You gotta be kidding me.

But Zerg indeed got their buff, and are doing better than Toss in GSL2. I don't count Blizzcon or MLG, because, to be honest, there isn't a wide selection of top players in there. Good players, but nobody better than GSL round of 16. And even that, there 2-3 players at most.
sqrt
Profile Blog Joined August 2010
1210 Posts
November 12 2010 18:29 GMT
#1686
On November 13 2010 02:06 Xxavi wrote:
Show nested quote +
On November 12 2010 20:59 TeWy wrote:
On November 12 2010 14:42 Xxavi wrote:

The difference was Toss was/is winning tournaments while zerg had almost none to their name before GSL 1.

Even post buff Zerg is about equal with toss on tourament success, trailing terran.



This is such a blatant lie.
Zerg has been dominating this game (in south korea at least) since beta day 1.
I can remind me off Artosis posting a thread (during late beta) explaining why every single Korean tournament had a Zerg winner, and most of the times a 2nd Zerg as well. At the time it was because Zerg had fewer units that the other race thus was easier to figure out.
Right now, still according to Zerg players, t's because terrans and protosses simply aren't good enough lolmao. There's always another explanation to the Zerg domination, I wonder what will come next.

The only moment where they didn't dominate was the 2 months after terran mech had been buffed for terran (siege tanks AI), but eventually, it just got nerfed into oblivion after Zerg complained about it (people always talk about reapers, what about siege tanks core dmg 60 to 35 lolmao) so we're back to beta minus roach at 1 food, but well, they've 4 range now so it's a good trade.

I don't know how that mixed up, but I didn't write the stuff you quoted me writing.

And for the record, I agree with you completely. L2P is a very selfish stuff to say. It basically says to all protoss players, or all zerg players before the patch, that they are not good enough, they have to learn 2 play. Pure arrogance.

I am baffled that the say this to Toss now. Especially if Zerg players say, because not long ago, they were whining about imba too. I want to ask all Zerg players, who is a good Zerg player? Name me players, 2-3 Zerg players, who are unquestionably better than Protoss ones and that's why they are doing better?

There's nobody like that! Cool (Fruitdealer)? He was never considered better than Tester during entire Beta period, I cannot believe he suddenly became better than Tester during GSL1. Who else there is even if I accept Fruitdealer to be better than all Toss players? Nobody! Zenio? Come on! Idra? It has to be a joke! Check? You gotta be kidding me.

But Zerg indeed got their buff, and are doing better than Toss in GSL2. I don't count Blizzcon or MLG, because, to be honest, there isn't a wide selection of top players in there. Good players, but nobody better than GSL round of 16. And even that, there 2-3 players at most.


You sir, won my respect. I hope Blizz decides to buff Toss, instead of nerfing T any further.
@
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 12 2010 19:22 GMT
#1687
Hey guys, I am wondering about a possible 1 gate + 1 stargate that expand as soon as first void ray comes out and scout with 2nd phoenix build, goal is to transition into carrier smoothly against terran. I wonder how will that pan out.
Carrier has arrived.
abrasion
Profile Joined April 2010
Australia722 Posts
November 13 2010 06:49 GMT
#1688
Oh well GSL3 soon, we get to re-post this thread as
"Why is protoss doing so bad in the GSL3?"
derpmods
sqrt
Profile Blog Joined August 2010
1210 Posts
Last Edited: 2010-11-13 07:07:26
November 13 2010 06:54 GMT
#1689
On November 13 2010 04:22 Protoss_Carrier wrote:
Hey guys, I am wondering about a possible 1 gate + 1 stargate that expand as soon as first void ray comes out and scout with 2nd phoenix build, goal is to transition into carrier smoothly against terran. I wonder how will that pan out.


Badly, Vikings eat carriers. I have had success with carriers in the mid-game (fast tech to carriers), however as soon as a scan goes down and the T sees them you can bet on vikings.

EDIT: And anyway, you will not survive an early attack, this is Terran, not zerg, Terran has marines.
@
Ascendant13
Profile Joined August 2010
66 Posts
November 13 2010 07:52 GMT
#1690
On November 02 2010 03:25 Jerubaal wrote:
It does seem like Protoss commonly employs a very small number of build orders and this makes them predictable in the early game. The fascinating parts of a Protoss build order are where and how many gateways to build and when to make a robo. And is it just me or have HTs seen significantly less use lately?


That is because there are not that many viable build orders for Toss. You have to go robo against terran because of the freaking cloaked banshees (pet peeve, if these were tweaked some maybe it wouldn't force one single tech path every match). And you can't go the Templar tech route because any decent terran can take you out before the storms come online. Even disregarding the cloaked banshee issue, charge is not nearly as effective in that matchup as it once was, given that people have figured out how rediculously easy zealots are to kite even with it.
twalf
Profile Joined October 2010
United States12 Posts
November 13 2010 11:18 GMT
#1691
On November 12 2010 16:50 red_hq wrote:
Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to
this simple fact that the players that play toss are simply not boss enough. Stemming from toss
is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings.
A long cool down for stalker attack>move is the source if blizz changed this there would be many a
story of imba games would from the stalkers superior mobility before mutas and marauders get
all of the harass potentials, I speak of medvac drops and how usually they can kill major structures
about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of
how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have
my own pet toss that can result in some very watchable games but these are doomed for platinum
life unable to break me into diamond or even the strats to make it to GSL.You must see pros have
got to do better than post amazing results, but their styles win sponsorships and until boss toss is
flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get
turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions
upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be
down in number at the higher levels. This is not to say toss will never win GSL but the chances
and coolness factor on the way will not be as high.

I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are
like tanks. Every toss unit that does not have higher speed to comparable units has a higher health
to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong
take on how to play toss, players use their units like they are fragile when really they arn't. I am not
a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little
minute moves that don't draw attention, most of the time it is true they only take pretend damage.
Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just
sit there until your shields are about to run out and then run.

Right now the game and its strategy has been undeniably accelerated due to its existing fan base.
There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles
and you couldn't tell where they were going and the retarded level of DPS for high templar's storms.
I'll say right now that most of this will never be implemented but I have confidence in blizzard and I
tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if
you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of
how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU,
I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability
became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed
the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1.

Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out
of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as
a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro
town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing
called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons
Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin
air, or drawing answers from entirely probable coincidences.


EDIT:+ Show Spoiler +

TL:DR read the first word of every line.


*shakes your hand*
junemermaid
Profile Joined September 2006
United States981 Posts
November 13 2010 11:19 GMT
#1692
On November 12 2010 16:50 red_hq wrote:
Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to
this simple fact that the players that play toss are simply not boss enough. Stemming from toss
is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings.
A long cool down for stalker attack>move is the source if blizz changed this there would be many a
story of imba games would from the stalkers superior mobility before mutas and marauders get
all of the harass potentials, I speak of medvac drops and how usually they can kill major structures
about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of
how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have
my own pet toss that can result in some very watchable games but these are doomed for platinum
life unable to break me into diamond or even the strats to make it to GSL.You must see pros have
got to do better than post amazing results, but their styles win sponsorships and until boss toss is
flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get
turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions
upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be
down in number at the higher levels. This is not to say toss will never win GSL but the chances
and coolness factor on the way will not be as high.

I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are
like tanks. Every toss unit that does not have higher speed to comparable units has a higher health
to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong
take on how to play toss, players use their units like they are fragile when really they arn't. I am not
a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little
minute moves that don't draw attention, most of the time it is true they only take pretend damage.
Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just
sit there until your shields are about to run out and then run.

Right now the game and its strategy has been undeniably accelerated due to its existing fan base.
There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles
and you couldn't tell where they were going and the retarded level of DPS for high templar's storms.
I'll say right now that most of this will never be implemented but I have confidence in blizzard and I
tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if
you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of
how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU,
I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability
became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed
the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1.

Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out
of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as
a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro
town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing
called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons
Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin
air, or drawing answers from entirely probable coincidences.


EDIT:+ Show Spoiler +

TL:DR read the first word of every line.


we can close the thread now
the UMP says YER OUT
gorath
Profile Joined November 2010
Germany19 Posts
November 13 2010 12:42 GMT
#1693
After watching the GSL Finals:

- anyone still saying that just all the Protoss players play to risky with their BOs and thats why they lose?
- anyone still saying that all the Protoss players just lose games because they make some bad decisions?

All that happened to the two players in the finals and yet they somehow got there and won some games. Its part oft he game. Also note the tempo of the games. I think its no coincidence that there is no Protoss advancing that far, the games (at the moment on that level) are just really fast obviously, aren´t they?
Hellye
Profile Joined July 2010
Portugal62 Posts
Last Edited: 2010-11-13 13:12:39
November 13 2010 13:12 GMT
#1694
On November 13 2010 21:42 gorath wrote:
After watching the GSL Finals:

- anyone still saying that just all the Protoss players play to risky with their BOs and thats why they lose?
- anyone still saying that all the Protoss players just lose games because they make some bad decisions?

All that happened to the two players in the finals and yet they somehow got there and won some games. Its part oft he game. Also note the tempo of the games. I think its no coincidence that there is no Protoss advancing that far, the games (at the moment on that level) are just really fast obviously, aren´t they?


blizzard has to nerf marines. It has to! They already know how crazy op they are.


but it seems they just dont like to do anything about it. - -'
Durp
Profile Blog Joined September 2010
Canada3117 Posts
November 13 2010 13:19 GMT
#1695
On November 13 2010 22:12 Hellye wrote:
Show nested quote +
On November 13 2010 21:42 gorath wrote:
After watching the GSL Finals:

- anyone still saying that just all the Protoss players play to risky with their BOs and thats why they lose?
- anyone still saying that all the Protoss players just lose games because they make some bad decisions?

All that happened to the two players in the finals and yet they somehow got there and won some games. Its part oft he game. Also note the tempo of the games. I think its no coincidence that there is no Protoss advancing that far, the games (at the moment on that level) are just really fast obviously, aren´t they?


blizzard has to nerf marines. It has to! They already know how crazy op they are. http://www.youtube.com/watch?v=t2OmxEP13d4#t=9m46s

but it seems they just dont like to do anything about it. - -'


Blizzard can't nerf the marines, they're too busy nerfing Battlenet.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Apolo
Profile Joined May 2010
Portugal1259 Posts
November 13 2010 13:56 GMT
#1696
I seriously hope they aren't balancing on personal experience... him saying he doesn't have much trouble aggainst terran once storms are out, so they should nerf it is just a ridiculous argument.
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-11-13 13:59:51
November 13 2010 13:58 GMT
#1697
On November 13 2010 22:56 Apolo wrote:
I seriously hope they aren't balancing on personal experience... him saying he doesn't have much trouble aggainst terran once storms are out, so they should nerf it is just a ridiculous argument.


Not really. This is just assuming that most of the Terrans are incapable of spreading their marines and figuring out a timing push to counter fast HT.
And Blizzard balance stuffs for the lower leagues. Time to wake up and realize what Blizzard really is dude.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 13 2010 14:00 GMT
#1698
On November 13 2010 22:56 Apolo wrote:
I seriously hope they aren't balancing on personal experience... him saying he doesn't have much trouble aggainst terran once storms are out, so they should nerf it is just a ridiculous argument.



Agreed!

And LOL at the comment of Blizzard nerfing battlenet XD


Protoss is a crap race to play because in a game where anything can change in an instant, protoss are set back and prevented from adapting with the same speed as the other races. They're just not a viable race to win with in GSL. Without future patch changes in favour protoss, I predict no protoss to ever win GSL. Simple.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 13 2010 14:01 GMT
#1699
Oh god! this thread is still alive. No matter what you wanna say its already said in this thread.
Its grack
sqrt
Profile Blog Joined August 2010
1210 Posts
November 13 2010 14:03 GMT
#1700
On November 13 2010 23:00 andrewwiggin wrote:
Protoss is a crap race to play because in a game where anything can change in an instant, protoss are set back and prevented from adapting with the same speed as the other races. They're just not a viable race to win with in GSL. Without future patch changes in favour protoss, I predict no protoss to ever win GSL. Simple.


Most likely, I predict that as it happened with SC, all will change with the expansion. Although I do hope that 'toss players overcome the barrier sooner.
@
Prev 1 83 84 85 86 87 107 Next
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Cure vs SolarLIVE!
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV1176
PiGStarcraft519
IndyStarCraft 171
BRAT_OK 122
EnkiAlexander 95
3DClanTV 82
CranKy Ducklings76
davetesta31
IntoTheiNu 13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft519
RuFF_SC2 194
IndyStarCraft 171
NeuroSwarm 137
BRAT_OK 122
UpATreeSC 56
Livibee 8
StarCraft: Brood War
Britney 18201
actioN 810
Larva 303
ZergMaN 171
Nal_rA 124
Shuttle 120
910 110
ToSsGirL 109
JulyZerg 83
GoRush 40
[ Show more ]
NotJumperer 1
Dota 2
LuMiX1
League of Legends
JimRising 856
C9.Mang0672
Counter-Strike
Foxcn207
Other Games
summit1g7538
minikerr38
Organizations
Other Games
gamesdonequick2321
StarCraft: Brood War
UltimateBattle 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 37
• Diggity2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1866
• Lourlo981
• Stunt397
Upcoming Events
uThermal 2v2 Circuit
5h 57m
AI Arena Tournament
13h 57m
BSL 21
13h 57m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
20h 12m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 3h
OSC
1d 5h
BSL 21
1d 13h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.