• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:36
CEST 17:36
KST 00:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?132Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? Practice Partners (Official) Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6782 users

[D] Why is protoss doing so bad in the GSL? - Page 83

Forum Index > Closed
Post a Reply
Prev 1 81 82 83 84 85 107 Next
Leeoku
Profile Joined May 2010
1617 Posts
November 12 2010 04:08 GMT
#1641
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z
sqrt
Profile Blog Joined August 2010
1210 Posts
November 12 2010 04:13 GMT
#1642
On November 12 2010 13:08 Leeoku wrote:
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z


Remove the Colossi from the equasion and P is rock bottom.
@
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
Last Edited: 2010-11-12 04:26:41
November 12 2010 04:23 GMT
#1643
I can't even begin to imagine what would happen to toss if collosus got nerfed.

and the only reason Terran say that is because collosus ruins their MMM which it should, now a lot of terrans are using thor, raven, ghost, viking etc. which they should to beat toss tier 3 and are not having as much of a problem.
Grond
Profile Blog Joined June 2010
599 Posts
November 12 2010 04:27 GMT
#1644
On November 12 2010 08:43 Moragon wrote:
Show nested quote +
On November 12 2010 03:11 Grond wrote:
A couple timings that make no sense to me are Charge 140 seconds, Concussive Shells 60 seconds.


That bothers you but not that charge costs 200/200 and concussive shells costs 50/50? That concussive shells requires a 50/25 swapable add on and charge requires a 150/100 building?


No those bother me more but the subject was timings. If I had to rank them in order it would be

1. Cost
2. Time
3. Separate building that is good for nothing.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
November 12 2010 04:31 GMT
#1645
On November 12 2010 13:13 sqrt wrote:
Show nested quote +
On November 12 2010 13:08 Leeoku wrote:
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z


Remove the Colossi from the equasion and P is rock bottom.


Hint: High templar
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
November 12 2010 04:33 GMT
#1646
On November 12 2010 13:31 tangwhat wrote:
Show nested quote +
On November 12 2010 13:13 sqrt wrote:
On November 12 2010 13:08 Leeoku wrote:
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z


Remove the Colossi from the equasion and P is rock bottom.


Hint: High templar


High templar only decent really against bio- or tier 1 have you hardly a unit to rely on.
Grond
Profile Blog Joined June 2010
599 Posts
November 12 2010 04:35 GMT
#1647
On November 12 2010 13:31 tangwhat wrote:
Show nested quote +
On November 12 2010 13:13 sqrt wrote:
On November 12 2010 13:08 Leeoku wrote:
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z


Remove the Colossi from the equasion and P is rock bottom.


Hint: High templar


Watch Jinro vs Socke to see how easy it is for Terran to remove HT from the equation.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
Last Edited: 2010-11-12 04:35:26
November 12 2010 04:35 GMT
#1648
Because mutas, hydras and infestors are tier 1.
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
November 12 2010 04:39 GMT
#1649
On November 12 2010 13:35 tangwhat wrote:
Because mutas, hydras and infestors are tier 1.


Think he was talking about TvP, in which case I would agree with him.
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 12 2010 04:40 GMT
#1650
On November 12 2010 13:35 tangwhat wrote:
Because mutas, hydras and infestors are tier 1.


Because mutas are countered by storm oh wait...

Because hydras are countered by storms oh wait (maybe when they're off creep)...

I'll give you infestors (unless you're Idra and you neural parasite a HT like its nbd)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
tangwhat
Profile Joined May 2010
New Zealand446 Posts
November 12 2010 04:47 GMT
#1651
On November 12 2010 13:40 Risen wrote:
Show nested quote +
On November 12 2010 13:35 tangwhat wrote:
Because mutas, hydras and infestors are tier 1.


Because mutas are countered by storm oh wait...

Because hydras are countered by storms oh wait (maybe when they're off creep)...

I'll give you infestors (unless you're Idra and you neural parasite a HT like its nbd)


Yeah actually the last thing I want is for my mutas to be hit by storm and so they effectively relieve pressure off of you and makes my harass based techniques not as effective. And you can still storm effectively on hydras on creep you just need to not be a tard and learn how where to storm?
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
November 12 2010 04:52 GMT
#1652
On November 12 2010 13:47 tangwhat wrote:
Show nested quote +
On November 12 2010 13:40 Risen wrote:
On November 12 2010 13:35 tangwhat wrote:
Because mutas, hydras and infestors are tier 1.


Because mutas are countered by storm oh wait...

Because hydras are countered by storms oh wait (maybe when they're off creep)...

I'll give you infestors (unless you're Idra and you neural parasite a HT like its nbd)


Yeah actually the last thing I want is for my mutas to be hit by storm and so they effectively relieve pressure off of you and makes my harass based techniques not as effective. And you can still storm effectively on hydras on creep you just need to not be a tard and learn how where to storm?


I was more talking about PVT in regards to HT's and tier 1, I agree HT's are a good option vs zerg for more than T1 but then again so are collosus (except against Mutas- then again >5 mutas is like the most annoying thing in the world to a toss player)
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 12 2010 05:02 GMT
#1653
Lol this thread has become so inane.

People saying Protoss would suck without colossi... wtf is ur point?

People saying High Templar aren't good, which is just a bad joke. And have you seen how good storm is against tanks for example?

It's not ONLY useful against bio, I mean mech can't even run away from storms they're too damn slow.

The ridiculous QQ on the forums lately really just makes me so sad.
RailGuN
Profile Joined May 2010
Singapore73 Posts
November 12 2010 05:12 GMT
#1654
On November 12 2010 14:02 Subversion wrote:
Lol this thread has become so inane.

People saying Protoss would suck without colossi... wtf is ur point?

People saying High Templar aren't good, which is just a bad joke. And have you seen how good storm is against tanks for example?

It's not ONLY useful against bio, I mean mech can't even run away from storms they're too damn slow.

The ridiculous QQ on the forums lately really just makes me so sad.


It's not that High Templar aren't good, in fact they're ridiculously good, even almost imbalanced, dare I say, with Khaydarian Amulet upgraded. However it also takes a ridiculous amount of time and resources to get them, that's where the problem is.
Colossi are almost required to get protoss pass the midgame and let toss safely tech to templar, since fighting bio armies without any kind of aoe damage is a nightmare.
And yeah sure, you could argue good force fields will win you the battle, but usually it'll take a considerable amount of forcefields and that either means, getting sentries really early and not letting them die, or getting more sentries which cut into your tech.
Whatever floats your boat.
Xxavi
Profile Joined October 2010
United States1248 Posts
November 12 2010 05:28 GMT
#1655
On November 11 2010 07:46 Liquid`Nazgul wrote:
Show nested quote +
On November 11 2010 07:38 Skyze wrote:
Thats all foreigner tournaments though.. In Korea, there hasnt been a protoss in the top 4 of a tournament since when? 1.1.1?

Even that fOu clan tourney yesterday. I doubt we'll see much difference in the next 2 days in Startale and NEX/Zenith.

Outside of NEXgenius winning blizzcon (only one other korean, and Loner being the only other even on a "similar level"), protoss has been banished from any tournaments involving koreans.

NexGenius qualified through a tournament in Korea which had a lot of top level GSL players. This tournament was super important and everybody took it as serious as the GSL.

The point is not that because Protoss outside of Korea do well and thus that they should do well inside Korea too, not at all. But that both the foreign scene and the Korean scene can be seen as independent from each other. If you are arguing imbalance then you are implying TT1, Socke and Huk somehow learned faster than their Zerg/Terran peers in the foreign scene, and were able to win tournaments because of this.

Saying that tourney results are influenced this much by the individual skill of these players could also mean that the Zergs/Terrans in Korea may have learned faster than their Protoss peers. Bottom line is it is too early to use statistics are they are meaningless. Protoss players in the GSL are simply not playing as well as their peers. Given time I'm very confident that NexGenius, Inca and Minchul are good enough to perform better in the GSL but that so far they simply have not played up to their own level in it. Especially MinChul has choked pretty hard.

Let me give you a real statistic though, one that is not decided by a few bo3s, over thousands of games MinChul leads the oGs/Liquid ranking nearly every week.

If NexGenius had gotten to the final of GSL2 nobody here would raise their voice. To show you how thin that makes your argument: NexGenius was 2-3 matches away from removing all your balance issues. You can't seriously use these GSL's and think they mean anything statistically.

All great points, but may I ask your opinion on patch 1.1.1 and 1.1.2 then? I mean, you could use all your statistics you used here, i.e. "top Zergs made blunders", "the Zerg has to play better", "Fruitdealer actually won GSL, what you are talking about Zerg being weak?" etc.

Yet, they buffed the Zerg and it was because it was right. Yes, Protoss are going out because of their mistakes, but that's the thing. Like earlier with the Zerg, one mistake and you are out. One mistake with a forcefield, OUT. Before, Zerg had to defend the early harass, and one mistake while defending, you are OUT.

It is clear, that Protoss has no harass units, how would you answer that question?

It is clear, that Protoss doesn't have varied strategies, and has very little variation available. Can you tell your opinion on this issue?

I see no difference between Zerg whining before patches 1.1.1 and 1.1.2 and protoss whining now, both in Korea and in other countries. Your points look valid, but you could make tons of similar points for the Zerg before the patch, IMO.
Bull-Demon
Profile Joined January 2003
United States582 Posts
November 12 2010 05:32 GMT
#1656
On November 12 2010 14:28 Xxavi wrote:
Show nested quote +
On November 11 2010 07:46 Liquid`Nazgul wrote:
On November 11 2010 07:38 Skyze wrote:
Thats all foreigner tournaments though.. In Korea, there hasnt been a protoss in the top 4 of a tournament since when? 1.1.1?

Even that fOu clan tourney yesterday. I doubt we'll see much difference in the next 2 days in Startale and NEX/Zenith.

Outside of NEXgenius winning blizzcon (only one other korean, and Loner being the only other even on a "similar level"), protoss has been banished from any tournaments involving koreans.

NexGenius qualified through a tournament in Korea which had a lot of top level GSL players. This tournament was super important and everybody took it as serious as the GSL.

The point is not that because Protoss outside of Korea do well and thus that they should do well inside Korea too, not at all. But that both the foreign scene and the Korean scene can be seen as independent from each other. If you are arguing imbalance then you are implying TT1, Socke and Huk somehow learned faster than their Zerg/Terran peers in the foreign scene, and were able to win tournaments because of this.

Saying that tourney results are influenced this much by the individual skill of these players could also mean that the Zergs/Terrans in Korea may have learned faster than their Protoss peers. Bottom line is it is too early to use statistics are they are meaningless. Protoss players in the GSL are simply not playing as well as their peers. Given time I'm very confident that NexGenius, Inca and Minchul are good enough to perform better in the GSL but that so far they simply have not played up to their own level in it. Especially MinChul has choked pretty hard.

Let me give you a real statistic though, one that is not decided by a few bo3s, over thousands of games MinChul leads the oGs/Liquid ranking nearly every week.

If NexGenius had gotten to the final of GSL2 nobody here would raise their voice. To show you how thin that makes your argument: NexGenius was 2-3 matches away from removing all your balance issues. You can't seriously use these GSL's and think they mean anything statistically.

All great points, but may I ask your opinion on patch 1.1.1 and 1.1.2 then? I mean, you could use all your statistics you used here, i.e. "top Zergs made blunders", "the Zerg has to play better", "Fruitdealer actually won GSL, what you are talking about Zerg being weak?" etc.

Yet, they buffed the Zerg and it was because it was right. Yes, Protoss are going out because of their mistakes, but that's the thing. Like earlier with the Zerg, one mistake and you are out. One mistake with a forcefield, OUT. Before, Zerg had to defend the early harass, and one mistake while defending, you are OUT.

It is clear, that Protoss has no harass units, how would you answer that question?

It is clear, that Protoss doesn't have varied strategies, and has very little variation available. Can you tell your opinion on this issue?

I see no difference between Zerg whining before patches 1.1.1 and 1.1.2 and protoss whining now, both in Korea and in other countries. Your points look valid, but you could make tons of similar points for the Zerg before the patch, IMO.



The difference was Toss was/is winning tournaments while zerg had almost none to their name before GSL 1.

Even post buff Zerg is about equal with toss on tourament success, trailing terran.
~_~
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
November 12 2010 05:35 GMT
#1657
On November 12 2010 13:35 Grond wrote:
Show nested quote +
On November 12 2010 13:31 tangwhat wrote:
On November 12 2010 13:13 sqrt wrote:
On November 12 2010 13:08 Leeoku wrote:
i thought protoss is more supreme in the late late game (TvP) and in the mid game vs z


Remove the Colossi from the equasion and P is rock bottom.


Hint: High templar


Watch Jinro vs Socke to see how easy it is for Terran to remove HT from the equation.

That was actually not an easy game....at all. The only problem with HT is finding a window to tech up to them and not die. When Socke had HTs that saved him from losing the game (besides ripping bio, storm drops on the mineral lines) and is the reason why the match lasted until most of them were mined out. Yeah Ghosts can outrange HTs, but there are (and were in that match) so many other factors that do not allow you to concentrate on microing the EMP (I believe at some point in there were colossus plus HTs), also I still believe just spreading HTs and not clumping together would solve...a lot of problems.
the farm ends here
Xxavi
Profile Joined October 2010
United States1248 Posts
Last Edited: 2010-11-12 05:39:11
November 12 2010 05:37 GMT
#1658
Also, I have another questions to pro players here. I see that some say "Protoss is too easy". My question, "is it though?". I mean, Zerg players hype that race up as very demanding and a lot of room to grow+other BS, but let's see, they can mass produce cheap units and send them to attack. Their entire strategy can be based around that.

What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.

And I also would like Pro's on here to compare Protoss in SC:BW and in SC2. Because in Broodwar, you had arbiter with abilities, and you could play that game. You had reaver harass. Carriers were viable in some games. DTs were easier and cheaper to get. HTs were better, Archons were better etc. Those units were more expensive than other races back then as well, but at least it was cheaper than now. In SC2, they are not there, or they are even more costly.

You cannot make a mistake in SC2 as a protoss it seems right now. And your strategy is limited. If you try something new, you will end up paying dearly, like oGsMC, and people will say "he choked". So "not choking" is just using the same "safe" 2-4 strategies that we keep seeing from every protoss players.

PS Talking about HTs, there's something now called Ghost for Terran, which wasn't there in BW.
koolaid1990
Profile Joined September 2010
831 Posts
November 12 2010 05:41 GMT
#1659
On November 12 2010 14:37 Xxavi wrote:

What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.



LOL protoss more micro than terran? rofl.. Terran requires the most micro, remember that. The only micro protoss really has to do is storm/forcefield/blink micro and controlling zealots well.
ITs not even hard micro too.

Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, its almost frekin ridiculous, especially when you accidently add that 1 ghost to your frekin bio ball army and you try to stim but it just doesnt work because the ghost's abilities overides it then your army gets fuc**d
Xxavi
Profile Joined October 2010
United States1248 Posts
November 12 2010 05:42 GMT
#1660
On November 12 2010 14:32 Bull-Demon wrote:
Show nested quote +
On November 12 2010 14:28 Xxavi wrote:
On November 11 2010 07:46 Liquid`Nazgul wrote:
On November 11 2010 07:38 Skyze wrote:
Thats all foreigner tournaments though.. In Korea, there hasnt been a protoss in the top 4 of a tournament since when? 1.1.1?

Even that fOu clan tourney yesterday. I doubt we'll see much difference in the next 2 days in Startale and NEX/Zenith.

Outside of NEXgenius winning blizzcon (only one other korean, and Loner being the only other even on a "similar level"), protoss has been banished from any tournaments involving koreans.

NexGenius qualified through a tournament in Korea which had a lot of top level GSL players. This tournament was super important and everybody took it as serious as the GSL.

The point is not that because Protoss outside of Korea do well and thus that they should do well inside Korea too, not at all. But that both the foreign scene and the Korean scene can be seen as independent from each other. If you are arguing imbalance then you are implying TT1, Socke and Huk somehow learned faster than their Zerg/Terran peers in the foreign scene, and were able to win tournaments because of this.

Saying that tourney results are influenced this much by the individual skill of these players could also mean that the Zergs/Terrans in Korea may have learned faster than their Protoss peers. Bottom line is it is too early to use statistics are they are meaningless. Protoss players in the GSL are simply not playing as well as their peers. Given time I'm very confident that NexGenius, Inca and Minchul are good enough to perform better in the GSL but that so far they simply have not played up to their own level in it. Especially MinChul has choked pretty hard.

Let me give you a real statistic though, one that is not decided by a few bo3s, over thousands of games MinChul leads the oGs/Liquid ranking nearly every week.

If NexGenius had gotten to the final of GSL2 nobody here would raise their voice. To show you how thin that makes your argument: NexGenius was 2-3 matches away from removing all your balance issues. You can't seriously use these GSL's and think they mean anything statistically.

All great points, but may I ask your opinion on patch 1.1.1 and 1.1.2 then? I mean, you could use all your statistics you used here, i.e. "top Zergs made blunders", "the Zerg has to play better", "Fruitdealer actually won GSL, what you are talking about Zerg being weak?" etc.

Yet, they buffed the Zerg and it was because it was right. Yes, Protoss are going out because of their mistakes, but that's the thing. Like earlier with the Zerg, one mistake and you are out. One mistake with a forcefield, OUT. Before, Zerg had to defend the early harass, and one mistake while defending, you are OUT.

It is clear, that Protoss has no harass units, how would you answer that question?

It is clear, that Protoss doesn't have varied strategies, and has very little variation available. Can you tell your opinion on this issue?

I see no difference between Zerg whining before patches 1.1.1 and 1.1.2 and protoss whining now, both in Korea and in other countries. Your points look valid, but you could make tons of similar points for the Zerg before the patch, IMO.



The difference was Toss was/is winning tournaments while zerg had almost none to their name before GSL 1.

Even post buff Zerg is about equal with toss on tourament success, trailing terran.

Oh come on, you cannot take team games or other things seriously. Yes, oGsMC destroyed the other team by himself, yes, there were tiny tournaments, and yes, outside of Korea they aren't doing bad. But the real deal is going on in Korea.

And even outside Korea, the variety in units is so flat among top Protoss, it's unbelievable. I am yet to see a good warp prism play. It's either HTs or Colossi 90% of time, or early rushes like blink stalkers. Defending is always about sentries. Very limited.

Don't make it sound that Zerg was a none-factor before the patch. Even in GSL1, Zerg performed better than Protoss.
Prev 1 81 82 83 84 85 107 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 91
SHIN 76
MindelVK 26
StarCraft: Brood War
Britney 42870
Calm 6746
Shuttle 916
firebathero 481
Soma 458
Rush 317
Dewaltoss 95
910 79
Killer 68
Mong 60
[ Show more ]
Bonyth 60
Liquid`Ret 32
Rock 26
Hm[arnc] 16
SilentControl 10
Noble 5
Dota 2
qojqva3159
Dendi1520
syndereN545
420jenkins282
ODPixel212
Other Games
singsing1912
mouzStarbuck327
Hui .192
XaKoH 147
QueenE48
Rex34
Organizations
Other Games
EGCTV1335
[ Show 16 non-featured ]
StarCraft 2
• poizon28 79
• LUISG 28
• 3DClanTV 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3612
League of Legends
• Jankos1929
• Nemesis1337
Other Games
• Shiphtur63
Upcoming Events
AI Arena Tournament
1h 24m
OSC
4h 54m
Sparkling Tuna Cup
18h 24m
WardiTV Invitational
19h 24m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
23h 24m
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d
Serral vs Rogue
BlizzCon
1d 2h
IdrA vs MC
Replay Cast
1d 8h
Afreeca Starleague
1d 18h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 19h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.