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On November 12 2010 14:41 koolaid1990 wrote:Show nested quote +On November 12 2010 14:37 Xxavi wrote:
What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.
LOL protoss more micro than terran? rofl.. Terran requires the most micro, remember that. The only micro protoss really has to do is storm/forcefield/blink micro and controlling zealots well. ITs not even hard micro too. Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, its almost frekin ridiculous, especially when you accidently add that 1 ghost to your frekin bio ball army and you try to stim but it just doesnt work because the ghost's abilities overides it then your army gets fuc**d Micro here may not mean directly how many you have to control. I used "micro" as in terms of importance. Yes, you can "micro" all those tons of ranged units Terran can use. Every one of them. You can micro every single marine like Foxer. Yes, you are right. But I used "micro" here as in if you fuck up, you will be out immediately.
You will be out by making a mistake with marines, marauders or this or that. But micro you HTs wrong, OUT. Forcefields wrong? OUT!
PS You can even "micro" zerglings well, if you are pedantic about it. But the point is, does it really matter if you make a mistake with a zergling micro? Roach micro? Hydra micro? Mutalisk micro? But what about 1-2 HT micro mistake? Warp prism? DTs? Colossi?
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On November 12 2010 13:47 tangwhat wrote:
you can still storm effectively on hydras on creep you just need to not be a tard and learn how where to storm?
You can easily dodge storm with Hydras, you just have to learn how not to be a tard and how to dodge.
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I think Jinro won Socke in that Desert Oasis game due to Planetary fortresses. Nothing kills PFs other than voidrays which are easily countered by 8 ranged turrets.
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On November 12 2010 15:00 bokeevboke wrote: I think Jinro won Socke in that Desert Oasis game due to Planetary fortresses. Nothing kills PFs other than voidrays which are easily countered by 8 ranged turrets.
It was just a matter of terran army being too efficient.
Jinro made a lot of msitakes that game, like having bio + medivacs yet letting 1 stalker lock down his top left expansion for ages.
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On November 12 2010 14:41 koolaid1990 wrote:Show nested quote +On November 12 2010 14:37 Xxavi wrote:
What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.
LOL protoss more micro than terran? rofl.. Terran requires the most micro, remember that. The only micro protoss really has to do is storm/forcefield/blink micro and controlling zealots well. ITs not even hard micro too. Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, its almost frekin ridiculous, especially when you accidently add that 1 ghost to your frekin bio ball army and you try to stim but it just doesnt work because the ghost's abilities overides it then your army gets fuc**d
This made me smile.
Have you ever tried warping in units in the heat of a fight, chronoboosting all gateways and robotics instead of just spamming A and D hotkeys? Stim micro, wtf, do you even how its difficult to put force fields in right places rather than pressing T and kiting?
Drop micro. Wanna learn how to do it? Select mm ball, right click on medivac, select medivac, press D and leftclick on the protos/zerg base on the minimap. Forget it. Take your army and attack their natural. Do damage, retreat. Look back at your drop, magic, all opponent workers are dead. You can even do it in difficult mode. Warning, It requires much more skill. You have to see your medivac after all forces are dropped, then select your little army and press T. That way they will do more damage.
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On November 12 2010 14:41 koolaid1990 wrote:Show nested quote +On November 12 2010 14:37 Xxavi wrote:
What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.
LOL protoss more micro than terran? rofl.. Terran requires the most micro, remember that. The only micro protoss really has to do is storm/forcefield/blink micro and controlling zealots well. ITs not even hard micro too. Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, its almost frekin ridiculous, especially when you accidently add that 1 ghost to your frekin bio ball army and you try to stim but it just doesnt work because the ghost's abilities overides it then your army gets fuc**d
lol come now dude. come on. what the hell is "stim micro", is that where u press "t" and then 1a? Terran easily has the least micro of all the races.
whatever i dont want to get into a silly argument, but i really think all this race QQ is so silly. PvZ is considered Protoss favoured, Terrans are STILL way ahead in tournament wins. PvT needs to be looked at I think, and TvZ is a bit iffy at the moment. But that's just a reflection of the ways in which the metagame is shifting.
Stop QQ'ing on forums and go and learn how to beat something. I used to be a QQ'er myself, and then I realised that racial imbalance really has nothing to do with losing games in mid-diamond. It's because you're doing it wrong.
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On November 12 2010 14:41 koolaid1990 wrote:Show nested quote +On November 12 2010 14:37 Xxavi wrote:
What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.
LOL protoss more micro than terran? rofl.. Terran requires the most micro, remember that. The only micro protoss really has to do is storm/forcefield/blink micro and controlling zealots well. ITs not even hard micro too. Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, its almost frekin ridiculous, especially when you accidently add that 1 ghost to your frekin bio ball army and you try to stim but it just doesnt work because the ghost's abilities overides it then your army gets fuc**d
I can't believe what I just read... stim micro... how hard is that, tell me. Drop micro... just shift click some waypoint into your opponent's base. EMP micro... is it even micro since it hits instantly.
Forcefield: need to place individually. Blink, better control = less wasted blinks.
Also, do you know that you can split armies into different control group? Add one ghost messes up your stim... is that suppose to prove something? It's like a toss saying that adding high templar will mess up their forcefield and blink.
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On November 12 2010 15:25 Subversion wrote: whatever i dont want to get into a silly argument, but i really think all this race QQ is so silly. PvZ is considered Protoss favoured, Terrans are STILL way ahead in tournament wins. PvT needs to be looked at I think, and TvZ is a bit iffy at the moment. But that's just a reflection of the ways in which the metagame is shifting.
Stop QQ'ing on forums and go and learn how to beat something. I used to be a QQ'er myself, and then I realised that racial imbalance really has nothing to do with losing games in mid-diamond. It's because you're doing it wrong.
Now admitedly, people aren't QQ'ing (mostly) because they are underpowered, but because they are locked into a single tech tree, with little possible deviation.
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On November 12 2010 15:32 sqrt wrote:Show nested quote +On November 12 2010 15:25 Subversion wrote: whatever i dont want to get into a silly argument, but i really think all this race QQ is so silly. PvZ is considered Protoss favoured, Terrans are STILL way ahead in tournament wins. PvT needs to be looked at I think, and TvZ is a bit iffy at the moment. But that's just a reflection of the ways in which the metagame is shifting.
Stop QQ'ing on forums and go and learn how to beat something. I used to be a QQ'er myself, and then I realised that racial imbalance really has nothing to do with losing games in mid-diamond. It's because you're doing it wrong. Now admitedly, people aren't QQ'ing (mostly) because they are underpowered, but because they are locked into a single tech tree, with little possible deviation.
Yeah. Would like it if I didn't get punished for doing something other than Robo first. It's not that we're underpowered, it's that we're a)predictable and b)very easily punished for not doing the predictable stuff.
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On November 12 2010 14:41 koolaid1990 wrote:Show nested quote +On November 12 2010 14:37 Xxavi wrote:
What Protoss have is expensive units which you have to save to survive. If you micro them not well, you are done. Is micro that important for Zerg mass armies? Most of time, not nearly as important. Same goes for Terran. This leaves no room for mistake, because every mistake is damn costly.
L Terran, you gotta frekin emp micro, stim micro, drop micro, raven micro, siege tank micro, even microing the frekin scan, rofl...scan requires less micro then scouting(which is what scans do.)
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On November 12 2010 15:37 Psychopomp wrote:Show nested quote +On November 12 2010 15:32 sqrt wrote:On November 12 2010 15:25 Subversion wrote: whatever i dont want to get into a silly argument, but i really think all this race QQ is so silly. PvZ is considered Protoss favoured, Terrans are STILL way ahead in tournament wins. PvT needs to be looked at I think, and TvZ is a bit iffy at the moment. But that's just a reflection of the ways in which the metagame is shifting.
Stop QQ'ing on forums and go and learn how to beat something. I used to be a QQ'er myself, and then I realised that racial imbalance really has nothing to do with losing games in mid-diamond. It's because you're doing it wrong. Now admitedly, people aren't QQ'ing (mostly) because they are underpowered, but because they are locked into a single tech tree, with little possible deviation. Yeah. Would like it if I didn't get punished for doing something other than Robo first. It's not that we're underpowered, it's that we're a)predictable and b)very easily punished for not doing the predictable stuff.
I agree that its a little more difficult because you have to tech in 2 different directions for different stuff. And maybe that tech tree does need to be looked over a little bit, but I dont think that is the reason protoss is doing badly in the GSL.
And a lot of people here are trying to portay Toss as UP.
On November 12 2010 14:46 Grond wrote:Show nested quote +On November 12 2010 13:47 tangwhat wrote:
you can still storm effectively on hydras on creep you just need to not be a tard and learn how where to storm? You can easily dodge storm with Hydras, you just have to learn how not to be a tard and how to dodge.
See posts like this are what I'm talking about. I have seen tons of pro games where dudes Hydras just get completely ripped by storm. Hydras suck the fat one against storm. As soon as someone gets storm, they start going way more roach heavy. I'm sorry but you can't just "dodge the storm np kekeke". Hydras fkn melt to storm.
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Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to this simple fact that the players that play toss are simply not boss enough. Stemming from toss is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings. A long cool down for stalker attack>move is the source if blizz changed this there would be many a story of imba games would from the stalkers superior mobility before mutas and marauders get all of the harass potentials, I speak of medvac drops and how usually they can kill major structures about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have my own pet toss that can result in some very watchable games but these are doomed for platinum life unable to break me into diamond or even the strats to make it to GSL.You must see pros have got to do better than post amazing results, but their styles win sponsorships and until boss toss is flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be down in number at the higher levels. This is not to say toss will never win GSL but the chances and coolness factor on the way will not be as high.
I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are like tanks. Every toss unit that does not have higher speed to comparable units has a higher health to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong take on how to play toss, players use their units like they are fragile when really they arn't. I am not a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little minute moves that don't draw attention, most of the time it is true they only take pretend damage. Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just sit there until your shields are about to run out and then run.
Right now the game and its strategy has been undeniably accelerated due to its existing fan base. There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles and you couldn't tell where they were going and the retarded level of DPS for high templar's storms. I'll say right now that most of this will never be implemented but I have confidence in blizzard and I tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU, I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1.
Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin air, or drawing answers from entirely probable coincidences.
EDIT:+ Show Spoiler + TL:DR read the first word of every line.
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On November 12 2010 16:50 red_hq wrote:EDIT: + Show Spoiler + TL:DR read the first word of every line.
You sir, are a baller.
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On November 12 2010 16:06 Subversion wrote:
See posts like this are what I'm talking about. I have seen tons of pro games where dudes Hydras just get completely ripped by storm. Hydras suck the fat one against storm. As soon as someone gets storm, they start going way more roach heavy. I'm sorry but you can't just "dodge the storm np kekeke". Hydras fkn melt to storm.
If you are on creep you shouldn't be taking much more than 20 damage to storm which is probably less than his Zealots will take. If you are fighting with Hydras off creep, don't do that.
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On November 12 2010 16:50 red_hq wrote:Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to this simple fact that the players that play toss are simply not boss enough. Stemming from toss is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings. A long cool down for stalker attack>move is the source if blizz changed this there would be many a story of imba games would from the stalkers superior mobility before mutas and marauders get all of the harass potentials, I speak of medvac drops and how usually they can kill major structures about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have my own pet toss that can result in some very watchable games but these are doomed for platinum life unable to break me into diamond or even the strats to make it to GSL.You must see pros have got to do better than post amazing results, but their styles win sponsorships and until boss toss is flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be down in number at the higher levels. This is not to say toss will never win GSL but the chances and coolness factor on the way will not be as high. I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are like tanks. Every toss unit that does not have higher speed to comparable units has a higher health to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong take on how to play toss, players use their units like they are fragile when really they arn't. I am not a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little minute moves that don't draw attention, most of the time it is true they only take pretend damage. Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just sit there until your shields are about to run out and then run. Right now the game and its strategy has been undeniably accelerated due to its existing fan base. There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles and you couldn't tell where they were going and the retarded level of DPS for high templar's storms. I'll say right now that most of this will never be implemented but I have confidence in blizzard and I tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU, I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1. Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin air, or drawing answers from entirely probable coincidences. EDIT: + Show Spoiler + TL:DR read the first word of every line.
Excellent post, good points all around.
If you don't agree with this guy, please direct any an all rebuttals to Geoffry.
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On November 12 2010 14:42 Xxavi wrote:
The difference was Toss was/is winning tournaments while zerg had almost none to their name before GSL 1.
Even post buff Zerg is about equal with toss on tourament success, trailing terran.
This is such a blatant lie. Zerg has been dominating this game (in south korea at least) since beta day 1. I can remind me off Artosis posting a thread (during late beta) explaining why every single Korean tournament had a Zerg winner, and most of the times a 2nd Zerg as well. At the time it was because Zerg had fewer units that the other race thus was easier to figure out. Right now, still according to Zerg players, t's because terrans and protosses simply aren't good enough lolmao. There's always another explanation to the Zerg domination, I wonder what will come next.
The only moment where they didn't dominate was the 2 months after terran mech had been buffed for terran (siege tanks AI), but eventually, it just got nerfed into oblivion after Zerg complained about it (people always talk about reapers, what about siege tanks core dmg 60 to 35 lolmao) so we're back to beta minus roach at 1 food, but well, they've 4 range now so it's a good trade.
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On November 12 2010 16:50 red_hq wrote:Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to this simple fact that the players that play toss are simply not boss enough. Stemming from toss is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings. A long cool down for stalker attack>move is the source if blizz changed this there would be many a story of imba games would from the stalkers superior mobility before mutas and marauders get all of the harass potentials, I speak of medvac drops and how usually they can kill major structures about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have my own pet toss that can result in some very watchable games but these are doomed for platinum life unable to break me into diamond or even the strats to make it to GSL.You must see pros have got to do better than post amazing results, but their styles win sponsorships and until boss toss is flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be down in number at the higher levels. This is not to say toss will never win GSL but the chances and coolness factor on the way will not be as high. I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are like tanks. Every toss unit that does not have higher speed to comparable units has a higher health to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong take on how to play toss, players use their units like they are fragile when really they arn't. I am not a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little minute moves that don't draw attention, most of the time it is true they only take pretend damage. Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just sit there until your shields are about to run out and then run. Right now the game and its strategy has been undeniably accelerated due to its existing fan base. There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles and you couldn't tell where they were going and the retarded level of DPS for high templar's storms. I'll say right now that most of this will never be implemented but I have confidence in blizzard and I tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU, I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1. Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin air, or drawing answers from entirely probable coincidences. EDIT: + Show Spoiler + TL:DR read the first word of every line.
LoL, Great work :D.
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On November 12 2010 16:50 red_hq wrote:Now I think largely the problem of protoss not doing well in the GSL seasons 1&2 is largely due to this simple fact that the players that play toss are simply not boss enough. Stemming from toss is not as cool as the other races to watch, no gosu stutter stepping can be had no crazy banelings. A long cool down for stalker attack>move is the source if blizz changed this there would be many a story of imba games would from the stalkers superior mobility before mutas and marauders get all of the harass potentials, I speak of medvac drops and how usually they can kill major structures about 8-10 seconds, not the mining ones but other crucial tech. Toss would be the imba monster of how the hell do I beat it early game, that and blink means that blizz leaves the stalker alone. I have my own pet toss that can result in some very watchable games but these are doomed for platinum life unable to break me into diamond or even the strats to make it to GSL.You must see pros have got to do better than post amazing results, but their styles win sponsorships and until boss toss is flipped around until they can most of the GSL is going to be TvZ or T and Z mirrors.When things get turned to toss's favor via expo pack, some crazy micro that turns all of our protoss misconceptions upside down, or someone has some strat that makes toss 66% win in all MU. Toss will always be down in number at the higher levels. This is not to say toss will never win GSL but the chances and coolness factor on the way will not be as high. I'd like to say I am not whining toss imba UP but quite the opposite that every single toss unit are like tanks. Every toss unit that does not have higher speed to comparable units has a higher health to resource ratio, discounting creep.In addition to the toss microability issue people have the wrong take on how to play toss, players use their units like they are fragile when really they arn't. I am not a toss gosu/ pro or even a good toss by any means, it seems like the toss pro players use little minute moves that don't draw attention, most of the time it is true they only take pretend damage. Just abusing the shield mechanic isn't enough you absolutely need to do more as toss than to just sit there until your shields are about to run out and then run. Right now the game and its strategy has been undeniably accelerated due to its existing fan base. There needs to be more omg for toss, like the messy AI for scarabs as they dropped from shuttles and you couldn't tell where they were going and the retarded level of DPS for high templar's storms. I'll say right now that most of this will never be implemented but I have confidence in blizzard and I tell you they will fix this toss is boring issue, I know it. Because in the current meta against T if you have not got an obs before your 3rd gate has finished and they went banshess I have no idea of how you would win that game however it is null against zerg a, PvZ is one of the most dynamic MU, I just love to watch it. But its never for the OMG that phoenix killed an overlord, but the watchability became the zerg's responsibility, omg lings in the mineral line, OMG those horde of lings just killed the immortal, surely the roaches will roflstomp now. Having 2 exciting MUs is better than 1. Prince of toss Huk and king NexGen are both great players. Like idra play unless toss makes it out of 10 min mark, they stand no chance, and idra and save early game vs T a lot better than toss as a whole can against terran. The scalability of toss in skill, size, and ups means sup par runs in pro town will frequently plague this poor race. I could also be blowing this out of proportion doing a thing called over analyzing, we are all probably doing it. If no toss makes it semis in the next 2+ seasons Bel s should start to go off. But until then we probably should stop to pulling conclusions out of thin air, or drawing answers from entirely probable coincidences. EDIT: + Show Spoiler + TL:DR read the first word of every line.
lol to the spoiler, but thats pretty much it. the rest is l2p you protoss scrap. and yeah someone above me is absolutely right. there were times, when zerg dominated korea, but the players didnt change. but then, somehow terran took over and i dont talk about winning. if a protoss wins gsl but is the only toss in top 16 still something is wrong.
there are many many good protoss, zerg and terran players out there. and in korea, there are over 40% (!) according to sc2ranks.com in the top 100 protoss. there are good players. there just have to be. there are progamers. you cannot just make something up only because its simple. it is not possible, that 20 korean protoss progamers and 20 korean terran progamers train the exact same time, but most of the time terran wins, because they are just better. its a lie.
and right now on every server according to above mentioned site, there are less protoss in top 100 than the racial distribution may indicate. and there has to be a reasone for this! there just has to! and as i already said, there are old talents playing toss. genius, baby, tester (afaik). and i really dont see, what makes them worse than boxer or itr.
you cannot say, that no one wants to play protoss because its not fun to watch! its ridicolous! and i really cannot believe what youre saying! you say protoss would become more successfull, if collossi missed their targets like scarabs did?!?!??!?!?!?!!? what an argument is this anyway?
and for the global aspect. there are plenty of people considered to be really awesome good players. check, tlo for example. those arent ex-bwprogamers. so there is the possibility for non-bw talents to rise to the top. protoss players have the power, protoss units dont have.
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The global sentiment is telling us that protoss is weak. The sentiment is used in many financial applications and is a very important thing to gather new data.
http://www.playxp.com/sc2/jingjing/
The sentiment is always the truth or part of it, so protoss is probably very weak or probably the design choices made by blizzard are making us to assume that protoss is weak. So it's a perceived weakness caused by "the way" that protoss has to be played.
I personally think that in the long term a race like protoss is weak.
And i think that the colossus is killing PvP match up , so probably the best think would be nerfing the colossus big time and buffing other units.
EDIT:
Reaver was much more fun to use in a PvP match up... a unit that with a shuttle could kill many unit with skill.
A colossus is so dumb and boring to use
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