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[ASL3] Ro16 Group D - Page 23

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letian
Profile Blog Joined May 2010
Germany4221 Posts
May 09 2017 14:33 GMT
#441
It's really disheartening to see one of the most hard-working zergs getting kicked out of the group like that. On the other hand JD should have won against Ssak who was never a good pro player. There were times when JD just muta harassed Ssak to death without even switching to hive. Shit.
hitthat
Profile Joined January 2010
Poland2329 Posts
Last Edited: 2017-05-09 14:53:17
May 09 2017 14:34 GMT
#442
On May 09 2017 23:03 Maks wrote:
Shameless terran apologists: bla bla bla Last and Flash are just to good; bla bla bla JD made a lot of mistakes; bla bla bla CB is the most balanced map ever created. Yep, its ridiculously balanced. Just look at this stats:

Circuit Breaker
TvZ: 166-115 (59.07%) [ Games ]


JD didnt lose this particular game becouse of imbalance. He just got unlucky in few clashes, made few unfortunate decisions and that hurt him, becouse at this point, when terran ground power kicked off, he couldn't afford to cost inefectiveness becouse of his economy disadvantage. I do not even deny that T has small advantage over Z in most maps, but in this game it wasn't a deciding factor. Its one of those games when luck was a big one factor. The game was pretty equal from both sides. It's easy to call someone apologist when everything you have to say is throwing the numbers without telling anything about the game.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 09 2017 14:34 GMT
#443
On May 09 2017 23:24 LRM)TechnicS wrote:
Show nested quote +
On May 09 2017 22:58 BigFan wrote:
On May 09 2017 22:40 LRM)TechnicS wrote:
On May 09 2017 22:17 BigFan wrote:
On May 09 2017 21:40 Jacenoob wrote:
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


That's the point right. Discuss the game. We can pretend that JD just wasn't good enough, that he lacked multitasking or that his control was poor. But I don't think that would be honest, he played amazing and nobody in the world can pull off the perfection in control throughout such a long game that some people are suggesting here. The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.

Did you forget about his razor thing defense at his expansion or when he plagued Last's SCVs at his expansion but didn't target his workers so he killed, guess what, 0 workers? ..

Lol at suggesting Jaedong failed to micro his two lurker drop at different expos while not mentioning Last completely disregarding those and not even pulling his workers in the first place. This goes to show how the lurk-defiler drop might turn expensive and risky harrass (the risk of not killing anything, losing overlords on the way) to do as opposed to vultures harrassing undefended mineral lines.

This was more of a "im not there" by Last type of moment then "im not microing good enough" type of moment by Jaedong.

You missed my point. My point was that Jaedong wasn't playing as perfectly as some implied. I only chose those two situations because each had/could've had a more drastic effect on the match-up but there's a lot of other more important situations that contributed to his loss.


I don't see anybody here saying Jaedong played perfectly. If anything - it is exactly the opposite + a guy offering him free lessons. Most people are dissecting Jaedong's ZvT, pointing to whatever mistakes they can think of like if they knew better than him.

And no, the lurk/swarm drop wouldnt have had such a drastic effect as you describe even if Jaedong killed all scvs at these expos microing 1 lurker per exp while doing all else. If this is truly what you meant, this just shows to me that you are leaning towards being clueless in the high level ZvT/TvZ game. All it took was Last to pull his scvs immediately, instead these drops almost went unnoticed. On top of that the defiler on the natural of Last was alive well after the Lurker was killed.

I am not saying Jaedong played perfectly, I am saying Last played pretty bad (for his level) and got away with a win. This is why the game went for so long and looked like Jaedong had a chance for a brief moment or two around that muta switch. Besides that moment, there wasn't any point in the game where I thought he is "so far so good for Jaedong" as Tasteless described wrongfully very early at exactly the moment Jaedong was surely behind, at least in my eyes.

Jaedong had his great moments and weaknesses in the game, I might have some critiques in mind, but I am not necessarily certain they are all correct as I definitely don't consider my ZvT of higher level than his nor can I understand his subtle ingame struggles vs Top2 (at worst) TvZer at the moment.

my comment wasn't even directed at you in the first place. Go back and read my first comment. I already stated there that both players made mistakes. I only pointed out these two situations to show that there are always improvements that can be made to Jaedong's game.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-05-09 14:42:46
May 09 2017 14:40 GMT
#444
On May 09 2017 23:34 BigFan wrote:
Show nested quote +
On May 09 2017 23:24 LRM)TechnicS wrote:
On May 09 2017 22:58 BigFan wrote:
On May 09 2017 22:40 LRM)TechnicS wrote:
On May 09 2017 22:17 BigFan wrote:
On May 09 2017 21:40 Jacenoob wrote:
On May 09 2017 21:29 BigFan wrote:
You guys are free to discuss the game but quit with the balance whining.


That's the point right. Discuss the game. We can pretend that JD just wasn't good enough, that he lacked multitasking or that his control was poor. But I don't think that would be honest, he played amazing and nobody in the world can pull off the perfection in control throughout such a long game that some people are suggesting here. The reason why he lost was that at least with maps like Circuit Breaker Zerg just has no fair fighting chance, the game is imbalanced, that is the reason why the game ended the way it ended, if you like it or not.

Did you forget about his razor thing defense at his expansion or when he plagued Last's SCVs at his expansion but didn't target his workers so he killed, guess what, 0 workers? ..

Lol at suggesting Jaedong failed to micro his two lurker drop at different expos while not mentioning Last completely disregarding those and not even pulling his workers in the first place. This goes to show how the lurk-defiler drop might turn expensive and risky harrass (the risk of not killing anything, losing overlords on the way) to do as opposed to vultures harrassing undefended mineral lines.

This was more of a "im not there" by Last type of moment then "im not microing good enough" type of moment by Jaedong.

You missed my point. My point was that Jaedong wasn't playing as perfectly as some implied. I only chose those two situations because each had/could've had a more drastic effect on the match-up but there's a lot of other more important situations that contributed to his loss.


I don't see anybody here saying Jaedong played perfectly. If anything - it is exactly the opposite + a guy offering him free lessons. Most people are dissecting Jaedong's ZvT, pointing to whatever mistakes they can think of like if they knew better than him.

And no, the lurk/swarm drop wouldnt have had such a drastic effect as you describe even if Jaedong killed all scvs at these expos microing 1 lurker per exp while doing all else. If this is truly what you meant, this just shows to me that you are leaning towards being clueless in the high level ZvT/TvZ game. All it took was Last to pull his scvs immediately, instead these drops almost went unnoticed. On top of that the defiler on the natural of Last was alive well after the Lurker was killed.

I am not saying Jaedong played perfectly, I am saying Last played pretty bad (for his level) and got away with a win. This is why the game went for so long and looked like Jaedong had a chance for a brief moment or two around that muta switch. Besides that moment, there wasn't any point in the game where I thought he is "so far so good for Jaedong" as Tasteless described wrongfully very early at exactly the moment Jaedong was surely behind, at least in my eyes.

Jaedong had his great moments and weaknesses in the game, I might have some critiques in mind, but I am not necessarily certain they are all correct as I definitely don't consider my ZvT of higher level than his nor can I understand his subtle ingame struggles vs Top2 (at worst) TvZer at the moment.

my comment wasn't even directed at you in the first place. Go back and read my first comment. I already stated there that both players made mistakes. I only pointed out these two situations to show that there are always improvements that can be made to Jaedong's game.


This exact situation shows that Last was AFK there while he should have been there (imo). This exact example shows that there is room for improvement for Last, not Jaedong here.

edit: you can't micro 2 lurkers (with no attackupgrades) at two different bases vs possibly +1armor 60hp scvs, when the terran is on 6 bases, lol, have you ever played ZvT?
Enjoy the game
trutaCz
Profile Joined October 2011
Poland686 Posts
Last Edited: 2017-05-09 14:44:47
May 09 2017 14:42 GMT
#445
And i think most of you guys just dont understand what jd's bo execution was planned for that game. He planned to go for 3/3 timing attack to deny both top left bases with overlord drops and constat reinforcing. But first of all the timing were bit off because of early game, where jd took some dmg and even tho later he managed to keep terran in his base for some time, his 3rd was still LATE. Once the speed and drop for ol timing is done(which is a bit late) he starts to be active on a map with drops and clear the way to the top left so he can execute his plan for the game. It still was very close to deny these both bases, but finally last defended them. From this point it's basically game over (huge advantage for last)
yo~.~
infinity2k17
Profile Joined May 2017
22 Posts
Last Edited: 2017-05-09 14:57:55
May 09 2017 14:47 GMT
#446
On May 09 2017 19:27 LRM)TechnicS wrote:
8 minutes into the game - zerg at 60 limit, has a bunch of mutas and a bunch of lings, does nothing with them, terran's at 80 limit
14 minutes into the game - zerg at 100 limit, has a bunch of mutas and a bunch of lings and a defiler, does nothing with them, terran's at 200 limit
that pretty much sums up the game


I watched this game and didn't even understand what was happening..

JD defends the rush and kills 2 valks then he defends the harass and takes the other corner. Then there's a period where he does absolutely nothing - he doesn't clear mines he doesn't build anything except lings then tries to go ultra vs mech (when ssak is now on equal bases and maxes out with no pressure at all).

The resource counter also broke, so what is the deal with this game? just rewatch the game (especially the minimap wth?) and after around 9:00 gametime he entirely backs off and does nothing.

Edit: look at the game even from sSaks point of view. You go bunker rush -> bio/valk then add vult/tank and take an opposite corner and get to 200/200 with almost no pressure. You just got given the game because your opponent refuses to expand and keeps building muta/ling/defiler
Miragee
Profile Joined December 2009
8652 Posts
May 09 2017 14:49 GMT
#447
On May 09 2017 22:07 quirinus wrote:
Show nested quote +
On May 09 2017 22:06 trutaCz wrote:
Well i actually think that throwing away mutas was the most important factor, they were only 1-0. If he had back them after doing some damage to cut reinforcements from the main base he would have won the game in my opinion.


Yeah, he would have used them to clear mines and keep vultures at bay.


Yeah, he shouldn't have thrown away those. He also missed the opportunity to double expand because Last basically had no units to spare for an attack. Bleh, great game but JD made some big mistakes here. Letting the terran get up to 6 bases mech uncontested is already suicidal. But you can't throw away units like that on top of that.
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
May 09 2017 14:53 GMT
#448
On May 09 2017 23:25 trutaCz wrote:
Show nested quote +
On May 09 2017 23:20 2Pacalypse- wrote:
On May 09 2017 22:40 trutaCz wrote:
On May 09 2017 22:35 2Pacalypse- wrote:
On May 09 2017 22:19 trutaCz wrote:
Btw playing for so long on 4 bases was intentional. That wasn't a mistake.

It was probably both.


It's a build order he picked, he wanted to be agressive with timings. It's so simple to judge for all of you while u see whole map and point out both mistakes. Yes both of them made mistakes, you can't play without them.

Of course we judge; there's nothing wrong with that. We're not saying his build order choice was bad, it's just that in hindsight, it was probably a mistake. The important thing is to learn from your mistakes though ^^



A mistake might be an execution. For example : making wrong decisions with ur army. Take a look on it from the other side. Jaedong makes better fight and denies both top left bases and wins the game. Are you still going to say that his b.o was a mistake?

Fair enough. Had he controlled those mutas better and denied Terran's reinforcements through the middle of a map, maybe he could've taken the top left base and wouldn't need those extra two min-only bases. Still, seems like a harder way to go about it.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
May 09 2017 14:58 GMT
#449
On May 09 2017 23:47 infinity2k17 wrote:
Show nested quote +
On May 09 2017 19:27 LRM)TechnicS wrote:
8 minutes into the game - zerg at 60 limit, has a bunch of mutas and a bunch of lings, does nothing with them, terran's at 80 limit
14 minutes into the game - zerg at 100 limit, has a bunch of mutas and a bunch of lings and a defiler, does nothing with them, terran's at 200 limit
that pretty much sums up the game


I watched this game and didn't even understand what was happening..

JD defends the rush and kills 2 valks then he defends the harass and takes the other corner. Then there's a period where he does absolutely nothing - he doesn't clear mines he doesn't build anything except lings then tries to go ultra vs mech (when ssak is now on equal bases and maxes out with no pressure at all).

The resource counter also broke, so what is the deal with this game? just rewatch the game (especially the minimap wth?) and after around 9:00 gametime he entirely backs off and does nothing.

Didn't even watch the Last game because I looked at the vod and saw ultras and decided there was no point


ZvT, this is what happened, lol.

On a more serious note, seemingly Ssak made a perfect counter to what Jaedong was doing which was what it made it look this bad. I know it sounds silly to think that 2fac vultures (with more factories later) and 1port valkyries completely shuts off spire/fast 2evo for ling upgrades/fast defilers strat with zerg on 3/4 bases, but this must be the case. If this isn't the case I have no idea what happened.

Don't miss on Jaedong vs Hero though. And Jaedong vs Last should be entertaining for the casual viewer's eye, so I guess watch that as well.
Enjoy the game
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2017-05-09 15:01:39
May 09 2017 15:01 GMT
#450
I kinda missed this sort of heated battles after a game day, shows how much people still care about this game
Michael Probu
iamho
Profile Joined June 2009
United States3347 Posts
May 09 2017 15:09 GMT
#451
Modern ZvT is basically decided by the few minutes immediately after ultras pop, if the zerg can break the terran's second main at that point he wins, otherwise terran does. I'm guessing that's why JD didn't expand and used all his mutas to kill one tank, he knew it was his only timing to win. If Last stabilized on 5 gas bases there are simply not enough remaining bases on the map to let JD overpower him even if he took all of them.
Miragee
Profile Joined December 2009
8652 Posts
May 09 2017 15:09 GMT
#452
Looking at the Ro8 MU's, Last vs Flash should be interesting. I think Bisu will win vs Ssak. Ssak's TvP is just not that good. The only way he could win is if he pulls of some crazy strategies. Mong should roll over Shine. Soulkey vs Best might be interesting as well. I hope Soulkey wins, I want at least 1 zerg in the Ro4.

Anyways, I died a little inside when JD dropped out. I felt like he played really well today and his multi-tasking was top-notch (much better than last season). It's always an uphill battle against those terran strategies (mech and those ugly valkyries)...

On May 09 2017 23:58 LRM)TechnicS wrote:
Show nested quote +
On May 09 2017 23:47 infinity2k17 wrote:
On May 09 2017 19:27 LRM)TechnicS wrote:
8 minutes into the game - zerg at 60 limit, has a bunch of mutas and a bunch of lings, does nothing with them, terran's at 80 limit
14 minutes into the game - zerg at 100 limit, has a bunch of mutas and a bunch of lings and a defiler, does nothing with them, terran's at 200 limit
that pretty much sums up the game


I watched this game and didn't even understand what was happening..

JD defends the rush and kills 2 valks then he defends the harass and takes the other corner. Then there's a period where he does absolutely nothing - he doesn't clear mines he doesn't build anything except lings then tries to go ultra vs mech (when ssak is now on equal bases and maxes out with no pressure at all).

The resource counter also broke, so what is the deal with this game? just rewatch the game (especially the minimap wth?) and after around 9:00 gametime he entirely backs off and does nothing.

Didn't even watch the Last game because I looked at the vod and saw ultras and decided there was no point


ZvT, this is what happened, lol.

On a more serious note, seemingly Ssak made a perfect counter to what Jaedong was doing which was what it made it look this bad. I know it sounds silly to think that 2fac vultures (with more factories later) and 1port valkyries completely shuts off spire/fast 2evo for ling upgrades/fast defilers strat with zerg on 3/4 bases, but this must be the case. If this isn't the case I have no idea what happened.

Don't miss on Jaedong vs Hero though. And Jaedong vs Last should be entertaining for the casual viewer's eye, so I guess watch that as well.


?? What's so bad about ultras?
hitthat
Profile Joined January 2010
Poland2329 Posts
May 09 2017 15:09 GMT
#453
On May 10 2017 00:01 juvenal wrote:
I kinda missed this sort of heated battles after a game day, shows how much people still care about this game


still nowhere in salt level in comparison to this thread http://www.teamliquid.net/forum/bw-tournaments/141499-msl-ro8-day-1?page=44 XD
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-05-09 15:13:56
May 09 2017 15:11 GMT
#454
On May 10 2017 00:09 Miragee wrote:
Looking at the Ro8 MU's, Last vs Flash should be interesting. I think Bisu will win vs Ssak. Ssak's TvP is just not that good. The only way he could win is if he pulls of some crazy strategies. Mong should roll over Shine. Soulkey vs Best might be interesting as well. I hope Soulkey wins, I want at least 1 zerg in the Ro4.

Anyways, I died a little inside when JD dropped out. I felt like he played really well today and his multi-tasking was top-notch (much better than last season). It's always an uphill battle against those terran strategies (mech and those ugly valkyries)...

Show nested quote +
On May 09 2017 23:58 LRM)TechnicS wrote:
On May 09 2017 23:47 infinity2k17 wrote:
On May 09 2017 19:27 LRM)TechnicS wrote:
8 minutes into the game - zerg at 60 limit, has a bunch of mutas and a bunch of lings, does nothing with them, terran's at 80 limit
14 minutes into the game - zerg at 100 limit, has a bunch of mutas and a bunch of lings and a defiler, does nothing with them, terran's at 200 limit
that pretty much sums up the game


I watched this game and didn't even understand what was happening..

JD defends the rush and kills 2 valks then he defends the harass and takes the other corner. Then there's a period where he does absolutely nothing - he doesn't clear mines he doesn't build anything except lings then tries to go ultra vs mech (when ssak is now on equal bases and maxes out with no pressure at all).

The resource counter also broke, so what is the deal with this game? just rewatch the game (especially the minimap wth?) and after around 9:00 gametime he entirely backs off and does nothing.

Didn't even watch the Last game because I looked at the vod and saw ultras and decided there was no point


ZvT, this is what happened, lol.

On a more serious note, seemingly Ssak made a perfect counter to what Jaedong was doing which was what it made it look this bad. I know it sounds silly to think that 2fac vultures (with more factories later) and 1port valkyries completely shuts off spire/fast 2evo for ling upgrades/fast defilers strat with zerg on 3/4 bases, but this must be the case. If this isn't the case I have no idea what happened.

Don't miss on Jaedong vs Hero though. And Jaedong vs Last should be entertaining for the casual viewer's eye, so I guess watch that as well.


?? What's so bad about ultras?


They are pretty good, if you have them. Jaedong didnt, at least vs ssak and at least not in meaningful numbers. (maybe there were one or two?)
Enjoy the game
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
May 09 2017 15:13 GMT
#455
On May 09 2017 23:42 trutaCz wrote:
And i think most of you guys just dont understand what jd's bo execution was planned for that game. He planned to go for 3/3 timing attack to deny both top left bases with overlord drops and constat reinforcing. But first of all the timing were bit off because of early game, where jd took some dmg and even tho later he managed to keep terran in his base for some time, his 3rd was still LATE. Once the speed and drop for ol timing is done(which is a bit late) he starts to be active on a map with drops and clear the way to the top left so he can execute his plan for the game. It still was very close to deny these both bases, but finally last defended them. From this point it's basically game over (huge advantage for last)


i rewatched the game and i think your posts are pretty much in-line with what happened
Enjoy the game
RKC
Profile Joined June 2012
2848 Posts
May 09 2017 15:32 GMT
#456
On May 10 2017 00:09 hitthat wrote:
Show nested quote +
On May 10 2017 00:01 juvenal wrote:
I kinda missed this sort of heated battles after a game day, shows how much people still care about this game


still nowhere in salt level in comparison to this thread http://www.teamliquid.net/forum/bw-tournaments/141499-msl-ro8-day-1?page=44 XD


So much passion in the old days... Makes me teary-eyed...
gg no re thx
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 09 2017 15:55 GMT
#457
Man that last game tilted me watching that... I felt Jaedong played that so well but it didn't matter, Mech is just sooooo cost efficient. So much harder for the zerg to beat that army.
When I think of something else, something will go here
RJGooner
Profile Joined April 2010
United States2076 Posts
May 09 2017 16:04 GMT
#458
ZvT is so hard for Zerg now with that mech switch honestly. So sad seeing JD out.
#1 Jaehoon Fan! 김재훈 화팅!
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
May 09 2017 16:17 GMT
#459
I thought last played an insanely impressive game. No matter the screen focused on, he was controlling the units. mines fucking everywhere. And absurdly quick 6 bases. Jaedong started out kinda weak, had a really great midgame where for a while it looked like he could edge out a win, then he collapsed a little towards the end, as he ended up losing his last 12 mutas almost for free (0 attack muta vs 2/3 goliath just doesnt work).

His strategy during the mid game was fine, at that point he was dropping a lot, with defiler and lurker, but later on he stopped building any lurkers (despite last having few vessels) and that's just kinda stupid imo. swarm+lurker+ling+drop+scourge is where its at.

Don't like the balance complains. Last is top 2 terran, Jaedong played a close and hard fought awesome game against him which really could have gone the other way. I thought both players were really impressive but Last even more so, good games.. I guess maybe the map pool can take some adjustment but.. I don't at all feel like this was a game where jaedong lost 'because of imbalance'.
Moderator
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
May 09 2017 16:33 GMT
#460
what a drama
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