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[ASL3] Ro16 Group D - Page 25

Forum Index > Brood War Tournaments
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jimminy_kriket
Profile Blog Joined February 2007
Canada5523 Posts
May 09 2017 19:30 GMT
#481
Wow, that final game was amazing.
life of lively to live to life of full life thx to shield battery
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 09 2017 19:41 GMT
#482
On May 10 2017 03:42 LRM)TechnicS wrote:
Show nested quote +
On May 10 2017 02:31 Liquid`Drone wrote:
On May 10 2017 01:46 LRM)TechnicS wrote:
On May 10 2017 01:17 Liquid`Drone wrote:
I thought last played an insanely impressive game. No matter the screen focused on, he was controlling the units. mines fucking everywhere. And absurdly quick 6 bases. Jaedong started out kinda weak, had a really great midgame where for a while it looked like he could edge out a win, then he collapsed a little towards the end, as he ended up losing his last 12 mutas almost for free (0 attack muta vs 2/3 goliath just doesnt work).

His strategy during the mid game was fine, at that point he was dropping a lot, with defiler and lurker, but later on he stopped building any lurkers (despite last having few vessels) and that's just kinda stupid imo. swarm+lurker+ling+drop+scourge is where its at.

Don't like the balance complains. Last is top 2 terran, Jaedong played a close and hard fought awesome game against him which really could have gone the other way. I thought both players were really impressive but Last even more so, good games.. I guess maybe the map pool can take some adjustment but.. I don't at all feel like this was a game where jaedong lost 'because of imbalance'.

Last started out with CC first which alone translated easily into being plenty ahead from then on. He exploited this by going for a very quick mnm bust which almost succeeded which put him even further ahead because Jaedong had to place 4 sunks, lose mining time for drones and even losing some drones in the proccess. Only then Last was able to proceed into the relatively quick 6 bases without being denied. With how the game went - the 6 bases were not absurdly quick, at least in my book.

The fact that from being so far ahead Last took so much damage and let the game prolong for so long (and it even had that one moment where Jaedong looked ahead) means that Last could have played significantly better. He seemed rather sloppy to lose many workers and armies at different points of the game imo where he could have easily avoided such damage.

Last is a great player, no doubt about that. IMO he is probably the best TvZ in the world right now (or on par with Flash's) and fighting against that should be the hardest thing a zerg can face. But it was Last's game to lose and he took way longer than needed to secure the win which doesn't speak well for the skills he presented in this game alone imo. I really am impressed by him as a player, but this game specifically doesn't do it for me as it seemingly did for you.


I thought jaedong's midgame semi-comeback was more due to him playing amazingly well at that point than about last playing poorly.

I also thought Jaedong made an amazing game out of his early disadvantage but so many people here implied that he did or explicitly stated what mistakes he made that I had a 2nd thought of fully defending his bo and strategy decisions. I think trutaCz nailed it nicely though.

Show nested quote +
On May 10 2017 02:31 Liquid`Drone wrote:
I also think the game was so frantic that it's impossible to not make mistakes, and that when last makes mistakes, it's more likely to be due to jaedong being everywhere than about last just slacking off or suddenly not performing at the best of his abilities or whatever.


Well, and again IMHO, yes and no. Jaedong was being everywhere because this is what ZvT is all about - taking the most out of every tiny bit of situation that arises and doing it as quickly and precisely as possible - usually practically needed only to survive. He absolutely must do it. Last seemingly didn't need to. Imagine in a TvZ a terran that consistently takes 5-6 seconds mid/lategame on average to react to micro his workers against harrass when needed vs a zerg player that consistently takes 5-6 seconds mid/late game on average to react to micro his workers vs terran's harrass. The zerg is toast. The terran is not (as the example of this game suggests).
In an early bo advantange into a split-map situation like this one the terran doesn't feel the pressure of time. Time works against the zerg and for the terran. Last took a nice lead with his 14cc 2 barrack mnm attack and he knew all he had to do is not screw up really bad afterwards.


I agree with trutacz's analysis. I can agree that he made a mistake with early game (although personally I dunno what build is best against last's), that he made a significant mistake losing all the mutas, and I personally think he shouldve had some more lurkers in the late game as well because lurker+swarm is the absolute worst for terran to deal with. But I still think he overall played a great game.
Moderator
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
May 09 2017 20:17 GMT
#483
God is broodwar a great game. Most groups have produced incredible games.
Miragee
Profile Joined December 2009
8617 Posts
May 09 2017 20:23 GMT
#484
Yeah, I agree with trutacz here as well. His posts have been pretty on points. Thanks!

On May 10 2017 02:42 Liquid`Drone wrote:
Show nested quote +
On May 10 2017 01:47 Jacenoob wrote:
On May 09 2017 22:17 SirGlinG wrote:
On May 09 2017 21:34 Netto. wrote:
On May 09 2017 21:26 SirGlinG wrote:
Another thing. There must be good timing windows to stop a T expanding this much. For example the window when T tech switches or takes his 4th or 5th? Dunno about those lategame windows though but this mechy money play must be stopped!


The moment when T switches is also the moment that zerg is stablilizing. What I mean is that when T switches Z is filling his 4th base and has only a bunch of lurkers and defilers to hold his 2nd and 4th base. So it isn't the window for zerg to strike. Zergs strike a bit later when they establish 4th base, and this is exactly what happend in this game - JD tried to put a lot of pressure after establishing 4th but Last was too much...

Is it balanced? At first glance it looks like it isn't. Both made some mistakes but somehow Last was all the time on top and up 50 supply. However history of Broodwar teaches us not to hurry making such conclusions about imbalance. Maybe Soulkey will be the one to bring the solution since he is doing well vs T. We will see.



Yeah I agree! It's ridicilous how much balance talk that comes up here. Was zvp imba during saviors era? Should they have patched the game then? Was Pvz imba when Bisu turned that all around? Should protoss been nerfed two months after zerg should have been nerfed? (Not questioning u, just putting up some general rhetorical questions for people who seem to believe that 50/50/50 is the only and ultimate goal of a rts game, that patches should meddle with the natural process of the players finding new ways to counter strong shit. It's not that fun when anyone can beat anyone, stuff gets nerfed. I hope TL can remain this way, not normalize questioning of balance. That can be in certain threads for it where people add their arguments, stats for it but in these other threads we discuss the game as it is. Blaming balance is just to give up. Bw is still developing new strats, like this one. Why would this one be " Die Endlösung"? Vultures has always been this strong.

And it's important to remember that we're discussing just one game in which Zerg used one build order. There's always been eras of races being stronger than others, bonjwas taking over with a new style and talent, making people forget how to beat them and giving their race a lot of power and good ideas. Like an answer sheet to it's times current meta.

JD went for three hatch muta. There are other build orders with other timing windows and follow ups. And JD could have won this game if he made better decisions. So I don't think it's time to fully rule out his game here but he did end up in a big disadvantage in late midgame because of his buildorder.

The streaming situation and people not living in a teamhouse with other top players of the other races, talking, helping eachother with how to counter new dominating strats is gonna slow down the process of countering this mech play though. I'd put my money on shine doing some weird nice shit, probably failing but showing a way u can face it ( if mong goes mech). Sauron zerg is dead now though, a new one has to rise from the ashes. A phoenix zerg saving the race. (It's shine btw...)


I find TL's almost religious belief in SC balance odd. Yeah Bisu revolutionized PvZ, but so what? What makes you think the same thing can happen again for ZvT? And what if the opposite happens and Terran actually gets even stronger? All we have is current data and currently TvZ is absolutely broken on many maps to the point of 75%-85% matchups.

And there are also historical examples of the opposite. In SC2 during the BL-Infestor era we had the same arguments. The same people recalling Bisu's revolution and saying the metagame will fix itself and TL mods wildly swinging the banhammer at everyone who suggested that the constant Z domination over months with Sniper and Roro winning GSL's might have to do with a balance issue. And we all know how that turned out.


There are several different factors at play here.

Firstly, brood war has never been perfectly balanced. But it has still been amazing. Secondly, there have been periods of time where the game was significantly less balanced than it is today. It was still amazing. Third, nobody really knows or can suggest any balance changes that people overall would agree with, that wouldn't fuck up something. Maybe something tiny like 'tank upgrade +4 instead of +5 per upgrade', but overall, it's such a fiine line. It's very hard to find stuff that makes terran slightly worse vs zerg but not worse vs protoss, it's very hard to find stuff that makes zerg better vs terran but not vs protoss, it's very hard to make any significant change that doesn't actually break the game. Fourth, we've been playing the game without any balance patches for the past 16 years. While there have been periods where one or several matchups seemed 'very' imbalanced (like tvz atm), so far, it has always been fixed through a) map design b) evolving strategies.

Fifth, although this specifically doesn't really apply to the pro level, anyone who feels a certain race is stronger, can feel free to choose that race.


Good post, sums it up perfectly.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
May 09 2017 20:33 GMT
#485
On May 10 2017 01:56 TheNewEra wrote:
Show nested quote +
On May 10 2017 01:47 Ej_ wrote:
Looks like TvT finals again :x

you think Mong or sSak are going to get to the final over Bisu?

Yeah, especially Mong I'd say has a fighting chance.
The heart's eternal vow
Eleonora
Profile Joined April 2017
29 Posts
Last Edited: 2017-05-09 20:42:56
May 09 2017 20:40 GMT
#486
This is going to be a long post but the lack of honesty in this discussion is really tiring.

On May 09 2017 22:17 SirGlinG wrote:
Yeah I agree! It's ridicilous how much balance talk that comes up here.

Yeah, so ridiculous "lol", why are people even going there ?

ASL3 saw 10 TvZ matches, wanna tell me the current record ? Oh you don't know ? Allow me to help : 9 - 1.
The only single game a Zerg won against a Terran is Effort against the almost-afk Sea. That was the only time. Please tell me, at which point discussing balance is allowed in your mind ? 20-1 ? Almost all Zergs are already out, so that won't happen (needed one more and only TvZ).

So when you say :
On May 09 2017 22:17 SirGlinG wrote:
And it's important to remember that we're discussing just one game in which Zerg used one build order.
There's always been eras of races being stronger than others, bonjwas taking over with a new style and talent, making people forget how to beat them and giving their race a lot of power and good ideas.

This is simply not true. Zergs have used many strategies against T and they all failed outside of that very passive game from Sea.
You then talk about these different eras that supposedely saw races rising and falling, but looking at the entire BW history i certainly don't see a lot of periods where T weren't close to the top, if not the absolute dominant race. From the early days with the most famous of all (Boxer) to the last days of the proleague with Flash (& Fantasy), you can't pretend a certain race has been over-represented compared to the two others.
Which is not a big issue, but your point is not entirely valid. The reality is that we saw very short periods of dominance from Protoss players, usually in pack (the Three Kings, the Six Dragons etc) and the occasional reign of a few Zerg Bonjwas inside the Terran's longstanding dominance.

Now regarding this type of comments :
On May 09 2017 22:01 Zariel wrote:
Cant u guys take a step back and enjoy the beauty in that game?

On May 10 2017 02:42 Liquid`Drone wrote:
Firstly, brood war has never been perfectly balanced. But it has still been amazing. Secondly, there have been periods of time where the game was significantly less balanced than it is today. It was still amazing.


You might not understand it, but having a healthy BW scene relies on having an interesting and seemingly balanced game. So you could argue that the Terran going full defensive against any balance talk in this thread is actually damage control, but regardless, once a matchup (or the game) becomes predictible, when you see repetition ("like poetry") of the same sequence of events over and over across different games (remember Soulkey vs Bonjwa Mong ? Did it feel any different than JD vs Last ?), it becomes boring and disappointing. And you stop watching it.
I'm not sure where the beauty is when you watch a guy struggle from the 5 min mark to lose in the end anyway.

Sure, it's fantastic when a surprise actually happens (Soulkey vs Flash ASLTB, out of nowhere) but these "once in a blue moon events" won't offset the general feeling.

And for the record, when was the game more unbalanced than now while still being "amazing", according to you ? Just so we know.

Now obviously, here comes the "Bisu revolution" talking point and how we could see that happen again.
As pointed out by this comment :
On May 10 2017 01:47 Jacenoob wrote:
I find TL's almost religious belief in SC balance odd. Yeah Bisu revolutionized PvZ, but so what? What makes you think the same thing can happen again for ZvT? And what if the opposite happens and Terran actually gets even stronger? All we have is current data and currently TvZ is absolutely broken on many maps to the point of 75%-85% matchups.


Maybe you people (thinking otherwise) should take a look at what happened to chess. Chess still had "apparent" infinite strategic ressources a century ago, any opening becoming too strong would eventually be countered by something else, when certain games would become "stale", innovation and creation was always the solution.
Bobby Fischer famously tinkered one for one of his world title matches. But what about now ? Chess at the highest level is dead, nobody today is anywhere near the popularity Kasparov had at his peak. Despite Carlsen (current #1) went a lot higher in ELO ranking (although there is talk about ELO inflation too so...).

What's the issue you may ask ? Super-human memory and analysis from computers, shaving off any kind of uncertainty and leading games to be litterally replayed exactly the same up until the move #25 (meaning 50 total moves).
And as a result : (almost) nobody cares.

Thankfully BW is much more entertaining (for us at least), but i want to point out that with so much thoughts put into the game by the collective mind of the korean community, or even just pros, it's not unlikely, for a game that isn't "that" deep, that we might reach a kind of end-point in term of what "can" be done. If Zerg has actually ran out of options and we're stuck with this meta, then finding a solution won't be easy.
And here i agree with :

On May 10 2017 02:42 Liquid`Drone wrote:
Nobody really knows or can suggest any balance changes that people overall would agree with, that wouldn't fuck up something. It's very hard to find stuff that makes terran slightly worse vs zerg but not worse vs protoss, it's very hard to find stuff that makes zerg better vs terran but not vs protoss, it's very hard to make any significant change that doesn't actually break the game. We've been playing the game without any balance patches for the past 16 years. While there have been periods where one or several matchups seemed 'very' imbalanced (like tvz atm), so far, it has always been fixed through a) map design b) evolving strategies.

Fixing a little thing without screwing everything up and/or leading to meta relying only on patches like we see in SC2 is almost impossible. If, as i almost assume at this point, the strategic possibilities have almost been exhausted, the only one thing we can rely on is map design.
But is it even possible to design a map where Z would be heavily favored against T ? I'm note sure, while the opposite is a recipe for nightmares.

Side note :

Fifth, although this specifically doesn't really apply to the pro level, anyone who feels a certain race is stronger, can feel free to choose that race.

And having 80% of the player base playing the same race ? How interesting that would be. But the relative imbalance of T comes at a level most people can't reach anyway. P will remain the most popular race and P don't have that much problems with T.
This discussion only matters for the pro scene and how entertaining it is to watch it.
Tripcho
Profile Joined December 2010
Bulgaria31 Posts
May 09 2017 20:44 GMT
#487
Do they said what maps will be used at RO8?
usopsama
Profile Joined April 2008
6502 Posts
May 09 2017 20:57 GMT
#488
SHIT. Flash 0-3 incoming.
RealityIsKing
Profile Joined August 2016
613 Posts
May 09 2017 21:09 GMT
#489
Let's be real, Jaedong should have attacked the command centers with the mutalisks instead of going after the workers.

He could have completely shut off the top 3 bases of Last.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
May 09 2017 21:31 GMT
#490
On May 10 2017 05:44 Tripcho wrote:
Do they said what maps will be used at RO8?

Not in the 'show'. Afreeca wanted to decide after the Ro16
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 09 2017 21:33 GMT
#491
1: I agree that balancing the pro scene is most important. Outside korea though, I'm pretty confident terran is the least played race (I base this on my impression of the past 1000+ games on iccup, where I think I've faced less than 25% terrans), so I don't really see the 80% of player base playing the same race being relevant in a discussion about terran being too powerful.

2: I think zvt immediately becomes more zerg favored through simply removing open area behind natural minerals. There's also the option of tinkering with expansions with say, 5 mineral patches and 1 gas - these are really good for zvt.

3: 10 games is not a sample size. If it's 90:10 after 100 games, obviously there's a huge issue. But if the actual balance is more like 60:40, it's still highly plausible that we sometimes get 9:1 streaks. I do think it's more along the lines of 60:40. When looking at say, the afreeca streamers per month for April list, the best two terrans, flash and last, had tvz win rates of 72% and 67% respectively, over 80-90 game sample sizes. In March, only Flash was there, he had 72%. The two best zergs from the same lists have had 50% and 63%. To me, this indicates that the actual rates are more along 60-40 rates. And personally, I actually find that acceptable. (60-40 is about as high as I want to go, though).

4: I think the flash vs soulkey game showcased that zerg has options. Because that was not a game where flash fucked up. It was a game where soulkey played absolutely brilliantly, and I think if more zergs played at the level he did in that game, then I honestly have a really hard time seeing how terrans can maintain positive winning ratios.

5: I'm not arguing that we shouldn't care about balance. I'm arguing that the game doesn't need patching, and that I didn't like people complaining about balance after a game where I felt the terran won because he played better. But having smarter map pools, that makes total sense to me.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 09 2017 21:38 GMT
#492
On May 10 2017 06:09 RealityIsKing wrote:
Let's be real, Jaedong should have attacked the command centers with the mutalisks instead of going after the workers.

He could have completely shut off the top 3 bases of Last.


on par with your political analysis
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 09 2017 21:44 GMT
#493
The problem with something like a 60/40 MU is then in a bo5 Z has essentially no chance - <10% to win.

I don't mind the slight edge that Terran has always held over Zerg and in this particular instance agree that Jaedong could have played better. However, don't feel that JD played so markedly worse as to deserve getting crushed like that. The matchup is just not as fun to watch anymore; Z feels like it has no counterplay besides one or two small windows.
ㅋㄲㅈㅁ
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
May 09 2017 21:50 GMT
#494
On May 10 2017 01:45 VioleTAK wrote:
I really enjoyed JD's last game, even though he lost, that was fantastic!

HOLY SHIT VIOLETAK IS BACK???
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-05-09 23:02:14
May 09 2017 21:59 GMT
#495
While I agree with the idea that we can't look at one game to talk about balance, the statistics are still there to talk about. A balance like 60/40 is very significant.

On May 10 2017 06:44 Last Romantic wrote:
The problem with something like a 60/40 MU is then in a bo5 Z has essentially no chance - <10% to win.


This is assuming equivalently skilled players though.

That said, I completely agree with the sentiment that we need to look at balance.

On May 10 2017 02:42 Liquid`Drone wrote:
Nobody really knows or can suggest any balance changes that people overall would agree with, that wouldn't fuck up something. It's very hard to find stuff that makes terran slightly worse vs zerg but not worse vs protoss, it's very hard to find stuff that makes zerg better vs terran but not vs protoss, it's very hard to make any significant change that doesn't actually break the game. We've been playing the game without any balance patches for the past 16 years. While there have been periods where one or several matchups seemed 'very' imbalanced (like tvz atm), so far, it has always been fixed through a) map design b) evolving strategies.


I don't entirely agree here. There are some units which are used in every matchup ubiquitously, such as tanks, lings, mutas and many more, but there are units, buildings and upgrades we can tinker with that are essentially one matchup use.

I like to look at Bio for TvZ. What happens if you make stim take 10 seconds longer or cost an extra 50/50? That's definitely a small change, but we want to start small. We still won't see bio in TvT or TvP, but that's definitely a nerf for TvZ. How bout increasing medic build time by 3 seconds? Again, small change but only affecting TvZ. If it's not enough, jack it up a bit for the next patch. Slow and tiny increments, maybe twice or 3 times a year would be my ideal. Lots of other small bio changes we could do. Heck, if we don't want to nerf early game bio then modify irradiate a bit, maybe slow down its damage so it doesn't kill as quickly (but same overall damage).

Zerg units are trickier to work because they're all used in every matchup but how about Dark Swarm research time? It's not nearly as critical of a research in ZvP as it is in ZvT. Reduce the research time by 10 or 20 seconds. Makes timing windows in ZvT a lot easier without affecting its use in ZvP that much. This is not as safe as the Terran changes I suggested (as there's a possibility it could impact ZvP) but I don't think it's too outrageous of a suggestion.

If we want to work ZvP a bit (which I think is a great idea), Corsair buff. Give it +10 hp or faster build time, etc. It still has 0 use in PvT and PvP (One could argue that there could be uses we haven't thought up of but the possibility is so slim that I think we can discount it.)

Edit: I meant Consume research time not Dark swarm research time.
YASHSHAKAR
Profile Joined April 2017
United States75 Posts
May 09 2017 22:06 GMT
#496
On May 09 2017 19:46 SCC-Faust wrote:
I am so depressed guys.


Lol crazy day
My wallet for Aiur
YASHSHAKAR
Profile Joined April 2017
United States75 Posts
May 09 2017 22:13 GMT
#497
On May 10 2017 06:59 neobowman wrote:
While I agree with the idea that we can't look at one game to talk about balance, the statistics are still there to talk about. A balance like 60/40 is very significant.

Show nested quote +
On May 10 2017 06:44 Last Romantic wrote:
The problem with something like a 60/40 MU is then in a bo5 Z has essentially no chance - <10% to win.


This is assuming equivalently skilled players though.

That said, I completely agree with the sentiment that we need to look at balance.

Show nested quote +
On May 10 2017 02:42 Liquid`Drone wrote:
Nobody really knows or can suggest any balance changes that people overall would agree with, that wouldn't fuck up something. It's very hard to find stuff that makes terran slightly worse vs zerg but not worse vs protoss, it's very hard to find stuff that makes zerg better vs terran but not vs protoss, it's very hard to make any significant change that doesn't actually break the game. We've been playing the game without any balance patches for the past 16 years. While there have been periods where one or several matchups seemed 'very' imbalanced (like tvz atm), so far, it has always been fixed through a) map design b) evolving strategies.


I don't entirely agree here. There are some units which are used in every matchup ubiquitously, such as tanks, lings, mutas and many more, but there are units, buildings and upgrades we can tinker with that are essentially one matchup use.

I like to look at Bio for TvZ. What happens if you make stim take 10 seconds longer or cost an extra 50/50? That's definitely a small change, but we want to start small. We still won't see bio in TvT or TvP, but that's definitely a nerf for TvZ. How bout increasing medic build time by 3 seconds? Again, small change but only affecting TvZ. If it's not enough, jack it up a bit for the next patch. Slow and tiny increments, maybe twice or 3 times a year would be my ideal. Lots of other small bio changes we could do. Heck, if we don't want to nerf early game bio then modify irradiate a bit, maybe slow down its damage so it doesn't kill as quickly (but same overall damage).

Zerg units are trickier to work because they're all used in every matchup but how about Dark Swarm research time? It's not nearly as critical of a research in ZvP as it is in ZvT. Reduce the research time by 10 or 20 seconds. Makes timing windows in ZvT a lot easier without affecting its use in ZvP that much. This is not as safe as the Terran changes I suggested (as there's a possibility it could impact ZvP) but I don't think it's too outrageous of a suggestion.

If we want to work ZvP a bit (which I think is a great idea), Corsair buff. Give it +10 hp or faster build time, etc. It still has 0 use in PvT and PvP (One could argue that there could be uses we haven't thought up of but the possibility is so slim that I think we can discount it.)


Corsair buff is nice but I would really get some great use out of scouts if they were just cheaper. Either that or a swap for weapon range upgrades over sight upgrade.

I like the idea of scouts being able to hard counter detection units, making way for arbiter escorts and DTs to really get into the action.
My wallet for Aiur
sM.Zik
Profile Joined June 2011
Canada2550 Posts
May 09 2017 22:14 GMT
#498
GG Jaedong played well and that makes me happy....
him dropping out makes me wanna cry but oh well. shouldnt have lost that game vs ssak and that cost him that round
Jaedong Fighting! | youtube.com/ZikGaming
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-05-09 22:23:58
May 09 2017 22:22 GMT
#499
On May 10 2017 07:13 YASHSHAKAR wrote:
Show nested quote +
On May 10 2017 06:59 neobowman wrote:
While I agree with the idea that we can't look at one game to talk about balance, the statistics are still there to talk about. A balance like 60/40 is very significant.

On May 10 2017 06:44 Last Romantic wrote:
The problem with something like a 60/40 MU is then in a bo5 Z has essentially no chance - <10% to win.


This is assuming equivalently skilled players though.

That said, I completely agree with the sentiment that we need to look at balance.

On May 10 2017 02:42 Liquid`Drone wrote:
Nobody really knows or can suggest any balance changes that people overall would agree with, that wouldn't fuck up something. It's very hard to find stuff that makes terran slightly worse vs zerg but not worse vs protoss, it's very hard to find stuff that makes zerg better vs terran but not vs protoss, it's very hard to make any significant change that doesn't actually break the game. We've been playing the game without any balance patches for the past 16 years. While there have been periods where one or several matchups seemed 'very' imbalanced (like tvz atm), so far, it has always been fixed through a) map design b) evolving strategies.


I don't entirely agree here. There are some units which are used in every matchup ubiquitously, such as tanks, lings, mutas and many more, but there are units, buildings and upgrades we can tinker with that are essentially one matchup use.

I like to look at Bio for TvZ. What happens if you make stim take 10 seconds longer or cost an extra 50/50? That's definitely a small change, but we want to start small. We still won't see bio in TvT or TvP, but that's definitely a nerf for TvZ. How bout increasing medic build time by 3 seconds? Again, small change but only affecting TvZ. If it's not enough, jack it up a bit for the next patch. Slow and tiny increments, maybe twice or 3 times a year would be my ideal. Lots of other small bio changes we could do. Heck, if we don't want to nerf early game bio then modify irradiate a bit, maybe slow down its damage so it doesn't kill as quickly (but same overall damage).

Zerg units are trickier to work because they're all used in every matchup but how about Dark Swarm research time? It's not nearly as critical of a research in ZvP as it is in ZvT. Reduce the research time by 10 or 20 seconds. Makes timing windows in ZvT a lot easier without affecting its use in ZvP that much. This is not as safe as the Terran changes I suggested (as there's a possibility it could impact ZvP) but I don't think it's too outrageous of a suggestion.

If we want to work ZvP a bit (which I think is a great idea), Corsair buff. Give it +10 hp or faster build time, etc. It still has 0 use in PvT and PvP (One could argue that there could be uses we haven't thought up of but the possibility is so slim that I think we can discount it.)


Corsair buff is nice but I would really get some great use out of scouts if they were just cheaper. Either that or a swap for weapon range upgrades over sight upgrade.

I like the idea of scouts being able to hard counter detection units, making way for arbiter escorts and DTs to really get into the action.

While a scout buff is certainly interesting, I'm much more of a proponent of changes that would affect the meta as little as possible while balancing the matchups. Obviously, any unit change is going to have an effect on the meta but trying to minimize that while maximizing balance would be my ideal goal. Something like a scout change would be much more about trying to buff a unit to change the meta rather than changing a unit to improve balance which is what I'm looking for.

I'd like to make balance discussion thread but considering how well it went last time I did that, I don't entirely think the community can be civil enough to keep the discussion on-topic and away from spamming joke-changes and such.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
May 09 2017 22:31 GMT
#500
Increasing stim research by 10 seconds would have big impact. Terrans would have a much harder time against various 2 hatch builds if stim was delayed by 10 seconds. When zergs go 2 hatch muta, the point where terran has both stim and range is when they start being able to defend. Myself, I like to go 2 hatch lurker into 9 minute dark swarm. I operate in 10 second windows all the time then; a 10 second later stim+range would mean it's much easier for me to establish my contain, which usually means I win the game. There are lots of windows like these; the better the player, the smaller the windows are.

Defilers already start with dark swarm. Maybe you meant consume? (When I do that 2 hatch defiler rush, my consume finishes researching before my defilers reach their base anyway. slight difference in defense, though. )

That said, I just don't agree with the approach of continuous small balance changes. Balance wise, it's the same game we played back in 2001. Gameplay wise, it's incredibly different. Strategies have evolved based on a) skill of players b) maps c) popular strategies among your opposition.

This organic strategical evolution is proven to work. Up until 2012, the OGN starleagues had 14 terran champs, 10 zerg, 10 protoss, 12 terran runner up, 13 zerg, 9 protoss. The Sonic starleague, starting 2012, has given 4 terrans, 4 zergs, 3 protoss winners, 5 terran 3 zerg 3 protoss runner up. These statistics are completely fine with me.. The previous ASL had a tvt final. But among the top 8 players, you also only had 2 terrans. (4 protoss, 2 zerg).

I'm all for choosing different maps, or making slight adjustments to maps. For example make it slightly harder to defend naturals against muta harassment. Maybe have more inverse ramp maps - terran is slightly worse on those. But the game does not need changes.
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