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On January 23 2011 15:40 Gescom wrote: Why is KT so reluctant to play Flash?
Option A) Giving other players game time. Option B) Trying to help Flash since he's got some sort of RSI. Option C) Giving a big middle finger to the opponents they beat without Flash.
Your call, really.
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You have GOT TO BE FUCKING KIDDING ME!
3 tanks = 3 base? Good, he sees it, he'd better punish it!
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Bogus taking a 3rd at 9.5
both players really boosting their economies scanners done for bogus, he starts a 2nd factory
obs checking out bogus's 3rd
bogus pretty vulnerable here with just 3 sieged tanks and 4 rines
stats picks off the scv building the CC
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is stats on 4 gates?
observer sees bogus adding an armory
bogus also adding a 3rd factory
neat, bogus empties his nat to his 3rd and transfers scvs from his main to his nat
stats taking a 4th at 4.5
citadel done for stats, stargate starting
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On January 23 2011 15:41 LaXerCannon wrote:Show nested quote +On January 23 2011 15:40 hauton wrote:On January 23 2011 15:37 Scaramanga wrote:On January 23 2011 15:35 hauton wrote: The moment Action saw how much Bogus had devoted to turrets, he should've went straight hydralurk.
Scourges shouldn't be sitting on top of hatcheries, they should be patrolling base entrances, especially if you don't have OLs sitting around.
Going Hive tech early when he really didn't have the need to at that point (3base, barely a factory from T)
Not creating enough lings for defilers to consume, constantly consuming scourge/hydra/OLs.
Building 2390428917 canals when you don't even have an army to move yet.
Leave stop lurker for the pros
I could go on all day. Action sucks. Oh dear god Going hydralurk because the terran has built alot of turrets? Going hive tech off three base is wrong? You're joking right? When his third is barely up? Sure! Lets spend all those resources on tech and canals, instead of a real army! Hydralurk would've been totally acceptable considering his swarms did literally dick shit. he would've been rolled a lot harder without those swarms Every one of those swarms were reactionary - much like the rest of the game. After running his mutas into an impregnable fortress of turrets and failing at a cutesy stop lurk, Action might as well have been a passive bot the rest of the game. Every scourge attack, every lurker attack, every swarm was in response to something Bogus did. That's pretty pathetic play for the great "Mafia Zerg".
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bogus adding a 4th factory, observer hanging out seeing everything
stats walls off his 4th with 5 pylons
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On January 23 2011 15:42 Scaramanga wrote:Show nested quote +On January 23 2011 15:40 hauton wrote:On January 23 2011 15:37 Scaramanga wrote:On January 23 2011 15:35 hauton wrote: The moment Action saw how much Bogus had devoted to turrets, he should've went straight hydralurk.
Scourges shouldn't be sitting on top of hatcheries, they should be patrolling base entrances, especially if you don't have OLs sitting around.
Going Hive tech early when he really didn't have the need to at that point (3base, barely a factory from T)
Not creating enough lings for defilers to consume, constantly consuming scourge/hydra/OLs.
Building 2390428917 canals when you don't even have an army to move yet.
Leave stop lurker for the pros
I could go on all day. Action sucks. Oh dear god Going hydralurk because the terran has built alot of turrets? Going hive tech off three base is wrong? You're joking right? When his third is barely up? Sure! Lets spend all those resources on tech and canals, instead of a real army! Hydralurk would've been totally acceptable considering his swarms did literally dick shit. You really don't play zerg do you, just stop "baw baw baw i don't have a point baw"
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stats small forward army intercepts 2 vultures as they try to head out
5th factory for bogus both players playing really passively
violet adds his 5th to 7th gates
bogus adding 6th and 7th factories arbiter tribunal starts as archives finish
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one vulture lost to goons/pylon wall at stats' 3rd 8th and 9th gates for stats 8th factory for bogus too, and maybe a 9th - not sure
bogus's army starting to move out as stats adding zealots to his unit mix
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I think every protoss should wall off like Stats, given the opportunity. Good job.
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Bogus is adding facs - he's going up to 7 or 8, didn't get a hard count. Moving across the middle when he sees all Stats' expos, but Stats has a decent army.
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stats clearing the fresh mines placed on the SW plateau backing off as bogus's army doubles back one obs picked off
vultures pursuing goons, laying mines across the SE bridge - bogus moving to siege stats' 4th!
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konadora
Singapore66062 Posts
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konadora
Singapore66062 Posts
holy shit so many goons just fucking MELTED lol
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Yea, HOW is stats gonna push up that ramp, eh!
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I feel bad for action:/ he probably went into the wrong team since at the time he went in his classic hive tech play style was probably countered by timing push terran forgg and of course flash
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LOLOL
very bad unsiege timing
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stats losing probes at his 4th, bogus scans behind his army to see stats accumulating forces there
about 9 zealots send to 4.5, the nexus goes down
vultures intercept a new group of zealots coming from stats' nat
stats sandwiching bogus's army at 4.5 but still taking a lot of losses
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jesus, bogus is tearin it up with some sick macro
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konadora
Singapore66062 Posts
you know you're in deep shit if only-vultures are pwning your goons
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