2 vs 1 Strategy - Page 3
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dangots0ul
United States919 Posts
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BalliSLife
1339 Posts
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lepape
Canada557 Posts
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n.DieJokes
United States3443 Posts
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paper
13196 Posts
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Draconizard
628 Posts
On May 08 2009 09:11 n.DieJokes wrote: Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players... What, proxy robo into two base carriers? | ||
distant_voice
Germany2521 Posts
Regards, Final_Judicator omg it's the second coming of FrozenArbiter. in just a couple of months this guy will have 20000 posts. | ||
SOB_Maj_Brian
United States522 Posts
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Boblion
France8043 Posts
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Marksman
Malaysia523 Posts
Harass, distract, anything that bothers their macro. Most importantly is to DENY EXPANSIONS. Assuming you have half of the map, you must not let them expand more than you especially with 2 different races (Zerg and Protoss) AzureEye wrote: If I get too aggressive and kill off one of them, I feel like my economy will suffer. . Well, don't do an all in. Since you can beat them on a 1v1, you should go for pressure but nothing that will kill your economy which is a VERY important thing in 2v1s. Whereas for a short or a long game, go for long as the others recommended. Since you are better, you should have a better long game macro (in terms of production, tech, upgrades etc etc) Use it to your advantage while you starve the enemy and bolster your own forces. (In terms of expansions and economy) As for race, I recommend you to use your best performing race. I myself use a Terran wihch is my best and i usually go mech in 2v1s. Mech's firepower increase exponentially and if you can outproduce them, your army will kill. Another important thing in a 2v1 is to beware of unit combinations especially the Zerg Protoss combinations. If you let them build, you won't be able to counter both type of units effectively (1 ground 1 air for an example). This problem is especially dangerous for Terrans, but i believe the danger exists for other races as well, be prepared. Final_Judicator wrote: Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time. Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them. Else, hf gl. I agree with him as well. Just an additional note, while you prepare for a drop, prepare for one on you as well. One might harass in your main while the other bring his whole army through the front door. Keep scouting and prepare accordingly. Another thing I would like to add is that you must be the one leading the attack. You must destroy their armies (Both players) and do not let them grow to 200/200. No matter how powerful your army is, it won't last against a total 400 supply army. So you must push out and aim for the army. Once only did you kill the army then do you go for expansions. Forget production facilities, tech etc first. Hit them hard at their economy. Once you have a stronger economy than theirs, the odds will at your side. Here's my 2 cents, feel free to accept what you want and please no flaming, thanks. | ||
Mykill
Canada3402 Posts
pressure them early on. if they really are nubs they'll put down a buncha static def and put themselves behind. use this to get ahead and since your Macro and micro are better you should come out on top in the end.... OR you can be terran and make a crazy turtle | ||
imperfect
Canada1652 Posts
either turtle and 200/200 terran a-move -or- be aggressive, take one of them out and use the wide skill gap to kill off the other.. | ||
GhostKorean
United States2330 Posts
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SilverSkyLark
Philippines8437 Posts
Play on Othello or any maps that you can turtle push and actually get expansions. Don't play on BGH. | ||
Timangi99
Sweden73 Posts
T: wall off your ramp with 2 depots and a rax. Then wall off your nat with ebay, rax and bunker. Go mech from there. P: do and FE, tech DT+drop, see what you can do. Mass up. Get island expansions. GGNORE. | ||
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