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2 vs 1 Strategy - Page 3

Forum Index > Brood War Strategy
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dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 07 2009 23:11 GMT
#41
go zerg... 4 pool one of them and play the other 1 on 1
i type teamliquid into the url subconsciously... all...the...time...
BalliSLife
Profile Blog Joined September 2008
1339 Posts
May 07 2009 23:51 GMT
#42
Can we get Sea to play them
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
lepape
Profile Joined November 2005
Canada557 Posts
May 07 2009 23:57 GMT
#43
Cannon rush one, then take his main. GG.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 08 2009 00:11 GMT
#44
Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players...
MyLove + Your Love= Supa Love
paper
Profile Blog Joined September 2004
13196 Posts
May 08 2009 00:22 GMT
#45
i always did simultaneous DT rushes after a light cannon defense against my friends :D
Hates Fun🤔
Draconizard
Profile Joined October 2008
628 Posts
May 08 2009 00:28 GMT
#46
On May 08 2009 09:11 n.DieJokes wrote:
Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players...


What, proxy robo into two base carriers?
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
May 08 2009 00:28 GMT
#47

Regards,

Final_Judicator


omg it's the second coming of FrozenArbiter. in just a couple of months this guy will have 20000 posts.
This is my truth, tell me yours!
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
May 08 2009 00:47 GMT
#48
I do this all the time with my friends a normal FE with P and good macro = auto win. Dont be afraid to skimp on cannons. I notice as other races, early aggression can kill you (like 12 hatch is insta death 2v1 while anything else you get a shitty econ). Walling as T could probably work but if they are decent they will try to harass the wall/prevent you from walling.
Boblion
Profile Blog Joined May 2007
France8043 Posts
May 08 2009 01:13 GMT
#49
5 pool + 2 Gates = gg.
fuck all those elitists brb watching streams of elite players.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
May 08 2009 01:57 GMT
#50
Based from my experience in 2v2s that turned into 2v1s, it will be up to YOU to take the initiative. You cannot let them macro up like the people before me posted.

Harass, distract, anything that bothers their macro. Most importantly is to DENY EXPANSIONS. Assuming you have half of the map, you must not let them expand more than you especially with 2 different races (Zerg and Protoss)

AzureEye wrote:
If I get too aggressive and kill off one of them, I feel like my economy will suffer. .



Well, don't do an all in. Since you can beat them on a 1v1, you should go for pressure but nothing that will kill your economy which is a VERY important thing in 2v1s.

Whereas for a short or a long game, go for long as the others recommended. Since you are better, you should have a better long game macro (in terms of production, tech, upgrades etc etc) Use it to your advantage while you starve the enemy and bolster your own forces. (In terms of expansions and economy)

As for race, I recommend you to use your best performing race. I myself use a Terran wihch is my best and i usually go mech in 2v1s. Mech's firepower increase exponentially and if you can outproduce them, your army will kill.

Another important thing in a 2v1 is to beware of unit combinations especially the Zerg Protoss combinations. If you let them build, you won't be able to counter both type of units effectively (1 ground 1 air for an example). This problem is especially dangerous for Terrans, but i believe the danger exists for other races as well, be prepared.

Final_Judicator wrote:
Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time.
Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them.
Else, hf gl.


I agree with him as well. Just an additional note, while you prepare for a drop, prepare for one on you as well. One might harass in your main while the other bring his whole army through the front door. Keep scouting and prepare accordingly.


Another thing I would like to add is that you must be the one leading the attack. You must destroy their armies (Both players) and do not let them grow to 200/200. No matter how powerful your army is, it won't last against a total 400 supply army. So you must push out and aim for the army. Once only did you kill the army then do you go for expansions. Forget production facilities, tech etc first. Hit them hard at their economy. Once you have a stronger economy than theirs, the odds will at your side.

Here's my 2 cents, feel free to accept what you want and please no flaming, thanks.
I live by the LoL
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 08 2009 01:59 GMT
#51
quick thought

pressure them early on. if they really are nubs they'll put down a buncha static def and put themselves behind. use this to get ahead and since your Macro and micro are better you should come out on top in the end....

OR

you can be terran and make a crazy turtle
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
May 08 2009 02:50 GMT
#52
imo you got two choices

either

turtle and 200/200 terran a-move
-or-
be aggressive, take one of them out and use the wide skill gap to kill off the other..
blind bisu free and anytime fanboy.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 08 2009 04:22 GMT
#53
If they're as bad as you say, dt rush both of them at the same time
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 08 2009 05:54 GMT
#54
Well, I think the safest way to go is Terran, because they're a defensive race. With Terran you can easily wall in, get turrets then just go dropship play or turtle yourself to other expansions.

Play on Othello or any maps that you can turtle push and actually get expansions. Don't play on BGH.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Timangi99
Profile Joined November 2008
Sweden73 Posts
May 10 2009 14:43 GMT
#55
Terran or Protoss hands down. Bad players can't handle the Big Ball at All.

T: wall off your ramp with 2 depots and a rax. Then wall off your nat with ebay, rax and bunker. Go mech from there.

P: do and FE, tech DT+drop, see what you can do. Mass up.

Get island expansions. GGNORE.
abcdefghiklmNEVERGONNAGIVEYOUUPopqrstuvwxyz
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