I'm willing to play any race, and they play mostly Zerg and Protoss. Would it be in my benefit to play a long game or a short game? If I get too aggressive and kill off one of them, I feel like my economy will suffer. What race should I choose for this? Sometimes they go Zerg + Zerg, or Zerg Protoss, or Protoss Protoss.
2 vs 1 Strategy
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AzureEye
United States1360 Posts
I'm willing to play any race, and they play mostly Zerg and Protoss. Would it be in my benefit to play a long game or a short game? If I get too aggressive and kill off one of them, I feel like my economy will suffer. What race should I choose for this? Sometimes they go Zerg + Zerg, or Zerg Protoss, or Protoss Protoss. | ||
Kentor
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United States5784 Posts
I think your title should have been 1 vs 2 strategy... | ||
AzureEye
United States1360 Posts
On May 07 2009 14:37 Kentor wrote: Wouldn't terran be good since it is a defensive race and so you can macro up and maybe do some dropship play? And lay mines in their mineral line. I think your title should have been 1 vs 2 strategy... Well last time I went Terran verses their Zerg Zerg, took out one of them but didn't notice the remaining one do a lurker drop on me, which screwed me up really really bad. I didn't get mines because I opened MnM. Maybe I should try Mech. The only problem with Mech is that I'll be incredibly vulnerable in the beginning. But yeah, mines should be good to contain them for a while | ||
excelZerg
Canada69 Posts
I dont think going for an early kill is a good idea. Unless they really suck, you are going to be very far behind the other opponent who you do not kill. Even a newb can kill you if you overextend yourself especially in the start of the game. Another important thing is never focus too much on one enemy. If you put all your attention into killing one guy, the other one is free to macro up without any consequences. | ||
TeNken.1
United States226 Posts
I think that mutas are a good choice when ur 1v2'ing because the whole problem with playing against 2 players is that you can't ignore 1 person for too long and let them build up. As far as newer players are concerned, as long as you are bugging them and giving them somethign else to think about besides making units and attacking you, it allows you to macro up and solidify any advantage you gain. | ||
Mortician
Bulgaria2332 Posts
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KnightOfNi
United States1508 Posts
On May 07 2009 15:10 Mortician wrote: 1 vs 2 ZZ, the Zs open 4 pool, ur screw'd zizi yO. I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack. | ||
AzureEye
United States1360 Posts
This would be on a normal map (no BGH). I think going Protoss, I could block their early rushes much easier, even better with the help of shield batterys. If I try to block them as Zerg, early sunks are costly in econ | ||
Peanuts.
United States378 Posts
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CharlieMurphy
United States22895 Posts
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Bebop Berserker
United States246 Posts
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GTR
51476 Posts
Generally for each race it is best to; T: Wall-in, defend and go from there. P: 2gate, defend/kill weaker player. Z: 9pool, kill weaker player, go from there. | ||
konadora
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Singapore66201 Posts
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aznmathfreak
United States148 Posts
I had two approaches to winning a 1v2. Since I played zerg and my muta micro was passable, I secured ramp hatch with enough sunks to stop their units from rushing into my main and just massed mutas. There are some key timings, when the mutas come out initially, assuming your opponents are bad, you should be able to severely damage one of their economy. If not, you're kind of screwed once the one you attack recovers. It's easier to attack a zerg/protoss rather than terran with mutas first. If they're going aggressive builds, a 9 hatch could give you the ling count/sunk to defend early and later allow you to pump out a little bit of drones and tech to mutas. The other approach is super aggressive build. You go 9 pool speed and with superior micro break up into one of their ramp. Obviously against a terran wall in you're kind of screwed unless they don't repair or have really late rax, so go with attacking the zerg/toss once again. Now when you attack one of your opponent, the other opponent has two options, counter you or help out ally. If he helps out ally, it's good for you since you should do enough economic damage to make it almost a 1v1 before the opponent gets to the other guy's base. If he goes for you, you should have enough resources to have a creep morphed before lings moved out, place it well and morph to sunk. Good luck, have fun. | ||
snorlax
United States755 Posts
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boongee
United States967 Posts
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Zapdos_Smithh
Canada2620 Posts
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-orb-
United States5770 Posts
On May 07 2009 16:11 konadora wrote: Go Protoss FE, cannon up and do DT drops everywhere. Yeah that's what I do. Unless they both do 4pool you're pretty much set. If they both do 5pool depending on spawns you can probably defend if you bring all of your probes and your probe micro is good (unlike in a game vs a good person you really do want to bring all your probes... if they're as bad as you say they're not going to be smart enough to see that you brought all your probes and sit back waiting for you to retreat cause your econ is hurting). | ||
bellweather
United States404 Posts
9pool one of them (preferably weaker of the two) then 2 hatch muta harass. If they suck enough you can quickly turn it into a 1v1 with the other either dead or trying to rebuild his economy. It's probably in your best interest to pick a map with raised mains (most uncoordinated players playing 1v2 will not be properly prepared to defend their ally and go for a counter attack). | ||
konadora
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Singapore66201 Posts
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