I'm willing to play any race, and they play mostly Zerg and Protoss. Would it be in my benefit to play a long game or a short game? If I get too aggressive and kill off one of them, I feel like my economy will suffer. What race should I choose for this? Sometimes they go Zerg + Zerg, or Zerg Protoss, or Protoss Protoss.
2 vs 1 Strategy
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AzureEye
United States1360 Posts
I'm willing to play any race, and they play mostly Zerg and Protoss. Would it be in my benefit to play a long game or a short game? If I get too aggressive and kill off one of them, I feel like my economy will suffer. What race should I choose for this? Sometimes they go Zerg + Zerg, or Zerg Protoss, or Protoss Protoss. | ||
Kentor
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United States5784 Posts
I think your title should have been 1 vs 2 strategy... | ||
AzureEye
United States1360 Posts
On May 07 2009 14:37 Kentor wrote: Wouldn't terran be good since it is a defensive race and so you can macro up and maybe do some dropship play? And lay mines in their mineral line. I think your title should have been 1 vs 2 strategy... Well last time I went Terran verses their Zerg Zerg, took out one of them but didn't notice the remaining one do a lurker drop on me, which screwed me up really really bad. I didn't get mines because I opened MnM. Maybe I should try Mech. The only problem with Mech is that I'll be incredibly vulnerable in the beginning. But yeah, mines should be good to contain them for a while | ||
excelZerg
Canada69 Posts
I dont think going for an early kill is a good idea. Unless they really suck, you are going to be very far behind the other opponent who you do not kill. Even a newb can kill you if you overextend yourself especially in the start of the game. Another important thing is never focus too much on one enemy. If you put all your attention into killing one guy, the other one is free to macro up without any consequences. | ||
TeNken.1
United States226 Posts
I think that mutas are a good choice when ur 1v2'ing because the whole problem with playing against 2 players is that you can't ignore 1 person for too long and let them build up. As far as newer players are concerned, as long as you are bugging them and giving them somethign else to think about besides making units and attacking you, it allows you to macro up and solidify any advantage you gain. | ||
Mortician
Bulgaria2332 Posts
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KnightOfNi
United States1508 Posts
On May 07 2009 15:10 Mortician wrote: 1 vs 2 ZZ, the Zs open 4 pool, ur screw'd zizi yO. I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack. | ||
AzureEye
United States1360 Posts
This would be on a normal map (no BGH). I think going Protoss, I could block their early rushes much easier, even better with the help of shield batterys. If I try to block them as Zerg, early sunks are costly in econ | ||
Peanuts.
United States378 Posts
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CharlieMurphy
United States22895 Posts
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Bebop Berserker
United States246 Posts
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GTR
51476 Posts
Generally for each race it is best to; T: Wall-in, defend and go from there. P: 2gate, defend/kill weaker player. Z: 9pool, kill weaker player, go from there. | ||
konadora
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Singapore66202 Posts
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aznmathfreak
United States148 Posts
I had two approaches to winning a 1v2. Since I played zerg and my muta micro was passable, I secured ramp hatch with enough sunks to stop their units from rushing into my main and just massed mutas. There are some key timings, when the mutas come out initially, assuming your opponents are bad, you should be able to severely damage one of their economy. If not, you're kind of screwed once the one you attack recovers. It's easier to attack a zerg/protoss rather than terran with mutas first. If they're going aggressive builds, a 9 hatch could give you the ling count/sunk to defend early and later allow you to pump out a little bit of drones and tech to mutas. The other approach is super aggressive build. You go 9 pool speed and with superior micro break up into one of their ramp. Obviously against a terran wall in you're kind of screwed unless they don't repair or have really late rax, so go with attacking the zerg/toss once again. Now when you attack one of your opponent, the other opponent has two options, counter you or help out ally. If he helps out ally, it's good for you since you should do enough economic damage to make it almost a 1v1 before the opponent gets to the other guy's base. If he goes for you, you should have enough resources to have a creep morphed before lings moved out, place it well and morph to sunk. Good luck, have fun. | ||
snorlax
United States755 Posts
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boongee
United States967 Posts
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Zapdos_Smithh
Canada2620 Posts
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-orb-
United States5770 Posts
On May 07 2009 16:11 konadora wrote: Go Protoss FE, cannon up and do DT drops everywhere. Yeah that's what I do. Unless they both do 4pool you're pretty much set. If they both do 5pool depending on spawns you can probably defend if you bring all of your probes and your probe micro is good (unlike in a game vs a good person you really do want to bring all your probes... if they're as bad as you say they're not going to be smart enough to see that you brought all your probes and sit back waiting for you to retreat cause your econ is hurting). | ||
bellweather
United States404 Posts
9pool one of them (preferably weaker of the two) then 2 hatch muta harass. If they suck enough you can quickly turn it into a 1v1 with the other either dead or trying to rebuild his economy. It's probably in your best interest to pick a map with raised mains (most uncoordinated players playing 1v2 will not be properly prepared to defend their ally and go for a counter attack). | ||
konadora
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Singapore66202 Posts
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hixhix
1156 Posts
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Geo.Rion
7377 Posts
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Vex
Ireland454 Posts
done it many, many times. | ||
cyronc
218 Posts
IF they are REALLY bad at the game, you always could do something like outmicro one with fast rush while building minimal defense at base so you can hold off the other one till your army is back (zergling rush with 1-2 sunken colonies at home comes to my mind) however the safest way would be to go for splash units imho. | ||
pangshai
Chinatown5333 Posts
I once played a 3v1 on bgh where I was zerg. Basically I went 9pool, disabled one guy, got a hatch at my choke and sunkened up. At this point, terran with marine medic and tanks came. I just bought a whole tonne of time by lurker slow dropping him and eventually built up enough of an army to take out the stuff outside my base. | ||
RubiksCube
Germany259 Posts
Or go Zerg, sunken up your nat and go fast mutas. | ||
Bond(i2)
Canada926 Posts
if u killed the zerg go lurk if u killed the toss go muta I win a lot of pub 2v2s without my ally doing anything using this. | ||
AlwaysGG
Taiwan952 Posts
P - FE sair/reaver or sair/dt with great harassment and kill one off Z - if your Z micro is great u can straight out just outmicro them. | ||
Hacksaw11
Australia359 Posts
was zerg and got the weakr player first next to me and went from there to mass hydras kill/cripple the next two meanwhile heading to swarm with eco flowing throughly and total domination =] | ||
Final_Judicator
Germany85 Posts
On May 07 2009 15:16 KnightOfNi wrote: zizi yO. I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack. Someone obviously didn't get it. ... On a topic-related note: Any race can (or can not) work in 1v2 for a competent player against two significantly weaker players, but zerg might actually be the most difficult because of the need to expand more than your opponents. If you can finish one of them with a muta rush, fine, but if they just spore/turret/canon up, you're in trouble. A Terran can pump out lots of units with just a natural expansion and should be able to hold it rather comfortably, and you still have the option of using doom drops, so Terran might be the best choice if you are familiar with T. A Protoss can rely on various fast-tech options (Reavers or DTs really should be considered) and well-placed psi storms to destroy superior numbers of units. The disadvantage is though, that if they pick Protoss themselves, they can just get observers and mass goons since PvP is just stupidly easy on a low level (MORE GOONS anyone?!) and creating a huge advantage over the enemy Protoss is hard in 1v2 if you don't succed at pulling of a devastating DT tech/Reaver drop... Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time. Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them. Else, hf gl. Regards, Final_Judicator | ||
kaleidoscope
Singapore2887 Posts
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sixghost
United States2096 Posts
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HooHa!
United States688 Posts
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DarkShadowz
Sweden321 Posts
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EsX_Raptor
United States2801 Posts
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EchOne
United States2906 Posts
If they can macro passably, but just aren't experienced, I think reaver/storm drops are your best bet. It takes experience to place scouts at drop flight paths. Still, once their macro is on the same level as yours, 1v2 becomes insanely difficult to impossible. | ||
Biff The Understudy
France7897 Posts
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kohkomo
Canada135 Posts
But I did set up my first game with massive probe harassment + zealot, so I knew they would be afraid to attack me early next game One of them still goes massive cannons cause he is afraid of the early rush, which really helps you transition into 2gate goon without early pressure 1) skill level of the opponents is the probe is able to get a drone/probe kill, and they still don't know how to manage it very well and pulls half their workers off the mineral line each time 3) They always play P and Z I'm honestly not even close to calling myself pro, but the goon micro is quite good enough to kill a whole early army with just a couple Once you get them scared, they'll just spam lings + zealots with no micro, some nice goon micro won me the game by just backpeddling the whole map (yea it takes awhile with just 2-4 lol) good luck, also one time, one person just kept expanding, while the other took over defences It was like a 1v1 noob, then a 1v1 against lots of drone workers | ||
ultramagnetics
Poland215 Posts
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ShaLLoW[baY]
Canada12499 Posts
Normally when I 2v1 people here I can win with some sort of double harass because one will start yelling and distract the other. Protoss works best as you can pretty much take any island expansions (which they never check) and subsequently double drop with reaver/dark/templar. | ||
dangots0ul
United States919 Posts
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BalliSLife
1339 Posts
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lepape
Canada557 Posts
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n.DieJokes
United States3443 Posts
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paper
13196 Posts
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Draconizard
628 Posts
On May 08 2009 09:11 n.DieJokes wrote: Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players... What, proxy robo into two base carriers? | ||
distant_voice
Germany2521 Posts
Regards, Final_Judicator omg it's the second coming of FrozenArbiter. in just a couple of months this guy will have 20000 posts. | ||
SOB_Maj_Brian
United States522 Posts
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Boblion
France8043 Posts
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Marksman
Malaysia523 Posts
Harass, distract, anything that bothers their macro. Most importantly is to DENY EXPANSIONS. Assuming you have half of the map, you must not let them expand more than you especially with 2 different races (Zerg and Protoss) AzureEye wrote: If I get too aggressive and kill off one of them, I feel like my economy will suffer. . Well, don't do an all in. Since you can beat them on a 1v1, you should go for pressure but nothing that will kill your economy which is a VERY important thing in 2v1s. Whereas for a short or a long game, go for long as the others recommended. Since you are better, you should have a better long game macro (in terms of production, tech, upgrades etc etc) Use it to your advantage while you starve the enemy and bolster your own forces. (In terms of expansions and economy) As for race, I recommend you to use your best performing race. I myself use a Terran wihch is my best and i usually go mech in 2v1s. Mech's firepower increase exponentially and if you can outproduce them, your army will kill. Another important thing in a 2v1 is to beware of unit combinations especially the Zerg Protoss combinations. If you let them build, you won't be able to counter both type of units effectively (1 ground 1 air for an example). This problem is especially dangerous for Terrans, but i believe the danger exists for other races as well, be prepared. Final_Judicator wrote: Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time. Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them. Else, hf gl. I agree with him as well. Just an additional note, while you prepare for a drop, prepare for one on you as well. One might harass in your main while the other bring his whole army through the front door. Keep scouting and prepare accordingly. Another thing I would like to add is that you must be the one leading the attack. You must destroy their armies (Both players) and do not let them grow to 200/200. No matter how powerful your army is, it won't last against a total 400 supply army. So you must push out and aim for the army. Once only did you kill the army then do you go for expansions. Forget production facilities, tech etc first. Hit them hard at their economy. Once you have a stronger economy than theirs, the odds will at your side. Here's my 2 cents, feel free to accept what you want and please no flaming, thanks. | ||
Mykill
Canada3402 Posts
pressure them early on. if they really are nubs they'll put down a buncha static def and put themselves behind. use this to get ahead and since your Macro and micro are better you should come out on top in the end.... OR you can be terran and make a crazy turtle | ||
imperfect
Canada1652 Posts
either turtle and 200/200 terran a-move -or- be aggressive, take one of them out and use the wide skill gap to kill off the other.. | ||
GhostKorean
United States2330 Posts
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SilverSkyLark
Philippines8437 Posts
Play on Othello or any maps that you can turtle push and actually get expansions. Don't play on BGH. | ||
Timangi99
Sweden73 Posts
T: wall off your ramp with 2 depots and a rax. Then wall off your nat with ebay, rax and bunker. Go mech from there. P: do and FE, tech DT+drop, see what you can do. Mass up. Get island expansions. GGNORE. | ||
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