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2 vs 1 Strategy

Forum Index > Brood War Strategy
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AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 07 2009 05:30 GMT
#1
I know that 2 players will almost always beat 1 player unless there is a huge skill gap between them. However, I happen to know these twins that like always play together (a bit cocky btw) and they're not good at all. For example, they would go 9 pool and make no lings for a long time. Now, I'm not good at all in Iccup or TL standards but definately can play beat these guys 1 on 1.So if anyone can brainstorm any viable strategies that I can use to verse these guys without the help of a computer, I would be in your debt.

I'm willing to play any race, and they play mostly Zerg and Protoss. Would it be in my benefit to play a long game or a short game? If I get too aggressive and kill off one of them, I feel like my economy will suffer. What race should I choose for this? Sometimes they go Zerg + Zerg, or Zerg Protoss, or Protoss Protoss.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2009-05-07 05:39:34
May 07 2009 05:37 GMT
#2
Wouldn't terran be good since it is a defensive race and so you can macro up and maybe do some dropship play? And lay mines in their mineral line.

I think your title should have been 1 vs 2 strategy...
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 07 2009 05:41 GMT
#3
On May 07 2009 14:37 Kentor wrote:
Wouldn't terran be good since it is a defensive race and so you can macro up and maybe do some dropship play? And lay mines in their mineral line.

I think your title should have been 1 vs 2 strategy...


Well last time I went Terran verses their Zerg Zerg, took out one of them but didn't notice the remaining one do a lurker drop on me, which screwed me up really really bad. I didn't get mines because I opened MnM.

Maybe I should try Mech. The only problem with Mech is that I'll be incredibly vulnerable in the beginning. But yeah, mines should be good to contain them for a while
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
excelZerg
Profile Blog Joined April 2008
Canada69 Posts
May 07 2009 05:43 GMT
#4
I think your best bet would be to d up and go for some early tech harassment such as dt rush or reaver/vulture drop. since you are saying they are pretty bad you could potentially do a lot of damage with the harassment. Those units could also be used to help set up an extra expo, preferably island expo if possible.

I dont think going for an early kill is a good idea. Unless they really suck, you are going to be very far behind the other opponent who you do not kill. Even a newb can kill you if you overextend yourself especially in the start of the game.

Another important thing is never focus too much on one enemy. If you put all your attention into killing one guy, the other one is free to macro up without any consequences.
TeNken.1
Profile Blog Joined July 2007
United States226 Posts
May 07 2009 06:08 GMT
#5
I've played a ton of 2v1's versus my roomates, and I've found that terran is probably the worst race to play (if ur playing on something like bgh), just because they are so much slower and fragile and harder to just "a-move", and because you have to babysit so much. I had the most luck going 9pool speedlings, rushing 1 player and harassing as much as I could, then bouncing over to the other player and harassing them. I would then transition into 3 hatch ling + muta.

I think that mutas are a good choice when ur 1v2'ing because the whole problem with playing against 2 players is that you can't ignore 1 person for too long and let them build up. As far as newer players are concerned, as long as you are bugging them and giving them somethign else to think about besides making units and attacking you, it allows you to macro up and solidify any advantage you gain.
"The G-Don is the official family hitman."
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
May 07 2009 06:10 GMT
#6
1 vs 2 ZZ, the Zs open 4 pool, ur screw'd
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
KnightOfNi
Profile Joined December 2007
United States1508 Posts
May 07 2009 06:16 GMT
#7
On May 07 2009 15:10 Mortician wrote:
1 vs 2 ZZ, the Zs open 4 pool, ur screw'd


zizi yO.

I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack.
RIP eSTRO :(
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 07 2009 06:21 GMT
#8
Would it be possible to FE forge and go 3 cannon if they go Zerg Zerg? or even Zerg Protoss

This would be on a normal map (no BGH).

I think going Protoss, I could block their early rushes much easier, even better with the help of shield batterys. If I try to block them as Zerg, early sunks are costly in econ
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Peanuts.
Profile Blog Joined December 2004
United States378 Posts
May 07 2009 06:31 GMT
#9
usually when i play 1v2 vs my friends who are actually pretty good considering how much they play, i usually go forge first and go for FE to gain advantage. They both played zerg and one would 9pool me while other would go fast mutas. Strat is actually pretty good.
We Are All One
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-07 06:34:55
May 07 2009 06:34 GMT
#10
In general any game of skill is better for the skilled player the longer it runs. But in a 2v1 it is very important to finish off / keep crippled one of the players asap.
..and then I would, ya know, check em'. (Aka SpoR)
Bebop Berserker
Profile Joined April 2009
United States246 Posts
May 07 2009 07:08 GMT
#11
I would say prtoss is best. Try to expo and get a fast reaver or two out. Reavers are the best vs zerg imo. Maybe change it up with corsair into dt. Not a big P v Z but reavers and (dark and high)tempalrs are pwnage.
Whatever happens, happens.
GTR
Profile Blog Joined September 2004
51574 Posts
May 07 2009 07:11 GMT
#12
I've played a considerable amount of 1v2's against my friends.

Generally for each race it is best to;

T: Wall-in, defend and go from there.
P: 2gate, defend/kill weaker player.
Z: 9pool, kill weaker player, go from there.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 07 2009 07:11 GMT
#13
Go Protoss FE, cannon up and do DT drops everywhere.
POGGERS
aznmathfreak
Profile Joined March 2009
United States148 Posts
May 07 2009 07:24 GMT
#14
I have actually done a few 1v2s for fun before against weaker players, a few things that you should take into account. Depending on how bad they are, generally going defensive is bad, unless you're securing two base econ vs two 1 base econ or something and you know they will throw stuff at it relentlessly like computers. What end up happening is that even bad players, when given enough time will start massing up enough stuff/econ that they can overwhelm you 2v1 unless you secure a macro advantage.

I had two approaches to winning a 1v2. Since I played zerg and my muta micro was passable, I secured ramp hatch with enough sunks to stop their units from rushing into my main and just massed mutas. There are some key timings, when the mutas come out initially, assuming your opponents are bad, you should be able to severely damage one of their economy. If not, you're kind of screwed once the one you attack recovers. It's easier to attack a zerg/protoss rather than terran with mutas first. If they're going aggressive builds, a 9 hatch could give you the ling count/sunk to defend early and later allow you to pump out a little bit of drones and tech to mutas.

The other approach is super aggressive build. You go 9 pool speed and with superior micro break up into one of their ramp. Obviously against a terran wall in you're kind of screwed unless they don't repair or have really late rax, so go with attacking the zerg/toss once again. Now when you attack one of your opponent, the other opponent has two options, counter you or help out ally. If he helps out ally, it's good for you since you should do enough economic damage to make it almost a 1v1 before the opponent gets to the other guy's base. If he goes for you, you should have enough resources to have a creep morphed before lings moved out, place it well and morph to sunk.

Good luck, have fun.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 07 2009 07:28 GMT
#15
definitely go defensive+harassments, bad players have a really hard time dealing with things like reaver drop and will leave holes in there defense, then you drop shoot snipe like 12 SCV's and get a fat advantage.
boongee
Profile Joined November 2004
United States967 Posts
May 07 2009 07:34 GMT
#16
I always use a 9 pool speed into 1 hatch muta build like it's a 2v2. If they're bad enough you should be able to kill one or at least seriously cripple him early on. After that it's easy enough.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 07 2009 08:08 GMT
#17
watch combat-ex fpvod LAWL he actually did a 2v1 and won it by himself (though his opponents were like afk/D - - - - )
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 07 2009 08:55 GMT
#18
On May 07 2009 16:11 konadora wrote:
Go Protoss FE, cannon up and do DT drops everywhere.


Yeah that's what I do.

Unless they both do 4pool you're pretty much set.

If they both do 5pool depending on spawns you can probably defend if you bring all of your probes and your probe micro is good (unlike in a game vs a good person you really do want to bring all your probes... if they're as bad as you say they're not going to be smart enough to see that you brought all your probes and sit back waiting for you to retreat cause your econ is hurting).
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
bellweather
Profile Blog Joined April 2009
United States404 Posts
May 07 2009 09:33 GMT
#19
I've played a couple of 1v2's and I don't know what your opponents' skill levels are but here's something that's worked for me with a pretty high success rate:

9pool one of them (preferably weaker of the two) then 2 hatch muta harass. If they suck enough you can quickly turn it into a 1v1 with the other either dead or trying to rebuild his economy. It's probably in your best interest to pick a map with raised mains (most uncoordinated players playing 1v2 will not be properly prepared to defend their ally and go for a counter attack).
A mathematician is a blind man in a dark room looking for a black cat which isnt' there. -Charles Darwin
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 07 2009 10:17 GMT
#20
Actually SCV rush -> Nuke rush works against protoss too rofl
POGGERS
hixhix
Profile Blog Joined September 2004
1156 Posts
Last Edited: 2009-05-07 11:51:42
May 07 2009 11:51 GMT
#21
Vsing more than one newbie at once, it's best to use units with AOE, splash damage. If they're both Z, I'd FE then (canon, sair, reaver, templar, expo) * n times.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 07 2009 12:11 GMT
#22
1v many terran is the way to go
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Vex
Profile Blog Joined January 2009
Ireland454 Posts
May 07 2009 12:22 GMT
#23
go z, 12pool +1 sunken. defend the sunken rush and u win. 3h ling.
done it many, many times.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
cyronc
Profile Joined March 2008
218 Posts
May 07 2009 12:25 GMT
#24
you want to have splash damage so your limited number of units can hold off theirs/kill em(if z then lurker, for t siege tanks, for p ht or reaver or archon i guess)

IF they are REALLY bad at the game, you always could do something like outmicro one with fast rush while building minimal defense at base so you can hold off the other one till your army is back (zergling rush with 1-2 sunken colonies at home comes to my mind)

however the safest way would be to go for splash units imho.
iH82G8!
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 07 2009 12:47 GMT
#25
I think if the skill difference between you is significant, your best bet is to survive the early game, and take the game into mid game. Go for something safe at the start, and then later, abuse your superior multitasking, or their lack of multitasking.

I once played a 3v1 on bgh where I was zerg. Basically I went 9pool, disabled one guy, got a hatch at my choke and sunkened up. At this point, terran with marine medic and tanks came. I just bought a whole tonne of time by lurker slow dropping him and eventually built up enough of an army to take out the stuff outside my base.
#1 midas fan
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
May 07 2009 12:55 GMT
#26
I'd go terran, since their defense is amazing. Bunker up at your natural, depending on the map, so you have access to an expansion rather early, then go mech and run them over with mass tanks/gols. Most newbs don't respond to that really well.

Or go Zerg, sunken up your nat and go fast mutas.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
May 07 2009 13:00 GMT
#27
9 pool rush -> fast tech to muta or lurker depending who you killed
if u killed the zerg go lurk
if u killed the toss go muta
I win a lot of pub 2v2s without my ally doing anything using this.
roses are red violets are blue, Im schitzophrenic and so am i
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 07 2009 13:07 GMT
#28
T - should be easier. just 2rax opener defend the first rush ( whoever throw 9pool at u ) and move out wen there 2 or 3 firebat and group of mm ( incase they both use speedling flank u , u'll need some firebat micro )

P - FE sair/reaver or sair/dt with great harassment and kill one off

Z - if your Z micro is great u can straight out just outmicro them.
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Hacksaw11
Profile Joined July 2008
Australia359 Posts
Last Edited: 2009-05-07 13:41:43
May 07 2009 13:39 GMT
#29
1v4 is doable lol done it =]

was zerg and got the weakr player first next to me and went from there to mass hydras kill/cripple the next two meanwhile heading to swarm with eco flowing throughly and total domination =]
- -
Final_Judicator
Profile Joined November 2008
Germany85 Posts
May 07 2009 14:11 GMT
#30
On May 07 2009 15:16 KnightOfNi wrote:
Show nested quote +
On May 07 2009 15:10 Mortician wrote:
1 vs 2 ZZ, the Zs open 4 pool, ur screw'd


zizi yO.

I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack.


Someone obviously didn't get it.

...

On a topic-related note:
Any race can (or can not) work in 1v2 for a competent player against two significantly weaker players, but zerg might actually be the most difficult because of the need to expand more than your opponents. If you can finish one of them with a muta rush, fine, but if they just spore/turret/canon up, you're in trouble. A Terran can pump out lots of units with just a natural expansion and should be able to hold it rather comfortably, and you still have the option of using doom drops, so Terran might be the best choice if you are familiar with T.
A Protoss can rely on various fast-tech options (Reavers or DTs really should be considered) and well-placed psi storms to destroy superior numbers of units. The disadvantage is though, that if they pick Protoss themselves, they can just get observers and mass goons since PvP is just stupidly easy on a low level (MORE GOONS anyone?!) and creating a huge advantage over the enemy Protoss is hard in 1v2 if you don't succed at pulling of a devastating DT tech/Reaver drop...

Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time.
Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them.
Else, hf gl.

Regards,

Final_Judicator
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 07 2009 14:33 GMT
#31
Just play T, wall-in, and with sieging tanks, he cant really push through ur defence.. Place a couple of turrets incase of air attacks like mutas.. Then u play dropship play.. The main idea is to make them contain you, so his army wont really be in his base defending, just nuke/drop them.. You might wanna go nuke to nuke his army lol..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
sixghost
Profile Blog Joined November 2007
United States2096 Posts
May 07 2009 14:39 GMT
#32
If you go T vs ZZ i think turtling with mech while doing some vulture drop/harass would murder them.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
HooHa!
Profile Blog Joined February 2006
United States688 Posts
May 07 2009 14:59 GMT
#33
Tell us results by the way.
Hoo Ra!
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
May 07 2009 15:29 GMT
#34
It's totally MU dependent. Dragoon/reaver works extremely well unless there is a Terran with siege tanks.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
May 07 2009 15:47 GMT
#35
seriously play protoss and open with 2 gate
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 07 2009 18:12 GMT
#36
Host Arcadia, simcity cannon expand into tons of sair/reaver. But really, when I 1v2'd my roommates, I walled into Mech into more Mech. Bad players can't break Terran pushes. I don't know the skill gap here, though... Mech might've only worked for me since I had almost twice as much apm as both opponents combined.

If they can macro passably, but just aren't experienced, I think reaver/storm drops are your best bet. It takes experience to place scouts at drop flight paths. Still, once their macro is on the same level as yours, 1v2 becomes insanely difficult to impossible.
面白くない世の中, 面白くすればいいさ
Biff The Understudy
Profile Blog Joined February 2008
France8022 Posts
May 07 2009 19:15 GMT
#37
If they ZZ, I recommand you wallin into 2 facts vulturespeed. Then you fuck one of them with 6 vulture speed. He shouldn't be able to do anything if they are really bad. Kill all his drone. Then expand, macro up and kill the second one with goliath-tank push at +1 +1
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
kohkomo
Profile Joined January 2008
Canada135 Posts
May 07 2009 19:39 GMT
#38
What I did was go 2 gate power goon on bgh
But I did set up my first game with massive probe harassment + zealot, so I knew they would be afraid to attack me early next game

One of them still goes massive cannons cause he is afraid of the early rush, which really helps you transition into 2gate goon without early pressure

1) skill level of the opponents is the probe is able to get a drone/probe kill, and they still don't know how to manage it very well and pulls half their workers off the mineral line each time

3) They always play P and Z

I'm honestly not even close to calling myself pro, but the goon micro is quite good enough to kill a whole early army with just a couple

Once you get them scared, they'll just spam lings + zealots with no micro, some nice goon micro won me the game by just backpeddling the whole map (yea it takes awhile with just 2-4 lol)

good luck, also one time, one person just kept expanding, while the other took over defences
It was like a 1v1 noob, then a 1v1 against lots of drone workers

Three Proline Tickets, If I lose Then I quit
ultramagnetics
Profile Joined March 2009
Poland215 Posts
May 07 2009 21:45 GMT
#39
you should go defensive terran and use drop harrasment while u macro like crazy.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2009-05-07 23:22:10
May 07 2009 23:00 GMT
#40
It can depend on the map layout, I won a 5player FFA that was actually 4v1 against me by simply walling myself in and cannon rushing 3 other players simultaneously, followed with macro carrier.

Normally when I 2v1 people here I can win with some sort of double harass because one will start yelling and distract the other. Protoss works best as you can pretty much take any island expansions (which they never check) and subsequently double drop with reaver/dark/templar.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 07 2009 23:11 GMT
#41
go zerg... 4 pool one of them and play the other 1 on 1
i type teamliquid into the url subconsciously... all...the...time...
BalliSLife
Profile Blog Joined September 2008
1339 Posts
May 07 2009 23:51 GMT
#42
Can we get Sea to play them
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
lepape
Profile Joined November 2005
Canada557 Posts
May 07 2009 23:57 GMT
#43
Cannon rush one, then take his main. GG.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 08 2009 00:11 GMT
#44
Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players...
MyLove + Your Love= Supa Love
paper
Profile Blog Joined September 2004
13196 Posts
May 08 2009 00:22 GMT
#45
i always did simultaneous DT rushes after a light cannon defense against my friends :D
Hates Fun🤔
Draconizard
Profile Joined October 2008
628 Posts
May 08 2009 00:28 GMT
#46
On May 08 2009 09:11 n.DieJokes wrote:
Do the Rock build! It's so perfect for 1v2 it's like it was made to bash weaker players...


What, proxy robo into two base carriers?
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
May 08 2009 00:28 GMT
#47

Regards,

Final_Judicator


omg it's the second coming of FrozenArbiter. in just a couple of months this guy will have 20000 posts.
This is my truth, tell me yours!
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
May 08 2009 00:47 GMT
#48
I do this all the time with my friends a normal FE with P and good macro = auto win. Dont be afraid to skimp on cannons. I notice as other races, early aggression can kill you (like 12 hatch is insta death 2v1 while anything else you get a shitty econ). Walling as T could probably work but if they are decent they will try to harass the wall/prevent you from walling.
Boblion
Profile Blog Joined May 2007
France8043 Posts
May 08 2009 01:13 GMT
#49
5 pool + 2 Gates = gg.
fuck all those elitists brb watching streams of elite players.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
May 08 2009 01:57 GMT
#50
Based from my experience in 2v2s that turned into 2v1s, it will be up to YOU to take the initiative. You cannot let them macro up like the people before me posted.

Harass, distract, anything that bothers their macro. Most importantly is to DENY EXPANSIONS. Assuming you have half of the map, you must not let them expand more than you especially with 2 different races (Zerg and Protoss)

AzureEye wrote:
If I get too aggressive and kill off one of them, I feel like my economy will suffer. .



Well, don't do an all in. Since you can beat them on a 1v1, you should go for pressure but nothing that will kill your economy which is a VERY important thing in 2v1s.

Whereas for a short or a long game, go for long as the others recommended. Since you are better, you should have a better long game macro (in terms of production, tech, upgrades etc etc) Use it to your advantage while you starve the enemy and bolster your own forces. (In terms of expansions and economy)

As for race, I recommend you to use your best performing race. I myself use a Terran wihch is my best and i usually go mech in 2v1s. Mech's firepower increase exponentially and if you can outproduce them, your army will kill.

Another important thing in a 2v1 is to beware of unit combinations especially the Zerg Protoss combinations. If you let them build, you won't be able to counter both type of units effectively (1 ground 1 air for an example). This problem is especially dangerous for Terrans, but i believe the danger exists for other races as well, be prepared.

Final_Judicator wrote:
Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time.
Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them.
Else, hf gl.


I agree with him as well. Just an additional note, while you prepare for a drop, prepare for one on you as well. One might harass in your main while the other bring his whole army through the front door. Keep scouting and prepare accordingly.


Another thing I would like to add is that you must be the one leading the attack. You must destroy their armies (Both players) and do not let them grow to 200/200. No matter how powerful your army is, it won't last against a total 400 supply army. So you must push out and aim for the army. Once only did you kill the army then do you go for expansions. Forget production facilities, tech etc first. Hit them hard at their economy. Once you have a stronger economy than theirs, the odds will at your side.

Here's my 2 cents, feel free to accept what you want and please no flaming, thanks.
I live by the LoL
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 08 2009 01:59 GMT
#51
quick thought

pressure them early on. if they really are nubs they'll put down a buncha static def and put themselves behind. use this to get ahead and since your Macro and micro are better you should come out on top in the end....

OR

you can be terran and make a crazy turtle
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
May 08 2009 02:50 GMT
#52
imo you got two choices

either

turtle and 200/200 terran a-move
-or-
be aggressive, take one of them out and use the wide skill gap to kill off the other..
blind bisu free and anytime fanboy.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 08 2009 04:22 GMT
#53
If they're as bad as you say, dt rush both of them at the same time
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 08 2009 05:54 GMT
#54
Well, I think the safest way to go is Terran, because they're a defensive race. With Terran you can easily wall in, get turrets then just go dropship play or turtle yourself to other expansions.

Play on Othello or any maps that you can turtle push and actually get expansions. Don't play on BGH.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Timangi99
Profile Joined November 2008
Sweden73 Posts
May 10 2009 14:43 GMT
#55
Terran or Protoss hands down. Bad players can't handle the Big Ball at All.

T: wall off your ramp with 2 depots and a rax. Then wall off your nat with ebay, rax and bunker. Go mech from there.

P: do and FE, tech DT+drop, see what you can do. Mass up.

Get island expansions. GGNORE.
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