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2 vs 1 Strategy - Page 2

Forum Index > Brood War Strategy
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hixhix
Profile Blog Joined September 2004
1156 Posts
Last Edited: 2009-05-07 11:51:42
May 07 2009 11:51 GMT
#21
Vsing more than one newbie at once, it's best to use units with AOE, splash damage. If they're both Z, I'd FE then (canon, sair, reaver, templar, expo) * n times.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 07 2009 12:11 GMT
#22
1v many terran is the way to go
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Vex
Profile Blog Joined January 2009
Ireland454 Posts
May 07 2009 12:22 GMT
#23
go z, 12pool +1 sunken. defend the sunken rush and u win. 3h ling.
done it many, many times.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
cyronc
Profile Joined March 2008
218 Posts
May 07 2009 12:25 GMT
#24
you want to have splash damage so your limited number of units can hold off theirs/kill em(if z then lurker, for t siege tanks, for p ht or reaver or archon i guess)

IF they are REALLY bad at the game, you always could do something like outmicro one with fast rush while building minimal defense at base so you can hold off the other one till your army is back (zergling rush with 1-2 sunken colonies at home comes to my mind)

however the safest way would be to go for splash units imho.
iH82G8!
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 07 2009 12:47 GMT
#25
I think if the skill difference between you is significant, your best bet is to survive the early game, and take the game into mid game. Go for something safe at the start, and then later, abuse your superior multitasking, or their lack of multitasking.

I once played a 3v1 on bgh where I was zerg. Basically I went 9pool, disabled one guy, got a hatch at my choke and sunkened up. At this point, terran with marine medic and tanks came. I just bought a whole tonne of time by lurker slow dropping him and eventually built up enough of an army to take out the stuff outside my base.
#1 midas fan
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
May 07 2009 12:55 GMT
#26
I'd go terran, since their defense is amazing. Bunker up at your natural, depending on the map, so you have access to an expansion rather early, then go mech and run them over with mass tanks/gols. Most newbs don't respond to that really well.

Or go Zerg, sunken up your nat and go fast mutas.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
May 07 2009 13:00 GMT
#27
9 pool rush -> fast tech to muta or lurker depending who you killed
if u killed the zerg go lurk
if u killed the toss go muta
I win a lot of pub 2v2s without my ally doing anything using this.
roses are red violets are blue, Im schitzophrenic and so am i
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 07 2009 13:07 GMT
#28
T - should be easier. just 2rax opener defend the first rush ( whoever throw 9pool at u ) and move out wen there 2 or 3 firebat and group of mm ( incase they both use speedling flank u , u'll need some firebat micro )

P - FE sair/reaver or sair/dt with great harassment and kill one off

Z - if your Z micro is great u can straight out just outmicro them.
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Hacksaw11
Profile Joined July 2008
Australia359 Posts
Last Edited: 2009-05-07 13:41:43
May 07 2009 13:39 GMT
#29
1v4 is doable lol done it =]

was zerg and got the weakr player first next to me and went from there to mass hydras kill/cripple the next two meanwhile heading to swarm with eco flowing throughly and total domination =]
- -
Final_Judicator
Profile Joined November 2008
Germany85 Posts
May 07 2009 14:11 GMT
#30
On May 07 2009 15:16 KnightOfNi wrote:
Show nested quote +
On May 07 2009 15:10 Mortician wrote:
1 vs 2 ZZ, the Zs open 4 pool, ur screw'd


zizi yO.

I'd say that protoss isn't such a good race to go either... Its easy to macro a shitton of units and 1a2a3a them at your opponent while making more, but they don't hold that well under fire, especially combined fire... zerg doesn't need to hold well under fire and they are so fast and mobile (mutaling) that its really difficult for one player to effectively "help" the other, since that would leave them open to that same kind of attack.


Someone obviously didn't get it.

...

On a topic-related note:
Any race can (or can not) work in 1v2 for a competent player against two significantly weaker players, but zerg might actually be the most difficult because of the need to expand more than your opponents. If you can finish one of them with a muta rush, fine, but if they just spore/turret/canon up, you're in trouble. A Terran can pump out lots of units with just a natural expansion and should be able to hold it rather comfortably, and you still have the option of using doom drops, so Terran might be the best choice if you are familiar with T.
A Protoss can rely on various fast-tech options (Reavers or DTs really should be considered) and well-placed psi storms to destroy superior numbers of units. The disadvantage is though, that if they pick Protoss themselves, they can just get observers and mass goons since PvP is just stupidly easy on a low level (MORE GOONS anyone?!) and creating a huge advantage over the enemy Protoss is hard in 1v2 if you don't succed at pulling of a devastating DT tech/Reaver drop...

Strategy depends on your opponents playing styles though... if they are really agressive, get defences up and tech/drop them. If they are rather defensive, quickly expand and abuse your economical advantage. Teching and dropping really is the key, since low-level players won't be able to hold themselves against it while stopping you from expanding/macroing at the same time.
Be unpredictable and try to find weaknesses in their playing style - and be sure to make use of them.
Else, hf gl.

Regards,

Final_Judicator
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 07 2009 14:33 GMT
#31
Just play T, wall-in, and with sieging tanks, he cant really push through ur defence.. Place a couple of turrets incase of air attacks like mutas.. Then u play dropship play.. The main idea is to make them contain you, so his army wont really be in his base defending, just nuke/drop them.. You might wanna go nuke to nuke his army lol..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
sixghost
Profile Blog Joined November 2007
United States2096 Posts
May 07 2009 14:39 GMT
#32
If you go T vs ZZ i think turtling with mech while doing some vulture drop/harass would murder them.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
HooHa!
Profile Blog Joined February 2006
United States688 Posts
May 07 2009 14:59 GMT
#33
Tell us results by the way.
Hoo Ra!
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
May 07 2009 15:29 GMT
#34
It's totally MU dependent. Dragoon/reaver works extremely well unless there is a Terran with siege tanks.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
May 07 2009 15:47 GMT
#35
seriously play protoss and open with 2 gate
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 07 2009 18:12 GMT
#36
Host Arcadia, simcity cannon expand into tons of sair/reaver. But really, when I 1v2'd my roommates, I walled into Mech into more Mech. Bad players can't break Terran pushes. I don't know the skill gap here, though... Mech might've only worked for me since I had almost twice as much apm as both opponents combined.

If they can macro passably, but just aren't experienced, I think reaver/storm drops are your best bet. It takes experience to place scouts at drop flight paths. Still, once their macro is on the same level as yours, 1v2 becomes insanely difficult to impossible.
面白くない世の中, 面白くすればいいさ
Biff The Understudy
Profile Blog Joined February 2008
France7926 Posts
May 07 2009 19:15 GMT
#37
If they ZZ, I recommand you wallin into 2 facts vulturespeed. Then you fuck one of them with 6 vulture speed. He shouldn't be able to do anything if they are really bad. Kill all his drone. Then expand, macro up and kill the second one with goliath-tank push at +1 +1
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
kohkomo
Profile Joined January 2008
Canada135 Posts
May 07 2009 19:39 GMT
#38
What I did was go 2 gate power goon on bgh
But I did set up my first game with massive probe harassment + zealot, so I knew they would be afraid to attack me early next game

One of them still goes massive cannons cause he is afraid of the early rush, which really helps you transition into 2gate goon without early pressure

1) skill level of the opponents is the probe is able to get a drone/probe kill, and they still don't know how to manage it very well and pulls half their workers off the mineral line each time

3) They always play P and Z

I'm honestly not even close to calling myself pro, but the goon micro is quite good enough to kill a whole early army with just a couple

Once you get them scared, they'll just spam lings + zealots with no micro, some nice goon micro won me the game by just backpeddling the whole map (yea it takes awhile with just 2-4 lol)

good luck, also one time, one person just kept expanding, while the other took over defences
It was like a 1v1 noob, then a 1v1 against lots of drone workers

Three Proline Tickets, If I lose Then I quit
ultramagnetics
Profile Joined March 2009
Poland215 Posts
May 07 2009 21:45 GMT
#39
you should go defensive terran and use drop harrasment while u macro like crazy.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2009-05-07 23:22:10
May 07 2009 23:00 GMT
#40
It can depend on the map layout, I won a 5player FFA that was actually 4v1 against me by simply walling myself in and cannon rushing 3 other players simultaneously, followed with macro carrier.

Normally when I 2v1 people here I can win with some sort of double harass because one will start yelling and distract the other. Protoss works best as you can pretty much take any island expansions (which they never check) and subsequently double drop with reaver/dark/templar.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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