Important: I forgot to say that you Cut SCVs @ 22 suply with the TvP 2Fact build.
Its in the buildorder now.
| Forum Index > Brood War Strategy | 
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							StylishVODs
							
							
						 
						Sweden5331 Posts
						 
													
												May 19 2009 15:32 GMT 
						 #1101 Important: I forgot to say that you Cut SCVs @ 22 suply with the TvP 2Fact build. Its in the buildorder now. | ||
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							Phyre
							
							
						 
						United States1288 Posts
						 
												May 19 2009 15:33 GMT 
						 #1102 | ||
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							-StrifeX-
							
							
						 
						United States529 Posts
						 
												May 19 2009 15:36 GMT 
						 #1103 | ||
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							No_eL
							
							
						 
						Chile1438 Posts
						 
													
												May 19 2009 15:54 GMT 
						 #1104 | ||
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							StylishVODs
							
							
						 
						Sweden5331 Posts
						 
													
												May 19 2009 17:45 GMT 
						 #1105 
 Move out with 6tanks 4marines 3scvs and rallypoint vultures from 4factories. When you 4factpush without armory you don't add refinary in your expansion. Upgrade speed after you've started making the factories. Open up with 5factbuild, 4marines 1tank 1vulture with mines into expansion and adjust from there if you notice protoss is being greedy. | ||
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							aznmathfreak
							
							
						 
						United States148 Posts
						 
												May 19 2009 17:52 GMT 
						 #1106 | ||
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							-StrifeX-
							
							
						 
						United States529 Posts
						 
												May 19 2009 18:10 GMT 
						 #1107 | ||
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							JFKWT
							
							
						 
						Singapore1442 Posts
						 
												May 19 2009 18:22 GMT 
						 #1108 On May 20 2009 02:45 StylishVODs wrote: -StrifeX-: 
 Move out with 6tanks 4marines 3scvs and rallypoint vultures from 4factories. When you 4factpush without armory you don't add refinary in your expansion. Upgrade speed after you've started making the factories. Open up with 5factbuild, 4marines 1tank 1vulture with mines into expansion and adjust from there if you notice protoss is being greedy. newb question to stylish: does this work with 2 base arbs? | ||
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							Holgerius
							
							
						 
						Sweden16951 Posts
						 
												May 19 2009 19:03 GMT 
						 #1109 | ||
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							StylishVODs
							
							
						 
						Sweden5331 Posts
						 
												May 19 2009 19:18 GMT 
						 #1110 Yes. Only 1 addon for this push. JFKWT: Yes. Usually he will open DT drop so you can cut some scvs before making 3 factories and make an earlier academy, so you have scan when you move out. Use mines to your advantage since he will lack observers. Use turrets do defend vs the dtdrop. Holgerius: Buildingplacement and bunker. 2Gate zealot is an extremely agressive build. The only way to beat it without wall is to place your buildings so that zealots cannos sneak through but marines can, and then place a bunker at a good location tat covers most buildings. I discuss buildingplacement in the TvP General Tips under "Extras" in this thread. | ||
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							Wurzelbrumpft
							
							
						 
						Germany471 Posts
						 
													
												May 29 2009 11:38 GMT 
						 #1111 | ||
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							The_Australian
							
							
						 
						Australia458 Posts
						 
												May 29 2009 13:31 GMT 
						 #1112 | ||
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							SiegeTanksandBlueGoo
							
							
						 
						China685 Posts
						 
												May 30 2009 04:37 GMT 
						 #1113 I'm having trouble with lategame TvP. I feel like my army is too cumbersome and it's veyr difficult to counter the more nimble P army. I feel like my APM is rather low (140-160 usually) so it's hard for me to lay mines everywhere while macroing and building at the same time. Is APM and mining the whole map my problem? Also, if a P has managed to counter your base in some way (i.e. recall, sneak though a gap in your defenses or something of the sort), how should you respond? I've seen progamers both push up and just try to kill their opponent outright (Light vs Reach) or head back and defend their base. If I was to try to kill the opponent right away, what should I do/look out for? If I try to defend my base, how should I defend it? Every time I face a recall, I lose a lot of units I feel I shouldn't really lose. Thanks so much, Stylish. | ||
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							Comeh
							
							
						 
						United States18919 Posts
						 
												May 30 2009 05:25 GMT 
						 #1114 hate to be another one to bombard you with another question, but recently, i've found a lot of trouble tvz on the map colosseum...I generally try to go mech on this map, however I find it futile regardless, as i have trouble dealing with a 9 pool (generally with speed) with a sunken rush on my wall. Is there any good way with dealing with this? I find that his sunk is able to pick off any scvs, or damage the wall, or stop me from making a bunker in time combined with the lings...I just feel like I can't think of any good counter to this cheese, and its so damned frustrating. | ||
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							merach
							
							
						 
						United States182 Posts
						 
												June 01 2009 00:19 GMT 
						 #1115 On May 30 2009 14:25 Comeh wrote: Hey Stylish... hate to be another one to bombard you with another question, but recently, i've found a lot of trouble tvz on the map colosseum...I generally try to go mech on this map, however I find it futile regardless, as i have trouble dealing with a 9 pool (generally with speed) with a sunken rush on my wall. Is there any good way with dealing with this? I find that his sunk is able to pick off any scvs, or damage the wall, or stop me from making a bunker in time combined with the lings...I just feel like I can't think of any good counter to this cheese, and its so damned frustrating. I was having the same problem, 6 pool (extra drone for the sunk) and it's gg for your wall, what i do is use the SCV that builds the first supply depot, and block that spot they build the sunken on. It sucks, but denying the creep colony from going down for even 10 seconds should give you enough time to have a marine out, and then you can finish your wall in the meantime, bunker, stop the lings etc etc | ||
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							StylishVODs
							
							
						 
						Sweden5331 Posts
						 
													
												June 01 2009 00:45 GMT 
						 #1116 edit: as for the colosseum questions TvZ, you can either send an scv to block the position of the sunken early on (right before placing the rax) or you can send 2 scvs to kill it(right before you place your rax). Scv block spot: http://www.teamliquid.net/tlpd/games/11378_Luxury_vs_PianO/vod 2Scv kill sunken: http://www.teamliquid.net/tlpd/games/11263_BaBy_vs_HoeJJa/vod | ||
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							merach
							
							
						 
						United States182 Posts
						 
												June 02 2009 18:44 GMT 
						 #1117 On June 01 2009 09:45 StylishVODs wrote: sorry i kind of dropped the ball on my threads for some while.. needed abit of free time and I've had some personal problems lately, I'll answer questions when im ready. edit: as for the colosseum questions TvZ, you can either send an scv to block the position of the sunken early on (right before placing the rax) or you can send 2 scvs to kill it(right before you place your rax). Scv block spot: http://www.teamliquid.net/tlpd/games/11378_Luxury_vs_PianO/vod 2Scv kill sunken: http://www.teamliquid.net/tlpd/games/11263_BaBy_vs_HoeJJa/vod The thing with these is that those are vs standard builds, the most common way I've seen this done is with 6pool, and so you may not have the time to do this before his lings show up, so all I do is 9depot 10 rax and go from there | ||
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							StylishVODs
							
							
						 
						Sweden5331 Posts
						 
												June 02 2009 19:05 GMT 
						 #1118 | ||
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							R3condite
							
							
						 
						Korea (South)1541 Posts
						 
												June 06 2009 05:33 GMT 
						 #1119 | ||
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							Zoler
							
							
						 
						Sweden6339 Posts
						 
												June 06 2009 10:41 GMT 
						 #1120 On June 06 2009 14:33 R3condite wrote: i want ur babies... NOW He's already taken | ||
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