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! [G] [PvZ] 4 Gate 2 Archon - Page 8

Forum Index > Brood War Strategy
Post a Reply
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nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 07 2009 01:32 GMT
#141
thx for the replays
fearus
Profile Blog Joined December 2003
China2164 Posts
February 07 2009 01:50 GMT
#142
On February 06 2009 18:56 Funnytoss wrote:
Show nested quote +
On December 23 2008 12:43 SuperJongMan wrote:
Corsair Timing -
Hungry 4:20
Regular 4:55


To bump an old thread and resurrect an unanswered question...

I recently (finally) attempted to incorporate this build into my repertoire, but as I trained single player I could never get the Corsair out by 4:20 using the Hungry Build. The best I ever could do was maybe 5:45 - cannons at 13/14, Nexus/Gate at 15, Assimilator/Core at 17, and then a Stargate basically as soon as the Core finishes. And yet after trying multiple times I was unable to push the time down even to 5 minutes.

Does anyone else have experience with this?


I believe this is down to mechanics. The timing given most likely assumes you have an extremely high level mechanics.

i.e
Do you always rally your probes to nearest mineral patch?
Do you always have a 2nd probe queued in your nexus?
Do you start to pull a probe in position to build that first forge when you have 130 minerals?

A couple seconds here and there, all add up...
bisu fanboy
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 07 2009 02:08 GMT
#143
Yeah, I even tried it against an unrealistic opponent - distracting the computer so it wouldn't bother me at all, and could concentrate purely on getting the build down. I'm fairly certain that a better player could do it faster, but one whole minute seems to be stretching it. It does seem possible that it is indeed when the Corsair *starts* rather than it pops out, though I'd have to see more replays of other people to make sure it's not just me.
AIV_Funnytoss and sGs.Funnytoss on iCCup
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2009-02-07 04:21:22
February 07 2009 04:19 GMT
#144
The timings are wrong. No way someone can complete that in time. Whether its a translation problem or a typo in the original guide i have no idea. My guess is to add one minute to both. meaning 5.20 and 5.55.

EDIT: 5.20 still sounds sick fast, so I'm not sure about the 1 minute of theory.
Puosu
Profile Blog Joined April 2007
7035 Posts
February 07 2009 05:21 GMT
#145
Stylish said something like the replay time thingy is not reliable (as in it goes too fast) in some cases, so maybe thats why you're getting different results?
Socio
Profile Joined January 2009
United States17 Posts
February 07 2009 07:24 GMT
#146
Thank you so much SuperJongMan. I won my first PvZ today using this.
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2009-02-07 09:54:40
February 07 2009 08:44 GMT
#147
On February 07 2009 13:19 Supah wrote:
The timings are wrong. No way someone can complete that in time. Whether its a translation problem or a typo in the original guide i have no idea. My guess is to add one minute to both. meaning 5.20 and 5.55.

EDIT: 5.20 still sounds sick fast, so I'm not sure about the 1 minute of theory.


Hi, I just tested it with the "Hungry Build", but building only 1 cannon (not 2).
My Stargate (!) starts at 4:10 (there is no way u can do it any faster), my corsairs starts a 5:00 and is finished at 5:22 or something. I leave my base with 6 Zeals and 2 archons at 7:38 which is really fast (in-game I usually leave at 8:00+). At this time, my leg speed and +1 attack hasn't completely finished yet, but is going to during my move towards the enemy base (at around 8:00).

Will keep on testing now. I think about having a stop watch nearby while playing. This should really help to improve some timings...

EDIT: I just even managed to leave my base with 6 zealots and 2 Archons at 7:30 and 70 supply (also hungry build), while my speed upgrade finished at 7:24 (!) and my +1 at 7:30! My corsair timing was the same, I just took my second gas a little earlier (even before my 2nd nexxus finished). In both cases I made only 1 corsair and 1 cannon and there was no harrass from the computer...
Be Nice, Be Fair, Be Mannered.
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
February 07 2009 12:25 GMT
#148
My experience seconds the above post - unless you build the gateway before the nat Nexus, it is simply impossible to get Corsairs *out* that fast.

As far as the second gas is concerned, I've found that in order to get the gas up as the Cyber core is halfway done, you actually have to send out a probe even before the Nexus is finished warping in... perhaps just a difference between the Hungry and Regular build.

Are there are concrete "triggers" for when to start leg speed? I go StarGate, Citadel, +1, Temp Archive, 3 Gates... I'm assuming that laying down the Temp Archive is first priority once the Citadel finishes in order to get the 4 HT out in time, but to take advantage of that it seems you have to warp in the 3 additional gateways immediately - does leg speed come after that, as you have the resources?
AIV_Funnytoss and sGs.Funnytoss on iCCup
bias-
Profile Joined October 2004
United States410 Posts
February 07 2009 13:17 GMT
#149
dude. Best Guide. Ever. Honestly I had BigBalls PVZ guide before the revolution and it's great in it's own light but THIS, this..

down to the very funny korean-humor-style puns and phraseology of starcraft, this guide kicks ass.

Super.t)JongMan
For serious minds, a bias recognized is a bias sterilized.
Drazzzt
Profile Joined September 2002
Germany999 Posts
February 07 2009 13:22 GMT
#150
Wow, cool.
Working on my timing is fantastic.
I just barely beat a player who usually would own me easily. And I had a better position and was better , then I just screwed up the mid/lategame ,forgetting pylons and accumulating too much money. but the first 12 minutes were tremendous. He lost 2 of his bases without compensation.

After that I beat another 14-0 player easily (ok, I know 14-0 might mean nothing, but I think he was not that bad), he had no chance, my timing rush just totally killed him. Attacking 30 seconds earlier than usual makes a BIG difference (even though my practice timings are even faster!). I will test it in the next few days but I could imagine that I could reach C in PvZ with that adjustments (I am now D+/C-).

Be Nice, Be Fair, Be Mannered.
Drazzzt
Profile Joined September 2002
Germany999 Posts
February 07 2009 13:29 GMT
#151
On February 07 2009 21:25 Funnytoss wrote:
My experience seconds the above post - unless you build the gateway before the nat Nexus, it is simply impossible to get Corsairs *out* that fast.

As far as the second gas is concerned, I've found that in order to get the gas up as the Cyber core is halfway done, you actually have to send out a probe even before the Nexus is finished warping in... perhaps just a difference between the Hungry and Regular build.

Are there are concrete "triggers" for when to start leg speed? I go StarGate, Citadel, +1, Temp Archive, 3 Gates... I'm assuming that laying down the Temp Archive is first priority once the Citadel finishes in order to get the 4 HT out in time, but to take advantage of that it seems you have to warp in the 3 additional gateways immediately - does leg speed come after that, as you have the resources?


I have found out that if you put your second gas before the second nexxus finishes and start to gather gas immidiately, you can start your leg upgrade right after you build your 3 additional gateways (the minerals are the limitation then...). It's possible that your 4th archons is delayed by a bit, but not much. In this way, I manage to get 6 zeals + 2 archons with +1 and leg up at the 7:30 minute mark....
Thats really fast....If the zerg just powers a little bit too much, he's dead.

Usually I then start psistorm (even before you leave your base with ur timing rush). You can finish it at 8:00.
Only if I see lurx, I go robotics first and get goon range. Only after that I get psistorm.
Be Nice, Be Fair, Be Mannered.
jingXD
Profile Joined May 2007
United States283 Posts
February 07 2009 14:18 GMT
#152
On February 07 2009 17:44 Drazzzt wrote:
Show nested quote +
On February 07 2009 13:19 Supah wrote:
The timings are wrong. No way someone can complete that in time. Whether its a translation problem or a typo in the original guide i have no idea. My guess is to add one minute to both. meaning 5.20 and 5.55.

EDIT: 5.20 still sounds sick fast, so I'm not sure about the 1 minute of theory.


Hi, I just tested it with the "Hungry Build", but building only 1 cannon (not 2).
My Stargate (!) starts at 4:10 (there is no way u can do it any faster), my corsairs starts a 5:00 and is finished at 5:22 or something. I leave my base with 6 Zeals and 2 archons at 7:38 which is really fast (in-game I usually leave at 8:00+). At this time, my leg speed and +1 attack hasn't completely finished yet, but is going to during my move towards the enemy base (at around 8:00).

Will keep on testing now. I think about having a stop watch nearby while playing. This should really help to improve some timings...

EDIT: I just even managed to leave my base with 6 zealots and 2 Archons at 7:30 and 70 supply (also hungry build), while my speed upgrade finished at 7:24 (!) and my +1 at 7:30! My corsair timing was the same, I just took my second gas a little earlier (even before my 2nd nexxus finished). In both cases I made only 1 corsair and 1 cannon and there was no harrass from the computer...

Could you post this replay?
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
February 07 2009 20:07 GMT
#153
thanks for this! it fixed a few of my timings.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 07 2009 21:40 GMT
#154
On February 07 2009 22:29 Drazzzt wrote:
Show nested quote +
On February 07 2009 21:25 Funnytoss wrote:
My experience seconds the above post - unless you build the gateway before the nat Nexus, it is simply impossible to get Corsairs *out* that fast.

As far as the second gas is concerned, I've found that in order to get the gas up as the Cyber core is halfway done, you actually have to send out a probe even before the Nexus is finished warping in... perhaps just a difference between the Hungry and Regular build.

Are there are concrete "triggers" for when to start leg speed? I go StarGate, Citadel, +1, Temp Archive, 3 Gates... I'm assuming that laying down the Temp Archive is first priority once the Citadel finishes in order to get the 4 HT out in time, but to take advantage of that it seems you have to warp in the 3 additional gateways immediately - does leg speed come after that, as you have the resources?


I have found out that if you put your second gas before the second nexxus finishes and start to gather gas immidiately, you can start your leg upgrade right after you build your 3 additional gateways (the minerals are the limitation then...). It's possible that your 4th archons is delayed by a bit, but not much. In this way, I manage to get 6 zeals + 2 archons with +1 and leg up at the 7:30 minute mark....
Thats really fast....If the zerg just powers a little bit too much, he's dead.

Usually I then start psistorm (even before you leave your base with ur timing rush). You can finish it at 8:00.
Only if I see lurx, I go robotics first and get goon range. Only after that I get psistorm.



Replay? I could never integrate a totally fast gas natural build whenever I FE. Typically I will run off one until my corsair pops out or if I know I want to do a gas intensive timing push (typically involving Archons, Dark Templar, Mass Corsair). I usually don't even upgrade legs until I definitely know I need it, so the extra gas isn't worthwhile. In the long-run though that extra gas could really power up a zealot heavy army with some more heavy-hitting archons or faster upgrades!
"We have unfinished business, I and he."
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2009-02-08 09:06:35
February 08 2009 09:06 GMT
#155
On February 08 2009 06:40 Amber[LighT] wrote:
Show nested quote +
On February 07 2009 22:29 Drazzzt wrote:
On February 07 2009 21:25 Funnytoss wrote:
My experience seconds the above post - unless you build the gateway before the nat Nexus, it is simply impossible to get Corsairs *out* that fast.

As far as the second gas is concerned, I've found that in order to get the gas up as the Cyber core is halfway done, you actually have to send out a probe even before the Nexus is finished warping in... perhaps just a difference between the Hungry and Regular build.

Are there are concrete "triggers" for when to start leg speed? I go StarGate, Citadel, +1, Temp Archive, 3 Gates... I'm assuming that laying down the Temp Archive is first priority once the Citadel finishes in order to get the 4 HT out in time, but to take advantage of that it seems you have to warp in the 3 additional gateways immediately - does leg speed come after that, as you have the resources?


I have found out that if you put your second gas before the second nexxus finishes and start to gather gas immidiately, you can start your leg upgrade right after you build your 3 additional gateways (the minerals are the limitation then...). It's possible that your 4th archons is delayed by a bit, but not much. In this way, I manage to get 6 zeals + 2 archons with +1 and leg up at the 7:30 minute mark....
Thats really fast....If the zerg just powers a little bit too much, he's dead.

Usually I then start psistorm (even before you leave your base with ur timing rush). You can finish it at 8:00.
Only if I see lurx, I go robotics first and get goon range. Only after that I get psistorm.



Replay? I could never integrate a totally fast gas natural build whenever I FE. Typically I will run off one until my corsair pops out or if I know I want to do a gas intensive timing push (typically involving Archons, Dark Templar, Mass Corsair). I usually don't even upgrade legs until I definitely know I need it, so the extra gas isn't worthwhile. In the long-run though that extra gas could really power up a zealot heavy army with some more heavy-hitting archons or faster upgrades!


Ok, here is the replay:
http://rapidshare.com/files/195441663/TestHungryFE_1Cannon_1Cors.rep.html

My first zealot comes a little late though. But I think you could also start it earlier (I had the minerals). This will probably delay the 3rd pylon a bit, but would be ok. If you see the zerg only making 2-4 lings (and 3 bases or even 4), you can definitely build the zealot that late...
I don't know what happens if you see the zerg going a hydra push though. You probably would have to take the 3 probes off from second gas in order to have enough minerals for cannons. But I am not sure.
This is just a raw build against a computer doing nothing....

Be Nice, Be Fair, Be Mannered.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 08 2009 09:13 GMT
#156
SuperJOngMan?
will you have my children?
i can cook, clean and take care of children at the same time
I can and will take it up the ass
cw)minsean(ru
St0rmRush
Profile Joined February 2003
Brazil448 Posts
March 03 2009 17:41 GMT
#157
On February 08 2009 18:13 DreaM)XeRO wrote:
SuperJOngMan?
will you have my children?
i can cook, clean and take care of children at the same time
I can and will take it up the ass

QFT
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
March 03 2009 17:44 GMT
#158
I want a TvZ translation! ;p
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 03 2009 18:41 GMT
#159
http://www.teamliquid.net/forum/viewmessage.php?topic_id=78677

Second half of the post.
Artosis tells the secret to dark terran hadou.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Sets
Profile Joined February 2009
United States59 Posts
March 20 2009 18:59 GMT
#160
Is there a replay anyone has that can show me this strategy in action?
Half Awake; Half Dreaming
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