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! [G] [PvZ] 4 Gate 2 Archon - Page 11

Forum Index > Brood War Strategy
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 24 2009 10:41 GMT
#201
I guess this build doesn't work because it's so slow and Z will have like 36 Hydras vs 15 speedlots and 2 archons, which just gets crushed. After he defeats the attack he can pump pure drones, expand again, and be way ahead. It can be used to secure a third base, but the Z's army is strong enough to still beat this straight-up, and when they add mutas or even Lurkers, it's going to be difficult.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mada_Jiang
Profile Blog Joined August 2007
Australia236 Posts
August 24 2009 12:43 GMT
#202
--- Nuked ---
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-08-24 13:22:31
August 24 2009 13:17 GMT
#203
On August 24 2009 21:43 Mada_Jiang wrote:
Is there a chance anyone has a demo rep of the adjusted build please. Like Shikyo said, hydra numbers always seem to be superior. I found 3 hat hydra to be extremely difficult to handle.


3 hatch hydra should be easy to handle. You should be able to scout his ridiculous build. (I didn't know people still did 3 hatch hydra?...)

All you need is a couple extra cannons and get your zealot speed and +1 attack fast. If you stop the initial hydra push its typically GG. I guess this would qualify as an all-inish type of gameplay.

and besides 3 hatch hydra probably means he may or may not have teched lair first. In the case that he didn't tech lair you could get away with sair DT.
"We have unfinished business, I and he."
Ja.
Profile Joined June 2009
United States37 Posts
August 24 2009 16:07 GMT
#204
I've mass ZvP'd over the last few days with my C friends.

And I've lost almost every game to this, or something earlier.

For those of you who are having trouble with 5 hatchery macro, just attack sooner with less zealots or 1 less archon or even just threaten with it. It's very annoying for zerg to have to sunken up uselessly. Also, i've NEVER had enough hydras in time to deal with the attack. Will upload replays if you guys want, though I'm not quite sure which ones it is.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 24 2009 16:17 GMT
#205
Yeah, if you could upload replays would be great.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 25 2009 01:16 GMT
#206
flower fields ^^
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 25 2009 02:37 GMT
#207
3 hat hydra is pretty much all-in, and you can win pretty easily as long as you don't have any probe losses. this involves slowing down your tech a huge amount, and building enough cannons behind your first few.
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Mada_Jiang
Profile Blog Joined August 2007
Australia236 Posts
August 25 2009 03:43 GMT
#208
--- Nuked ---
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 25 2009 07:14 GMT
#209
On December 23 2008 17:31 IdrA wrote:
Show nested quote +
On December 23 2008 15:46 ilovejonn wrote:
On December 23 2008 15:13 SuperJongMan wrote:
That thread is massive. I refuse! ...for now.
But I recommend this next for people who want to...????

[TvP] The Art of FD ver.2
http://www.pgr21.com/zboard4/zboard.php?id=daku&page=1&sn1=&divpage=1&sn=off&ss=on&sc=on&select_arrange=headnum&desc=asc&no=1665


someone do eetttttt pleaseeee

ok
"make a fighting force that is large enough to delay your expo but too small to do any serious damage to the protoss, and also leaves you impotent vs tech and shuttle builds. continue as normal from there, if you somehow manage to not die"
DONT USE FD


This. im a completely newbie but every time my T opponent goes for FD I sigh for relief, easily defend with my 3-4 ranged goons, and then whatever mid game move I had planned (either fast exp, reaver drop, dt drop) goes about unhindered
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-08-25 07:17:17
August 25 2009 07:16 GMT
#210
one question I had about this build: When to start +1 weapon?

do you do it as your citadel is warping in? or with your first 100 gas? when?

edit: nm found it, it's after citadel
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