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! [G] [PvZ] 4 Gate 2 Archon - Page 6

Forum Index > Brood War Strategy
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Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 31 2008 21:54 GMT
#101
On January 01 2009 03:41 zerofear wrote:
btw wich your best rank on icc? ( to the guy wrote this guide).


This is a translated guide; it wasn't created here.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
January 01 2009 01:37 GMT
#102
On December 30 2008 05:10 Incognito wrote:
@ GinNtoniC

I'm not an expert at this build, as even I've only seen it a couple times. I believe +1 attack comes before templar archives. You'll get 100 more gas before the citadel is finished, so spend it on +1.

The two cannons are only needed if theres a 9 pool/overpool. If its 12 hatch, just do 14 nexus, and if there still isnt a pool, you can go gate then plop down your cannons. I'm not sure about your other two questions, but I believe your sair should be able to scout mutas before you need to put up cannons at your main. If no mutas are coming, you can place your gates first.


You're absolutely correct about that first statement. You normally get +1 as soon as you have gas for it after the citadel. You will still be able to afford a corsair, zeal speed and temp archives as soon as they can be built if you made your second assimilator at the apropriate time.

Also from what I can tell from pro games and most high level protoss players they usually do 2 cannons before nex vs 9 pool and overpool like you said, 1 cannon nex vs 12 pool and nex first vs 13 hatch. But that's on most of the maps played right now and if the distances get shorter or further you might get away with different builds so I'd say it's best to play by heart. Try and time it by seing hp on the pool.
Centric
Profile Blog Joined March 2008
United States1989 Posts
January 01 2009 02:51 GMT
#103
On December 23 2008 12:43 SuperJongMan wrote:
- Because the timing between citadel and robo branches are so similar, it is often a good idea to construct them around the nat by habit. Also, robos are better constructed there anyways in case of defence.


I love the guide...thanks so much for sharing dude. I was wondering if you could clarify this statement a little, as I didn't really understand it.
Super serious.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
January 01 2009 07:24 GMT
#104
awesome awesome awesome, been waitin for this +1 speedlot build for awhile.

Why not just call it 4gate timing push?
"Wanna join my [combo] clan?" "We play turret d competitively"
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 02 2009 00:41 GMT
#105
On January 01 2009 11:51 Centric wrote:
Show nested quote +
On December 23 2008 12:43 SuperJongMan wrote:
- Because the timing between citadel and robo branches are so similar, it is often a good idea to construct them around the nat by habit. Also, robos are better constructed there anyways in case of defence.


I love the guide...thanks so much for sharing dude. I was wondering if you could clarify this statement a little, as I didn't really understand it.


If you build stuff by the nat,
advantages = Harder to scout since cannons are already there.
If you go robo, and a fast hydra break comes, the key reaver may come and save you. If misplaced like by main nexus, -_-;; You can see how that would be problematic as reavers are no speedy.

The disadvantages to such a build placement would be if you suck at placement and trap yourself up... but I guess sucking is a pretty general disadvantage all around.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 02 2009 06:02 GMT
#106
Where's the PvT bible from Stork?
pink)speed
Profile Joined December 2008
United States12 Posts
January 02 2009 07:42 GMT
#107
protoss bible vs terran is marco like hell 1a2a3a
why do u want a quote
SpriteLove
Profile Joined September 2008
United States226 Posts
January 04 2009 02:03 GMT
#108
Why isn't this in the recommended threads yet?

O.O
mG.SpriteLove
zeppelin
Profile Joined December 2007
United States565 Posts
January 04 2009 03:44 GMT
#109
Would love to see some B/C replays of this build to see what the timing is relative to the zerg's build and how to react to different variations.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 04 2009 04:14 GMT
#110
On January 04 2009 12:44 zeppelin wrote:
Would love to see some B/C replays of this build to see what the timing is relative to the zerg's build and how to react to different variations.


But it is already explained. Play the build out just as described and you will clearly see that just about everything in this guide is accurate. This is how I've been playing my PvZ lately and it makes the match-up even more interesting (though I find PvZ to be the most interesting MU).
"We have unfinished business, I and he."
bitchaRd[raGe]
Profile Joined August 2008
Russian Federation376 Posts
January 04 2009 04:58 GMT
#111
brilliant guide
SKT1!
stiga
Profile Blog Joined June 2008
United States377 Posts
January 04 2009 04:58 GMT
#112
delete this hahahah i am already a sad D+ zerg player
Crompee
Profile Joined December 2008
United Kingdom27 Posts
January 05 2009 00:54 GMT
#113
Thank you for this guide, before reading this guide my stats on iccup were 16/37 (16 wins vs Terran/Protoss with 34 losses vs Zerg.. just couldnt beat them). Now ive won my past 2 games playing Zerg.

Just curious, do you have any pictures of how to setup your FE with cannons to protect your gateway from hydra's? and once my corsair spots the All-In Hydra Push.. how many cannons should i be placing down?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
January 05 2009 01:14 GMT
#114
On January 05 2009 09:54 Crompee wrote:

Just curious, do you have any pictures of how to setup your FE with cannons to protect your gateway from hydra's? and once my corsair spots the All-In Hydra Push.. how many cannons should i be placing down?


On December 23 2008 12:43 SuperJongMan wrote:

* The Defence -
- If unsure of the zergs exact intentions, another photon up front for 3 isn't a bad choice.
- Pure Hydra Break - Cancel all probes and cannon like no tomorrow. Magu Magu Photon Photon.
- If hydras are trying to fast break the gate, bring a probe up to the gate and getting ready to re-construct the gate to buy extra time is a good option.
- If the Zorg went fast 2 hatch gas and the tech is SUPA FAST~ at about SG completion time, put 1-2 photon at the main.



and

Building Placement - http://teamliquid.net/forum/viewmessage.php?topic_id=62652
GANDHISAUCE
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 05 2009 18:34 GMT
#115
WTFz yo. There were also pictures in the guide -_-;;
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
January 06 2009 10:28 GMT
#116
are there any plans to get any of the ZvP guides translated? That would be immense
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
January 06 2009 14:12 GMT
#117
On December 23 2008 12:43 SuperJongMan wrote:
- If the Zorg went fast 2 hatch gas and the tech is SUPA FAST~ at about SG completion time, put 1-2 photon at the main.

what is SG completion time? sorry if its a dumb question...
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
January 06 2009 14:19 GMT
#118
when your stargate finishes
zeppelin
Profile Joined December 2007
United States565 Posts
January 06 2009 23:18 GMT
#119
On January 04 2009 13:14 Amber[LighT] wrote:

But it is already explained. Play the build out just as described and you will clearly see that just about everything in this guide is accurate. This is how I've been playing my PvZ lately and it makes the match-up even more interesting (though I find PvZ to be the most interesting MU).


Assuming they're going 5 hatch (i.e. not doing anything to force you to put down more cannons) how much pop do you have when you move out? What's your response to a pure hydra build? It would just be interesting to see players better than me executing the build so that I'm able to fix the mistakes I'm making.
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
January 07 2009 21:59 GMT
#120
The guide says that when you see him go three hatch before pool you should go nexus and then double gate, no forge to apply pressure. But whenever i do this, by the time my first two zeals reach his base he's got like 8 lings, and by the time i get 4 he has a zillion of lings. And i always get overrun because i lack cannons. Is that a wrong counter suggested in the build?
Probably the best starcraft player in the world
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