• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CET 20:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1520 users

[I] Valkyrie Use, TvZ. - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 05 2008 13:29 GMT
#121
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 13:35 GMT
#122
On October 05 2008 16:51 SWPIGWANG wrote:
(Tank splash do not hit burrowed units, go figure)


LOL.


The way I see it valkyries are like hydralisks in their Halloween costumes
Hi.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 05 2008 13:37 GMT
#123
On October 05 2008 22:29 floor exercise wrote:
Show nested quote +
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


The OP is not saying that it's a super ultimate wtfpewpewlazers build.

On October 05 2008 12:05 d(O.o)a wrote:


Watch the videos and read the OP. THEN you can post again in this thread.

Hi.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 05 2008 13:41 GMT
#124
On October 05 2008 22:37 d(O.o)a wrote:
Show nested quote +
On October 05 2008 22:29 floor exercise wrote:
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


The OP is not saying that it's a super ultimate wtfpewpewlazers build.

Show nested quote +
On October 05 2008 12:05 d(O.o)a wrote:


Watch the videos and read the OP. THEN you can post again in this thread.



ya I know the op is being realistic but theres people in the thread talking like they put on their lab coats and crunched the numbers in the D- bracket
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 05 2008 13:52 GMT
#125
if you're referring to me you're wrong
Empyrean
Profile Blog Joined September 2004
17052 Posts
Last Edited: 2008-10-05 14:55:45
October 05 2008 14:54 GMT
#126
On October 05 2008 21:12 Biff The Understudy wrote:
Corsair vs zerg seems pretty absurd if you really think about it. It's big investment, you lose time, it will allow to kill a couple of ovi (wooow, amzing...) and maybe to scout. Theorycraft is nice, but you can know starcraft only through experience. The fact is that it works so amazing that everybody does it.


Actually, Corsairs are very useful in PvZ to scout whether or not the Zerg lair tech was Mutalisk or Lurker. Terran don't have to worry about not being able to scout the Zerg because they can just Comsar ;D

Also, Nintu, you say if the Zerg splits up his Overlords you could just clone your Valkyries to destroy them all. But what if the Zerg keeps, say, two Scourge by each one? Then you'd be pretty much forced to use your Valkball to go hunting, which would reduce the efficiency drastically.
Moderator
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2008 15:10 GMT
#127
Its hard to imagine that I've been trying to get poeple to use Valks for over a year now, and I get banned for mentioning them in the this forum. And now Boxer mysteriously does it and now its okay to talk about it. Incredible
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2008 15:49 GMT
#128
Blasphemy
Treatin' fools since '87
KwarK
Profile Blog Joined July 2006
United States43739 Posts
October 05 2008 16:19 GMT
#129
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.
ModeratorThe angels have the phone box
Biff The Understudy
Profile Blog Joined February 2008
France8002 Posts
October 05 2008 16:36 GMT
#130
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.

Ok for the scourge. Therefore, when you have hydra (you'll have anyway) and maybe spore, being armoured changes everything.

If you looked the vod of op, you could see that he was destroying groups of 12 lords protected by some hydra during mid-game. Try to do that with corsair (hope for you they are insured).
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 05 2008 16:52 GMT
#131
On October 04 2008 18:44 eth0x wrote:
Ridiculous. BoxeR just may have revolutionized Starcraft once again.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:10 GMT
#132
On October 06 2008 01:19 Kwark wrote:
Valks are far more heavily armoured than corsairs and much more expensive. This is a completely useless trait because what matters when scourge are the thing you're afraid of is reaching that critical mass of damage where scourge can't get near. Corsairs are cheap, fast to build and relatively low tech. You can get a critical mass of them quickly without huge investment. Valks cannot perform the same role. They're useful for countering muta if unexpected but they're quite simply not an efficient use of minerals.


When you get enough valks with +1, they absolutely DESTROY scourge. Scourge work amazingly when there is 3 or 4 valks, but once you get like 8, I've seen it tried many times and almost everytime, my valks came out unscathed.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:12 GMT
#133
On October 05 2008 20:11 damenmofa wrote:
Show nested quote +
On October 05 2008 11:21 Nintu wrote:
On October 05 2008 07:14 damenmofa wrote:
On October 05 2008 06:41 Nintu wrote:
On October 05 2008 00:37 damenmofa wrote:
sorry but no, this is crap against a zerg who knows what hes doing. Like others said, hyd/lurk rape the shit out of you, especially when coupled with drops. U say siege tanks rape hyd/lurk, but I say u can NOT have more than 4-5 Siege Tanks and a group of m&m when u go 2 port valks at the time the zerg hits you with like 2 grps of hydras and 5-10 lurks. If he uses drop, things even get more messy for u as u have to turtle like shit while the zerg can keep the pressure up and expo like hell. Damn, even humiliation tactics like throwing in queens with broodling for the tanks work against someone investing that much eco in valks so early on.


The argument "Hydra/Lurk rape the shit out of you" is getting tiresome. Why would you believe that's true? A giant mass of tanks with bio or vulture support would absolutely DESTROY hydra lurk... Tell me why you think this would be different? Why would you think hydra/lurk would work? Do you think you have the gas for this? Getting the hydra upgrades, the lurker upgrade, the Carapace and +1 attack? Keep in mind the fact that your overlords have to be above hydras at ALL times.

Suggesting drops vs valkyries, where you can scout the entire map at all times, and can kill overlords in 2-3 seconds, just shows me how little I should be listening to your comments.

You easily have the ECO off 2-base to go either MnM/Valk or Tank/Valk.

dude maybe i should just stop responding to you but if u really have to throw the "just shows me how little bla" card i cant refrain myself from telling you what I really think. I checked up ur accs on iccup and seen u have a C high. I am a B- player and was the leader of a league 1 bwcl clan and been playing this game for 6 years. I dunno why u are even arguing with people when u think this build is invincible and go on about how ur tank/vult/mass upgrades/mass everything rape the shit out of every suggestion people throw at you. I mean what do YOU think would rape ur build? Oh right if ur honest to urself u just cant think of anything that beats it cus ur so excited about ur newfound gosu strategy. Also u think chill as a B player would rape it, newsflash: most B level players would rape that strat.

To put it in a nutshell: going 2 port is always very risky and unless u do some heavy damage early on ur basically fucked cus u gonna get overwhelmed in midgame (unless its a map like plasma or smth). You wont have those mass tanks/m&m/whatever to hold off a massive Z ground army in the early mid if u went 2 port valks first, if u still doubt it pm me for a 1on1 anytime u like.


I don't think this build is invincible. Read the OP. I quite bluntly said that I'm not sure of it's strength yet. That's why I made this thread.

What do I think would rape my build? I've already said. For Tank/valk, plague. For Valk/Bioship, Plague/darkswarm/lurkers. One of the weaknesses of this build is that it has very little early game presence. Atleast, from my experiments, that's been the case. This allows the zerg to expand quite liberally and allows for fast tech.

The fact that you're a B- means nothing to me. You still present arguments with very little carrying evidence. You're just blindly theory-crafting and throwing flames.

Another weakness of the build is it's susceptability to early timing attacks by Zerg, if they prepare and scout the build. My friend Vyzhis was helping me theorycraft on this build a lot and he is a damn good ZvT player.

Since I've been really busy with work and other things, I've been unable to sit down and do more refining and I probably won't get a chance until tomorrow afternoon. I can't wait to try it more. =D

If I find that I am able to refine the build enough to make it safe and practical, I will make another video with some more specific information. Until then, I'd love it if other people tried it aswell, and posted their replays/theories/etc..

Thanks for all the support and comments by the way guys. Check out my other videos aswell guys! I also plan to buy a new mic soon or to somehow find a way to fix that breathing/sound quality problem. =D

So, I'd love to hear more suggestions or problems with the build. Please think it through though! Also, post replays of your attempts and such. =D

Edit: Oh, and I've raped enough B- Zerg's playing standard to not be intimidated by your rank-dropping. Just because your high-rank is higher than mine, doesn't mean I won't ask for evidence and reasoning from your posts. You're not Boxer. You're B-. B- doesn't buy you much so you still have to make sense when you speak.

wow basically all I said was u get owned by a timing ground attack in the early mid and u agree with me right in the third paragraph. By now, not only I have said it, nevake said it too and he has probably seen 20 times the pro matches each one of us has seen. Empyrean and some others went along the same argument.
also u asked about viability and all I told u was it will work exponentially less the higher the level u play on. on C levels it may work around the 50% mark, on B level that percentage will drop to 20-30% and on A level u basically are just gonna pull one win outta 10 games using this strat. (all assuming u and ur opponent are of near equal skill). Of cus thats just an educated guess and no more than theorycrafting, but as u try it against C level players u cant do more than theorycrafting urself about the viability on higher levels. There IS a reason though why this unit is extremely underused on the highest level of play (progaming).

From a zerg perspective I think its like trying to make a solid build out of smth like fast burrow lings + queen. Sure it has the cool factor and can catch people off guard cus they probably have almost never played against it. It still is a very risky build and will never be a solid, safe build.
Maybe u should play on an iccup acc until u reach ur skill ceiling (lose 50% or more) and then try this build again. Up to now u are simply the better player. I can make daring Z builds work more than they should as well if i play against lesser players.


You're just talking out of your ass. You make about 10 claims in this post but don't give any reason for anyone to believe any of them. Your opinion means very little when you just spew out your opinion as if it were fact.=
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 05 2008 17:14 GMT
#134
On October 05 2008 23:54 Empyrean wrote:
Show nested quote +
On October 05 2008 21:12 Biff The Understudy wrote:
Corsair vs zerg seems pretty absurd if you really think about it. It's big investment, you lose time, it will allow to kill a couple of ovi (wooow, amzing...) and maybe to scout. Theorycraft is nice, but you can know starcraft only through experience. The fact is that it works so amazing that everybody does it.


Actually, Corsairs are very useful in PvZ to scout whether or not the Zerg lair tech was Mutalisk or Lurker. Terran don't have to worry about not being able to scout the Zerg because they can just Comsar ;D

Also, Nintu, you say if the Zerg splits up his Overlords you could just clone your Valkyries to destroy them all. But what if the Zerg keeps, say, two Scourge by each one? Then you'd be pretty much forced to use your Valkball to go hunting, which would reduce the efficiency drastically.


I meant that vs Hydra build. If zerg does that you can still just use a huge death-group to destroy all overlords/scourge.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
October 05 2008 17:18 GMT
#135
Looks legit. Somebody forward it to Sea.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-05 17:35:43
October 05 2008 17:19 GMT
#136
On October 05 2008 22:29 floor exercise wrote:
Show nested quote +
On October 05 2008 20:24 UbRi wrote:
anyway I spent like a week to develop a pretty much equal build to the OP's, that means his idea isn't foolish at all.
The only difference between mine and his is that I focused a lot on getting those valks as fast as possible, so when possible I started with 14 cc and had little money to spend on bunkers and marines

14cc in tvz is never possible unless there is some physical barrier between you too like an island or destructible building etc.

You aren't gonna reinvent SC, valkyries just aren't a good unit and will be relegated to cute builds. Doesnt mean you cant win when you use them (obv) or that they aren't really fun to try, but slumming it up in D for a week using vulks isnt going to somehow alter reality


This is one of the worst posts I've ever read. This kind of close-minded, conservative bullshit just makes me sick. "Valkyries just aren't a good unit."

For the last time. I'm open to real discussion about the strategies viability, but only from intelligent posters who actually take the time to articulate the reason why.

Maybe Valkyries are bad. Maybe they're easy to play against. Maybe they're totally unviable. But FFS give me a reason why. Stop foaming at the mouth because you've never seen your precious favorite progamer use them. (Oh wait, Boxer has..)

Stop theorycrafting and actually use your intellect to investigate the subject for atleast a moment. Then, post in the thread. If you don't use your head, please don't post in this thread.
"So, then did the American yum-yum clown monkey also represent the FCC?"
ploy
Profile Joined January 2006
United States416 Posts
October 05 2008 17:32 GMT
#137
Some of you guys need to lighten up, seriously. An earlier poster made a great point when he said someone puts plenty of thought and effort into a neat idea and some of you just shit on it for no reason other than a pro hasn't done it. Odds are, this strategy probably isn't anything special - but don't be so fucking close minded to just assume every unique idea is dumb.

Good thread nintu, I can absolutely understand how you could be getting frustrated at some of these guys, but I appreciate your enthusiasm!
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 05 2008 18:29 GMT
#138
I think this strategy is something special. I always like people trying out new builds, and this sure as hell beats the regular 1Rax expand or standard builds, and from the replays looks like they can be hella effective if executed well. Props Nintu, I'm practicing the build myself right now.
Graphics
Elite]v[arine
Profile Joined October 2007
United States264 Posts
October 05 2008 18:36 GMT
#139
On October 06 2008 02:32 ploy wrote:
a pro hasn't done it.


http://www.gomtv.net/classics2/vod/316


http://www.gomtv.net/classics2/vod/317



o rly?
AKAs: Pyro]v[aniac ,
Empyrean
Profile Blog Joined September 2004
17052 Posts
Last Edited: 2008-10-05 18:48:50
October 05 2008 18:48 GMT
#140
On October 06 2008 03:36 Elite]v[arine wrote:
Show nested quote +
On October 06 2008 02:32 ploy wrote:
a pro hasn't done it.


http://www.gomtv.net/classics2/vod/316


http://www.gomtv.net/classics2/vod/317



o rly?


The first game was some kind of weirdass ten minute short game that didn't get up to Valkyrie tech.

The second game wasn't what the topic creator was talking about. Oh wow Boxer made Valkyries! That's about all it has to do with the original poster's strategy of 2port Valk into Tanks with various mm scattered about.

(Not to mention he lost both games)
Moderator
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 440
elazer 368
UpATreeSC 49
IndyStarCraft 43
ROOTCatZ 0
StarCraft: Brood War
Britney 14937
Calm 3567
Shuttle 818
Bisu 776
Mini 369
ggaemo 186
firebathero 168
Dewaltoss 156
EffOrt 145
actioN 105
[ Show more ]
Mind 57
IntoTheRainbow 20
soO 11
Dota 2
Gorgc7130
Counter-Strike
byalli835
Heroes of the Storm
Liquid`Hasu276
MindelVK14
Other Games
Grubby2664
singsing1363
FrodaN1098
Beastyqt700
ceh9605
B2W.Neo234
C9.Mang0139
QueenE99
Hui .97
ToD82
Organizations
Dota 2
PGL Dota 2 - Main Stream40
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 4
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1607
• WagamamaTV510
League of Legends
• Nemesis3196
Other Games
• imaqtpie793
• Shiphtur216
Upcoming Events
PiGosaur Cup
4h 31m
Replay Cast
13h 31m
Afreeca Starleague
14h 31m
hero vs YSC
Larva vs Shine
Kung Fu Cup
15h 31m
Replay Cast
1d 4h
KCM Race Survival
1d 13h
The PondCast
1d 14h
WardiTV Team League
1d 16h
OSC
1d 16h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.