• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:53
CET 06:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy6ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
https://www.facebook.com/TryVitalHempGummiesAU/ World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Why Is Assignment Helper So Powerful for Students The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread CaratFlair Diamond Engagement Rings – Elegant Fore European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1921 users

[I] Valkyrie Use, TvZ. - Page 9

Forum Index > Brood War Strategy
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 08:20 GMT
#161


Another short video I made about valkyries. This was against a friend who was offracing. I only made it into a video because in the video he said "I swear, there will be blood if you make this a FPVOD." I thought it was just too funny not to post.

In the short video it clearly shows Zerg in a disadvantageous position but he started strong. As was discussed, an early timing push is very powerful against Valkyries. He did and broke my natural and I just barely defended. I then proceeded off 1 base against like.. 4 base..

The scourge he tried did nothing, even with cloning, and he was just too far behind then.

The thing about Valkyries is that there is no room to adapt as Zerg. Once you're behind, you're pretty much stuck there. You can't make any more units once you lose those scourge or devourers or hydras. The only options you have are to wait for enough money to make enough overlords to make units immediately after they're up. This is an entirely unviable way to play. You're just too far behind. Short of making TONS of spore colonies, you have absolutely nothing to do to get back in the game.

A lot of Zerg's prepare a good defense, but simply not enough to defend entirely. This means the Zerg has to play VERY safe, making damn well sure that his initial defense can hold off the Valkyries.

The weakness in the build is very clearly in the early game. It's very hard to defend your natural with standard 1-rax FE because of how much you're investing in 2port valk. If I try this build some more I'll probably try 1-rax FE into 1 port valk, adding additional rax early to defend possible breaks and muta harass, and then adding second port for valks and such. Still much crafting to do on the build.

In the meantime, I'm gonna ladder as standard for now and make more regular commentated FPvods. Feel free to add thoughts, opinions and/or varying success stories or whatever. =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Delirium
Profile Joined May 2008
United States1190 Posts
October 07 2008 08:52 GMT
#162
Dude, if you didn't find my first overlord with those fucking TWO MARINES. YOU WOULD'VE BEEN DEAD!!!
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 09:00 GMT
#163
On October 07 2008 17:52 Delirium wrote:
Dude, if you didn't find my first overlord with those fucking TWO MARINES. YOU WOULD'VE BEEN DEAD!!!


I found it with the SCV. I killed it with marines.

Also,
+ Show Spoiler +

Looooovvee youuuuuu
"So, then did the American yum-yum clown monkey also represent the FCC?"
axel
Profile Blog Joined March 2007
France385 Posts
October 07 2008 10:35 GMT
#164


So anyone tryed his build vs "good" zergs? I mean over C+ /B- ranks.
Because personally i had troubles early games because on the new fashion builds ( 2 hatch mutas , opened with lots of early speed gling with 9 pool or 12 pool) and vs all 3 hatch glings cheese / harrass waiting for mutas..
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
October 07 2008 10:44 GMT
#165
i like your videos! i've read maybe 50% of the posts in this thread skipping over all the flaming and inane comments so excuse me if what i'm saying is just a repeat. i've never tried experimenting with valks so this is just theorycrafting (which i don't often like to participate in!) and suggestions.

the build itself is pretty interesting. i think the most intuitive and effective counter would be some form of 3hatch hydras doing a fast nat break, though the problem is that the timing for when the zerg first sees the valks is after they've committed to lair tech. instead then i suggest (if the zerg went standard 3hatch spire) that they cease muta production and pumps some rounds of scourge while macroing heavily, taking 2-3 more expos to gear up for upgraded hydra production. the scourge will be effective because at this point in the game you'll only have 2 or so valks with 2 more reinforcing every minute or so, and the critical mass for when scourge simply can't hit valks looks to be rather high (from your video, ~6+ +1attack valks).

i suggest the mass expoing and fast upgraded hydras because the terran completely cedes map control and his upgrades for ground will be very delayed because of his heavy gas investment. mid-late game play likely will revolve around zerg stopping you from taking your third gas with hydra/lurk/defiler which should be pretty viable (i don't expect zergs to always react as poorly as the first one in your video, allowing you to mass that kind of tank blob seems like a worst-case scenario). basically, it's a zvp.

from the terran point of view, what i am uncomfortable with is the 2port opening since it makes you extremely passive and basically fucks you over if you lose any of your first few valks. what would you do if he took a few more bases and just made a lot of hydras? there's room here for experimentation with 1port.

i think you really have the right idea though with the very quick third base and dropship escorting. the big things i thought you could add into your game while watching your video was getting quick mines to plant at possible zerg expoes or in the middle of the map so that you could be greedier with your expo attempts (at least taking a third gas before the mineral only), and to switch to vessels faster. everything that counters your valks late game (defilers, queens, mass devourers and zerg air) is in turn very vulnerable to irradiate, so they should be invaluable in an even match. finally, after you take your third base i suggest plopping down a second ebay asap as your infantry upgrades will be way behind.

i haven't played in a while now but i guess boxer has his own way of inspiring people. i think i'll play a few tvzs on iccup myself =] good luck!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
October 07 2008 10:58 GMT
#166
only reason corsair is so effective is they apply dark templar due to no vision, whenever there is an opening, nor they dont have a cooldown time when killing things but.....thus adding to this, vulture/valk? spider mine could be effective if placed on ramps correctly due to no detection while harassing drone, downside is if drones run away, vultures are sitting ducks, maybe kill larva or two, unable to destroy buildings fast but still unable to cause that much damage, maybe if there is a second drop of marine/medic, they'd be great, but that would be a heavy amount of apm >_>....but dark templar can destroy buildings much faster so i dont think vulture + overlordharass + marine medic is as great. pretty much wraith is much better for creating a "lead" because they are a natural flying, cloaked, air harassing P.O.S's, but i guess valk can give a surprise :D. ..nice video though.
Translator
Biff The Understudy
Profile Blog Joined February 2008
France8000 Posts
October 07 2008 11:22 GMT
#167
I know it sounds stupid, but have you tried nuke? Terran don't have dts, but they have ghost.

I mean, vs a zerg who struggle that much with his overlords, that could be an idea.

Second VOD was lawl
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 07 2008 11:26 GMT
#168
On October 07 2008 19:44 intrigue wrote:
i like your videos! i've read maybe 50% of the posts in this thread skipping over all the flaming and inane comments so excuse me if what i'm saying is just a repeat. i've never tried experimenting with valks so this is just theorycrafting (which i don't often like to participate in!) and suggestions.

the build itself is pretty interesting. i think the most intuitive and effective counter would be some form of 3hatch hydras doing a fast nat break, though the problem is that the timing for when the zerg first sees the valks is after they've committed to lair tech. instead then i suggest (if the zerg went standard 3hatch spire) that they cease muta production and pumps some rounds of scourge while macroing heavily, taking 2-3 more expos to gear up for upgraded hydra production. the scourge will be effective because at this point in the game you'll only have 2 or so valks with 2 more reinforcing every minute or so, and the critical mass for when scourge simply can't hit valks looks to be rather high (from your video, ~6+ +1attack valks).

i suggest the mass expoing and fast upgraded hydras because the terran completely cedes map control and his upgrades for ground will be very delayed because of his heavy gas investment. mid-late game play likely will revolve around zerg stopping you from taking your third gas with hydra/lurk/defiler which should be pretty viable (i don't expect zergs to always react as poorly as the first one in your video, allowing you to mass that kind of tank blob seems like a worst-case scenario). basically, it's a zvp.

from the terran point of view, what i am uncomfortable with is the 2port opening since it makes you extremely passive and basically fucks you over if you lose any of your first few valks. what would you do if he took a few more bases and just made a lot of hydras? there's room here for experimentation with 1port.

i think you really have the right idea though with the very quick third base and dropship escorting. the big things i thought you could add into your game while watching your video was getting quick mines to plant at possible zerg expoes or in the middle of the map so that you could be greedier with your expo attempts (at least taking a third gas before the mineral only), and to switch to vessels faster. everything that counters your valks late game (defilers, queens, mass devourers and zerg air) is in turn very vulnerable to irradiate, so they should be invaluable in an even match. finally, after you take your third base i suggest plopping down a second ebay asap as your infantry upgrades will be way behind.

i haven't played in a while now but i guess boxer has his own way of inspiring people. i think i'll play a few tvzs on iccup myself =] good luck!


See, now this is a post.

The timing nat break seems to be something we can all agree on. The build is definitely susceptible to timing breaks, but I do believe with proper placement and preparation, the Terran can either defend or feign standard play.

It's true that if you lose your first few valks it sets you back immensely. After a few games with valks I've grown to be very careful with them while their numbers are small, like 2-5.

I like 1port after expand aswell because of the versatility. You can add the second port for continued harass or transition into (semi)standard play.

What would Terran do if he didn't apply pressure, opened den and took many bases? Something similar happened to this in the first game of the first video. Quick third, tanks and valk harass. Hydras are locked to defend their overlords. Unlike Wraiths, Valkyries have a lot of life, which means that they can move in, kill all the overlords in an AoE, and leave having only lost 1 or 2, whereas wraths do single-target and you'd lose many more. You cannot clump overlords, but you have to make them defendable aswell.

Spire builds and scourge SOUND logical and effective, but it's simply unreliable. Scourge have shitty AI and even if they're cloned, you don't know how successful it will be, and how many scourge you need. Everytime my opponent has tried spire defense, scourge get raped, then all your overlords fall, then they cannot produce any units whatsoever.

As I mentioned a couple posts ago, this build leaves 0 room for a zerg to make a mistake like that. It's a snowball effect. Once he loses his defense, he loses all his overlords so he can't make more units to defend, etc.. I've noticed that I can start abusing this sort of dynamic. Everytime I killed a group of overlords, I would clone my valks over the map to find more, knowing that scourge cannot be produced in the meantime and that my valkyries are safe to go in packs of 2.

As for scourge in general... Scourge can sneak in and narrowly avoid the AoE damage, but from what I've seen, when you have enough valks, you're pretty close to immune.

Also, you can micro your valkyries to surround overlords and to stay very close to a target they are firing at. If the valkyries are surrounding while firing, they pretty much make a giant bubble of AoE damage that scourge quickly dissipate to. The same effect is gained by simple floating your valkyrie ontop of the overlord it's trying to kill. This sounds like theorycraft but in practice it's really quite realistic. Scourge, even when cloned, haven't given me any issues so far. Not to say they don't work, just that I haven't seen it be too effective yet.

Timing pushes to break the Terran early and den openings are what I think are the most effective plans for Zerg, but this is just my opinion.

Some of the flames discouraged me from investigating further, but a quality post like this just re-ignites my curiosity with the build.
"So, then did the American yum-yum clown monkey also represent the FCC?"
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2008-10-07 12:48:30
October 07 2008 12:43 GMT
#169
I also think that this valk build can't allow terran for mistakes too :/

What would be your response to a 2 hatch?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 07 2008 14:26 GMT
#170
I didn't read the entire thread and I apologise if this point has been made already, but this strat already existed and was actually played frequently by vgundam very long ago


the only different thing boxer did is he got a dropship and used the valks to escort them


gundam used to get 3rax 1fac tanks and refuse to exp for temporary boost in units and he just got the valkyries because they cost high minerals and relatively few gas and it happened to match with the mins/gas he had left over

boxer did the exact same thing except
a) he got a dropship, never saw gundam do that
b) he actually expanded earlier.. gundam would often forgo expanding altogether and long distance mine when his minerals were out lol

just posting this because i heard tasteless say "never before seen" and no one else may remember

anyway for an old timer this game was the most awesome thing ever to watch it sent a chill down my spine srsly
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 07 2008 14:29 GMT
#171
oh and from what i remember from the zerg's POV counterattacking is the worst response because gundam would always get at least one bunker and the main idea for him was that if you only have to defend 1 base it's much easier to do so and you can play more aggressively because of that not fearing counterattacks and stuff

1 bunker does so much against counterattacks in low eco games

zerg just needs to play as if there's a time clock and "stay in it" until terran wears himself out and falls apart
DANCE ALL DAY
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
October 07 2008 14:32 GMT
#172
OMG Grot! hihi!

And Nintu, I absolutely loved the video (the two games combined) - I enjoyed both your commentary and the games themselves, in a game that's becoming increasingly stagnant, things like this add a lot of fire and remind us why it's so spectacular in the first place. Please keep playing this more, refine the build, and post more videos!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Murlox
Profile Blog Joined March 2008
France1699 Posts
October 07 2008 14:46 GMT
#173
On October 07 2008 23:32 EvilTeletubby wrote:
Please keep playing this more, refine the build, and post more videos!


I feel the exact same way.

Please keep on!
Resistance ain't futile
Freezard
Profile Blog Joined April 2007
Sweden1019 Posts
October 07 2008 14:48 GMT
#174
I don't see how you can compare mass valks with sairs. Mass sair kills whatever air units you throw at them since their cooling rate and splash damage is insane. But to kill mass valks you just need to throw in one scourge or a few muta to make the valks fire, their cooling rate is so damn slow plus they can't shoot while moving (their acceleration is really slow) so follow that up with a group of cloned scourge and all valks are dead. Too costly imo, but I love valks anyway. Wish Blizzard would have balanced them as well as scouts so they would be more useful.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2008-10-07 15:47:45
October 07 2008 15:37 GMT
#175
FE into 3port, Mass Valks with Wraiths works well against D level Zerg, they just try to make hydras, but they can't see the Wraiths and lose their Lair, usually resulting in a gg. The Valks move between the hatcheries to pick of spawning overlords, and wraiths/dropped marines focus fire the Den and Lair.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 07 2008 15:43 GMT
#176
On October 07 2008 19:58 AltaiR_ wrote:
only reason corsair is so effective is they apply dark templar due to no vision, whenever there is an opening, nor they dont have a cooldown time when killing things but.....thus adding to this, vulture/valk? spider mine could be effective if placed on ramps correctly due to no detection while harassing drone, downside is if drones run away, vultures are sitting ducks, maybe kill larva or two, unable to destroy buildings fast but still unable to cause that much damage, maybe if there is a second drop of marine/medic, they'd be great, but that would be a heavy amount of apm >_>....but dark templar can destroy buildings much faster so i dont think vulture + overlordharass + marine medic is as great. pretty much wraith is much better for creating a "lead" because they are a natural flying, cloaked, air harassing P.O.S's, but i guess valk can give a surprise :D. ..nice video though.


Sair-reaver is terribad amirite?
Hi.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 07 2008 16:02 GMT
#177
The timing break will be more effective than in sair/reaver, just because the valk build time is so long. If the zerg can spot the valk tech, then the zerg could counter in the same way that zerg counters toss (hydra to defend//keep the valk count lower).

Once zerg sees it, I'm thinking that the proper response is going to be something along the lines of mass expand//upgrades- T needs the m/m to do enough dps to fend off an all out counter once zerg sees the first valk.

I'm also curious about the proper response to a 2 hat muta build (or 2 hat lurker for that matter). Detection makes it so that you can't tech as fast, so i'm wondering how the build/supply numbers might end up working out.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Empyrean
Profile Blog Joined September 2004
17052 Posts
October 07 2008 16:07 GMT
#178
On October 07 2008 23:29 GroT wrote:
random stuff


OMG Hi GroT I miss you! Ahahahahahahha you probably don't remember me :D
Moderator
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 07 2008 16:39 GMT
#179
So Nintu, what is the exact BO you've finalized so far? Is it like a 1Rax FE into immediate tech to fact/armory -> 2 port?
Graphics
neliel
Profile Joined April 2008
Sweden63 Posts
October 07 2008 16:42 GMT
#180
Tried this vs a C+ Zerg and well, it doesnt work at all :p.
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft386
Nina 162
ProTech59
StarCraft: Brood War
GuemChi 5388
Sea 4971
Snow 122
ggaemo 93
ZergMaN 16
Bale 15
Noble 14
Icarus 4
Dota 2
monkeys_forever966
febbydoto20
League of Legends
JimRising 737
Counter-Strike
Stewie2K799
m0e_tv179
Other Games
summit1g8023
C9.Mang0350
Trikslyr24
Organizations
Other Games
gamesdonequick997
Dota 2
PGL Dota 2 - Main Stream57
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH137
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1273
• Rush1165
• HappyZerGling69
Upcoming Events
Sparkling Tuna Cup
4h 7m
Afreeca Starleague
4h 7m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.