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! [G] Walling - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
September 27 2008 13:55 GMT
#101
Awesome awesome guide. Thx a whole lot Shake :D
Folca
Profile Blog Joined October 2006
2235 Posts
September 27 2008 15:14 GMT
#102
Wtf nice bump, These are really good tips on Walling...
+ Show Spoiler +
Lol Fagling
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
clazziquai
Profile Blog Joined October 2007
6685 Posts
September 27 2008 15:20 GMT
#103
I'm not sure if this has been asked but how did you edit out the map (I could tell since you have both Terran and zealot/probe..)?

I think the maps were protected.
But great guide, should really come in handy ^^
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Muey
Profile Joined August 2007
Finland149 Posts
September 27 2008 16:09 GMT
#104
On September 28 2008 00:20 clazziquai wrote:
I think the maps were protected.


There are a number of tools to remove the protection on maps so you can open them in an editor, though you can't use the auto-title brush to modify the terrain, and instead have to "build" the terrain from scratch if you want to change any geographical features on unprotected maps.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 27 2008 16:35 GMT
#105
On September 27 2008 21:45 DhakhaR wrote:
Show nested quote +
On September 27 2008 08:29 writer22816 wrote:
Anyone know how to properly wall-in on Byzantium II? I tried twice with 3 buildings but I always seem to leave a small space at the top or bottom open which my scv would have to block.


How NOT to wall on Byzantium II



Well that map is just plain hard to wall, isn't it? You need 3 Depots, was it? Goddamn D:
^-^
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 01 2008 21:15 GMT
#106
I love the pictures, so helpful. Thanks a lot!
Graphics
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 04 2008 20:38 GMT
#107
I would just look at some VODs, but I was too lazy to search. So I just found some myself. Anyways, here's Medusa:

These are all zergling-proof!

11 o'clock
+ Show Spoiler +
[image loading]


3 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]


hey so I put this on hosting that I have, so it's not guaranteed to stay there forever, so maybe some people can save them for backup? ^^
blabberrrrr
KillerMan2k
Profile Joined October 2008
Norway13 Posts
November 06 2008 06:14 GMT
#108
thanks for the post. that buildings are fatter/slimmer on different sides is something i haven't contemplated (even though i have played terran for ages). so every time i have improvised a wall i am sitting there praying this time it'll work. so hopefully this will help me from keeping the protoss scum out in the future.. zerg to for that matter..
Its time to kick ass and chew bubble gum... and Im all out of gum.
jhk82094
Profile Joined October 2008
United States43 Posts
November 12 2008 03:24 GMT
#109
On June 14 2008 17:50 axel wrote:
the first python wall DOES NOT WALL if u move a zealot at the left of the depot, still nice walls.

Yup, the first supply depot has to be moved 1 click to the right, making the other supply depot 1 click to the right as well, and then its perfect.
hi
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
November 12 2008 06:26 GMT
#110
You should make an epic guide for players to wall with protoss and zerg =).
We see things they'll never see
merach
Profile Blog Joined July 2008
United States182 Posts
November 14 2008 07:17 GMT
#111
screw Byzantium II


[image loading]
Axieoqu
Profile Joined October 2005
Finland204 Posts
November 14 2008 10:17 GMT
#112
Haha. Ya it's totally ruined
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2008-11-14 10:43:44
November 14 2008 10:32 GMT
#113
On November 05 2008 05:38 blabber wrote:
I would just look at some VODs, but I was too lazy to search. So I just found some myself. Anyways, here's Medusa:

These are all zergling-proof!

11 o'clock
+ Show Spoiler +
[image loading]


3 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]


hey so I put this on hosting that I have, so it's not guaranteed to stay there forever, so maybe some people can save them for backup? ^^

11 o clock isnt that good because rines spawn outside and cant go through the gaps either
On August 30 2008 09:23 xmShake wrote:
Show nested quote +
On August 30 2008 07:18 HooHa! wrote:
Just a request.

I know Simcity has been talked about before by Frozen Arbiter, and more recently I heard the term from Daniel Lee. Now. Theres some other strategic simcity placements to help on other maps. I don't know if we needed another thread on it, but why not add some to this?

Some get pretty complex, but look cool and work well. I don't think its a major issue or anything, but it might make the difference in polishing someones play.

Simcity is a term coined for Protoss players, it wouldn't make sense to put this kind of information in a guide about walling for Terran All you really need to know about simcity is place your cannons behind a row of gateways / robotics facilities. Pictures aren't required for someone to understand this, as the this contains the same concept in building fast expand defenses with gate/forge/cannon. Furthermore, it certainly isn't worth the time to memorize more than the general area of where you should begin to make your barrier of buildings.

The closest I'll ever get to Simcity with Terran is putting bunkers behind supplies / barracks / engineering bays at my expos which I only do rarely.

Sim city can mean building setups but can also mean the overall layout of your base. For example if your supply depots are all neatly lined up and in one section where your rax are lined up and in one section I would compliment that your simcity is nice. But if your supplies are all placed randomly and your base looks messy i would say your simcity is bad.

"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Synneby
Profile Joined October 2005
Sweden61 Posts
November 14 2008 11:03 GMT
#114
On June 14 2008 13:26 xmShake wrote:

In TvZ walling is less advantageous as those pesky little anorexic zerglings can fit through just about anything. However, if you do choose the wall it will definitely raise your Zerg opponent's eyebrows, and he may suspect something suspicious when you are actually doing a normal 1 rax expand. (Mind gamessss) If you are doing a tech build then walling makes defending much easier even if zerglings can breach your wall.


If its a 3 building wall, you can make your wall ling safe by putting an academy in the middle intead of a secound supplie. I used that trick often in the "LT days" when i spawned at 12. Teching in TvZ is sooo fun. I miss the good old micro days.
iloveyOu
Profile Joined December 2008
United States2 Posts
December 20 2008 03:17 GMT
#115
Wow freakin sweet guide, thanks!
I lol in ur general direction
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
December 30 2008 13:33 GMT
#116
I'm having a lot of trouble walling at the 1 o'clock position on Sword in the Moon 2.1; for whatever reason, zealots can always slip through. All other positions are easy enough -- hell, I can even do a perfect wall at the 7 o'clock position.

Anybody else have some luck?
Shitposting
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
December 30 2008 14:44 GMT
#117
On December 30 2008 22:33 VorcePA wrote:
I'm having a lot of trouble walling at the 1 o'clock position on Sword in the Moon 2.1; for whatever reason, zealots can always slip through. All other positions are easy enough -- hell, I can even do a perfect wall at the 7 o'clock position.

Anybody else have some luck?

fuck, that 1 o'clock can't be walled with Baracks + 2supplies. You can do it with 3 supplies like this, but the question is if a 3 supplies+baracks wall is of any use in a standard tvp.

1 o'clock position:
[image loading]


And here's the 7 o'clock position:
[image loading]


If you make it like in the picture, the marine can go in between, but the zealot cant.
If you need a ling tight wall on that position, put the barracks one square to the right.
synapse
Profile Blog Joined January 2009
China13814 Posts
January 01 2009 03:17 GMT
#118
quite the orgasmic guide <3
:)
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
January 05 2009 03:04 GMT
#119
Tears of the Moon 1.1, for all you ICCup'ers. =D

2 o'clock
+ Show Spoiler +
[image loading]


6 o'clock
+ Show Spoiler +
[image loading]


11 o'clock
+ Show Spoiler +
[image loading]


NOTE: This wall-in is a perfect wall. Zerglings cannot fit through.
Shitposting
Glioburd
Profile Joined April 2008
France1911 Posts
January 05 2009 10:17 GMT
#120
Thx very much for the guide.
I'm the worst waller in the world lol, so this guide is a benediction ;D
"You should hate loosing, but you should never fear defeat." NaDa.
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