On August 05 2008 17:13 IzzyCraft wrote: Plasma looks like an easy wall small ramp looks promising
You'd be surprised. I updated the OP with Plasma and Return of the King walls and let me say Plasma was an absolute nightmare to wall on. I was expecting to be able to wall with 2 buildings but that was not the case. Furthermore you can't even wall properly at one of the positions.
I guess it doesn't really matter though because of the eggs, I don't see why it would be useful to wall on this map, however I took the screens before realizing this so they're there.
On August 05 2008 17:13 IzzyCraft wrote: Plasma looks like an easy wall small ramp looks promising
You'd be surprised. I updated the OP with Plasma and Return of the King walls and let me say Plasma was an absolute nightmare to wall on. I was expecting to be able to wall with 2 buildings but that was not the case. Furthermore you can't even wall properly at one of the positions.
I guess it doesn't really matter though because of the eggs, I don't see why it would be useful to wall on this map, however I took the screens before realizing this so they're there.
BTW, 11 spawn ramp on Plasma can be blocked with just 1 supply and 1 barracks (refer to Sea v Pure game 1)
On August 05 2008 17:13 IzzyCraft wrote: Plasma looks like an easy wall small ramp looks promising
You'd be surprised. I updated the OP with Plasma and Return of the King walls and let me say Plasma was an absolute nightmare to wall on. I was expecting to be able to wall with 2 buildings but that was not the case. Furthermore you can't even wall properly at one of the positions.
I guess it doesn't really matter though because of the eggs, I don't see why it would be useful to wall on this map, however I took the screens before realizing this so they're there.
BTW, 11 spawn ramp on Plasma can be blocked with just 1 supply and 1 barracks (refer to Sea v Pure game 1)
Thank you for this information. I watched the first couple minutes of the game and was very surprised when the exact same wall I tried before blocked his probe. As I thought about it though, I came to the realization that probes are slightly larger units than zealots, which is the unit I normally test my walls on. Since there obviously is no threat of zealots on plasma, (if zealots are running up your ramped you might as well gg) I have updated the walls for plasma to account for this.
I know Simcity has been talked about before by Frozen Arbiter, and more recently I heard the term from Daniel Lee. Now. Theres some other strategic simcity placements to help on other maps. I don't know if we needed another thread on it, but why not add some to this?
Some get pretty complex, but look cool and work well. I don't think its a major issue or anything, but it might make the difference in polishing someones play.
On August 30 2008 07:18 HooHa! wrote: Just a request.
I know Simcity has been talked about before by Frozen Arbiter, and more recently I heard the term from Daniel Lee. Now. Theres some other strategic simcity placements to help on other maps. I don't know if we needed another thread on it, but why not add some to this?
Some get pretty complex, but look cool and work well. I don't think its a major issue or anything, but it might make the difference in polishing someones play.
Simcity is a term coined for Protoss players, it wouldn't make sense to put this kind of information in a guide about walling for Terran All you really need to know about simcity is place your cannons behind a row of gateways / robotics facilities. Pictures aren't required for someone to understand this, as the this contains the same concept in building fast expand defenses with gate/forge/cannon. Furthermore, it certainly isn't worth the time to memorize more than the general area of where you should begin to make your barrier of buildings.
The closest I'll ever get to Simcity with Terran is putting bunkers behind supplies / barracks / engineering bays at my expos which I only do rarely.
I hadn't seen this before, but I'll comment on the BGH walls.
It's possible to wall in the 3 so that marines come out on the inside (they'll come out on the outside of that wall unless you put an SCV or something else in the right position on the outside, which sucks ) It's possible to wall the 7 in further back and still be lingproof.
(I'm not at home where I have BW or else I'd post them)
On August 30 2008 09:57 HnR)Insane wrote: I hadn't seen this before, but I'll comment on the BGH walls.
It's possible to wall in the 3 so that marines come out on the inside (they'll come out on the outside of that wall unless you put an SCV or something else in the right position on the outside, which sucks ) It's possible to wall the 7 in further back and still be lingproof.
(I'm not at home where I have BW or else I'd post them)
Fixed
I'll post the new (and apparently old too) proleague map walls when they come out.
hey for the bb walls in OP, you forgot bottom right wall (it only works on my version though, otherwise you'd have to use 3). You can find pic in my blog
edit- wow, I guess I never uploaded the pic. well here is huge pic of all 4 walls
If you want, that other pic with the academy walls is the same position as the depot wall.
Anyone know how to properly wall-in on Byzantium II? I tried twice with 3 buildings but I always seem to leave a small space at the top or bottom open which my scv would have to block.
On September 27 2008 08:29 writer22816 wrote: Anyone know how to properly wall-in on Byzantium II? I tried twice with 3 buildings but I always seem to leave a small space at the top or bottom open which my scv would have to block.