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! [G] Walling - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Xeofreestyler
Profile Blog Joined June 2005
Belgium6786 Posts
June 16 2008 15:18 GMT
#41
Sa-weet!
Graphics
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 16 2008 17:03 GMT
#42
I dont like the blue storm wall at 7. It doesnt block lings, better to have supply above the barracks.
BlueLaguna on West, msg for game.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
June 16 2008 18:58 GMT
#43
How the hell am i supposed to cheese vs terrans now -_-
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 16 2008 19:20 GMT
#44
A pretty sweet guide. I personally think that Terrans shouldn't wall in, but I can definitely see how one could justify walling in.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 16 2008 19:24 GMT
#45
thanks for this guide though, bookmarked it.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
June 17 2008 00:00 GMT
#46
On June 17 2008 00:07 NotSupporting wrote:
Andromeda 5 nat is not working

Fixed it, Thanks.
On June 17 2008 02:03 Cloud wrote:
I dont like the blue storm wall at 7. It doesnt block lings, better to have supply above the barracks.

I made the walls specifically for TvP, in this case, its so the marine can go through the wall without lifting the barracks to kill scouting probes.
But yes, supply above the depot would be better for TvZ as it blocks zerglings.
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2008-06-17 00:17:47
June 17 2008 00:16 GMT
#47
Cons-
-Easy to build incorrectly.
-Unit pathing while going down the ramp may get screwy (especially when transferring workers)
-Wall may die before scvs can repair it.
-Useless after early game.
-Good goon micro can really mess up your wall while tank is building. (Scvs repairing wall while goons take target practice nightmare)
-Scouting workers can still get in if they scout fast enough, and they may also try to mess up your worker building a wall, or stop you from laying down the second depot.
-More spots to defend from hardcore harass.

i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing..

edit: the only real disadvantage it could bring u is the fact that ur scvs have to go father to build stuff which means less mining time and they can get picked off by probes every once and a while. Weigh that vs safe from a dt rush and decide on your own weather its worth it or not. as a P though, i like seeing no wall more then a wall.. 100%
SpaCe)Ment-rA
Profile Joined November 2005
Canada389 Posts
July 09 2008 16:56 GMT
#48
Wait, that 9 main on Python seems wrong. Huge spot on the right.

And you guys will have to explain me why you think walling in TvZ is useless. I mean, it is the most efficient way to block lings rush. That can easily be done by putting SCV just after the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone.

So, how do you stop ling rush without a wall-in?.
In the moonlight, dancing madly backwards
xmShake
Profile Blog Joined February 2007
United States1100 Posts
July 09 2008 18:28 GMT
#49
On July 10 2008 01:56 SpaCe)Ment-rA wrote:
Wait, that 9 main on Python seems wrong. Huge spot on the right.

And you guys will have to explain me why you think walling in TvZ is useless. I mean, it is the most efficient way to block lings rush. That can easily be done by putting SCV just after the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone.

So, how do you stop ling rush without a wall-in?.

Looks are deceiving, I'm positive that 9 blocks zealots and probes.

I believe the discussion was that walling in TvP at the natural was not beneficial, and had nothing to do with TvZ, however stopping ling rushes although being easier with a wall in, can be stopped with proper scouting and just blocking the ramp with scvs and holding position.

I'd like to add that if you are walling vs a zerg, you should modify any of the walls I made for TvZ use, by putting depots above the barracks whenever possible.
Goosey
Profile Blog Joined September 2005
United States695 Posts
July 09 2008 18:41 GMT
#50
Really nice guide. Now just add an addendum on safely securing a natural and 3rd and camping till 200/200 and you have a 1,2,3 guide to TvP.

No, not bitter.
#1 Shuttle Fan.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
July 09 2008 18:57 GMT
#51
On June 17 2008 09:16 G5 wrote:
i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing..


I think every single Artosis TvP on Python that I've watched, he always ends up landing his Barracks back to reseal his wall and stop Protoss units from pouring through sometime during the lategame :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 10 2008 07:13 GMT
#52
On June 14 2008 13:26 xmShake wrote:
Don't wait until he is pummeling your wall with kamehamehas

LOL that was my favourite part
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2008-07-10 17:23:58
July 10 2008 17:23 GMT
#53
On July 10 2008 03:28 xmShake wrote:
Show nested quote +
On July 10 2008 01:56 SpaCe)Ment-rA wrote:
Wait, that 9 main on Python seems wrong. Huge spot on the right.

And you guys will have to explain me why you think walling in TvZ is useless. I mean, it is the most efficient way to block lings rush. That can easily be done by putting SCV just after the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone.

So, how do you stop ling rush without a wall-in?.

Looks are deceiving, I'm positive that 9 blocks zealots and probes.

I believe the discussion was that walling in TvP at the natural was not beneficial, and had nothing to do with TvZ, however stopping ling rushes although being easier with a wall in, can be stopped with proper scouting and just blocking the ramp with scvs and holding position.

I'd like to add that if you are walling vs a zerg, you should modify any of the walls I made for TvZ use, by putting depots above the barracks whenever possible.


It does, rest assured. It was a pain in the ass for me to find out how to wall in that spot, but it's the correct way.

Thanks a ton for this guide, the effort you put in shall really pay off to many players. I've bookmarked it and will definitely return to look at the pictures when I'll need it.

grateful to you
cheers
SiCkShuttle
Profile Joined July 2008
United States24 Posts
July 10 2008 18:33 GMT
#54
wow great post, im a protoss player who likes to dabble in terran from time to time, and i screw up walls more than anyone hehe --v This will be really nice to take a look at and start trying. So glad i joined this forum ^^
The Shuttle flies
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
July 10 2008 18:37 GMT
#55
Lol wow i can't believe it never came to me to put the sd back further on longings walling lulz makes scene to draw in the goons
I have ass for brains so,
even when I shit I'm droping knowledge.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
July 10 2008 18:47 GMT
#56
On June 17 2008 09:16 G5 wrote:
Cons-
-Easy to build incorrectly.
-Unit pathing while going down the ramp may get screwy (especially when transferring workers)
-Wall may die before scvs can repair it.
-Useless after early game.
-Good goon micro can really mess up your wall while tank is building. (Scvs repairing wall while goons take target practice nightmare)
-Scouting workers can still get in if they scout fast enough, and they may also try to mess up your worker building a wall, or stop you from laying down the second depot.
-More spots to defend from hardcore harass.

i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing..

edit: the only real disadvantage it could bring u is the fact that ur scvs have to go father to build stuff which means less mining time and they can get picked off by probes every once and a while. Weigh that vs safe from a dt rush and decide on your own weather its worth it or not. as a P though, i like seeing no wall more then a wall.. 100%


I agree esp for lower apm players i've used walling for tvp as a way to slow the goon and zealot cuz frankly i cannot micro my rines constantly while i 2 rax i don't need wall if i use older builds but 2 rax my tank comes out a bit slow and i usually resort to a wall or bunker to survive againist a better protoss player
I have ass for brains so,
even when I shit I'm droping knowledge.
EnergyTraction
Profile Blog Joined May 2008
Canada233 Posts
Last Edited: 2008-07-10 19:24:16
July 10 2008 19:18 GMT
#57
imBLIND is right, and when he provides a nice detailed post the OP says "stop trying so hard" and refuses to continue replying to it

Also your wall at 6 on python spawns marines outside and requires lifting the rax, and the wall at 12 on python can also be made with the left depot above the right depot to block lings as well if needed

Wall at 6 to not require lifting is depot, rax under, then depot to right and under rax, but limits the number of scvs that can repair the bottom depot. pics below, shows where marine spawns

+ Show Spoiler +

[image loading]

[image loading]
He who adores the Beast shall drink of the wrath of God
Unbelievable237
Profile Joined July 2008
Korea (South)78 Posts
July 10 2008 22:05 GMT
#58
Wow, this guide is perfect for Terran beginners, Good Work!
지고나서 후회하지말자 - 임요환
calgar
Profile Blog Joined November 2007
United States1277 Posts
July 10 2008 22:08 GMT
#59
Yeah, very nice, have it bookmarked for quick reference!
Red.Cloud
Profile Joined September 2007
Canada235 Posts
July 11 2008 04:59 GMT
#60
wow well done
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