! [G] Walling - Page 3
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Xeofreestyler
Belgium6759 Posts
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Cloud
Sexico5880 Posts
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Kingsp4de20
United States716 Posts
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thunk
United States6233 Posts
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anotak
United States1537 Posts
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xmShake
United States1100 Posts
On June 17 2008 00:07 NotSupporting wrote: Andromeda 5 nat is not working Fixed it, Thanks. On June 17 2008 02:03 Cloud wrote: I dont like the blue storm wall at 7. It doesnt block lings, better to have supply above the barracks. I made the walls specifically for TvP, in this case, its so the marine can go through the wall without lifting the barracks to kill scouting probes. But yes, supply above the depot would be better for TvZ as it blocks zerglings. | ||
G5
United States2863 Posts
-Easy to build incorrectly. -Unit pathing while going down the ramp may get screwy (especially when transferring workers) -Wall may die before scvs can repair it. -Useless after early game. -Good goon micro can really mess up your wall while tank is building. (Scvs repairing wall while goons take target practice nightmare) -Scouting workers can still get in if they scout fast enough, and they may also try to mess up your worker building a wall, or stop you from laying down the second depot. -More spots to defend from hardcore harass. i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing.. edit: the only real disadvantage it could bring u is the fact that ur scvs have to go father to build stuff which means less mining time and they can get picked off by probes every once and a while. Weigh that vs safe from a dt rush and decide on your own weather its worth it or not. as a P though, i like seeing no wall more then a wall.. 100% | ||
SpaCe)Ment-rA
Canada389 Posts
And you guys will have to explain me why you think walling in TvZ is useless. I mean, it is the most efficient way to block lings rush. That can easily be done by putting SCV just after the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone. So, how do you stop ling rush without a wall-in?. | ||
xmShake
United States1100 Posts
On July 10 2008 01:56 SpaCe)Ment-rA wrote: Wait, that 9 main on Python seems wrong. Huge spot on the right. And you guys will have to explain me why you think walling in TvZ is useless. I mean, it is the most efficient way to block lings rush. That can easily be done by putting SCV just after the hole between the two depots. You'll have to put marines behind SCV and select ALL UNITS to click on Hold Position. I said select all units because SCVs can't hold position when selected alone. So, how do you stop ling rush without a wall-in?. Looks are deceiving, I'm positive that 9 blocks zealots and probes. I believe the discussion was that walling in TvP at the natural was not beneficial, and had nothing to do with TvZ, however stopping ling rushes although being easier with a wall in, can be stopped with proper scouting and just blocking the ramp with scvs and holding position. I'd like to add that if you are walling vs a zerg, you should modify any of the walls I made for TvZ use, by putting depots above the barracks whenever possible. | ||
Goosey
United States695 Posts
![]() No, not bitter. | ||
ShaLLoW[baY]
Canada12499 Posts
On June 17 2008 09:16 G5 wrote: i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing.. I think every single Artosis TvP on Python that I've watched, he always ends up landing his Barracks back to reseal his wall and stop Protoss units from pouring through sometime during the lategame :p | ||
Grobyc
Canada18410 Posts
On June 14 2008 13:26 xmShake wrote: Don't wait until he is pummeling your wall with kamehamehas LOL that was my favourite part ![]() | ||
minus_human
4784 Posts
On July 10 2008 03:28 xmShake wrote: Looks are deceiving, I'm positive that 9 blocks zealots and probes. I believe the discussion was that walling in TvP at the natural was not beneficial, and had nothing to do with TvZ, however stopping ling rushes although being easier with a wall in, can be stopped with proper scouting and just blocking the ramp with scvs and holding position. I'd like to add that if you are walling vs a zerg, you should modify any of the walls I made for TvZ use, by putting depots above the barracks whenever possible. It does, rest assured. It was a pain in the ass for me to find out how to wall in that spot, but it's the correct way. Thanks a ton for this guide, the effort you put in shall really pay off to many players. I've bookmarked it and will definitely return to look at the pictures when I'll need it. grateful to you cheers | ||
SiCkShuttle
United States24 Posts
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IzzyCraft
United States4487 Posts
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IzzyCraft
United States4487 Posts
On June 17 2008 09:16 G5 wrote: Cons- -Easy to build incorrectly. -Unit pathing while going down the ramp may get screwy (especially when transferring workers) -Wall may die before scvs can repair it. -Useless after early game. -Good goon micro can really mess up your wall while tank is building. (Scvs repairing wall while goons take target practice nightmare) -Scouting workers can still get in if they scout fast enough, and they may also try to mess up your worker building a wall, or stop you from laying down the second depot. -More spots to defend from hardcore harass. i disagree with "useless after early game". I've seen it save many players. And the rest of your cons is pretty much stating that a player is bad. all of the cons can easily be fixed with practice and proper builds including the unit pathing.. edit: the only real disadvantage it could bring u is the fact that ur scvs have to go father to build stuff which means less mining time and they can get picked off by probes every once and a while. Weigh that vs safe from a dt rush and decide on your own weather its worth it or not. as a P though, i like seeing no wall more then a wall.. 100% I agree esp for lower apm players i've used walling for tvp as a way to slow the goon and zealot cuz frankly i cannot micro my rines constantly while i 2 rax i don't need wall if i use older builds but 2 rax my tank comes out a bit slow and i usually resort to a wall or bunker to survive againist a better protoss player | ||
EnergyTraction
Canada233 Posts
Also your wall at 6 on python spawns marines outside and requires lifting the rax, and the wall at 12 on python can also be made with the left depot above the right depot to block lings as well if needed Wall at 6 to not require lifting is depot, rax under, then depot to right and under rax, but limits the number of scvs that can repair the bottom depot. pics below, shows where marine spawns + Show Spoiler + ![]() ![]() | ||
Unbelievable237
Korea (South)78 Posts
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calgar
United States1277 Posts
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Red.Cloud
Canada235 Posts
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